Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 26 | 34 | 36 | 57 |
| 1440p QHD | 42 | 57 | 66 | 96 |
| 1080p Full HD | 61 | 78 | 94 | 137 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
FAQ
Q: Can this PC run Rust at 1080p with playable framerates?
A: Yes. The recorded data shows all four tested settings at 1920x1080 clear the 60 FPS threshold, with Low at 136.6 FPS average, Medium at 93.5 FPS, High at 78 FPS, and Ultra at 61.1 FPS.
Q: What is the highest settings preset that stays above 60 FPS at 1440p?
A: Medium is the best option at 2560x1440, delivering 66.3 FPS average. High drops to 56.5 FPS, and Ultra falls to 42.2 FPS, both below the 60 FPS playable mark.
Q: Is 4K playable with this combination?
A: No, not at 60 FPS. At 3840x2160, even Low settings only reach 57.4 FPS average, with Medium at 36.1 FPS, High at 34.1 FPS, and Ultra at 26.1 FPS. None of the tested presets clear the playable threshold.
Q: How does this combo rank among all tested combinations for Rust?
A: The database places this pairing at rank 2502 out of 3723 tested combos, meaning it sits in the upper-middle portion of the field, outperforming roughly a third of all recorded configurations.
Q: Is the CPU or GPU more influential for Rust performance at 1080p?
A: The data suggests the GPU becomes the primary constraint as resolution rises. At 1080p, the gap between Low and Ultra is 75.5 FPS (136.6 versus 61.1), while at 4K the same settings span only 31.3 FPS (57.4 versus 26.1), indicating diminishing CPU headroom at higher resolutions.
Q: What happens to framerates when moving from 1080p Ultra to 1440p Ultra?
A: The average FPS drops from 61.1 to 42.2, a decline of 18.9 FPS or roughly 31%. This shows the RTX 2060 SUPER struggling to maintain the same visual load as pixel count increases.
Similar Performance Alternatives
Looking at the CPU's nearest rivals in the database, the AMD Ryzen 7 7700 sits within a tight performance cluster. The AMD Ryzen AI 9 365 scores 0.1% higher on average, while the Intel Core 5 221E is 0.2% behind, the AMD Ryzen 9 270 trails by 0.4%, and the Intel Core i9-13905H lags by 0.6%. These four processors would produce nearly identical CPU-bound behavior in Rust, meaning any of them paired with the same GPU would deliver framerates within a rounding error of each other. The Ryzen 7 7700's 87th percentile standing among all CPUs confirms it is not the limiting factor in most scenarios.
For the GPU, the NVIDIA GeForce RTX 2060 SUPER has equally close competition. The NVIDIA GeForce RTX 3060 Mobile is only 0.4% faster, the AMD Radeon Pro 5700 is 0.5% slower, the AMD Radeon RX 460 trails by 1.5%, and the Intel Arc A770M is 1.6% behind. In practice, swapping to any of these graphics cards would shift Rust's measured FPS by only a single digit at most. The RTX 2060 SUPER's 62nd percentile among all GPUs indicates mid-pack standing, and the four nearest rivals cluster so tightly that real-world differences would be imperceptible.
The implication is clear: if a user already owns one of these adjacent CPUs or GPUs, the Rust experience would be virtually unchanged. The bottleneck characteristics would remain the same, with the GPU becoming progressively more limiting as resolution increases. The CPU's 0.1% to 0.6% deltas are far smaller than the 18.9 FPS drop observed between 1080p Ultra and 1440p Ultra, so the graphics card is the component to watch.
How This Combo Ranks
The database records this specific CPU and GPU pairing at rank 2502 out of 3723 total tested combinations for Rust. That places it in the 67th percentile of all combos, meaning roughly two-thirds of tested systems perform better. This is not a top-tier configuration, but it is far from the bottom. The ranking reflects a balanced pairing: the Ryzen 7 7700 is a strong modern processor, while the RTX 2060 SUPER is an older mid-range GPU that caps overall performance.
To contextualize the rank, consider that the combo achieves 61.1 FPS at 1080p Ultra, which is just barely above the 60 FPS threshold. Many higher-ranked combos would clear 60 FPS at 1440p Ultra or even 4K, which this system cannot do. The 2502nd position makes sense given that 4K is entirely unplayable and 1440p is limited to Medium settings. At 1080p, however, this combo outperforms a substantial portion of the field, especially those systems with weaker single-thread performance or older GPUs.
The rank also suggests that users with this combo should not expect headroom for future games with higher demands. Rust is a moderately demanding survival title, and this system handles it at 1080p but struggles at higher resolutions. The gap between the 67th percentile rank and the top of the database is primarily driven by GPU performance, as the CPU's 87th percentile standing shows it is capable of feeding much faster graphics cards.
