Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

52%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
69 FPS
Ultra 1080p Measured
30 FPS

1440p (2K / QHD)

Low 1440p Measured
48 FPS
Ultra 1440p Measured
20 FPS

4K (Ultra HD)

Low 4K Measured
28 FPS
Ultra 4K Measured
12 FPS
25.6ms Frame Time
38ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 37,943
Graphics Card
Required 28,194
Your GPU 1,184

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 12 16 19 28
1440p QHD 20 27 32 48
1080p Full HD 30 39 46 69

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 39
1920x1080 Low 69
1920x1080 Medium 46
1920x1080 Ultra 30
2560x1440 High 27
2560x1440 Low 48
2560x1440 Medium 32
2560x1440 Ultra 20
3840x2160 High 16
3840x2160 Low 28
3840x2160 Medium 19
3840x2160 Ultra 12

Performance Analysis: Rust on Your System

Similar Performance Alternatives

The AMD Ryzen 7 9700X sits in a tightly contested performance band. The database shows its average benchmark score of 37943 is nearly identical to the Intel Core i9-14901E, which scores 37911 and trails by just 0.1%. The AMD Ryzen AI 9 HX 370 is equally close at 37904, also 0.1% behind. The Intel Core 5 211E scores 37829, a 0.3% gap, and the AMD Ryzen AI Embedded P132 scores 37804, 0.4% behind. For any builder considering the 9700X, these four alternatives would deliver essentially the same compute performance in Rust, though the 9700X holds the top position by a slim margin.

The Intel Arc B370, by contrast, is in a much more isolated position. Its average benchmark score of 1184 places it at the 5th percentile of all GPUs, and its nearest rivals are older discrete and mobile parts. The ATI Mobility Radeon HD 5570 scores 1186, just 0.2% higher. The ATI Radeon HD 5770 scores 1190, 0.5% higher. The AMD Radeon HD 7650M scores 1192, 0.7% higher. The AMD FirePro M2000 scores 1168, which is 1.4% lower than the Arc B370. The gap between the Arc B370 and these legacy parts is small enough that in Rust, a user swapping among them would see nearly indistinguishable frame rates. The practical takeaway is that the CPU has ample headroom and close rivals, while the GPU is the performance ceiling and has no modern competitor near its level.

CPU and GPU Roles

The measured FPS data makes the division of labor clear. At 3840x2160, the GPU is the overwhelming bottleneck. The average frame rate at Low settings is 28 FPS, and at High it drops to 16 FPS. That is a 43% loss from Low to High at the same resolution, which points directly at the graphics pipeline being saturated. The CPU, with a Cinebench R23 multi-core score of 20485 and a single-core score of 2211, is not the limiting factor here. If it were, we would expect smaller differences between settings.

At 2560x1440, the pattern persists but with slightly more breathing room. Low settings average 48 FPS, Medium 32 FPS, and High 27 FPS. The step from Low to Medium costs 16 FPS, while Medium to High costs only 5 FPS. This nonlinear scaling indicates the GPU is running out of resources even at lower presets, and the CPU still has bandwidth to spare. The 9700X's 16 threads and 32 MB of shared L3 cache are more than sufficient for Rust's simulation and entity update loops at this resolution.

At 1920x1080, the CPU begins to matter more relative to the GPU, but the GPU still dominates. Low settings hit 69 FPS average, Medium 46 FPS, High 39 FPS, and Ultra 30 FPS. The jump from Low to Medium is 23 FPS, which is the largest single-setting penalty in the entire dataset. That suggests the GPU is struggling with the additional rendering load, not the CPU. The CPU's PassMark single-thread score of 4654 and multi-thread score of 37161 indicate it can handle the game's logic threads, but the Arc B370's 6.144 TFLOPS of FP32 performance and 20 ROPs simply cannot keep up with higher presets.

The resolution scaling reinforces this. Going from 1920x1080 Low (69 FPS) to 2560x1440 Low (48 FPS) is a 30% drop. Going from 2560x1440 Low to 3840x2160 Low (28 FPS) is another 42% drop. If the CPU were the constraint, those drops would be much smaller, since the same CPU is doing the same work at all resolutions. The data shows that the GPU is the primary determinant of frame rate at every resolution and preset combination tested.

Best Settings per Resolution

At 3840x2160, no preset reaches 60 FPS. The highest average is 28 FPS at Low, followed by 19 FPS at Medium, 16 FPS at High, and 12 FPS at Ultra. The verdict data confirms that zero settings are playable at this resolution, meaning no preset stays at or above the 60 FPS threshold.

At 2560x1440, the situation is identical in outcome. Low averages 48 FPS, Medium 32 FPS, High 27 FPS, and Ultra 20 FPS. None of these clear 60 FPS, and the database records no playable settings. The best option, Low, still falls 12 FPS short of the target.

