Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

82%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
118 FPS
Ultra 1080p Measured
51 FPS

1440p (2K / QHD)

Low 1440p Measured
81 FPS
Ultra 1440p Measured
35 FPS

4K (Ultra HD)

Low 4K Measured
48 FPS
Ultra 4K Measured
21 FPS
14.9ms Frame Time
22ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 51,947
Graphics Card
Required 28,194
Your GPU 20,556

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 21 27 32 48
1440p QHD 35 46 54 81
1080p Full HD 51 67 79 118

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 67
1920x1080 Low 118
1920x1080 Medium 79
1920x1080 Ultra 51
2560x1440 High 46
2560x1440 Low 81
2560x1440 Medium 54
2560x1440 Ultra 35
3840x2160 High 27
3840x2160 Low 48
3840x2160 Medium 32
3840x2160 Ultra 21

Performance Analysis: Rust on Your System

The AMD Ryzen 9 5950X paired with the Intel Arc B570 delivers a highly resolution-dependent experience in Rust. At 1920x1080, the combination provides smooth performance across most settings, but the frame rate drops sharply as resolution increases. At 2560x1440, only the Low preset maintains 60 FPS, while 4K falls below the playable threshold at every setting. The data shows a system that is well-suited for 1080p gaming but struggles at higher resolutions.

Measured FPS Breakdown

The measured FPS data reveals a clear performance hierarchy across the three tested resolutions. At 1920x1080, the combination achieves its best results, with the Low preset delivering an average of 118 FPS. The Medium preset produces an average of 79 FPS with a minimum of 67 FPS and a maximum of 91 FPS, while the High preset yields an average of 67 FPS. The Ultra preset drops to an average of 51 FPS, which is below the 60 FPS playable threshold.

Moving to 2560x1440, the frame rates decline noticeably. The Low preset averages 81 FPS, which remains playable, but the Medium preset falls to an average of 54 FPS with a minimum of 46 FPS and a maximum of 62 FPS. The High preset averages 46 FPS, and the Ultra preset averages only 35 FPS. None of these three settings achieve the 60 FPS target.

At 3840x2160, the performance is consistently below playable levels. The Low preset averages 48 FPS, the Medium preset averages 32 FPS with a minimum of 27 FPS and a maximum of 37 FPS, the High preset averages 27 FPS, and the Ultra preset averages 21 FPS. The gap between Low and Ultra at 4K is 27 FPS, indicating that the GPU is heavily taxed at this resolution regardless of settings.

The scaling from 1080p Low to 1440p Low shows a drop from 118 FPS to 81 FPS, a reduction of 37 FPS. From 1440p Low to 4K Low, the drop is from 81 FPS to 48 FPS, another 33 FPS decrease. This consistent decline suggests that the Intel Arc B570 has limited headroom at higher resolutions, even with the strong CPU present.

FAQ

Q: What is the highest average FPS this combination achieves in Rust?

A: The highest average FPS is 118, achieved at 1920x1080 with the Low preset. This is the only setting that breaks the 100 FPS mark across all tested configurations.

Q: Does this system maintain 60 FPS at 2560x1440?

A: Only with the Low preset, which averages 81 FPS. The Medium preset averages 54 FPS, the High preset averages 46 FPS, and the Ultra preset averages 35 FPS, all of which fall below the 60 FPS playable threshold.

Q: Can this combination run Rust at 4K?

A: No. At 3840x2160, the best average FPS is 48 with the Low preset. The Medium preset averages 32 FPS, High averages 27 FPS, and Ultra averages 21 FPS. No setting reaches the 60 FPS threshold at this resolution.

Q: Which preset provides the most stable frame rate at 1080p?

A: The Medium preset has the only recorded min/max data at 1080p, showing a minimum of 67 FPS and a maximum of 91 FPS. This indicates a fairly narrow band of fluctuation around the 79 FPS average.

Q: How does the Ultra preset compare to the Low preset at 1440p?

A: The Ultra preset averages 35 FPS, which is 46 FPS lower than the Low preset's 81 FPS average. This represents a 56.8% reduction in average frame rate when moving from Low to Ultra at 1440p.

Q: What is the frame rate range at 4K Medium settings?

A: The 3840x2160 Medium preset shows a minimum of 27 FPS and a maximum of 37 FPS, with an average of 32 FPS. This range of 10 FPS indicates relatively consistent performance, though well below playable levels.

