Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

76%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
206 FPS
Ultra 1080p Measured
92 FPS

1440p (2K / QHD)

Low 1440p Measured
150 FPS
Ultra 1440p Measured
63 FPS

4K (Ultra HD)

Low 4K Measured
87 FPS
Ultra 4K Measured
35 FPS
8ms Frame Time
12ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 29,879
Graphics Card
Required 28,194
Your GPU 23,172

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 51 57 87
1440p QHD 63 82 98 150
1080p Full HD 92 125 145 206

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 125
1920x1080 Low 206
1920x1080 Medium 145
1920x1080 Ultra 92
2560x1440 High 82
2560x1440 Low 150
2560x1440 Medium 98
2560x1440 Ultra 63
3840x2160 High 51
3840x2160 Low 87
3840x2160 Medium 57
3840x2160 Ultra 35

Performance Analysis: Rust on Your System

The AMD Ryzen 7 5800XT paired with the NVIDIA GeForce RTX 3080 delivers a wide spread of performance in Rust, ranging from barely playable at 4K Ultra to exceptionally fast at 1080p Low. The measured data shows a system that is clearly capable of running the game smoothly at most settings, with the primary constraint emerging at the highest resolution and preset combination. The benchmark results indicate a strong pairing where the GPU becomes the limiting factor only at 4K, while at lower resolutions the CPU’s eight Zen 3 cores provide ample headroom.

Measured FPS Breakdown

At 1920x1080, the combination produces its highest frame rates. With the Low preset, the average FPS reaches 206.1, which is more than three times the 60 FPS playable threshold. Moving to Medium yields an average of 144.7 FPS, still a very high refresh rate experience. The High preset drops the average to 124.5 FPS, while the Ultra preset, which is the most demanding setting at this resolution, maintains an average of 91.7 FPS. The step from Low to Ultra represents a reduction of approximately 55% in average frame rate, showing the significant cost of the higher-quality rendering settings.

At 2560x1440, the performance scales down predictably. The Low preset averages 149.9 FPS, which remains far above the playable threshold. Medium produces an average of 98.2 FPS, and High delivers 81.7 FPS. The Ultra preset at this resolution averages 63.1 FPS, which just clears the 60 FPS bar. The difference between Low and Ultra here is about 58%, similar to the 1080p scaling, indicating that the extra pixels do not disproportionately penalize the Ultra preset compared to the lower settings.

At 3840x2160, the GPU load becomes much heavier. The Low preset still manages an average of 87 FPS, which is comfortably playable. The Medium preset drops to 56.8 FPS, falling below the 60 FPS threshold. High averages 50.9 FPS, and Ultra averages 35.4 FPS, which is the lowest recorded value in the entire dataset. The scaling from Low to Ultra at 4K is a 59% reduction, but the absolute numbers show that only the Low preset remains viable for smooth gameplay at this resolution. No min or max FPS values were recorded, so the analysis relies entirely on average frame rates.

How This Combo Ranks

The combination of the Ryzen 7 5800XT and the RTX 3080 ranks 1056 out of 3723 tested combinations in Rust. This places it in the upper third of all tested systems, specifically in the 72nd percentile overall. The rank reflects the balance between the CPU’s strong multi-threaded performance and the GPU’s high rasterization throughput. The CPU alone sits in the 81st percentile among all CPUs, while the GPU is in the 68th percentile among all GPUs, so the combo’s overall position is slightly lower than the CPU’s individual standing but higher than the GPU’s.

The ranking indicates that while this is not a top-tier enthusiast setup, it outperforms the vast majority of tested hardware. The delta between the CPU and GPU percentiles suggests that the RTX 3080 is the weaker link in this pairing, which becomes evident at 4K where the GPU’s 10 GB of GDDR6X memory and 320-bit bus are stressed. At 1080p and 1440p, the CPU’s 16 threads keep the frame pipeline fed, allowing the GPU to operate closer to its maximum potential.

CPU and GPU Roles

The data shows a clear shift in bottleneck behavior across resolutions. At 1920x1080, the CPU plays a more significant role in determining performance. The jump from Low to Ultra at 1080p reduces the average FPS from 206.1 to 91.7, a drop that is primarily attributed to increased GPU workload, but the absolute high frame rates indicate the CPU is capable of feeding the GPU efficiently even at the highest settings. The fact that the Low preset exceeds 200 FPS suggests the CPU is not the limiting factor at this resolution.

At 2560x1440, the balance shifts slightly toward the GPU. The Low preset average of 149.9 FPS is still very high, but the Ultra preset at 63.1 FPS shows that the GPU is beginning to struggle with the increased pixel count. The performance drop from 1080p Ultra to 1440p Ultra is 31%, while the drop from 1080p Low to 1440p Low is 27%. This indicates that the GPU’s workload scales non-linearly with resolution, and the RTX 3080’s limits become more apparent as the resolution increases.

