Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

41%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
76 FPS
Ultra 1080p Measured
33 FPS

1440p (2K / QHD)

Low 1440p Measured
53 FPS
Ultra 1440p Measured
23 FPS

4K (Ultra HD)

Low 4K Measured
31 FPS
Ultra 4K Measured
13 FPS
23.3ms Frame Time
35ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 29,123
Graphics Card
Required 28,194
Your GPU 1,482

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 13 18 21 31
1440p QHD 23 30 35 53
1080p Full HD 33 43 51 76

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 43
1920x1080 Low 76
1920x1080 Medium 51
1920x1080 Ultra 33
2560x1440 High 30
2560x1440 Low 53
2560x1440 Medium 35
2560x1440 Ultra 23
3840x2160 High 18
3840x2160 Low 31
3840x2160 Medium 21
3840x2160 Ultra 13

Performance Analysis: Rust on Your System

FAQ

Q: Can this system run Rust at 60 FPS in any configuration?

A: Yes, but only at 1920x1080 with Low settings. The recorded data shows an average of 76 FPS at that preset, which clears the 60 FPS threshold. At 2560x1440 and 3840x2160, no settings preset reaches 60 FPS.

Q: How does the Intel Arc B390 compare to its nearest GPU rivals?

A: The Arc B390 has an average benchmark score of 1482. It sits 1.3% ahead of the NVIDIA GeForce GT 520MX (1463), 1.5% ahead of the GeForce 800M (1460), 2.5% ahead of the GT 625 OEM (1446), and 2.7% ahead of the GT 710 (1443). These are very small margins, placing the Arc B390 in the bottom 9th percentile of all GPUs.

Q: What is the strongest part of this combo?

A: The CPU is clearly the dominant component. The AMD Ryzen 7 5800X scores in the 81st percentile of all CPUs, with a Cinebench R23 multi-core score of 15476 and a single-core score of 1574.5. The GPU, in contrast, ranks in the 9th percentile.

Q: How does the Ryzen 7 5800X compare to its closest CPU rivals?

A: The Ryzen 7 5800X has an average benchmark score of 29123. It is 0.1% ahead of the Intel Core Ultra 5 135H (29093), 0.6% ahead of the AMD Ryzen 5 5600XT (28940), 0.4% behind the Intel Xeon Phi 7210 (29245), and 0.5% behind the Intel Core i5-13500HX (29270). These deltas are minimal, meaning all four CPUs perform nearly identically in aggregate benchmarks.

Q: What frame rates can be expected at 1080p Medium?

A: The recorded average is 51 FPS, with a minimum of 44 and a maximum of 59. This falls short of the 60 FPS playable threshold, and the maximum observed frame rate just barely misses it.

Q: Is there any resolution where Ultra settings are playable?

A: No. At 1920x1080 Ultra, the average is 33 FPS. At 2560x1440 Ultra, it drops to 23 FPS. At 3840x2160 Ultra, the average is 13 FPS. None of these approach 60 FPS.

CPU and GPU Roles

The benchmark data reveals a clear imbalance between the two components in Rust. The Ryzen 7 5800X is a high-end desktop processor from the 5000 series, built on Zen 3 architecture with 8 cores and 16 threads. Its Cinebench R23 multi-core score of 15476 and single-core score of 1574.5 place it in the 81st percentile of all CPUs. The Intel Arc B390, however, is an integrated graphics solution based on the Xe3-LPG architecture with 1536 shading units and a boost clock of 2500 MHz. Its 3DMark Steel Nomad score of 1482 puts it in the 9th percentile of all GPUs.

The frame rate scaling across resolutions confirms that the GPU is the limiting factor. At 1920x1080 Low, the system produces 76 FPS. Moving to 2560x1440 Low drops that to 53 FPS, a reduction of roughly 30%. At 3840x2160 Low, the average falls to 31 FPS, which is a further drop of about 42% from the 1440p figure. This steep decline with resolution is classic GPU-bound behavior: the rendering load scales with pixel count, and the Arc B390 simply cannot keep pace.

The settings scaling reinforces the same conclusion. At 1920x1080, going from Low to Medium reduces the average from 76 to 51 FPS, a 33% drop. Medium to High drops it further to 43 FPS, and High to Ultra brings it down to 33 FPS. Each step up in quality imposes a significant cost on the integrated GPU. At 2560x1440, the same pattern holds: Low at 53, Medium at 35, High at 30, and Ultra at 23. At 3840x2160, the numbers are 31, 21, 18, and 13 for Low, Medium, High, and Ultra respectively.

The CPU's role becomes more apparent when considering that the Ryzen 7 5800X has ample multi-threaded performance for Rust's simulation and server-side logic. The 3DMark 16-thread score of 7586 and the PassMark multi-thread score of 27732 indicate strong parallel processing capability. However, the data shows that this CPU headroom is never the bottleneck: even at 1080p Low, where the GPU is least stressed, the system only reaches 76 FPS. A more capable GPU would likely extract far more from this CPU, but the Arc B390 caps the experience.

In practical terms, the measured FPS values show that resolution scaling is nearly linear for this combo, which is the signature of a GPU that is saturated at all settings. The CPU's influence is essentially constant across the tested configurations; the variance comes entirely from the graphics workload. For users considering this pairing, the data suggests that upgrading the GPU would yield substantial gains, while swapping the CPU would produce little to no change in Rust.

Best Settings per Resolution

At 3840x2160, no preset achieves 60 FPS. The highest average recorded is 31 FPS at Low settings, with Medium at 21, High at 18, and Ultra at 13. The verdictByResolution data confirms that no playable settings exist at this resolution, so there is no "best" setting that meets the threshold.

