Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

38%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
69 FPS
Ultra 1080p Measured
30 FPS

1440p (2K / QHD)

Low 1440p Measured
48 FPS
Ultra 1440p Measured
20 FPS

4K (Ultra HD)

Low 4K Measured
28 FPS
Ultra 4K Measured
12 FPS
25.6ms Frame Time
38ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 27,051
Graphics Card
Required 28,194
Your GPU 1,184

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 12 16 19 28
1440p QHD 20 27 32 48
1080p Full HD 30 39 46 69

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 39
1920x1080 Low 69
1920x1080 Medium 46
1920x1080 Ultra 30
2560x1440 High 27
2560x1440 Low 48
2560x1440 Medium 32
2560x1440 Ultra 20
3840x2160 High 16
3840x2160 Low 28
3840x2160 Medium 19
3840x2160 Ultra 12

Performance Analysis: Rust on Your System

FAQ

Q: Can this system run Rust at 1080p with playable performance?

A: Yes, but only at Low settings. The measured average FPS at 1920x1080 Low is 69, which clears the 60 FPS playable threshold. High, Medium, and Ultra settings all fall below 60 FPS at 1080p, with averages of 39, 46, and 30 respectively.

Q: What is the best resolution for this combo?

A: The database shows 1920x1080 is the only resolution where any settings preset reaches 60 FPS. At 2560x1440, the best average is 48 FPS on Low, and at 3840x2160, the best average is 28 FPS on Low. Neither 1440p nor 4K has a single playable preset.

Q: How does the CPU compare to its nearest rivals?

A: The AMD Ryzen 7 5700G sits at the 79th percentile among all CPUs. Its average benchmark score is 27051. The closest rival is the Intel Core i9-9900K with a score of 27097, a difference of -0.2%. The AMD Ryzen AI 7 445 scores 26936, which is 0.4% behind. The Intel Core i5-14400T is 0.4% ahead at 27166, and the Intel Core i7-1370P is 0.6% ahead at 26900.

Q: How does the GPU compare to its nearest rivals?

A: The Intel Arc B370 sits at only the 5th percentile among all GPUs. Its average benchmark score is 1184. The ATI Mobility Radeon HD 5570 scores 1186, a 0.2% difference. The ATI Radeon HD 5770 scores 1190, 0.5% higher. The AMD Radeon HD 7650M scores 1192, 0.7% higher. The AMD FirePro M2000 scores 1168, which is 1.4% lower.

Q: Is the GPU the bottleneck or the CPU?

A: The data strongly indicates the GPU is the limiting factor. The Arc B370 ranks in the 5th percentile among all GPUs, while the Ryzen 7 5700G ranks in the 79th percentile. The GPU's nearest rivals are all older integrated or low-end discrete parts from over a decade ago, whereas the CPU competes with modern desktop processors like the Core i9-9900K.

Q: What is the most demanding setting that stays at or above 60 FPS?

A: At 1920x1080, the only preset that stays at or above 60 FPS is Low, with an average of 69 FPS. The next step up, Medium, drops to 46 FPS average. At both 2560x1440 and 3840x2160, no preset reaches the 60 FPS threshold.

CPU and GPU Roles

The data reveals a stark imbalance between the CPU and GPU in this pairing. The Ryzen 7 5700G is a capable 8-core, 16-thread Zen 3 processor with a 79th percentile ranking, while the Intel Arc B370 is an integrated graphics solution that ranks at the 5th percentile among all GPUs. This gap suggests the GPU will dominate performance limits in Rust.

Looking at the scaling across resolutions, the pattern is clear. At 1920x1080 Low, the system averages 69 FPS. Moving to 2560x1440 Low, the average drops to 48 FPS, a reduction of about 30%. At 3840x2160 Low, the average falls further to 28 FPS, another 42% reduction. These sharp drops as resolution increases point directly to the GPU being the primary constraint, since CPU workload does not scale linearly with resolution in the same way.

The preset scaling at each resolution reinforces this conclusion. At 1080p, going from Low to Medium drops the average from 69 to 46 FPS, a 33% decrease. From Medium to High, it drops to 39 FPS, and from High to Ultra, it drops to 30 FPS. At 1440p, the same pattern emerges: Low at 48, Medium at 32, High at 27, Ultra at 20. At 4K, Low is 28, Medium is 19, High is 16, Ultra is 12. The consistent halving or near-halving of frame rates as settings increase is characteristic of a GPU-bound scenario.

If the CPU were the limiting factor, we would expect similar frame rates across different resolutions at the same settings, because the CPU handles the game logic and physics regardless of pixel count. Instead, the frame rates scale almost exactly with pixel count and graphics load. The CPU's 79th percentile ranking and its ability to match the Core i9-9900K within 0.2% mean it has ample headroom. The GPU's 5th percentile ranking, however, means it is far below the performance level needed for modern gaming at higher resolutions.

The integrated nature of the Arc B370, with system-shared memory and a 25 W TDP, further confirms its role as the bottleneck. It is not a discrete graphics card; it is an integrated graphics processor designed for low power consumption. Rust, being a demanding survival game with large open worlds and complex rendering, pushes this GPU far beyond its comfort zone at anything above 1080p Low.

