Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 25 | 28 | 32 | 51 |
| 1440p QHD | 36 | 52 | 59 | 85 |
| 1080p Full HD | 52 | 73 | 84 | 123 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
How This Combo Ranks
The AMD Ryzen 7 5800X3D paired with the NVIDIA GeForce RTX 2060 ranks at position 2973 out of 3723 tested combinations in the database for Rust. This places the combo in the 80th percentile of all tested CPU configurations and the 58th percentile of all tested GPU configurations. The ranking indicates that while this is not a top-tier combination for Rust, it sits comfortably above the median, with roughly 20% of tested combos performing better on the CPU side and 42% performing better on the GPU side.
The recorded data shows that this combo’s performance in Rust is heavily influenced by the GPU at higher resolutions, but the CPU’s strong multi-threaded capabilities (evidenced by a Cinebench R23 multi-core score of 14317 and a PassMark multithread score of 28309) help maintain playable frame rates at lower resolutions. The CPU’s 3DMark max-threads score of 7285 suggests it handles the game’s server-side and world-generation workloads well, while the RTX 2060’s PassMark G3D score of 14111 indicates it is a mid-range GPU that will struggle with 4K Ultra settings.
CPU and GPU Roles
Benchmark results indicate that the balance of responsibility between the CPU and GPU shifts significantly across resolutions. At 1920x1080, the CPU’s strong single-thread performance (Cinebench R23 single-core score of 1452) allows the GPU to become the limiting factor. The average frame rate drops from 122.6 FPS at Low settings to 52.4 FPS at Ultra settings, a 57% reduction, which shows that the GPU is being saturated as settings increase. The CPU has enough headroom to feed the RTX 2060 at this resolution, so the scaling is almost entirely driven by GPU load.
At 2560x1440, the GPU begins to dominate more clearly. The average frame rate at Low settings is 84.7 FPS, which drops to 35.5 FPS at Ultra settings, a 58% reduction. This is a similar percentage drop to 1080p, but the absolute numbers are lower, confirming that the RTX 2060 is running out of pixel-pushing capability. The CPU’s role diminishes as resolution increases, since the GPU takes longer to render each frame, giving the CPU more time to prepare the next one.
At 3840x2160, the GPU is the clear bottleneck. The average frame rate at Low settings is 50.6 FPS, which is already below the 60 FPS playable threshold. At Ultra settings, the frame rate plummets to 24.5 FPS. The scaling from Low to Medium at 4K shows a 37% drop (50.6 to 31.8 FPS), and from Medium to High another 11% drop (31.8 to 28.4 FPS). These numbers indicate that the RTX 2060’s 6 GB of GDDR6 memory and 192-bit bus width are insufficient for 4K rendering in Rust, regardless of how capable the Ryzen 7 5800X3D is.
Measured FPS Breakdown
At 1920x1080, the combination delivers playable performance across most settings. Low settings produce an average of 122.6 FPS, Medium produces 83.9 FPS, and High produces 72.7 FPS. Ultra settings drop to 52.4 FPS, which falls below the 60 FPS playable threshold. The data shows a clear progression: each step up in quality costs roughly 30 to 40 FPS at this resolution, with the biggest drop occurring between Low and Medium (38.7 FPS difference).
At 2560x1440, the playable envelope narrows. Low settings average 84.7 FPS, which is comfortably above 60 FPS. Medium settings average exactly 59.0 FPS, which is just below the threshold but very close. High settings drop to 51.9 FPS, and Ultra falls to 35.5 FPS. The difference between Low and Medium at 1440p is 25.7 FPS, which is smaller than at 1080p, indicating that the GPU is starting to struggle more with the increased pixel count.
At 3840x2160, no settings reach the 60 FPS threshold. Low settings average 50.6 FPS, Medium averages 31.8 FPS, High averages 28.4 FPS, and Ultra averages 24.5 FPS. The progression is steep: moving from Low to Medium costs 18.8 FPS, and moving from Medium to High costs only 3.4 FPS, suggesting that the GPU is already so heavily loaded that additional quality settings have diminishing returns on frame rate.
The database does not record minimum or maximum frame rates for any resolution or preset, so the analysis relies solely on average FPS values. This means the data cannot capture stutter or frame-time spikes, but the averages are consistent enough to draw reliable conclusions about playability.
