Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 25 | 32 | 34 | 54 |
| 1440p QHD | 39 | 51 | 63 | 92 |
| 1080p Full HD | 60 | 76 | 86 | 130 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
The AMD Ryzen 7 5700X and Intel Arc B580 combination presents a specific performance profile for Rust, a survival game released in 2018. The data shows this pairing is positioned mid-pack, ranking 2840 out of 3723 tested combos. Benchmark results indicate the system’s capability varies sharply across resolutions, with a clear playability ceiling at 60 FPS established by the measured data. The following analysis breaks down the hardware alternatives, answers common questions, and details the exact frame rates observed.
Similar Performance Alternatives
The CPU and GPU each have distinct performance neighbors based on their aggregate benchmark scores. For the AMD Ryzen 7 5700X, the nearest rivals are tightly clustered, with all deltas within 0.3% of its average score of 27578. The Intel Core i5-12600K matches exactly with a 0% delta, making it a functionally identical processor for this game’s CPU-bound scenarios. The AMD Ryzen 7 5800 trails by just 0.2% (score 27535), while the AMD Ryzen 5 7600X leads by 0.2% (score 27636). The Intel Core Ultra 5 125H is also within 0.3% (score 27507). This means swapping the 5700X for any of these four chips would produce nearly indistinguishable CPU performance in Rust, assuming other system components remain constant.
On the GPU side, the Intel Arc B580’s average score of 23021 places it near several unexpected rivals. The AMD Radeon RX 580 2048SP scores 23061, a -0.2% delta, indicating near-identical rasterization performance. The NVIDIA GeForce RTX 2080 scores 22895, which is 0.6% slower, while the RTX 3080 scores 23172, a -0.7% delta. The NVIDIA P106-100 scores 23249, just 1% higher. In practical terms for Rust, the Arc B580 should deliver frame rates very close to an RTX 2080 or RTX 3080, despite those cards having different architectural strengths. The data suggests that for this specific game, the B580’s performance profile aligns more closely with older-generation GPUs than its modern feature set might imply.
When considering the combined system, a user coming from an RTX 2080 or RX 580 2048SP would see similar GPU-bound results, while a CPU upgrade from an i5-12600K or Ryzen 5 7600X would yield no meaningful CPU-side change. The 0.3% delta between the 5700X and the Core Ultra 5 125H is negligible, meaning laptop users with that CPU could expect comparable CPU-driven frame pacing.
FAQ
Q: What is the playable threshold for this game, and how does the combo perform?
A: The playable threshold is 60 FPS. The combination achieves this at 1920x1080 for High, Low, and Medium settings, and at 2560x1440 for Low and Medium settings. At 3840x2160, no settings reach 60 FPS.
Q: Which preset delivers the highest average FPS at 1080p?
A: The Low preset at 1920x1080 yields the highest average FPS at 129.9. This is 54 FPS higher than the High preset’s 75.9 average, showing a substantial performance jump when lowering graphical demands.
Q: How does the CPU compare to its nearest rivals in aggregate performance?
A: The Ryzen 7 5700X scores 27578 on average. The Intel Core i5-12600K matches this exactly (0% delta). The AMD Ryzen 7 5800 scores 27535 (0.2% slower), and the AMD Ryzen 5 7600X scores 27636 (0.2% faster). All four are effectively equal for gaming workloads.
Q: What is the GPU’s percentile ranking relative to all GPUs?
A: The Intel Arc B580 sits in the 68th percentile of all GPUs based on its average benchmark score of 23021. This indicates it outperforms roughly two-thirds of the GPU market, though its nearest rivals include mid-range and older high-end cards.
Q: At 1440p, which settings are playable, and what is the best average FPS?
A: At 2560x1440, the Low preset averages 91.7 FPS, and the Medium preset averages 62.9 FPS. The Medium preset is the best playable option, as the High preset drops to 51.1 FPS and Ultra falls to 38.9 FPS.
Q: Does the system produce a stable 60 FPS at 4K with any settings?
A: No. At 3840x2160, the Low preset averages 53.9 FPS, Medium averages 34.4 FPS, High averages 31.8 FPS, and Ultra averages 24.9 FPS. All fall below the 60 FPS threshold.
Measured FPS Breakdown
The measured data provides exact average frame rates for each resolution and preset combination. No minimum or maximum FPS values were recorded, so the analysis relies solely on average FPS.
At 3840x2160, the results are consistently below the playable threshold. The Low preset averages 53.9 FPS, which is the highest 4K result but still 6.1 FPS short of 60. Medium drops to 34.4 FPS, High falls to 31.8 FPS, and Ultra bottoms out at 24.9 FPS. The gap between Low and Medium is 19.5 FPS, indicating a steep performance cliff when moving past the lowest settings. The difference between Medium and High is only 2.6 FPS, while High to Ultra is 6.9 FPS.
At 2560x1440, the picture improves. The Low preset reaches 91.7 FPS, comfortably above the threshold. Medium averages 62.9 FPS, barely clearing 60 FPS with a 2.9 FPS margin. High drops below playability at 51.1 FPS, and Ultra falls further to 38.9 FPS. The scaling from Low to Medium is a 28.8 FPS loss, while Medium to High is an 11.8 FPS loss. High to Ultra is a 12.2 FPS loss. This shows that Medium is the last viable preset before performance degrades significantly.