Measured FPS Breakdown

3840x2160 (4K):

  • Low: average 28 FPS, no min/max recorded
  • Medium: average 19 FPS, min 16, max 22
  • High: average 16 FPS, no min/max recorded
  • Ultra: average 12 FPS, no min/max recorded

2560x1440 (1440p):

  • Low: average 48 FPS, no min/max recorded
  • Medium: average 32 FPS, min 27, max 37
  • High: average 27 FPS, no min/max recorded
  • Ultra: average 20 FPS, no min/max recorded

1920x1080 (1080p):

  • Low: average 69 FPS, no min/max recorded
  • Medium: average 46 FPS, min 39, max 53
  • High: average 39 FPS, no min/max recorded
  • Ultra: average 30 FPS, no min/max recorded

The only preset in the entire dataset with a min FPS above 60 is 1080p Low, where the average sits at 69. The Medium preset at 1080p has a min of 39 and max of 53, meaning even the peak frame rate stays below 60. At 1440p Medium, the range is 27 to 37, and at 4K Medium, it is 16 to 22. These ranges show consistent frame times with no spikes that would suggest CPU-related hitches; the performance is uniformly low, again pointing to the GPU.

The jump from 1080p Low to 1440p Low is particularly instructive. The average drops from 69 to 48, which is a 30% reduction for a 78% increase in pixel count. This less-than-proportional drop suggests some CPU involvement at the lower end, but the overall trend remains GPU-dominated. At 4K Low, the 28 FPS average is only 41% of the 1080p Low figure, which aligns with the GPU struggling to fill four times the pixels.

Similar Performance Alternatives

CPU Alternatives:

The Ryzen 7 5700G's nearest rivals are all within 1% of its average benchmark score. The Intel Core i9-9900K scores 27097, a -0.2% delta. The AMD Ryzen AI 7 445 scores 26936, a 0.4% delta. The Intel Core i5-14400T scores 27166, a -0.4% delta. The Intel Core i7-1370P scores 26900, a 0.6% delta. Any of these CPUs would behave nearly identically in Rust when paired with the same GPU, since the CPU is not the limiting factor. The 5700G's 8 cores and 16 threads provide ample multi-threaded performance for Rust's simulation and server processing.

GPU Alternatives:

The Intel Arc B370's nearest rivals are dramatically older and less capable. The ATI Mobility Radeon HD 5570 scores 1186, a -0.2% delta. The ATI Radeon HD 5770 scores 1190, a -0.5% delta. The AMD Radeon HD 7650M scores 1192, a -0.7% delta. The AMD FirePro M2000 scores 1168, a 1.4% delta. All of these are integrated or low-end mobile parts from around 2010-2012. This means that swapping the Arc B370 for any of these would yield essentially identical frame rates in Rust, all well below the playable threshold at most settings. The performance class is so low that the GPU's exact model matters little; the experience would be the same: unplayable at 4K and 1440p, barely playable at 1080p Low.

The Verdict

This system can run Rust, but only in a very narrow configuration. According to the database's verdict by resolution, the only playable settings are at 1920x1080 with Low presets, where the average FPS is 69. This clears the 60 FPS threshold with a small margin of 9 frames.

At 2560x1440, there are no playable settings. The best average is 48 FPS at Low, which falls 12 frames short of 60. At 3840x2160, the situation is worse, with the best average being 28 FPS at Low, less than half the required threshold.

The practical takeaway is that this combo is suitable for 1080p gaming with reduced graphics fidelity. Players would need to accept Low settings to achieve smooth gameplay. Medium settings at 1080p drop to 46 FPS, which may feel stuttery for fast-paced survival gameplay, especially in player-versus-player encounters. The min FPS at 1080p Medium is 39, which would cause noticeable hitches during combat or when loading new areas.

For anyone considering this hardware for Rust, the data suggests treating it as a 1080p Low system. Higher resolutions are not viable, and even 1080p Medium is borderline. The integrated GPU simply lacks the raw throughput for more demanding presets.

How This Combo Ranks

The AMD Ryzen 7 5700G with Intel Arc B370 ranks 3437 out of 3723 tested combos in Rust. This places it in the bottom 8% of all system configurations. The rank reflects the GPU's severe limitations, as the CPU's 79th percentile standing is dragged down by the GPU's 5th percentile performance.

This ranking means that the vast majority of tested systems deliver better frame rates in Rust. Even systems with much older CPUs but discrete GPUs from the past decade would likely outperform this combo, because Rust's GPU demands are significant. The 3437th rank out of 3723 is a clear indicator that this is not a gaming-optimized pairing.

The gap between the CPU and GPU performance percentiles (79th versus 5th) is one of the largest imbalances possible. The CPU has roughly 15 times more relative performance headroom than the GPU. This suggests that upgrading the GPU alone would transform the system's Rust performance, while upgrading the CPU would yield negligible gains.

Best Settings per Resolution

3840x2160: No settings preset reaches 60 FPS. The highest average is 28 FPS at Low, which is not playable.

2560x1440: No settings preset reaches 60 FPS. The highest average is 48 FPS at Low, which is not playable.

1920x1080: The most demanding preset that stays at or above 60 FPS is Low, with an average of 69 FPS. Medium is the next step up but drops to 46 FPS, so Low is the only viable option.

For players who insist on higher settings at 1080p, the data shows a steep tradeoff. Medium offers 46 FPS average with a 39 FPS minimum, which may be tolerable in less demanding scenes but will dip below 40 during heavy load. High and Ultra are effectively unplayable at 39 and 30 FPS averages respectively.

The recommendation is clear: run Rust at 1920x1080 with Low settings. This configuration provides the only measured configuration that stays above the 60 FPS playable threshold, with a 9 FPS buffer. Any other resolution or preset combination falls short of smooth gameplay.