Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

64%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
138 FPS
Ultra 1080p Measured
60 FPS

1440p (2K / QHD)

Low 1440p Measured
95 FPS
Ultra 1440p Measured
41 FPS

4K (Ultra HD)

Low 4K Measured
56 FPS
Ultra 4K Measured
24 FPS
12.8ms Frame Time
19ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 29,879
Graphics Card
Required 28,194
Your GPU 15,171

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 24 32 38 56
1440p QHD 41 54 64 95
1080p Full HD 60 78 93 138

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 78
1920x1080 Low 138
1920x1080 Medium 93
1920x1080 Ultra 60
2560x1440 High 54
2560x1440 Low 95
2560x1440 Medium 64
2560x1440 Ultra 41
3840x2160 High 32
3840x2160 Low 56
3840x2160 Medium 38
3840x2160 Ultra 24

Performance Analysis: Rust on Your System

The AMD Ryzen 7 5800XT and AMD Radeon RX 7600 combination delivers a playable Rust experience at 1080p and 1440p, but the data shows a sharp drop-off at 4K. The measured frame rates across the three resolutions and four presets reveal a system that is well-balanced for its intended market, though the RX 7600’s 8 GB memory and 128-bit bus become limiting factors when pixel count rises. This analysis breaks down the exact measured performance, the role of each component, and the best settings for each resolution.

Measured FPS Breakdown

The dataset provides average FPS for all combinations of resolution and settings, with minimum and maximum FPS recorded for the Medium preset at each resolution. At 1920x1080, the system starts with a strong 138 FPS average on Low settings. Moving up the preset ladder, Medium produces an average of 93 FPS, with a minimum of 79 FPS and a maximum of 107 FPS. High settings yield 78 FPS average, and Ultra settles at exactly 60 FPS average. This indicates that 1080p is firmly within the playable range across the board, even at the highest visual quality.

At 2560x1440, the scaling is predictable but the margins tighten. Low settings deliver a solid 95 FPS average, while Medium drops to 64 FPS average with a minimum of 54 FPS and a maximum of 73 FPS. High settings produce 54 FPS average, which falls below the 60 FPS playable threshold, and Ultra drops further to 41 FPS average. The Medium preset at 1440p is the only non-Low option that stays above 60 FPS, and even then, the minimum of 54 FPS suggests occasional dips below the target.

The 3840x2160 results are the weakest link. Low settings manage 56 FPS average, just shy of the playable threshold. Medium drops to 38 FPS average, with a minimum of 32 FPS and a maximum of 43 FPS. High settings fall to 32 FPS average, and Ultra bottoms out at 24 FPS average. None of the 4K presets clear 60 FPS, and even the Low preset’s 56 FPS average is not a stable experience given the lack of min/max data for that setting. The pattern is clear: this combo is a 1080p and lighter 1440p machine, not a 4K performer.

CPU and GPU Roles

The Ryzen 7 5800XT is a Zen 3 part with 8 cores and 16 threads, boosting up to 4.80 GHz. Its benchmark scores, such as 23,794 in Cinebench R23 multi-core and 3,359 in single-core, place it in the 81st percentile among all CPUs. The RX 7600, based on RDNA 3.0 with 2,048 shading units and 8 GB of GDDR6 memory, sits in the 57th percentile among all GPUs. In Rust, a game that is known for heavy CPU usage in its simulation and world tick, the balance of these two components shifts depending on resolution.

At 1080p, the CPU is likely the dominant factor. The jump from Low (138 FPS) to Ultra (60 FPS) represents a 78 FPS drop, which is substantial, but the fact that even Ultra clears 60 FPS suggests the CPU can feed the GPU enough data at this resolution. The Ryzen 7 5800XT’s strong multi-threaded performance, evidenced by its 23,794 Cinebench R23 score, helps maintain high frame rates in Rust’s busy scenes. The GPU, while not the fastest, has enough headroom at 1080p to keep up with the CPU’s output.

Moving to 1440p, the GPU begins to take a larger role. The average FPS drops from 95 (Low) to 64 (Medium) to 54 (High) to 41 (Ultra), a steeper decline than the 1080p curve. This indicates that the RX 7600 is becoming the bottleneck as pixel count increases. The GPU’s 57th percentile ranking and 288.0 GB/s memory bandwidth are sufficient for 1080p, but at 1440p the 8 GB frame buffer and 128-bit bus start to limit performance, especially on High and Ultra presets where texture and shading demands increase.

