Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 12 | 16 | 19 | 28 |
| 1440p QHD | 20 | 27 | 32 | 48 |
| 1080p Full HD | 30 | 39 | 46 | 69 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
Measured FPS Breakdown
The recorded data for this combination of AMD Ryzen 9 5950X and Intel Arc B370 in Rust shows a clear pattern: performance degrades sharply as resolution increases, and the gap between Low and Ultra presets is substantial at every resolution.
At 3840x2160, the measured average frame rates are as follows. Low settings produce an average of 28 FPS. Medium settings drop to 19 FPS, with a recorded minimum of 16 FPS and a maximum of 22 FPS. High settings yield an average of 16 FPS. Ultra settings are the most demanding, producing an average of just 12 FPS. The spread from Low to Ultra at 4K is 16 FPS, meaning Ultra runs at less than half the frame rate of Low.
Moving to 2560x1440, the numbers improve but remain below the 60 FPS playable threshold. Low settings record an average of 48 FPS. Medium settings average 32 FPS, with a minimum of 27 FPS and a maximum of 37 FPS. High settings average 27 FPS. Ultra settings average 20 FPS. The resolution drop from 4K to 1440p provides a measurable boost: Low gains 20 FPS, Medium gains 13 FPS, High gains 11 FPS, and Ultra gains 8 FPS.
At 1920x1080, the data shows the only configuration that crosses the 60 FPS line. Low settings average 69 FPS. Medium settings average 46 FPS, with a minimum of 39 FPS and a maximum of 53 FPS. High settings average 39 FPS. Ultra settings average 30 FPS. The jump from 1440p to 1080p yields significant gains: Low improves by 21 FPS, Medium by 14 FPS, High by 12 FPS, and Ultra by 10 FPS.
The minimum and maximum frame rate data is only available for the Medium preset at each resolution. At 4K Medium, the range is 16 to 22 FPS, showing tight consistency. At 1440p Medium, the range is 27 to 37 FPS. At 1080p Medium, the range is 39 to 53 FPS. This indicates that the Medium preset maintains relatively stable frame pacing across all resolutions, even though the average frame rate itself is low.
Best Settings per Resolution
The database's playable threshold is 60 FPS. Applying that standard to the measured data, the results are stark.
At 3840x2160, no preset achieves 60 FPS. The highest average is 28 FPS on Low settings. Medium, High, and Ultra all fall further behind. The database records no playable settings at this resolution, and the best settings field is null, confirming that 4K is not viable for this combination in Rust.
At 2560x1440, the situation is identical in outcome. No preset reaches 60 FPS. Low settings come closest with 48 FPS, but that still falls 12 FPS short of the threshold. Medium, High, and Ultra all average below 32 FPS. The database again records no playable settings and no best settings value.
At 1920x1080, one preset clears the bar. Low settings average 69 FPS, which is 9 FPS above the 60 FPS threshold. This is the only playable configuration in the entire dataset. The database lists Low as the best settings at this resolution, with an average FPS of 69. Medium settings at 46 FPS, High at 39 FPS, and Ultra at 30 FPS all remain below the playable threshold.
The takeaway is straightforward: this system can run Rust at 1080p on Low settings with a comfortable margin above 60 FPS, but any higher preset or resolution sacrifices playability.
CPU and GPU Roles
The AMD Ryzen 9 5950X is a high-end desktop processor with 16 cores and 32 threads, based on the Zen 3 architecture. Its benchmark scores place it in the 91st percentile among all CPUs, and it outperforms several recent Intel and AMD server and desktop parts. The Intel Arc B370, by contrast, is an integrated graphics solution with a 5th percentile ranking among all GPUs, and its nearest rivals are older discrete cards like the ATI Radeon HD 5770. The performance gap between the CPU and GPU is enormous: the processor is clearly not the limiting factor in this game.
The scaling data confirms that the GPU is the bottleneck. When moving from 1080p to 1440p, frame rates drop by roughly 30% across presets. When moving from 1440p to 4K, frame rates drop by another 40%. This consistent degradation with increasing resolution is the signature of a GPU-bound scenario. If the CPU were the constraint, resolution changes would have a much smaller effect on frame rates.
The preset scaling tells the same story. At 1080p, dropping from Ultra to Low increases the average frame rate from 30 to 69 FPS, a 130% improvement. At 1440p, the same preset change yields an improvement from 20 to 48 FPS, a 140% gain. At 4K, Low is 28 FPS versus Ultra at 12 FPS, a 133% gain. The fact that Low settings provide such a large relative boost at every resolution indicates that the GPU's shading and memory throughput are the primary constraints.
The CPU's ample thread count and high single-thread performance (a Cinebench R23 single-core score of 1614 and a Geekbench single-core score of 2083) suggest it can feed the GPU adequately, but the integrated GPU simply cannot translate that CPU capability into high frame rates. The Arc B370's FP32 throughput is listed at 6.144 TFLOPS, and its pixel rate is 48.00 GPixel/s, but these figures are far below what modern discrete GPUs offer. In practical terms, the CPU contributes virtually nothing to raising the frame rate ceiling in Rust; the GPU determines the outcome at every resolution and preset.
FAQ
Q: Can this system run Rust at 60 FPS on a 4K monitor?
