Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 13 | 18 | 21 | 31 |
| 1440p QHD | 23 | 30 | 35 | 53 |
| 1080p Full HD | 33 | 43 | 51 | 76 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
FAQ
Q: Can this PC run Rust at 60 FPS at 1080p?
A: Yes, but only on Low settings. The recorded data shows an average of 76 FPS at 1920x1080 with Low settings, which clears the 60 FPS playable threshold. Medium settings drop to 51 FPS, and High falls to 43 FPS, so Low is the only playable preset at this resolution.
Q: What about 1440p or 4K? Can I play Rust at those resolutions?
A: No playable settings exist at either 2560x1440 or 3840x2160. The best result at 1440p is 53 FPS on Low, which misses the 60 FPS threshold. At 4K, even Low only reaches 31 FPS. The verdict data confirms no settings are playable at these resolutions.
Q: How does the CPU compare to its nearest rivals in overall performance?
A: The AMD Ryzen 9 5900X sits at the 87th percentile among all CPUs. Its nearest rival, the Intel Core Ultra 7 366H, is nearly identical with an average score of 41263 versus 41376 for the Ryzen, a delta of just 0.3%. The Intel Core i7-14650HX is slightly faster at 41576, putting the Ryzen 0.5% behind.
Q: How does the GPU compare to its nearest rivals?
A: The Intel Arc B390 is at the 9th percentile among all GPUs, which is very low. Its closest competitor, the NVIDIA GeForce GT 520MX, scores 1463 versus 1482 for the Arc, a 1.3% gap. The GeForce GT 710 is 2.7% slower, so the Arc is only marginally ahead of these very old, entry-level cards.
Q: What is the best settings preset for this combo at 1080p?
A: Low is the only playable preset at 1920x1080, delivering 76 FPS on average. The data shows Medium at 51 FPS, which is below the 60 FPS threshold, and High at 43 FPS, so Low is the recommended choice for smooth gameplay.
Q: Is this combo better suited for CPU-heavy or GPU-heavy tasks?
A: The data indicates the GPU is the limiting factor. The CPU is a high-end desktop part (87th percentile), while the GPU sits at the 9th percentile. The frame rates scale heavily with resolution, which points to GPU-bound performance, especially at 4K where even Low settings only produce 31 FPS.
Best Settings per Resolution
At 3840x2160, no preset reaches the 60 FPS playable threshold. The closest is Low with 31 FPS, followed by Medium at 21 FPS, High at 18 FPS, and Ultra at 13 FPS. None of these are acceptable for smooth play.
At 2560x1440, the situation improves but still misses the target. Low settings deliver 53 FPS, which is the best result but falls short of 60. Medium produces 35 FPS, High 30 FPS, and Ultra 23 FPS. No preset is playable at this resolution.
At 1920x1080, Low is the only playable preset with 76 FPS on average. Medium drops to 51 FPS, which is below the threshold, and High is at 43 FPS. Ultra is the worst at 33 FPS. The recommended setting is Low, as it is the only one that clears 60 FPS.
CPU and GPU Roles
The data shows a clear pattern: the Intel Arc B390 is the bottleneck in this pairing. The CPU, AMD Ryzen 9 5900X, is a 12-core, 24-thread desktop processor with a Cinebench R23 multicore score of 16262 and a single-core score of 1527. It ranks in the 87th percentile of all CPUs, placing it well above average. The GPU, by contrast, ranks in the 9th percentile and has only a single benchmark score of 1482 in 3DMark Steel Nomad DX12.
The frame rate scaling across resolutions confirms the GPU limitation. From 1080p Low (76 FPS) to 1440p Low (53 FPS), the drop is roughly 30%, which is typical of GPU-bound scenarios. From 1440p Low to 4K Low (31 FPS), the drop is another 42%. If the CPU were the limiting factor, the resolution scaling would be much flatter, since the CPU workload stays roughly constant regardless of resolution.
The preset scaling reinforces the same conclusion. At 1080p, moving from Low to Medium drops from 76 FPS to 51 FPS, a 33% reduction. The CPU does not change its workload significantly with graphics presets, so this steep drop is attributed to the GPU's limited shading power, texture units, and fill rate.