Similar Performance Alternatives
On the CPU side, the Ryzen 7 5800X3D has an average benchmark score of 27896, which places it within 0.3% of its nearest rivals. The AMD Ryzen 7 6800U scores 27887 (0% delta), meaning it would deliver nearly identical CPU-bound performance in Rust. The Intel Core i9-10900K scores 27872 (0.1% delta), and the AMD Ryzen AI 5 PRO 340 scores 27932 (-0.1% delta). The Intel Core i5-12600KF scores 27799 (0.3% delta). For a game like Rust, which benefits from strong single-thread performance, any of these CPUs would behave very similarly in CPU-bound scenarios, though the 5800X3D’s 96 MB of shared L3 cache may give it a slight edge in world-streaming tasks that the benchmark scores do not fully capture.
On the GPU side, the RTX 2060 has an average benchmark score of 15290. The NVIDIA GeForce GTX 580 scores 15283 (0% delta), which would produce nearly identical frame rates in Rust, though it lacks modern features like DirectX 12 Ultimate support. The AMD Radeon 680M scores 15270 (0.1% delta), which is an integrated GPU, meaning a system with that iGPU would perform similarly in GPU-bound scenarios but would rely entirely on system memory bandwidth. The NVIDIA GeForce RTX 3050 OEM scores 15199 (0.6% delta), and the AMD Radeon RX 7600 scores 15171 (0.8% delta). The RX 7600 is slightly slower in the database, but its newer architecture might handle Rust’s specific shader workloads differently, even if the aggregate scores are close.
For this specific combo, the CPU is not the limiting factor at any resolution above 1080p. The GPU is what determines playability. Therefore, users looking for similar performance should focus on GPUs with benchmark scores near 15290, as they will produce comparable FPS numbers in Rust.
FAQ
Q: Can this PC run Rust at 1920x1080 with High settings?
A: Yes. The measured average FPS at 1080p High is 72.7 FPS, which is above the 60 FPS playable threshold.
Q: What is the best playable setting at 2560x1440?
A: Low settings are the only preset that clears 60 FPS at 1440p, averaging 84.7 FPS. Medium settings average 59.0 FPS, which is just below the threshold.
Q: Is 4K gaming possible with this combo?
A: No. The highest average FPS at 3840x2160 is 50.6 FPS on Low settings, which is below the 60 FPS threshold. All other presets are lower, with Ultra averaging only 24.5 FPS.
Q: How does the CPU compare to its nearest rivals?
A: The Ryzen 7 5800X3D scores 27896 on average, which is within 0.3% of the Intel Core i5-12600KF and exactly 0% different from the AMD Ryzen 7 6800U.
Q: Does the GPU have enough memory for Rust at high resolutions?
A: The RTX 2060 has 6 GB of GDDR6 memory. The data shows that at 4K, even Low settings fail to hit 60 FPS, indicating that memory capacity and bandwidth are insufficient for that resolution.
Q: What is the ranking of this combo among all tested systems?
A: It ranks 2973 out of 3723 tested combos for Rust, placing it in the lower-middle portion of the database.
The Verdict
This PC can run Rust, but the playable envelope is limited. At 1920x1080, the combo clears the 60 FPS threshold on High, Low, and Medium settings, with High being the best preset that maintains playability at 72.7 FPS. Ultra settings at 1080p fall to 52.4 FPS, which is below the threshold. At 2560x1440, only Low settings are playable, averaging 84.7 FPS. Medium settings at 1440p average 59.0 FPS, which is a marginal miss. At 3840x2160, no settings are playable, with the best case being Low at 50.6 FPS.
The verdict by resolution is clear: 1080p is fully playable up to High, 1440p is playable only on Low, and 4K is not playable at all. Users who prioritize visual quality should stick to 1080p, while those who want higher resolution must accept significant compromises in settings. The CPU is not the bottleneck in any scenario, so upgrading the GPU would be the only way to improve frame rates at higher resolutions.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is High, with a measured average of 72.7 FPS. Medium is also playable at 83.9 FPS, but High offers better visual quality while still maintaining a comfortable margin above the threshold. Low runs at 122.6 FPS but is not recommended if the system can handle High.
At 2560x1440, the only preset that clears 60 FPS is Low, averaging 84.7 FPS. Medium is very close at 59.0 FPS, but since it falls below the threshold, it cannot be recommended as a playable setting. Users at 1440p should accept the visual trade-offs of Low settings to maintain smooth gameplay.
At 3840x2160, there is no playable preset. The best average FPS is 50.6 on Low, which is below the 60 FPS threshold. The database records no playable settings for this resolution, so users should avoid 4K with this combo or consider it only for non-competitive scenarios where frame rate is less critical.