Best Settings per Resolution

At 1920x1080, the most demanding preset that stays at or above 60 FPS is High, which averages 67 FPS. The Medium preset also qualifies with an average of 79 FPS, but High is the preferred choice for better visual quality while maintaining playability. The Ultra preset fails to meet the threshold with an average of 51 FPS.

At 2560x1440, the only preset that stays at or above 60 FPS is Low, averaging 81 FPS. The Medium preset averages 54 FPS, which is below the threshold. Therefore, Low is the sole option for a playable experience at this resolution.

At 3840x2160, no preset reaches the 60 FPS threshold. The closest is Low with an average of 48 FPS, but this falls short of the playable benchmark. The data indicates that 4K is not viable for this combination in Rust.

How This Combo Ranks

The AMD Ryzen 9 5950X and Intel Arc B570 combination ranks 2996 out of 3723 tested combos for Rust. This places it in the lower portion of the benchmark database, indicating that the majority of tested systems outperform this pairing in this specific game. The rank of 2996 out of 3723 means roughly 80% of tested combinations achieve better performance in Rust.

The CPU itself ranks in the 91st percentile among all CPUs, showing strong processing capability. The GPU ranks in the 65th percentile among all GPUs, indicating mid-range graphics performance. The discrepancy between CPU and GPU percentiles suggests that the graphics card is the limiting factor in this system for Rust, particularly at higher resolutions where the GPU workload increases.

Similar Performance Alternatives

Looking at the nearest rivals for the CPU, the Intel Core Ultra 5 235HX has an average benchmark score of 52073, which is 0.2% lower than the Ryzen 9 5950X's 51947 average score. The AMD EPYC 8124P scores 52121, 0.3% lower. The Intel Core i9-13900F scores 51730, 0.4% higher. The Intel Core i7-14700 scores 52301, 0.7% lower. These processors would deliver nearly identical CPU-bound performance in Rust, with deltas under 1%.

For the GPU, the NVIDIA GeForce RTX 3070 Mobile has an average score of 20534, which is 0.1% higher than the Intel Arc B570's 20556 average. The Intel Arc A750 scores 20582, 0.1% lower. The NVIDIA Quadro M4000M scores 20480, 0.4% lower. The AMD Radeon R9 M390X scores 20662, 0.5% lower. These graphics cards would produce very similar frame rates in Rust, with differences too small to meaningfully change the playability verdict at any resolution.

The Verdict

This PC can run Rust at 1920x1080 with High, Medium, or Low presets, all of which clear the 60 FPS threshold. The High preset averages 67 FPS, providing the best visual quality among playable settings. At 2560x1440, only the Low preset clears 60 FPS, averaging 81 FPS. This makes 1440p playable but only with significantly reduced graphical settings. At 3840x2160, no preset reaches the 60 FPS threshold, with the best average being 48 FPS on Low settings.

The verdict by resolution is clear: 1080p offers multiple playable presets, 1440p offers exactly one playable preset, and 4K is not playable at any setting. Users targeting 60 FPS should use 1080p with High settings for the best balance of performance and visual fidelity. Users who prefer 1440p must accept the Low preset, which sacrifices most graphical features for playable frame rates.

CPU and GPU Roles

The benchmark data shows that the GPU is the primary bottleneck at higher resolutions. At 1080p, the CPU has enough headroom to push frame rates to 118 FPS on Low settings, but the GPU limits the Ultra preset to 51 FPS. This pattern intensifies at 1440p, where the gap between Low and Ultra widens to 46 FPS, and at 4K, where the gap reaches 27 FPS.

The scaling between resolutions indicates that the GPU workload increases faster than the CPU workload as resolution rises. The 1080p Low average of 118 FPS drops to 81 FPS at 1440p Low, a 31.4% reduction. The 1440p Low average of 81 FPS drops to 48 FPS at 4K Low, a 40.7% reduction. This accelerating decline points to the GPU's memory bandwidth and compute capacity being insufficient for higher pixel counts.

The CPU's role becomes more apparent at lower resolutions. At 1080p Low, the 118 FPS average suggests the CPU can handle the game's simulation and physics load without limiting the GPU. However, at 4K, the GPU is so constrained that even the Low preset cannot reach 60 FPS, meaning the CPU's capabilities are largely unused. The data indicates that for 1080p gaming, the CPU is adequate, but for 1440p and 4K, the GPU becomes the decisive factor in determining playability.