Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 26 | 28 | 37 | 55 |
| 1440p QHD | 38 | 53 | 60 | 89 |
| 1080p Full HD | 60 | 75 | 88 | 135 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
The AMD Ryzen 7 5800XT paired with the Intel Arc B580 delivers a playable Rust experience at 1080p and 1440p, but it falls short of the 60 FPS threshold at 4K. The system's strongest showing is at 1920x1080 with High settings, where it averages 74.7 FPS, while 1440p Medium just barely clears the bar at 60.2 FPS. At 4K, no preset reaches 60 FPS, with even Low settings averaging only 54.8 FPS. This combination ranks 2812 out of 3723 tested configurations for Rust, placing it in the lower-middle tier of capable systems.
Similar Performance Alternatives
The CPU and GPU each have nearby rivals that would produce nearly identical frame rates in Rust. The Ryzen 7 5800XT sits at the 81st percentile among all CPUs, with an average benchmark score of 29879. Its closest competitor is the AMD Ryzen 7 7840H, which scores 29868 — a delta of 0 percent, meaning performance is effectively identical. The Ryzen 7 8845HS and Ryzen 7 7840HS both score 29955, which is 0.3 percent higher than the 5800XT, while the Ryzen 5 9600X scores 29713, putting it 0.6 percent behind. These differences are negligible in real-world gaming, so swapping the 5800XT for any of these chips would yield virtually indistinguishable Rust performance.
On the GPU side, the Intel Arc B580 holds the 68th percentile among all graphics cards, with an average benchmark score of 23021. Its nearest rival is the AMD Radeon RX 580 2048SP, which scores 23061 — a 0.2 percent difference. The NVIDIA GeForce RTX 2080 scores 22895 (0.6 percent behind), while the RTX 3080 scores 23172 (0.7 percent ahead). Interestingly, the NVIDIA P106-100 scores 23249, which is 1 percent higher. Despite the RTX 3080 being a much more powerful card in general terms, the Arc B580's benchmark scores place it within a tight band of these alternatives, suggesting that in Rust specifically, any of these GPUs would produce similar average frame rates. The data indicates that the Arc B580 is not an outlier in either direction — it sits squarely in the middle of a performance cluster spanning roughly 1.5 percent total variance.
CPU and GPU Roles
Rust demonstrates a clear pattern of GPU-bound behavior at higher resolutions, with the CPU becoming more relevant only at 1080p. The measured FPS data shows that scaling from 1080p to 1440p at High settings drops the average from 74.7 FPS to 52.5 FPS — a 29.7 percent reduction. Moving from 1440p to 4K at High further reduces the average to 28.4 FPS, a 45.9 percent drop from 1440p. This steep decline indicates that the Arc B580 is the limiting factor as resolution increases, since the Ryzen 7 5800XT's 8-core, 16-thread Zen 3 architecture provides ample processing headroom.
At Low settings, the pattern shifts. The 1080p Low average of 134.8 FPS drops to 89.4 FPS at 1440p (33.7 percent lower) and then to 54.8 FPS at 4K (38.7 percent lower). The fact that even Low settings cannot maintain 60 FPS at 4K reinforces that the GPU is the primary bottleneck at that resolution. However, the CPU's role becomes more apparent when comparing preset scaling at a fixed resolution. At 1080p, moving from Low to Ultra increases the workload such that the average drops from 134.8 FPS to 59.7 FPS — a 55.7 percent reduction. This large spread suggests the CPU can feed the GPU adequately at lower settings, but the GPU's rendering capabilities cap performance at higher presets.
The Ryzen 7 5800XT's benchmark results support this interpretation. Its Cinebench R23 multi-core score of 23794 and single-core score of 3359 are strong indicators that CPU-side physics, entity updates, and world streaming in Rust are well-handled. The PassMark multi-thread score of 28053 and single-thread score of 3535 further confirm this. Since Rust is known for heavy CPU usage in populated servers, the 5800XT's 8 cores and 16 threads provide a solid foundation, but the Arc B580's 13.67 TFLOPS FP32 performance and 456.0 GB/s memory bandwidth ultimately determine frame rates at 1440p and above.
Measured FPS Breakdown
At 1920x1080, the system delivers playable performance across most presets. Low settings average 134.8 FPS, Medium averages 87.8 FPS, and High averages 74.7 FPS. Ultra is the only 1080p preset that falls below the 60 FPS threshold, averaging 59.7 FPS. The gap between Low and Medium is 47 FPS, while the gap between Medium and High is 13.1 FPS, and between High and Ultra it narrows to 15 FPS. This diminishing returns pattern suggests that High is the sweet spot for visual quality versus frame rate at 1080p.
