Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 32 | 44 | 54 | 74 |
| 1440p QHD | 53 | 72 | 86 | 130 |
| 1080p Full HD | 83 | 106 | 127 | 184 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
The AMD Ryzen 7 5700G and NVIDIA GeForce RTX 3070 pairing delivers a clear split in Rust performance: 1080p is fully playable at every preset including Ultra, 1440p holds 60 FPS up to High settings, and 4K only reaches the playable threshold at Low settings. The data shows a CPU with an average benchmark score of 27051 (79th percentile among all CPUs) paired with a GPU averaging 17208 (61st percentile among all GPUs), producing frame rates that scale predictably with resolution and preset choice.
FAQ
Q: Can this PC run Rust at 1080p with Ultra settings?
A: Yes. The measured average FPS at 1920x1080 with Ultra settings is 82.8, which clears the 60 FPS playable threshold by a margin of 22.8 FPS. This is the highest preset tested at this resolution, and the verdictByResolution data confirms Ultra as the best playable setting.
Q: What is the best settings preset at 1440p that stays above 60 FPS?
A: High settings at 2560x1440 produce an average of 71.9 FPS, making it the most demanding preset that stays at or above 60 FPS. Medium runs at 85.7 FPS, and Low at 129.8 FPS, but High is the highest quality option that remains playable.
Q: Is 4K gaming viable with this combination?
A: Only at Low settings. The measured average at 3840x2160 with Low settings is 73.7 FPS, which is above the 60 FPS threshold. Medium drops to 53.7 FPS, High falls to 43.9 FPS, and Ultra bottoms out at 32.2 FPS, none of which meet the playable threshold.
Q: How does the Ryzen 7 5700G compare to its nearest CPU rivals?
A: The CPU’s average benchmark score of 27051 is nearly identical to the Intel Core i9-9900K at 27097, with a deltaPct of -0.2%. It sits 0.4% above the AMD Ryzen AI 7 445 (26936) and 0.6% above the Intel Core i7-1370P (26900), while trailing the Intel Core i5-14400T by 0.4% (27166).
Q: What is the GPU’s standing relative to similar graphics cards?
A: The RTX 3070’s average benchmark score of 17208 places it 0.7% below the AMD Radeon RX 7600 XT (17083, deltaPct 0.7%), 1% below the NVIDIA GeForce GTX 690 (17037, deltaPct 1%), and 1.1% below the AMD Radeon HD 7970M (17019, deltaPct 1.1%). It sits 1.5% above the NVIDIA Tesla K40c (17468, deltaPct -1.5%).
Q: How does this combo rank among all tested system combinations for Rust?
A: The combo ranks 1542 out of 3723 tested combinations, placing it in the upper portion of the database. This rank reflects the measured FPS data across all resolutions and presets, not just synthetic benchmark scores.
CPU and GPU Roles
The benchmark data reveals a clear pattern: the GPU becomes the dominant constraint as resolution increases, while the CPU’s 8-core, 16-thread configuration (base clock 3.80 GHz, boost 4.60 GHz) provides enough headroom to keep the system from being CPU-bound at lower resolutions. At 1920x1080, the gap between Low and Ultra presets is substantial—184.2 FPS at Low versus 82.8 FPS at Ultra—indicating that graphics settings, not processor throughput, are limiting performance. The CPU’s 3dmark scores (6629 with 16 threads, 6627 with max threads) show strong multi-threaded capability, which aligns with Rust’s known reliance on multiple cores for world simulation and entity processing.
Moving to 2560x1440, the FPS drop from 1080p is consistent across presets: High falls from 106 to 71.9 FPS, Medium from 127.4 to 85.7 FPS, and Low from 184.2 to 129.8 FPS. This scaling—roughly a 32-33% reduction in frame rate when pixel count increases by 78%—points to the GPU’s 8 GB GDDR6 memory and 256-bit bus (448.0 GB/s bandwidth) becoming the limiting factor. The CPU maintains its position; the 5700G’s passmark multithread score of 24419 and cinebench R23 multicore score of 12830.5 suggest it can feed frames faster than the RTX 3070 can render at this resolution.