At 4K, the GPU is thoroughly overwhelmed. Even Low settings only yield 31 FPS, and Ultra drops to 13 FPS. The GPU has 1536 shading units and 24 ROPs, which is a very small configuration for modern gaming. The pixel rate of 60 GPixel/s and texture rate of 120 GTexel/s are insufficient for high-resolution rendering in a game like Rust.
The CPU's role becomes more apparent at lower resolutions where the GPU is less stressed. At 1080p Low, the CPU's strong single-thread performance (single-core score of 1527 in Cinebench R23) helps maintain 76 FPS. However, the CPU cannot compensate for the GPU's weakness at higher resolutions. The data shows that for this combo, the GPU dictates playability at every resolution.
The Verdict
Can this PC run Rust? The answer is conditional. At 1920x1080, yes, but only on Low settings. The recorded 76 FPS average clears the 60 FPS threshold, and this is the only playable configuration in the entire dataset. Medium settings at 1080p produce 51 FPS, which is below the threshold, so users must accept Low for smooth gameplay.
At 2560x1440, the verdict is no. The best case is Low settings at 53 FPS, which is 7 FPS short of the playable threshold. No settings preset reaches 60 FPS, and the verdict data confirms an empty list of playable settings.
At 3840x2160, the verdict is firmly no. Even Low settings only achieve 31 FPS, which is less than half the required threshold. Ultra settings drop to 13 FPS, making the game effectively unplayable at 4K.
The overall picture is that this combo is severely GPU-limited. The CPU is more than capable for Rust, given its high benchmark scores and 87th percentile ranking. The GPU, however, is a low-power integrated-class part (80 W TDP, system shared memory) that cannot handle the game's demands at higher resolutions or presets. For 1080p Low gaming, this setup works. For anything more demanding, an upgrade to a more powerful discrete GPU would be necessary.
Similar Performance Alternatives
The CPU's nearest rivals provide similar computational performance. The Intel Core Ultra 7 366H is the closest, with an average score of 41263 versus 41376 for the Ryzen 9 5900X, a difference of only 0.3%. The Intel Core Ultra 7 356H is equally close at 41215, also 0.4% behind. The AMD Ryzen AI 5 PRO 440 scores 41208, matching the same 0.4% delta. The Intel Core i7-14650HX is slightly faster at 41576, putting it 0.5% ahead of the Ryzen.
In practical terms, any of these CPUs would behave nearly identically in Rust when paired with the same GPU. The benchmark differences are within 1%, which is negligible for real-world gaming. Users with any of these processors should expect the same frame rates as the Ryzen 9 5900X when the GPU is the bottleneck.
The GPU's nearest rivals are much older and slower parts. The NVIDIA GeForce GT 520MX scores 1463, just 1.3% behind the Arc B390's 1482. The GeForce 800M is 1.5% behind, and the GeForce GT 625 OEM is 2.5% behind. The GeForce GT 710 is 2.7% slower. These deltas are small, meaning the Arc B390 performs at a level similar to these decade-old entry-level GPUs. In Rust, any of these GPUs would produce comparable frame rates, all of which would be below the 60 FPS threshold at resolutions above 1080p Low.
How This Combo Ranks
This combination of AMD Ryzen 9 5900X and Intel Arc B390 ranks 3312 out of 3723 tested combos in the database for Rust. That puts it in the bottom 11% of all configurations, which aligns with the measured performance. The high-end CPU is dragged down by the very low-end GPU, resulting in a system that can only manage 1080p Low at playable frame rates.
The rank reflects the overall balance of the system. Many other combos in the database achieve much higher frame rates because they pair capable GPUs with mid-range CPUs. This pairing is unusual in that the CPU is far more powerful than the GPU, creating a significant imbalance. The data shows that the GPU limits the system to the lowest playable tier, and the CPU's strength does not translate into higher frame rates once the GPU is saturated.
For context, the rank of 3312 out of 3723 means roughly 89% of tested combos perform better in Rust. This is not a system for smooth high-fidelity gaming. It is only suitable for 1080p Low settings, and even then, the margin above the 60 FPS threshold is modest (76 FPS). Users seeking higher resolutions or visual quality would need to consider a different GPU, as the CPU itself is not the limiting factor.