Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

87%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
190 FPS
Ultra 1080p Measured
129 FPS

1440p (2K / QHD)

Low 1440p Measured
167 FPS
Ultra 1440p Measured
88 FPS

4K (Ultra HD)

Low 4K Measured
121 FPS
Ultra 4K Measured
52 FPS
6.5ms Frame Time
10ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 27,896
Graphics Card
Required 28,194
Your GPU 56,083

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 52 69 81 121
1440p QHD 88 116 138 167
1080p Full HD 129 153 163 190

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 153
1920x1080 Low 190
1920x1080 Medium 163
1920x1080 Ultra 129
2560x1440 High 116
2560x1440 Low 167
2560x1440 Medium 138
2560x1440 Ultra 88
3840x2160 High 69
3840x2160 Low 121
3840x2160 Medium 81
3840x2160 Ultra 52

Performance Analysis: Rust on Your System

The AMD Ryzen 7 5800X3D paired with the NVIDIA GeForce RTX 5080 delivers a highly capable Rust experience, with benchmark data showing that this combination clears the 60 FPS playable threshold across nearly every resolution and settings preset tested. The only exception is Ultra settings at 4K, where the average frame rate dips below the playable mark, making this a strong but not universally maxed-out configuration for Facepunch Studios' survival title.

Measured FPS Breakdown

The measured FPS data for Rust with this hardware configuration reveals a clear performance hierarchy across the three tested resolutions. At 1920x1080, the system runs exceptionally fast, starting at 190 FPS on Low settings and remaining above 120 FPS even at the most demanding preset. Specifically, the 1080p results show 153 FPS on High, 163 FPS on Medium, and 129 FPS on Ultra, with the Medium preset recording a minimum of 138 FPS and a maximum of 187 FPS. The gap between Low and Ultra at this resolution is 61 FPS, which indicates that even the heaviest visual settings leave substantial headroom above the 60 FPS threshold.

Moving to 2560x1440, the performance remains strong but begins to show the expected scaling cost. Low settings produce 167 FPS, High delivers 116 FPS, Medium hits 138 FPS, and Ultra still manages 88 FPS. The Medium preset at 1440p records a minimum of 117 FPS and a maximum of 158 FPS, showing that frame pacing stays consistent even under load. The drop from Low to Ultra at this resolution is 79 FPS, a steeper decline than at 1080p, which points to the GPU becoming more involved as pixel count rises.

At 3840x2160, the performance picture changes more dramatically. Low settings still produce a very playable 121 FPS, and Medium delivers 81 FPS with a minimum of 69 FPS and a maximum of 94 FPS. High settings drop to 69 FPS on average, which remains above the playable threshold but with less margin. Ultra settings, however, fall to 52 FPS, failing to reach the 60 FPS playable mark. The scaling from Low to Ultra at 4K represents a 69 FPS swing, and the fact that High and Medium both sit above 60 FPS while Ultra does not suggests a steep curve in the most demanding settings.

The complete dataset shows that this combo never dips below 52 FPS in any tested configuration, and the only sub-60 result occurs at 4K Ultra. Across all other nine combinations of resolution and preset, the average frame rate exceeds the playable threshold by at least 9 FPS, with most results landing far higher.

CPU and GPU Roles

The benchmark results indicate a shifting balance between CPU and GPU influence depending on resolution and preset. At 1920x1080, the CPU plays a more prominent role, as evidenced by the relatively small spread between Low and Ultra settings. The 1080p Low result of 190 FPS versus the 1080p Ultra result of 129 FPS shows a 61 FPS difference, but the fact that even Ultra stays above 120 FPS suggests the Ryzen 7 5800X3D's 8 cores and 16 threads are feeding the RTX 5080 adequately at this resolution. The 5800X3D's 96 MB of shared L3 cache and boost clock of 4.50 GHz are particularly relevant for Rust's heavy world simulation and entity tracking, which tend to be CPU-intensive.

At 2560x1440, the GPU begins to take on more responsibility. The scaling from Low to Ultra shows a 79 FPS drop, which is a larger absolute decline than at 1080p and indicates that the additional pixel workload is starting to tax the RTX 5080 more heavily. However, the fact that Ultra still achieves 88 FPS suggests the CPU remains capable of keeping up with the GPU's output at this resolution. The 1440p Medium result of 138 FPS, which sits above the 1440p High result of 116 FPS, is notable because it shows that settings complexity does not always scale linearly with frame rate, likely reflecting differences in specific rendering paths within Rust.

At 3840x2160, the GPU becomes the dominant constraint. The 4K Low result of 121 FPS drops to 52 FPS at Ultra, a 69 FPS reduction that represents the largest percentage decline across any resolution. The 4K Medium result of 81 FPS and High result of 69 FPS both remain playable, but the Ultra failure indicates that the RTX 5080's 16 GB of GDDR7 memory and 960.0 GB/s bandwidth are being pushed to their limits at this resolution with the heaviest settings. The CPU's role at 4K is diminished, as the frame rates are lower and the bottleneck shifts to the GPU's 56.28 TFLOPS of FP32 compute and 112 ROPs.

The data suggests that this pairing is well-balanced for 1080p and 1440p, where the CPU's strong single-thread and multi-thread performance (evidenced by a Cinebench R23 multi-core score of 14317 and single-core score of 1452) supports high frame rates. At 4K, the GPU becomes the limiting factor, and the system's ability to maintain playable frame rates depends heavily on settings selection.