At 3840x2160, the GPU’s role becomes even more pronounced. Ultra settings produce only 32.2 FPS, a 61% drop from the 1080p Ultra result of 82.8 FPS. Low settings at 4K hit 73.7 FPS, which still beats 1440p Ultra’s 52.9 FPS—showing that preset selection matters more than resolution alone. The RTX 3070’s 20.31 TFLOPS FP32 performance and 5888 shading units are being pushed to their limits at 4K, while the CPU’s workload remains relatively constant. The data suggests that for this game, the GPU dictates playability at 1440p and above, while the CPU is sufficient at all tested resolutions.
The 5700G’s integrated Radeon Vega 8 graphics are irrelevant here since the RTX 3070 is present, but the CPU’s 16 MB L3 cache and dual-channel DDR4 support (51.2 GB/s memory bandwidth) provide adequate data flow. The 3dmark single-thread score of 899 and passmark single-thread score of 3283 indicate that per-core performance is moderate, which matters for Rust’s main-thread simulation work. However, the fact that 1080p Low hits 184.2 FPS—nearly triple the 60 FPS threshold—demonstrates that neither the CPU nor GPU creates a bottleneck at lower graphical loads.
Measured FPS Breakdown
At 1920x1080, the frame rates are consistently high across all presets. Low settings produce an average of 184.2 FPS, which is the highest measured result for this combo in any configuration. Medium settings deliver 127.4 FPS, High settings achieve 106 FPS, and Ultra settings yield 82.8 FPS. The progression from Low to Ultra shows a 55% reduction in frame rate, with each preset step costing roughly 20-25% performance. All four presets exceed the 60 FPS playable threshold, with the smallest margin being 22.8 FPS at Ultra.
At 2560x1440, the performance drops but remains playable for three of four presets. Low settings run at 129.8 FPS, Medium at 85.7 FPS, and High at 71.9 FPS—all above 60 FPS. Ultra settings fall to 52.9 FPS, which is 7.1 FPS below the playable threshold. The relative scaling between presets is similar to 1080p, but the absolute numbers are lower: Low loses 54.4 FPS compared to 1080p, Medium loses 41.7 FPS, High loses 34.1 FPS, and Ultra loses 29.9 FPS. The percentage drops range from 29% (Low) to 36% (High), showing that the GPU’s rendering workload increases non-linearly with resolution.
At 3840x2160, only Low settings remain above 60 FPS. Low averages 73.7 FPS, Medium drops to 53.7 FPS, High falls to 43.9 FPS, and Ultra bottoms out at 32.2 FPS. The gap between Low and Medium is 20 FPS, which is the largest single-step drop across all resolutions—indicating that Medium settings at 4K introduce a significant rendering cost. The difference between 1440p and 4K is steep: Low goes from 129.8 to 73.7 FPS (a 43% reduction), Medium from 85.7 to 53.7 FPS (37% reduction), High from 71.9 to 43.9 FPS (39% reduction), and Ultra from 52.9 to 32.2 FPS (39% reduction). These consistent percentage drops across presets confirm that the RTX 3070’s performance scales linearly with pixel count, and that no preset is disproportionately affected by 4K rendering overhead.
The minimum and maximum FPS values are not provided in the data, so the analysis relies solely on average frame rates. The absence of min/max figures means frame time consistency cannot be assessed, but the average scores provide a reliable baseline for playability. The dataIsMeasured flag confirms these are real benchmark results, not estimates, which adds confidence to the conclusions drawn from them.
The Verdict
This PC can run Rust, but the experience varies dramatically by resolution and preset. At 1920x1080, every setting from Low to Ultra clears the 60 FPS threshold, with the worst case (Ultra at 82.8 FPS) still providing a 22.8 FPS buffer. This makes 1080p the sweet spot for this combo—users can enable the highest graphical quality without compromising playability.
At 2560x1440, the system remains capable but with limitations. High settings at 71.9 FPS are playable, as are Medium at 85.7 FPS and Low at 129.8 FPS. Ultra settings fall short at 52.9 FPS, meaning users who want maximum quality at 1440p will need to accept a frame rate below the playable threshold. The verdictByResolution data lists High, Low, and Medium as playable settings, with High being the best option at 71.9 FPS.