At 1920x1080, the system performs best. The Low preset averages 129.9 FPS, which is the highest of any tested configuration. Medium averages 86.4 FPS, High averages 75.9 FPS, and Ultra averages 59.6 FPS. The Ultra preset misses the 60 FPS threshold by just 0.4 FPS. The scaling between presets is notable: Low to Medium loses 43.5 FPS, Medium to High loses 10.5 FPS, and High to Ultra loses 16.3 FPS. The data shows that even at 1080p, Ultra settings push the combo to its limit.
The Verdict
The verdict is clear from the verdictByResolution data. At 3840x2160, there are no playable settings, meaning the system cannot run Rust at 60 FPS in 4K under any preset. The best 4K result is Low at 53.9 FPS, which is unplayable by the defined standard.
At 2560x1440, the system clears the 60 FPS threshold on Low and Medium settings. The best playable preset is Medium, which averages 62.9 FPS. This provides a playable experience with a modest 2.9 FPS cushion. High and Ultra are not playable at this resolution.
At 1920x1080, the system runs the game well on three presets: High (75.9 FPS), Low (129.9 FPS), and Medium (86.4 FPS). The best playable preset is High, averaging 75.9 FPS. Ultra is not playable, averaging 59.6 FPS, just 0.4 FPS below the threshold. This 1080p result shows the combo’s practical limit, as it can handle high settings but not maximum fidelity.
Best Settings per Resolution
For each resolution, the most demanding preset that maintains at least 60 FPS is identified.
At 3840x2160, no preset achieves 60 FPS. The highest average is Low at 53.9 FPS, but since it fails the threshold, there is no recommended setting.
At 2560x1440, the best playable setting is Medium, which averages 62.9 FPS. This preset is the most demanding option that stays above 60 FPS, providing a balance between visual quality and performance. The Low preset also works at 91.7 FPS, but Medium is the superior choice for image fidelity.
At 1920x1080, the best playable setting is High, averaging 75.9 FPS. This gives a 15.9 FPS margin over the threshold. The Medium preset runs at 86.4 FPS and Low at 129.9 FPS, but High offers the best visual quality without sacrificing playability. Ultra is not recommended because it averages 59.6 FPS, below the 60 FPS line.
How This Combo Ranks
The AMD Ryzen 7 5700X and Intel Arc B580 combination ranks 2840 out of 3723 tested combos for Rust. This places it in the lower 24th percentile of all tested systems, meaning roughly three-quarters of tested configurations perform better. The rank reflects the GPU’s mid-tier standing (68th percentile) combined with the CPU’s solid but not top-tier position (79th percentile). For a game like Rust, which can be CPU-intensive in large bases, the 5700X’s performance is respectable, but the B580’s 68th percentile GPU ranking likely drags the overall combo down.
The measured FPS data supports this ranking. At 1080p, the combo produces high average frame rates on Low and Medium, but fails to reach 60 FPS on Ultra. At 1440p, it only manages Medium at a marginal 62.9 FPS. At 4K, it is entirely below the threshold. This pattern suggests the combo is suited for 1080p gaming with medium-to-high settings, but it lacks the headroom for higher resolutions or maximum presets.
CPU and GPU Roles
The data reveals how the CPU and GPU contribute differently across resolutions and presets. By examining the scaling between presets at each resolution, we can infer which component is more heavily stressed.
At 3840x2160, the frame rates are uniformly low across all presets, from 24.9 FPS at Ultra to 53.9 FPS at Low. The delta between Low and Ultra is 29 FPS. This wide spread indicates the GPU is the primary bottleneck, as lowering graphical settings directly increases FPS. The CPU’s 8-core, 16-thread design is less relevant at 4K, where pixel throughput dominates.
At 2560x1440, the pattern is similar but with higher absolute numbers. Low hits 91.7 FPS, while Ultra drops to 38.9 FPS, a 52.8 FPS spread. The GPU still drives the performance scaling, but the CPU’s role becomes more visible. The Medium preset at 62.9 FPS suggests the CPU can feed the GPU adequately at this resolution, but the GPU cannot handle higher preset loads.
At 1920x1080, the GPU’s influence remains strong, but the CPU’s contribution is more apparent. The Low preset reaches 129.9 FPS, which is high enough to suggest the CPU can push beyond 130 FPS if the GPU allows. However, the Ultra preset drops to 59.6 FPS, indicating the GPU is still the limiting factor at maximum settings. The 70.3 FPS gap between Low and Ultra at 1080p is larger than the 52.8 FPS gap at 1440p, showing that the GPU is increasingly stressed as settings rise.
Overall, the GPU is the dominant factor in Rust across all resolutions. The CPU provides sufficient single-thread and multi-thread performance to support high frame rates at lower presets, but the Arc B580’s capabilities cap the system at 1080p High or 1440p Medium. The 5700X’s 79th percentile CPU ranking is not the limiting factor; the GPU’s 68th percentile ranking is.