Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

41%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
69 FPS
Ultra 1080p Measured
30 FPS

1440p (2K / QHD)

Low 1440p Measured
48 FPS
Ultra 1440p Measured
20 FPS

4K (Ultra HD)

Low 4K Measured
28 FPS
Ultra 4K Measured
12 FPS
25.6ms Frame Time
38ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 29,123
Graphics Card
Required 28,194
Your GPU 1,184

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 12 16 19 28
1440p QHD 20 27 32 48
1080p Full HD 30 39 46 69

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 39
1920x1080 Low 69
1920x1080 Medium 46
1920x1080 Ultra 30
2560x1440 High 27
2560x1440 Low 48
2560x1440 Medium 32
2560x1440 Ultra 20
3840x2160 High 16
3840x2160 Low 28
3840x2160 Medium 19
3840x2160 Ultra 12

Performance Analysis: Rust on Your System

The AMD Ryzen 7 5800X paired with the Intel Arc B370 presents a notable imbalance for running Rust. The CPU is a high-end desktop processor from the 5000 series, featuring 8 cores and 16 threads based on the Zen 3 architecture. In contrast, the Intel Arc B370 is an integrated graphics solution (IGP) built on the Xe3-LPG architecture, with a 25 W TDP and shared system memory. Benchmark results indicate that this combination struggles significantly, with the GPU acting as the primary bottleneck across all tested resolutions. The recorded data shows that the system only achieves playable frame rates at 1920x1080 on Low settings, where it averages 69 FPS. At higher resolutions or more demanding presets, performance falls well below the 60 FPS threshold.

CPU and GPU Roles

The data clearly shows that the Intel Arc B370 is the limiting factor in this configuration. The CPU, with its 16 threads and a Cinebench R23 multi-core score of 15476, is far more capable than what the integrated GPU can utilize. The GPU’s benchmark presence is minimal, with only a single recorded 3DMark Steel Nomad DX12 score of 1184, placing it in the 5th percentile of all GPUs. This low standing is reflected in the frame rates.

Examining the scaling between resolutions and presets reveals the GPU’s dominance. At 1920x1080, the average FPS ranges from 30 on Ultra to 69 on Low. Dropping the resolution to 2560x1440 reduces these figures to 20 FPS on Ultra and 48 FPS on Low. Finally, at 3840x2160, the averages fall to 12 FPS on Ultra and 28 FPS on Low. This pattern is consistent with a GPU-bound scenario: as resolution increases, the pixel fill rate demand grows, and the Arc B370 cannot keep pace.

The CPU’s role is more evident when looking at the low-resolution data. At 1920x1080 Low, the system achieves 69 FPS, which is the only playable result. This indicates that at this low graphical load, the CPU can feed the GPU enough frames to reach a reasonable level. However, even a modest increase to Medium settings at 1080p drops the average to 46 FPS, demonstrating that the GPU’s capabilities are quickly exhausted. The Ryzen 7 5800X, which scores 2032 in Geekbench single-core and 11036 in multi-core, is not the constraint here; the integrated graphics solution simply lacks the raw throughput for higher presets.

The data also shows that the gap between resolutions is substantial. The difference between 1080p Low and 1440p Low is 21 FPS (69 to 48), and the gap between 1440p Low and 4K Low is another 20 FPS (48 to 28). This linear degradation is typical for a GPU with a low fill rate and shared memory bandwidth. The CPU’s performance, while strong, cannot compensate for the GPU’s hardware limits. In summary, for Rust, the Intel Arc B370 is the decisive component, and its weakness dictates the overall playability of the system.

Measured FPS Breakdown

The recorded measurements provide a complete picture of the system’s performance across three resolutions and four settings presets. The data is presented as average FPS, with minimum and maximum values recorded for the Medium preset at each resolution.