Similar Performance Alternatives

Looking at the nearest rivals for both components provides context for what other hardware would behave similarly in Rust. For the AMD Ryzen 7 5800X3D, the closest performance match is the AMD Ryzen 7 6800U, which has an average benchmark score of 27887 compared to the 5800X3D's 27896, a delta of 0 percent. This means a system with a Ryzen 7 6800U would deliver nearly identical CPU-bound performance in Rust, though the 6800U is a mobile processor and would likely be paired with different GPU configurations.

The Intel Core i9-10900K scores 27872, just 0.1 percent behind the 5800X3D, indicating that this older Intel flagship would provide essentially the same CPU throughput for Rust's simulation and physics workloads. The AMD Ryzen AI 5 PRO 340 scores 27932, which is 0.1 percent ahead, and the Intel Core i5-12600KF scores 27799, 0.3 percent behind. All four of these CPUs sit within a tight band of roughly 0.4 percent of each other, meaning that swapping the 5800X3D for any of these alternatives would produce no perceptible difference in Rust frame rates, assuming the GPU remains the same.

For the NVIDIA GeForce RTX 5080, the nearest rival is the AMD Radeon 8060S with an average score of 55757, which is 0.6 percent behind the RTX 5080's 56083. A system using a Radeon 8060S would produce nearly identical GPU-bound performance in Rust, with frame rates within a few FPS of the RTX 5080 at each resolution and settings preset. The AMD Radeon RX 6750 GRE 12 GB scores 55698, just 0.7 percent behind, and the AMD Radeon Pro W5700X scores 54828, 2.3 percent behind. On the other side, the AMD Radeon RX 9070 GRE scores 57367, which is 2.2 percent ahead of the RTX 5080, meaning it would deliver slightly higher frame rates in GPU-limited scenarios such as 4K Ultra.

These rival comparisons show that the tested combo sits in a dense field of similar-performing hardware. A system built with any of the rival CPUs listed and any of the rival GPUs listed would produce Rust performance that is within a few percentage points of the measured results, making the specific component choices less critical than the overall balance between CPU and GPU.

The Verdict

The benchmark data clearly answers whether this PC can run Rust: yes, it can, with substantial headroom at most settings. At 1920x1080, all four presets clear the 60 FPS threshold by a wide margin, with the lowest average being 129 FPS at Ultra. This means a 1080p monitor owner can enable the highest settings and still enjoy frame rates more than double the playable threshold.

At 2560x1440, the system also runs all presets above 60 FPS. Ultra settings deliver 88 FPS on average, which provides a comfortable margin for high-refresh-rate gaming at 1440p. The Medium preset at 138 FPS and High at 116 FPS both offer excellent smoothness, and even the most demanding settings remain well within playable territory.

At 3840x2160, the verdict is more conditional. High, Medium, and Low settings all achieve playable frame rates, with High averaging 69 FPS, Medium averaging 81 FPS, and Low averaging 121 FPS. Ultra settings, however, fall to 52 FPS, below the 60 FPS playable threshold. For 4K users, the recommendation is to stick with High settings or lower, as the visual difference between High and Ultra may not justify the 17 FPS average loss in frame rate. The 4K Medium preset offers a solid compromise with 81 FPS and a minimum of 69 FPS, ensuring no drops below the playable mark.

Overall, this combo is verified as playable in Rust at every resolution tested, with the single exception of 4K Ultra. The data indicates that the system is best suited for 1080p and 1440p gaming at maximum settings, while 4K users should select High or Medium settings to maintain smooth performance.

How This Combo Ranks

The combination of the AMD Ryzen 7 5800X3D and NVIDIA GeForce RTX 5080 ranks 394 out of 3723 tested combos in Rust, placing it in the top 10.6 percent of all configurations evaluated. This ranking reflects the strong but not elite performance of this pairing. The 5800X3D sits at the 80th percentile among all CPUs, and the RTX 5080 sits at the 87th percentile among all GPUs, so the combo's overall standing is slightly below what the individual component percentiles might suggest. This is likely due to Rust's specific optimization patterns, which favor CPUs with very high single-thread performance and large caches, as well as GPUs with strong rasterization throughput.

The rank of 394 means there are 393 other tested combos that perform better in Rust, many of which likely use newer CPUs such as the Ryzen 7000 or 9000 series or more powerful GPUs such as the RTX 5090. However, the fact that this combo still ranks in the top 11 percent of all tested configurations indicates that it is a solid performer for Rust, and the measured frame rates confirm that it handles the game well at most settings. The ranking also suggests that users upgrading from older hardware would see a significant improvement, as the 5800X3D's 80th percentile CPU score and the RTX 5080's 87th percentile GPU score both represent high-end positioning.

Best Settings per Resolution

For 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which achieves an average of 129 FPS. This means 1080p users can enable the highest settings without any concern about falling below the playable threshold. The Ultra preset at 1080p delivers nearly double the minimum requirement, providing excellent smoothness for even fast-paced Rust gameplay.

For 2560x1440, the best settings are also Ultra, with an average of 88 FPS. This provides a 28 FPS margin above the 60 FPS threshold, making it a safe choice for 1440p gaming. The step down to High at 116 FPS is also viable, but Ultra offers the best visual quality while still maintaining comfortable performance.

For 3840x2160, the best settings that stay at or above 60 FPS are High, with an average of 69 FPS. This gives a 9 FPS margin above the playable threshold, which is acceptable but leaves less room for demanding in-game scenarios such as large player bases or heavy building destruction. The Medium preset at 81 FPS provides a more comfortable margin with a minimum of 69 FPS, making it a recommended alternative if users prefer to avoid any risk of dropping below 60 FPS. Ultra at 4K is not recommended, as the 52 FPS average falls short of the playable standard.