At 3840x2160, only Low settings achieve playable performance at 73.7 FPS. Medium (53.7), High (43.9), and Ultra (32.2) all fall below 60 FPS. The 4K verdict identifies Low as the sole playable setting, and even at Low, the 73.7 FPS average leaves only a 13.7 FPS margin. Users attempting 4K should expect to make significant graphical compromises or consider lowering resolution to 1440p for a better experience.
The overall verdict is that this combo is a solid 1080p and capable 1440p performer, but not a 4K gaming system. For Rust specifically, the game’s demanding nature at higher resolutions means the RTX 3070’s 8 GB VRAM and 448.0 GB/s bandwidth become limiting factors above 1080p. The Ryzen 7 5700G’s 8-core/16-thread design and 79th percentile CPU ranking ensure the processor is not the bottleneck, but the GPU’s 61st percentile ranking reflects its mid-range position in the current GPU landscape.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 82.8 FPS. This is the highest quality setting available in the test data, and it provides a comfortable margin above the playable threshold. Users can run the game at maximum settings without worrying about frame rate drops below playability, based on the average FPS data.
At 2560x1440, the best playable preset is High, averaging 71.9 FPS. This is 11.9 FPS above the 60 FPS threshold, leaving some headroom for demanding in-game scenes. Medium runs faster at 85.7 FPS, but High offers better visual quality while still maintaining playable performance. Ultra is not an option at this resolution, as it falls to 52.9 FPS.
At 3840x2160, the only playable preset is Low, with an average of 73.7 FPS. This is the least demanding preset in the test set, and it still only provides a 13.7 FPS buffer above the 60 FPS threshold. Medium at 53.7 FPS and above are not playable, so users at 4K must accept Low settings or reduce resolution. The best settings per resolution reflect the GPU’s scaling limitations: as pixel count increases, the quality ceiling drops from Ultra at 1080p to High at 1440p to Low at 4K.
How This Combo Ranks
The AMD Ryzen 7 5700G + NVIDIA GeForce RTX 3070 combination ranks 1542 out of 3723 tested combos for Rust, placing it in the 58.6th percentile of all tested systems. This rank is derived from the measured FPS data across all resolutions and presets, weighted by the playable threshold of 60 FPS. The rank indicates that this combo outperforms the majority of tested systems, but it is not near the top of the database—many higher-end GPU and CPU pairings achieve better results, particularly at 4K.
The CPU’s individual standing (79th percentile, avg score 27051) is stronger than the GPU’s (61st percentile, avg score 17208), which suggests the processor is not the limiting factor in this pairing. The nearest CPU rivals—Intel Core i9-9900K at 27097 (deltaPct -0.2%), AMD Ryzen AI 7 445 at 26936 (deltaPct 0.4%), Intel Core i5-14400T at 27166 (deltaPct -0.4%), and Intel Core i7-1370P at 26900 (deltaPct 0.6%)—are all within 1% of the 5700G’s score, indicating that CPU choice in this performance class has minimal impact on Rust’s frame rates.
The GPU’s nearest rivals show similar clustering: AMD Radeon RX 7600 XT at 17083 (deltaPct 0.7%), NVIDIA GeForce GTX 690 at 17037 (deltaPct 1%), AMD Radeon HD 7970M at 17019 (deltaPct 1.1%), and NVIDIA Tesla K40c at 17468 (deltaPct -1.5%). The RTX 3070’s 17208 average score sits in a tight band, meaning any of these GPUs would likely produce similar Rust performance. The combo’s overall rank of 1542 reflects this mid-tier positioning—it is a competent system, but not an exceptional one for Rust’s demanding rendering workload.
The data shows that this combo excels at 1080p, performs well at 1440p with settings compromises, and struggles at 4K. The rank versus all combos confirms that users seeking 4K playability should look at higher-tier GPUs, while those targeting 1080p or 1440p will find this pairing more than adequate. The 5700G’s strong multi-threaded scores (cinebench R23 multicore 12830.5, passmark multithread 24419) and the RTX 3070’s solid directX 12 passmark score of 85 indicate that both components are well-matched for Rust’s CPU-heavy simulation and GPU-heavy rendering demands, but the GPU becomes the clear bottleneck at higher resolutions.