At 3840x2160, the results are as follows:

  • Low: 28 FPS average
  • Medium: 19 FPS average, with a minimum of 16 FPS and a maximum of 22 FPS
  • High: 16 FPS average
  • Ultra: 12 FPS average

These numbers are all far below the 60 FPS playable threshold. Even the highest average, 28 FPS on Low, is less than half of what is needed for smooth gameplay. The minimum FPS of 16 on Medium indicates that there are noticeable drops, making the experience stuttery.

At 2560x1440, the performance improves but remains unplayable:

  • Low: 48 FPS average
  • Medium: 32 FPS average, with a minimum of 27 FPS and a maximum of 37 FPS
  • High: 27 FPS average
  • Ultra: 20 FPS average

The 48 FPS average on Low is the closest this resolution gets to 60 FPS, but it still falls short. The Medium preset shows a tight range between 27 and 37 FPS, indicating consistent performance but at a level that is not acceptable for a smooth experience.

At 1920x1080, the system finally reaches playable territory, but only on the lowest preset:

  • Low: 69 FPS average
  • Medium: 46 FPS average, with a minimum of 39 FPS and a maximum of 53 FPS
  • High: 39 FPS average
  • Ultra: 30 FPS average

The 69 FPS average on Low is the standout result, clearing the 60 FPS threshold by a margin of 9 FPS. However, the Medium preset drops to 46 FPS, and the minimum of 39 FPS shows that there are dips below 40 FPS. The High and Ultra presets at 30 and 39 FPS are clearly not viable for competitive play.

The pattern is consistent: the system’s performance is heavily dependent on resolution and settings, with only the absolute lowest configuration achieving playability.

How This Combo Ranks

Within the database of tested hardware combinations for Rust, this specific pairing of the AMD Ryzen 7 5800X and Intel Arc B370 ranks at position 3437 out of 3723 tested combos. This places it in the bottom 8% of all systems tested. The rank reflects the GPU’s severe limitations, as the CPU itself is a strong performer.

The percentile data for the individual components highlights this disparity. The CPU sits in the 81st percentile of all processors, meaning it outperforms 81% of CPUs in general benchmarks. Its average benchmark score is 29123. In contrast, the GPU is in the 5th percentile of all GPUs, with an average benchmark score of only 1184. This 76-percentile gap between the two components is a clear indicator of the bottleneck.

The combo’s rank in Rust is a direct consequence of this imbalance. The CPU’s strength is wasted because the GPU cannot translate it into high frame rates. The data shows that even a mid-range discrete GPU would likely yield a much higher ranking, as the CPU has headroom to spare. For this specific game, the combo rank is a poor result, confirming that the Arc B370 is not suitable for gaming beyond the most basic settings.

Similar Performance Alternatives

Looking at the nearest rivals for both components provides context for what similar hardware would behave like. For the CPU, the closest alternatives in terms of average benchmark score are:

  • Intel Core Ultra 5 135H, with a score of 29093, which is 0.1% lower
  • Intel Xeon Phi 7210, with a score of 29245, which is 0.4% higher
  • Intel Core i5-13500HX, with a score of 29270, which is 0.5% higher
  • AMD Ryzen 5 5600XT, with a score of 28940, which is 0.6% lower

These CPUs are effectively equivalent in performance to the Ryzen 7 5800X. In a system with a stronger GPU, swapping to any of these would produce nearly identical frame rates in Rust, as the CPU is not the limiting factor.

For the GPU, the nearest rivals are all significantly older or lower-end parts:

  • ATI Mobility Radeon HD 5570, with a score of 1186, which is 0.2% higher
  • ATI Radeon HD 5770, with a score of 1190, which is 0.5% higher
  • AMD Radeon HD 7650M, with a score of 1192, which is 0.7% higher
  • AMD FirePro M2000, with a score of 1168, which is 1.4% lower

These rivals are all within 1.4% of the Arc B370’s score. This means that a system with any of these GPUs, paired with a similarly strong CPU, would produce almost identical results in Rust. The performance envelope is very narrow, and all these options would struggle to exceed 30 FPS at 1080p High settings. The data suggests that the Arc B370 is comparable to integrated graphics solutions from over a decade ago, which explains its poor gaming performance.