The Verdict
Can this PC run Rust? The answer depends entirely on resolution and settings. At 1920x1080, the answer is a definitive yes. Every preset from Low to Ultra maintains an average above 60 FPS, with Ultra hitting 61.1 FPS. This means users can enjoy maximum visual quality at 1080p without compromising on smoothness.
At 2560x1440, the system remains playable but with restrictions. The database lists Low and Medium as playable settings, with Medium delivering 66.3 FPS average. High drops to 56.5 FPS, which fails the 60 FPS playable threshold, and Ultra falls further to 42.2 FPS. Users at 1440p should stick to Medium for the best balance of visuals and performance.
At 3840x2160, the verdict is clear: this combo cannot run Rust at 60 FPS under any tested settings. The best case is Low at 57.4 FPS, which narrowly misses the threshold. Medium, High, and Ultra all fall well below playable levels, ranging from 36.1 FPS down to 26.1 FPS. The RTX 2060 SUPER's 8 GB of VRAM and 448.0 GB/s bandwidth are insufficient for 4K rendering in this title.
CPU and GPU Roles
The data reveals an interesting shift in bottleneck behavior across resolutions. At 1080p, the CPU has more room to work, and the GPU is the primary constraint. The spread between Low and Ultra at 1080p is 75.5 FPS, showing that the graphics card's capabilities directly dictate framerates as settings increase. The Ryzen 7 7700's strong single-thread score of 1930 in Cinebench R23 and 2525 in Geekbench suggests it is not holding back the RTX 2060 SUPER at this resolution.
At 1440p, the GPU constraint becomes more pronounced. The gap between Low and Ultra narrows to 54.2 FPS (96.4 versus 42.2), indicating that the GPU is hitting its limits earlier. The CPU is still capable of pushing higher framerates, but the graphics card cannot keep up with the increased pixel count. This is typical behavior for a mid-range GPU paired with a high-end CPU.
At 4K, the GPU completely dominates the equation. The spread between Low and Ultra shrinks to just 31.3 FPS, and even Low settings cannot reach 60 FPS. The RTX 2060 SUPER's 7.181 TFLOPS FP32 throughput is simply insufficient for 4K rendering in Rust. The CPU's role becomes almost irrelevant at this resolution, as the GPU is overwhelmed regardless of settings.
The scaling between resolutions reinforces this interpretation. Moving from 1080p Low to 1440p Low drops framerates from 136.6 to 96.4, a 40.2 FPS decrease. From 1440p Low to 4K Low, the drop is 39.0 FPS (96.4 to 57.4). These similar absolute drops suggest linear GPU scaling, whereas the CPU would show more consistent performance if it were the bottleneck.
Best Settings per Resolution
At 1920x1080, the best settings are Ultra, which delivers 61.1 FPS average. This is the most demanding preset that stays at or above 60 FPS, and it barely clears the threshold. Users who prefer a safety margin might choose High at 78 FPS, but Ultra is technically playable according to the database.
At 2560x1440, the best settings are Medium, achieving 66.3 FPS average. This provides a comfortable buffer above the 60 FPS threshold. High at 56.5 FPS is too close to the edge, and Ultra at 42.2 FPS is clearly unplayable. Medium represents the optimal balance of visual quality and performance at this resolution.
At 3840x2160, there are no playable settings. The database lists an empty array for playable settings, confirming that no preset reaches 60 FPS. The closest is Low at 57.4 FPS, which is 2.6 FPS short of the threshold. Users with 4K monitors should either lower their resolution or accept sub-60 FPS performance.
Measured FPS Breakdown
1920x1080:
- Low: 136.6 FPS average
- Medium: 93.5 FPS average
- High: 78 FPS average
- Ultra: 61.1 FPS average
2560x1440:
- Low: 96.4 FPS average
- Medium: 66.3 FPS average
- High: 56.5 FPS average
- Ultra: 42.2 FPS average
3840x2160:
- Low: 57.4 FPS average
- Medium: 36.1 FPS average
- High: 34.1 FPS average
- Ultra: 26.1 FPS average
The measured data shows consistent scaling patterns. At each resolution, the step from Low to Medium costs roughly 30-40% of framerates, while the step from Medium to High and High to Ultra follows a similar pattern. The most dramatic single drop occurs at 1080p, where Low to Medium loses 43.1 FPS, and the most gradual is at 4K, where High to Ultra loses only 8.0 FPS. This reflects the GPU approaching its absolute limits at higher resolutions, where additional settings changes have diminishing impact on the already-low framerates.
The minimum and maximum FPS values are not recorded in the database, so only average framerates are available for analysis. The absence of min/max data means stutter and frame-time consistency cannot be assessed, but the averages provide a reliable baseline for comparing resolutions and settings.