At 3840x2160, the GPU is clearly the dominant factor. The Low preset at 4K averages 87 FPS, which is still playable, but the Ultra preset at 35.4 FPS is less than half the 60 FPS threshold. The scaling from 1440p Ultra to 4K Ultra is a 44% performance drop, while the scaling from 1440p Low to 4K Low is only 42%. This suggests that the GPU’s memory bandwidth and compute resources are saturated at 4K, and the CPU’s faster cores cannot compensate for the GPU’s limitations. The Ryzen 7 5800XT’s boost clock of 4.80 GHz and 32 MB of shared L3 cache are sufficient for Rust’s simulation and entity update logic, but the RTX 3080’s 29.77 TFLOPS of FP32 performance is the bottleneck at the highest resolution.

FAQ

Q: Can this system run Rust at 4K with playable frame rates?

A: Yes, but only at the Low preset, which averages 87 FPS. The Medium preset at 4K drops to 56.8 FPS, which is below the 60 FPS playable threshold, and the High and Ultra presets average 50.9 FPS and 35.4 FPS respectively.

Q: What is the highest preset that maintains 60 FPS at 2560x1440?

A: The Ultra preset at 1440p averages 63.1 FPS, which is the most demanding setting that still clears the 60 FPS bar. The High preset averages 81.7 FPS, providing extra headroom.

Q: How does the performance at 1080p Ultra compare to 1440p Ultra?

A: The 1080p Ultra preset averages 91.7 FPS, while the 1440p Ultra preset averages 63.1 FPS. This represents a 31% reduction in average frame rate when moving from 1080p to 1440p at the same settings.

Q: Is the CPU or GPU more important for Rust at 1920x1080?

A: At 1080p, the CPU is more influential because the GPU has enough headroom to render frames quickly. The Low preset reaches 206.1 FPS, which indicates the CPU can process the game’s simulation fast enough to support very high frame rates. The GPU becomes the bottleneck only when the resolution increases to 4K.

Q: What is the playable settings list for 3840x2160?

A: Only the Low preset is classified as playable at 4K, with an average of 87 FPS. The Medium, High, and Ultra presets all fall below the 60 FPS threshold.

Q: How does this combo rank compared to other tested systems?

A: It ranks 1056 out of 3723 tested combinations, placing it in the 72nd percentile. This means it outperforms roughly 72% of all tested hardware in Rust.

Best Settings per Resolution

At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 91.7 FPS. This provides the highest visual quality while maintaining a comfortable margin above the 60 FPS threshold.

At 2560x1440, the best settings are also Ultra, averaging 63.1 FPS. This is just above the 60 FPS line, so players seeking more headroom could drop to High at 81.7 FPS, but Ultra is technically playable.

At 3840x2160, the best settings are Low, with an average of 87 FPS. This is the only preset at 4K that clears the 60 FPS threshold. The Medium preset at 56.8 FPS is close but does not meet the playable standard.

The Verdict

This PC can run Rust, but the experience depends heavily on the resolution and preset. At 1920x1080, all four presets clear 60 FPS, with the Ultra preset averaging 91.7 FPS and the Low preset reaching 206.1 FPS. This makes 1080p the most versatile resolution for this combo, allowing players to choose between maximum quality and maximum frame rate. At 2560x1440, all presets also clear 60 FPS, with Ultra averaging 63.1 FPS. This is playable, but the margin is thin, and players sensitive to frame drops may prefer High at 81.7 FPS.

At 3840x2160, the system is only playable on the Low preset, which averages 87 FPS. The Medium preset at 56.8 FPS falls below the threshold, and the High and Ultra presets are not viable for smooth gameplay. The verdict is clear: this is a capable 1080p and 1440p machine for Rust, but it is not a 4K Ultra system. The GPU’s 10 GB memory and 760.3 GB/s bandwidth are sufficient for lower presets at 4K, but the highest settings demand more than the RTX 3080 can deliver.

Similar Performance Alternatives

For the AMD Ryzen 7 5800XT, the nearest rivals in benchmark scores are the AMD Ryzen 7 7840H with an average score of 29868 (0% delta), the AMD Ryzen 7 8845HS and AMD Ryzen 7 7840HS, both with average scores of 29955 (-0.3% delta), and the AMD Ryzen 5 9600X with an average score of 29713 (0.6% delta). These CPUs would all deliver nearly identical multi-threaded performance in Rust, meaning the frame rates at 1080p and 1440p would be very similar, with the GPU remaining the primary bottleneck at 4K.

For the NVIDIA GeForce RTX 3080, the nearest rivals are the NVIDIA P106-100 with an average score of 23249 (-0.3% delta), the AMD Radeon Pro Vega 16 with an average score of 23250 (-0.3% delta), the AMD Radeon RX 6600M with an average score of 23273 (-0.4% delta), and the AMD Radeon R9 M290X with an average score of 23276 (-0.4% delta). These GPUs would produce very similar rasterization performance in Rust, so the overall FPS numbers at each resolution and preset would be within a small margin of the RTX 3080’s results. The differences are negligible, meaning a system with any of these GPU alternatives would likely see the same playable settings at each resolution, with the 4K Ultra preset still being unplayable.