Best Settings per Resolution

Based on the measured FPS data and the 60 FPS playable threshold, the best settings for each resolution are determined by finding the most demanding preset that maintains an average of at least 60 FPS.

At 3840x2160, no preset achieves 60 FPS. The highest average is 28 FPS on Low, which is far below the threshold. The data shows that this resolution is not playable with this combo.

At 2560x1440, the situation is similar. The Low preset averages 48 FPS, which is the best result, but it still falls 12 FPS short of the 60 FPS target. No settings preset is playable at this resolution.

At 1920x1080, the Low preset is the only one that clears the threshold, with an average of 69 FPS. This is the most demanding preset that stays at or above 60 FPS. The Medium preset averages 46 FPS, which is below the threshold, so it is not recommended. The best settings for 1080p are therefore Low, with a recorded average of 69 FPS.

The verdict by resolution confirms this: only 1920x1080 has a playable setting, and that setting is Low. The system cannot handle higher resolutions or more demanding presets while maintaining smooth gameplay.

FAQ

Q: Can this system run Rust at 1920x1080 on Medium settings?

A: No. The recorded average FPS for Medium settings at 1920x1080 is 46 FPS, which is below the 60 FPS playable threshold. The minimum FPS is 39, and the maximum is 53.

Q: What is the highest resolution that achieves playable frame rates?

A: The only playable resolution is 1920x1080, and only on Low settings. At 2560x1440, the best average is 48 FPS on Low, which is still below 60 FPS. At 3840x2160, the best average is 28 FPS on Low.

Q: How does the GPU compare to other tested graphics solutions?

A: The Intel Arc B370 has an average benchmark score of 1184, placing it in the 5th percentile of all GPUs. Its closest rivals include the ATI Radeon HD 5770 with a score of 1190 and the AMD Radeon HD 7650M with a score of 1192, both within 0.7% of its performance.

Q: Is the CPU a bottleneck in this configuration?

A: No. The AMD Ryzen 7 5800X is in the 81st percentile of all CPUs, with an average benchmark score of 29123. The GPU is the limiting factor, as shown by the steep FPS drops when increasing resolution or settings.

Q: What are the minimum and maximum FPS recorded on Medium settings at 2560x1440?

A: At 2560x1440 on Medium, the minimum FPS is 27 and the maximum is 37, with an average of 32 FPS.

Q: Does the system achieve 60 FPS at any settings preset at 3840x2160?

A: No. The highest average at 3840x2160 is 28 FPS on Low. The Medium preset averages 19 FPS, High averages 16 FPS, and Ultra averages 12 FPS.

The Verdict

The data is unambiguous: this PC can run Rust, but only in a very limited capacity. The verdict by resolution states that at 3840x2160 and 2560x1440, there are no playable settings, meaning no preset reaches an average of 60 FPS. At these resolutions, the best results are 28 FPS and 48 FPS respectively on Low settings, which are not smooth enough for acceptable gameplay.

At 1920x1080, the system is playable on Low settings, with an average of 69 FPS. This clears the 60 FPS threshold by a small margin. However, any increase in graphical fidelity, such as Medium settings, drops the average to 46 FPS, which is below the threshold. The High and Ultra presets at 39 and 30 FPS are even worse.

The overall ranking of 3437 out of 3723 combos confirms that this is a very weak gaming configuration for Rust. The CPU is more than capable, but the Intel Arc B370’s integrated graphics solution is simply not designed for this workload. The 25 W TDP and shared system memory are fundamental limitations that cannot be overcome by the processor’s strength. For a game like Rust, which can be demanding on both CPU and GPU, this combo only delivers a playable experience at the lowest possible settings and resolution. Users seeking smoother performance would need a different GPU, as the current one is the clear bottleneck. The recorded data shows that 69 FPS on 1080p Low is the ceiling for this system.