A: No. The highest average frame rate at 3840x2160 is 28 FPS on Low settings. Medium averages 19 FPS, High averages 16 FPS, and Ultra averages 12 FPS. None of these approach the 60 FPS threshold.
Q: What is the best preset for 1440p gameplay?
A: There is no playable preset at 2560x1440. Low settings come closest with 48 FPS average, but that is 12 FPS below the playable threshold. Medium, High, and Ultra all average 32 FPS or lower.
Q: Is 1080p Low the only way to hit 60 FPS with this hardware?
A: According to the database, yes. At 1920x1080, only Low settings achieve an average above 60 FPS, with 69 FPS. Medium averages 46 FPS, High averages 39 FPS, and Ultra averages 30 FPS.
Q: How does the Intel Arc B370 compare to its nearest GPU rivals?
A: The Arc B370's average benchmark score is 1184. Its nearest competitor, the ATI Mobility Radeon HD 5570, scores 1186, which is 0.2% higher. The ATI Radeon HD 5770 scores 1190 (0.5% higher), the AMD Radeon HD 7650M scores 1192 (0.7% higher), and the AMD FirePro M2000 scores 1168 (1.4% lower). These are all very close in performance.
Q: How does the Ryzen 9 5950X compare to its nearest CPU rivals?
A: The Ryzen 9 5950X has an average benchmark score of 51947. The Intel Core Ultra 5 235HX scores 52073 (0.2% higher), the AMD EPYC 8124P scores 52121 (0.3% higher), the Intel Core i9-13900F scores 51730 (0.4% lower), and the Intel Core i7-14700 scores 52301 (0.7% higher). All of these processors are within 1% of each other.
Q: Does the CPU matter for improving frame rates in Rust with this GPU?
A: The data shows the GPU is the limiting factor. Frame rates scale strongly with resolution and preset changes, which is characteristic of GPU-bound performance. The CPU's high benchmark scores do not translate into higher frame rates when the GPU is this weak.
Similar Performance Alternatives
For the CPU, the nearest rivals in the database are all within a narrow performance band. The Intel Core Ultra 5 235HX is 0.2% faster on average, the AMD EPYC 8124P is 0.3% faster, and the Intel Core i7-14700 is 0.7% faster. The Intel Core i9-13900F is 0.4% slower. Any of these processors would behave nearly identically to the Ryzen 9 5950X when paired with the Arc B370, since the GPU is the bottleneck in Rust. A user switching among these CPUs would see no meaningful difference in frame rates.
For the GPU, the nearest rivals are all older discrete or mobile parts with very similar average scores. The ATI Mobility Radeon HD 5570 is 0.2% faster, the ATI Radeon HD 5770 is 0.5% faster, and the AMD Radeon HD 7650M is 0.7% faster. The AMD FirePro M2000 is 1.4% slower. These GPUs would all deliver essentially the same experience in Rust: playable only at 1080p Low settings. The small score differences among them would translate to a frame or two at most in practice.
The practical implication is that this combination sits in a performance tier defined by the GPU, not the CPU. Swapping the processor for any of the listed rivals would not change the outcome. Swapping the GPU for any of its listed rivals would also produce nearly identical results. The system's playability is locked to 1080p Low regardless of which of these alternative components is chosen.
How This Combo Ranks
The database ranks this specific CPU and GPU combination at 3437 out of 3723 tested combos for Rust. That places it in the bottom 8% of all tested systems. This low ranking is consistent with the measured frame rates: the system can barely clear 60 FPS at 1080p on the lowest settings, and it cannot reach 60 FPS at any other resolution or preset.
The ranking reflects the GPU's position in the overall hardware landscape. The Arc B370 is an integrated part with a 5th percentile ranking among all GPUs, meaning 95% of tested GPUs outperform it. The Ryzen 9 5950X is a top-tier CPU with a 91st percentile ranking, but that strength does not compensate for the GPU's weakness in a game like Rust where the GPU determines frame rates.
For context, a combo ranked in the middle of the database would typically handle 1080p at higher presets and possibly 1440p. This combo's position near the bottom indicates that it is suited only for low-resolution, low-detail gaming. The verdict data confirms this: playable settings exist only at 1920x1080 on Low, and no playable settings exist at 1440p or 4K.
The Verdict
The question is whether this PC can run Rust. The answer is yes, but only under specific conditions.
At 1920x1080, the system is playable on Low settings, with an average frame rate of 69 FPS. This clears the 60 FPS threshold by 9 FPS, providing a modest margin for dips during complex scenes. Medium settings drop to 46 FPS, High to 39 FPS, and Ultra to 30 FPS, all of which are below the playable threshold.
At 2560x1440, the system cannot reach 60 FPS on any preset. Low settings average 48 FPS, Medium averages 32 FPS, High averages 27 FPS, and Ultra averages 20 FPS. The database records no playable settings at this resolution.
At 3840x2160, the system is far from playable. Low settings average 28 FPS, Medium averages 19 FPS, High averages 16 FPS, and Ultra averages 12 FPS. No preset comes close to the 60 FPS threshold.
The final assessment is that this combination is viable only for 1080p gaming with Low quality settings in Rust. Users who want higher presets or higher resolutions would need a significantly more powerful GPU. The Ryzen 9 5950X is more than capable, but the Intel Arc B370 holds the system back to entry-level performance levels. This is a system for playing Rust at its most basic visual settings, not for experiencing the game at higher fidelity.