At 1920x1080, there is one playable preset. Low settings average 69 FPS, which exceeds the 60 FPS threshold. Medium averages 46 FPS, High 39 FPS, and Ultra 30 FPS, all below the threshold. The best settings for 1080p are Low, with an average of 69 FPS. This is the only resolution and preset combination across the entire dataset where this system meets the playability bar.

The Verdict

This PC can run Rust, but only under a very specific configuration. The verdict by resolution is unambiguous: at 3840x2160, there are no playable settings. At 2560x1440, there are also no playable settings. At 1920x1080, exactly one setting, Low, is playable, with an average of 69 FPS.

The data shows a system that is severely GPU-limited. The Arc B370, with its 5th percentile ranking and 1184 average benchmark score, is the bottleneck. The CPU is not the issue; the Ryzen 7 9700X ranks in the 86th percentile of all CPUs and has an average benchmark score of 37943. Even at 1080p Low, the GPU is producing just 69 FPS, which is barely above the threshold. At any higher preset or resolution, the frame rate collapses.

For a builder considering this combination, the practical conclusion is that Rust will run, but only at the lowest settings and at 1080p. If the goal is higher visual fidelity or higher resolutions, this GPU will need to be replaced. The CPU has enough headroom to support a much stronger graphics card without becoming a bottleneck. The recorded data does not support any claim that this system can handle Medium or higher presets at any resolution.

Measured FPS Breakdown

At 3840x2160, the recorded averages are as follows. Low settings average 28 FPS. Medium settings average 19 FPS, with a minimum of 16 FPS and a maximum of 22 FPS. High settings average 16 FPS. Ultra settings average 12 FPS. The min and max values for Low, High, and Ultra were not recorded, but the Medium preset shows a 6 FPS spread between its minimum and maximum, indicating relatively consistent frame times under GPU load.

At 2560x1440, Low averages 48 FPS. Medium averages 32 FPS, with a minimum of 27 FPS and a maximum of 37 FPS. High averages 27 FPS. Ultra averages 20 FPS. The Medium preset again shows a 10 FPS spread, wider than at 4K, which suggests the GPU is working harder relative to its capacity. The Low preset at 48 FPS is the closest this system gets to the 60 FPS target outside of 1080p.

At 1920x1080, the full range of presets shows a clear progression. Low averages 69 FPS, the only playable result in the dataset. Medium averages 46 FPS, with a minimum of 39 FPS and a maximum of 53 FPS. High averages 39 FPS. Ultra averages 30 FPS. The Medium spread of 14 FPS is the largest recorded in the entire dataset, reflecting significant frame time variance when the GPU is pushed just beyond its comfort zone. The Low preset, at 69 FPS average, is the only configuration that consistently stays above the 60 FPS threshold.

The overall combo rank for this CPU and GPU pairing in Rust is 3437 out of 3723 combinations. That places it in the bottom 8% of all tested configurations. The data confirms that this is a low-end gaming experience, suitable only for 1080p Low play.

FAQ

Q: Can this system run Rust at 60 FPS on 1080p?

A: Yes, but only at Low settings. The measured average at 1920x1080 Low is 69 FPS, which clears the 60 FPS threshold. Medium, High, and Ultra presets all fall below 60 FPS, with averages of 46, 39, and 30 FPS respectively.

Q: What frame rate can I expect at 1440p?

A: No preset at 2560x1440 reaches 60 FPS. Low averages 48 FPS, Medium 32 FPS, High 27 FPS, and Ultra 20 FPS. The best case, Low, still falls 12 FPS short of the playable threshold.

Q: Is the 4K experience playable with this hardware?

A: No. At 3840x2160, the highest average is 28 FPS on Low settings. Medium averages 19 FPS, High 16 FPS, and Ultra 12 FPS. None of these are close to 60 FPS.

Q: Which component is holding back performance in Rust?

A: The GPU. The Intel Arc B370 has an average benchmark score of 1184 and ranks at the 5th percentile of all GPUs. The Ryzen 7 9700X ranks at the 86th percentile of all CPUs. The frame rate drops sharply as resolution and settings increase, which is characteristic of a GPU bottleneck.

Q: How does the Ryzen 7 9700X compare to its nearest rivals?

A: The 9700X scores 37943 on average. The Intel Core i9-14901E scores 37911, just 0.1% lower. The AMD Ryzen AI 9 HX 370 scores 37904, also 0.1% lower. The Intel Core 5 211E scores 37829, 0.3% lower, and the AMD Ryzen AI Embedded P132 scores 37804, 0.4% lower. The differences are negligible in practice.

Q: What is the best settings preset for this system in Rust?

A: The only preset that stays at or above 60 FPS is 1920x1080 Low, with an average of 69 FPS. At any higher resolution or preset, the system falls below the playable threshold.