At 4K, the GPU is unequivocally the limiting factor. The 56 FPS average on Low settings is the best case, and it still fails to reach 60 FPS. The drop to 38 FPS on Medium and 24 FPS on Ultra shows that the RX 7600 cannot handle the pixel throughput required at 3840x2160. The CPU’s role diminishes here because the GPU is so far behind that it cannot leverage the Ryzen 7 5800XT’s capabilities. The data suggests that if you are playing at 4K, you need a more powerful GPU, not a faster CPU.

How This Combo Ranks

In the database of tested combos, this pairing ranks 2,596 out of 3,723 combinations. That places it in the lower third of all tested systems, which is expected given the mid-range nature of both components. The CPU’s 81st percentile ranking is strong, but the GPU’s 57th percentile drags the overall combo down. Rust is a demanding title, and the data shows that this combo is better suited to 1080p gaming than to higher resolutions.

The rank of 2,596 out of 3,723 means that roughly 70% of tested combos outperform this one in Rust. This is not a high-end system by any measure, but it is also not near the bottom. The combo’s performance in Rust aligns with what the individual component percentiles suggest: a solid CPU paired with a mid-tier GPU. If you are building a system for Rust specifically, this combo will handle 1080p well, but it will not compete with higher-end pairings that feature stronger GPUs or more powerful CPUs.

The Verdict

The verdict from the measured data is unambiguous: this PC can run Rust at 1080p and 1440p, but not at 4K. At 1920x1080, all four presets clear the 60 FPS threshold, with Ultra at exactly 60 FPS average. This means you can play at maximum settings with a stable frame rate, though the lack of min/max data for Ultra leaves some uncertainty about dips. At 2560x1440, only Low (95 FPS) and Medium (64 FPS) are playable. The Medium preset’s minimum of 54 FPS indicates that while the average is above 60, you will see occasional drops below that level during intense moments.

At 3840x2160, no preset achieves 60 FPS. Low settings come closest at 56 FPS average, but that is still below the playable threshold, and the lack of min/max data means you cannot rely on it being consistent. The verdict by resolution is clear: 1080p and 1440p are playable, 4K is not. If you own a 4K monitor and expect to run Rust at high settings, this combo will disappoint. If you are gaming at 1080p or 1440p, it will serve you well.

Similar Performance Alternatives

For the CPU, the nearest rivals are all within a 0.6% performance delta. The AMD Ryzen 7 7840H matches the 5800XT’s average score almost exactly, while the Ryzen 7 8845HS and Ryzen 7 7840HS are 0.3% faster. The AMD Ryzen 5 9600X is 0.6% slower. In practical terms, any of these CPUs would deliver nearly identical Rust performance in this combo, as the differences are within measurement noise. The 5800XT’s 8-core, 16-thread configuration is well-suited to Rust’s multi-threaded load, and its rivals offer similar core counts and performance levels.

For the GPU, the nearest rivals are a mixed bag. The NVIDIA GeForce RTX 3050 OEM is 0.2% slower, while the AMD Radeon 680M is 0.7% slower. The AMD Radeon Pro 560X is 0.6% faster, and the NVIDIA GeForce GTX 660 Ti is 0.7% faster. These deltas are small, but the architectural differences are significant. The RTX 3050 OEM is a comparable modern competitor, while the GTX 660 Ti is a much older card that happens to score similarly in synthetic benchmarks. In Rust specifically, you would likely see different results due to driver optimization and feature support, but the raw benchmark data places them in the same performance tier.

Best Settings per Resolution

At 1920x1080, the best setting is Ultra, which averages exactly 60 FPS. This is the most demanding preset that stays at or above the playable threshold. Given that High averages 78 FPS and Medium 93 FPS, you have headroom to spare. If you prefer higher frame rates over visual fidelity, you can drop to High or Medium, but Ultra is the maximum setting that remains playable.

At 2560x1440, the best setting is Medium, averaging 64 FPS. This is the only preset above Low that clears 60 FPS, and it does so with a minimum of 54 FPS. The High preset at 54 FPS average is not playable by the 60 FPS standard, so Medium is the sweet spot for visual quality and performance. If you want to prioritize frame rate, Low at 95 FPS is available, but Medium offers a better balance.

At 3840x2160, there is no best setting because no preset achieves 60 FPS. The closest is Low at 56 FPS average, which is below the playable threshold. The verdict for 4K is that this combo cannot run Rust at a playable frame rate on any setting. If you must play at 4K, you would need to lower the resolution or accept sub-60 FPS performance, but the data shows that 4K is not a viable option for this hardware.