Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 38 | 46 | 69 |
| 1440p QHD | 46 | 63 | 73 | 111 |
| 1080p Full HD | 70 | 92 | 110 | 162 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
The AMD Ryzen 9 5950X and NVIDIA GeForce RTX 4060 combination ranks 2055 out of 3723 tested combos for Rust, placing it in the 55th percentile of all systems evaluated. This is a mid-pack result that reflects a pairing of a high-end 2020 CPU with a mainstream 2023 GPU. The 5950X, with its 16 cores and 32 threads based on the Zen 3 architecture, sits at the 91st percentile among all CPUs, while the RTX 4060, built on the Ada Lovelace architecture, rests at the 61st percentile among all GPUs. The rank indicates that while the CPU is exceptionally strong, the GPU holds the combo back from top-tier performance in this title.
How This Combo Ranks
The combo’s position at 2055 of 3723 systems means roughly 55% of tested configurations outperform it in Rust. This is a notable gap from the top, and the data suggests the RTX 4060 is the limiting factor. The CPU’s percentile rank of 91 versus the GPU’s 61 tells the story: the 5950X is a top-decile processor, but the 4060 is merely above-average. In Rust, which can be CPU-heavy in its simulation and physics, this pairing still manages to deliver playable frame rates at most settings, but it does not excel in high-resolution ultra presets. The CPU’s multi-threaded strength, evidenced by a Cinebench R23 multi-core score of 26017, does not translate into top-tier gaming performance here because the GPU becomes the bottleneck as resolution and settings increase.
CPU and GPU Roles
At 1920x1080, the CPU dominates the performance picture. The jump from Low to Ultra settings shows a relatively modest drop from 162 FPS to 70 FPS, indicating the CPU can feed the GPU efficiently even at high frame rates. The RTX 4060’s 8 GB of VRAM and 272.0 GB/s bandwidth are sufficient at this resolution, and the 5950X’s strong single-thread score of 1614 in Cinebench R23 helps push frames. However, the scaling between Low and Ultra is about 2.3x, which suggests the GPU starts to matter more as settings climb.
At 2560x1440, the balance shifts. The Low preset delivers 111.2 FPS, but Ultra drops to 46 FPS. This 2.4x reduction shows the GPU’s pixel throughput becoming critical. The RTX 4060’s 15.11 TFLOPS FP32 performance and 118.1 GPixel/s pixel rate are adequate for medium settings at 73.3 FPS, but the Ultra preset’s demands exceed its capabilities. The CPU’s role diminishes here because the GPU is struggling to keep up with the increased resolution load.
At 3840x2160, the GPU is entirely the bottleneck. Low settings yield 68.5 FPS, but Medium falls to 46.4 FPS, and Ultra plummets to 27.5 FPS. The RTX 4060’s 128-bit memory bus and 8 GB frame buffer are insufficient for 4K ultra details. The CPU’s 16 cores are largely idle in this scenario, as the GPU cannot process frames fast enough to utilize them. The data shows a clear pattern: at 1080p, the CPU matters most; at 1440p, both components share the load; at 4K, the GPU is the sole limiter.
Measured FPS Breakdown
At 1920x1080, the measured average frame rates are: Low 162 FPS, Medium 110 FPS, High 92.1 FPS, and Ultra 70 FPS. All four presets clear the 60 FPS playable threshold. The gap between Low and Medium is 52 FPS, while the gap between High and Ultra is 22.1 FPS, showing diminishing returns as settings increase. The 5950X’s powerful single-thread performance keeps frame times consistent, and the RTX 4060 handles 1080p easily.
At 2560x1440, the averages are: Low 111.2 FPS, Medium 73.3 FPS, High 63.1 FPS, and Ultra 46 FPS. High remains just above the 60 FPS playable line, but Ultra falls 14 FPS short. The step from Medium to High is 10.2 FPS, which is smaller than the 37.9 FPS drop from Low to Medium. This suggests that the Low-to-Medium transition is where the GPU’s shading units and texture units begin to strain, while the High preset adds modest additional load.
At 3840x2160, the averages are: Low 68.5 FPS, Medium 46.4 FPS, High 37.8 FPS, and Ultra 27.5 FPS. Only Low surpasses 60 FPS. The sequence shows a steep decline: 22.1 FPS lost from Low to Medium, 8.6 FPS lost from Medium to High, and 10.3 FPS lost from High to Ultra. The RTX 4060’s 48 ROPs and 96 TMUs are overwhelmed at 4K, and the 8 GB VRAM likely causes texture thrashing on higher presets.
Similar Performance Alternatives
For the CPU, the nearest rivals in benchmark scores are the Intel Core Ultra 5 235HX with an average score of 52073 (0.2% lower than the 5950X’s 51947), the AMD EPYC 8124P at 52121 (0.3% higher), the Intel Core i9-13900F at 51730 (0.4% lower), and the Intel Core i7-14700 at 52301 (0.7% higher). These CPUs would perform nearly identically in Rust, with the i7-14700 offering a slight edge and the i9-13900F a minor deficit. The 5950X’s 16-core design is well-suited for Rust’s server-side simulation, but the differences among these rivals are negligible for gaming.
For the GPU, the nearest rivals are the AMD Radeon HD 7790 at 17666 (0.2% higher than the RTX 4060’s 17639), the AMD Radeon 780M at 17588 (0.3% lower), the AMD Radeon Pro 560 at 17551 (0.5% lower), and the AMD Radeon Pro 460 at 17509 (0.7% lower). These are older or integrated parts, which highlights the RTX 4060’s position in the market. The Radeon HD 7790 is a decade-old card, yet its benchmark score is nearly identical, suggesting that raw passmark numbers do not fully capture modern feature support like ray tracing or DLSS. In Rust specifically, the RTX 4060’s Ada Lovelace architecture does not provide a measurable advantage over these older rivals in the measured FPS data, as the game’s rendering pipeline is not heavily dependent on RT or tensor cores.
Best Settings per Resolution
At 1920x1080, the Ultra preset is playable with an average of 70 FPS. This is the most demanding setting that stays above 60 FPS, and it delivers a comfortable margin of 10 FPS over the threshold. The High preset at 92.1 FPS offers more headroom, but Ultra is viable for users who prioritize visual quality.
At 2560x1440, the High preset is the best playable option at 63.1 FPS. This is just 3.1 FPS above the 60 FPS line, so users should expect occasional dips below the threshold during intense scenes. Medium at 73.3 FPS is a safer choice for consistent performance, but High does technically clear the bar.
At 3840x2160, only the Low preset is playable, averaging 68.5 FPS. This is 8.5 FPS above the threshold, but the visual downgrade is significant. Medium at 46.4 FPS is not viable for smooth play, and the higher presets are far below acceptable levels.
The Verdict
This PC can run Rust, but the experience depends heavily on resolution and settings. At 1920x1080, all four presets including Ultra clear 60 FPS, with Ultra averaging 70 FPS. This is the sweet spot for this combo, allowing full visual fidelity without frame rate compromise. At 2560x1440, the system can handle High settings at 63.1 FPS, but the margin is thin; users seeking a buffer should opt for Medium at 73.3 FPS. At 3840x2160, only Low settings reach 60 FPS, delivering 68.5 FPS, while Medium and above fall below the playable threshold. The data indicates that the Ryzen 9 5950X is not the limiting factor in any scenario—the RTX 4060’s 8 GB VRAM and 128-bit memory bus cap 4K performance. For a 1080p gamer, this combo is excellent. For 1440p, it is adequate with settings adjustments. For 4K, it is only playable at the lowest settings, making it a poor choice for high-resolution enthusiasts.