At 2560x1440, the situation is similar. Low settings produce 53 FPS, which is the closest to 60 but still 7 FPS short. Medium averages 35 FPS, High averages 30, and Ultra averages 23. The database records no playable settings at this resolution either.

At 1920x1080, Low settings are the only playable option, with an average of 76 FPS. Medium falls to 51 FPS, High to 43, and Ultra to 33. The best settings for this resolution are therefore Low, as it is the only preset that clears the 60 FPS threshold. The recorded minimum and maximum for Medium (44 and 59) show that even the peak performance at that preset misses the target.

For users who prioritize visual quality over frame rate, the data indicates that 1080p Medium is the highest preset that stays above 40 FPS on average, but it does not meet the playability standard. The recommendation from the measured data is clear: 1080p Low for a stable experience, and nothing higher at any resolution.

The Verdict

This PC can run Rust, but only under narrow conditions. The verdictByResolution data is unambiguous: at 3840x2160, there are zero playable settings presets. At 2560x1440, there are also zero playable settings. At 1920x1080, the only playable setting is Low, which delivers an average of 76 FPS.

The 60 FPS threshold is the reference point for playability in this database. The system clears it at 1080p Low with a comfortable margin of 16 FPS. However, it fails to reach 60 FPS at every other tested configuration. At 1080p Medium, the average is 51 FPS, and the maximum recorded is 59 FPS, meaning the system never actually hits 60 even in the best case.

At higher resolutions, the performance degrades steeply. 1440p Low runs at 53 FPS, which is playable in a loose sense but below the defined threshold. 1440p Medium and above drop into the 20s and 30s. 4K is essentially unplayable, with even Low settings producing only 31 FPS on average.

The bottleneck is the Intel Arc B390. The CPU is more than capable, sitting in the 81st percentile, but the GPU's 9th percentile ranking means it cannot drive modern games at high resolutions. For Rust specifically, the data shows that this is a 1080p-Low machine. Users who accept that limitation will get a playable experience, but anyone expecting medium or high settings at 1080p, or any playable experience at higher resolutions, will be disappointed.

Similar Performance Alternatives

Looking at the nearest rivals for both components provides context for what other hardware would behave similarly. The Ryzen 7 5800X has an average benchmark score of 29123. The Intel Core Ultra 5 135H is essentially identical with a score of 29093, just 0.1% behind. The AMD Ryzen 5 5600XT scores 28940, which is 0.6% behind. On the other side, the Intel Xeon Phi 7210 scores 29245 (0.4% ahead) and the Intel Core i5-13500HX scores 29270 (0.5% ahead). All five processors fall within a 1.1% band, so any of them would deliver nearly identical CPU performance in Rust.

For the GPU, the Intel Arc B390 scores 1482. The NVIDIA GeForce GT 520MX scores 1463, just 1.3% behind. The GeForce 800M scores 1460 (1.5% behind), the GT 625 OEM scores 1446 (2.5% behind), and the GT 710 scores 1443 (2.7% behind). These are all extremely low-end graphics solutions, and the delta between them is negligible in real-world gaming. A system with any of these GPUs paired with a high-end CPU would exhibit the same GPU-bound behavior seen in this test.

The practical implication is that this combo's performance profile is defined by the GPU, not the CPU. Swapping the Ryzen 7 5800X for an i5-13500HX or a Ryzen 5 5600XT would change almost nothing in Rust, as the frame rates are limited by the Arc B390. Likewise, swapping the Arc B390 for a GT 710 would produce slightly lower scores, but the experience would be equally constrained.

How This Combo Ranks

The combo of AMD Ryzen 7 5800X and Intel Arc B390 ranks 3312 out of 3723 tested combinations in Rust. That places it in the bottom 11% of all systems in the database. This ranking is consistent with the component percentiles: the CPU is in the 81st percentile, but the GPU is in the 9th, and the overall system performance is dragged down by the weaker component.

The rank of 3312 out of 3723 means that roughly 411 other combos perform worse, while over 3300 perform better. This is a low ranking, but not the absolute bottom. The data indicates that this system sits just above the most underpowered configurations, which would pair similarly weak GPUs with less capable CPUs.

For Rust specifically, the ranking reflects the game's demand on graphics hardware. Rust is not a particularly lightweight title, and the Arc B390's integrated nature puts it at a severe disadvantage. The CPU's strength does not compensate for the GPU's weakness in this title, as the frame rates are consistently GPU-limited across all tested settings.

Measured FPS Breakdown

The complete set of recorded measurements is as follows.

At 3840x2160, the system delivers: Low settings average 31 FPS; Medium settings average 21 FPS, with a minimum of 18 and a maximum of 24; High settings average 18 FPS; Ultra settings average 13 FPS.

At 2560x1440, the system delivers: Low settings average 53 FPS; Medium settings average 35 FPS, with a minimum of 30 and a maximum of 41; High settings average 30 FPS; Ultra settings average 23 FPS.

At 1920x1080, the system delivers: Low settings average 76 FPS; Medium settings average 51 FPS, with a minimum of 44 and a maximum of 59; High settings average 43 FPS; Ultra settings average 33 FPS.

The data shows a consistent pattern: every settings step at every resolution costs roughly 15-30% of the frame rate. The only configuration that clears the 60 FPS threshold is 1080p Low. The Medium preset at 1080p comes close in terms of average (51 FPS) but never reaches 60 even in its maximum recorded frame. The maximum of 59 at 1080p Medium is the closest any non-Low preset comes to playability, but it still falls short.