At 2560x1440, performance drops significantly. Low settings average 89.4 FPS, which is still well above 60 FPS. Medium averages 60.2 FPS, just barely clearing the playable threshold. High averages 52.5 FPS, and Ultra averages 38.1 FPS. The drop from 1080p to 1440p is consistent across presets: Low loses 45.4 FPS, Medium loses 27.6 FPS, High loses 22.2 FPS, and Ultra loses 21.6 FPS. This pattern indicates that the Arc B580's rendering throughput scales predictably with pixel count, with no sudden cliffs or anomalies.
At 3840x2160, no preset achieves playable frame rates. Low settings average 54.8 FPS, which is close to the 60 FPS threshold but still below it. Medium averages 36.8 FPS, High averages 28.4 FPS, and Ultra averages 25.9 FPS. The differences between presets at 4K are compressed: the spread from Low to Ultra is only 28.9 FPS, compared to 75.1 FPS at 1080p. This compression suggests that at 4K, the GPU is so heavily saturated that preset changes have diminishing impact on frame rates — the bottleneck is raw pixel throughput rather than shading complexity.
The data shows no min or max FPS values, only averages. This means the analysis relies entirely on mean performance, which could mask frame time spikes or stutters. However, the average values are consistent across resolutions and presets, indicating stable performance rather than intermittent issues.
The Verdict
This PC can run Rust at 1080p and 1440p, but not at 4K. At 1920x1080, the system clears 60 FPS on Low, Medium, and High settings, with the best playable preset being High at 74.7 FPS. Ultra falls just short at 59.7 FPS. At 2560x1440, Low and Medium are playable, with Medium being the best preset at 60.2 FPS. High and Ultra at 1440p are not playable, averaging 52.5 FPS and 38.1 FPS respectively. At 3840x2160, the verdict is clear: no settings achieve 60 FPS. The closest is Low at 54.8 FPS, which is 5.2 FPS below the threshold.
The 1440p Medium result of 60.2 FPS is particularly marginal — a 0.2 FPS margin above the playable threshold. In real-world gameplay with dynamic events, player count fluctuations, and base building, this could easily dip below 60 FPS. The 1080p High result of 74.7 FPS offers a more comfortable buffer of 14.7 FPS. For players prioritizing stable frame rates, 1080p High is the recommended target, while 1440p Medium is viable but with less headroom.
The system's overall rank of 2812 out of 3723 combinations places it in the 24th percentile of tested hardware for Rust. This means roughly three-quarters of tested configurations perform better, but it also means the system outperforms about 24 percent of alternatives. Given that the data is measured (not estimated), these results reflect actual performance with this specific CPU-GPU pairing.
FAQ
Q: Can this system run Rust at 4K with any settings?
A: No. At 3840x2160, the highest average FPS is 54.8 with Low settings, which is below the 60 FPS playable threshold. Medium, High, and Ultra average 36.8, 28.4, and 25.9 FPS respectively.
Q: What is the best preset for 1080p gaming?
A: High settings at 1920x1080 offer the best balance, averaging 74.7 FPS. Ultra averages 59.7 FPS, just below the 60 FPS threshold, so High is the highest preset that maintains playable performance.
Q: How does the Ryzen 7 5800XT compare to its closest CPU rivals?
A: The 5800XT scores 29879 on average. The Ryzen 7 7840H scores 29868 (0 percent delta), the Ryzen 7 8845HS and 7840HS score 29955 (0.3 percent higher), and the Ryzen 5 9600X scores 29713 (0.6 percent lower). Performance is effectively identical across these chips.
Q: Is the Intel Arc B580 closer to an RTX 2080 or an RTX 3080 in Rust?
A: Based on average benchmark scores, the Arc B580 (23021) is nearly identical to the RTX 2080 (22895, 0.6 percent behind) and slightly behind the RTX 3080 (23172, 0.7 percent ahead). The RX 580 2048SP (23061) is the closest rival at 0.2 percent difference.
Q: What frame rate can I expect at 1440p Medium settings?
A: The measured average is 60.2 FPS, which just meets the playable threshold. This is the best playable preset at 2560x1440, but the margin is thin.
Q: Why does 4K performance show such small differences between presets?
A: At 3840x2160, the spread from Low (54.8 FPS) to Ultra (25.9 FPS) is 28.9 FPS, compared to 75.1 FPS at 1080p. This compression indicates the GPU is fully saturated at 4K, making preset changes less impactful than at lower resolutions.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is High, with an average of 74.7 FPS. Ultra averages 59.7 FPS, so it should be avoided for consistent playability.
At 2560x1440, the best playable preset is Medium, averaging 60.2 FPS. Low also works at 89.4 FPS, but Medium offers better visual quality while still clearing the threshold. High at 1440p averages 52.5 FPS and is not recommended.
At 3840x2160, there is no playable preset. The best result is Low at 54.8 FPS, which falls short of 60 FPS. Players targeting 4K would need to reduce resolution or accept sub-60 FPS performance.