Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

66%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
118 FPS
Ultra 1080p Measured
51 FPS

1440p (2K / QHD)

Low 1440p Measured
81 FPS
Ultra 1440p Measured
35 FPS

4K (Ultra HD)

Low 4K Measured
48 FPS
Ultra 4K Measured
21 FPS
14.9ms Frame Time
22ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 25,517
Graphics Card
Required 28,194
Your GPU 20,556

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 21 27 32 48
1440p QHD 35 46 54 81
1080p Full HD 51 67 79 118

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 67
1920x1080 Low 118
1920x1080 Medium 79
1920x1080 Ultra 51
2560x1440 High 46
2560x1440 Low 81
2560x1440 Medium 54
2560x1440 Ultra 35
3840x2160 High 27
3840x2160 Low 48
3840x2160 Medium 32
3840x2160 Ultra 21

Performance Analysis: Rust on Your System

The AMD Ryzen 7 5700 paired with the Intel Arc B570 delivers a strictly 1080p-class experience in Rust, with 1440p limited to Low settings and 4K falling short of playable frame rates. Benchmark data shows the combo ranks 2996th out of 3723 tested combinations, placing it in the lower third of systems tested for this title. The measured results below detail exactly where this pairing succeeds and where it does not.

Measured FPS Breakdown

At 1920x1080, the combo produces its strongest results. The Low preset delivers an average of 118 FPS, making it the only setting that clears the 100 FPS mark. Medium averages 79 FPS, with a minimum of 67 and a maximum of 91. High reaches an average of 67 FPS, which matches the playable threshold exactly. Ultra drops to 51 FPS on average, which falls below the 60 FPS playable line. The scaling from Low to Ultra shows a steep drop: 118 to 51 FPS represents a 57% reduction in average frame rate across the four presets.

Moving to 2560x1440, performance compresses noticeably. Low averages 81 FPS, which is still solidly playable. Medium averages 54 FPS, with a minimum of 46 and a maximum of 62 — the variance here shows that even the average misses the 60 FPS target, and the minimum dips well below. High averages 46 FPS, and Ultra averages 35 FPS. The gap between Low and Ultra at 1440p is 46 FPS, a 57% drop that mirrors the 1080p scaling pattern. The minimum-to-maximum spread at Medium (46 to 62) indicates frame pacing instability that would be noticeable during gameplay.

At 3840x2160, none of the presets reach playable levels. Low averages 48 FPS, Medium averages 32 FPS (minimum 27, maximum 37), High averages 27 FPS, and Ultra averages 21 FPS. The Medium preset's min/max range of 27 to 37 shows severe inconsistency — a 10 FPS swing on a 32 FPS average. Even the best case at 4K, Low, misses the 60 FPS target by 12 FPS. The data shows a consistent pattern: each resolution step down from 1080p to 4K roughly halves the frame rate at equivalent settings, which points to the GPU being the dominant constraint at higher resolutions.

Best Settings per Resolution

At 1920x1080, the best playable preset is High, with an average of 67 FPS. This is the most demanding setting that stays at or above the 60 FPS threshold. Medium also qualifies at 79 FPS, but High is the higher visual quality option while still clearing the bar. Low runs much faster at 118 FPS, but it is not the "best" in terms of visual fidelity among playable options. Ultra at 51 FPS is not playable by the 60 FPS standard.

At 2560x1440, the only playable preset is Low, averaging 81 FPS. Medium fails at 54 FPS, so there is no headroom to increase quality. The verdict field confirms this: playable settings at 1440p are limited to Low, with a best average of 81 FPS. This is a hard ceiling — any visual upgrade beyond Low drops the system below the playable threshold.

At 3840x2160, there are no playable settings. The verdict data lists an empty array for playable settings and a null best setting. The closest option is Low at 48 FPS, which is 12 FPS short of the 60 FPS target. Medium, High, and Ultra all fall further behind, with averages of 32, 27, and 21 FPS respectively. For 4K gaming, this combo is not viable in Rust under any preset.

How This Combo Ranks

The combo ranks 2996 out of 3723 tested combinations for Rust, which places it in approximately the 80th percentile of systems tested — meaning roughly 80% of tested combos perform better. This rank reflects the pairing's ceiling: it handles 1080p well but struggles at higher resolutions. The CPU's percentileVsAllCpus of 78 and the GPU's percentileVsAllGpus of 65 indicate that both components sit in the upper-midrange tier relative to all hardware tested, yet the combination does not translate into top-tier Rust performance.

The rank relative to other combos suggests that Rust's demands are higher than what this pairing can sustain at 1440p and 4K. Given that the GPU scores at the 65th percentile and the CPU at the 78th, the bottleneck is more likely the GPU — a point reinforced by the FPS scaling across resolutions. The 2996th rank out of 3723 combos means 727 tested combinations perform worse, which is a minority. For a 1080p-focused build, this rank is acceptable; for anything above that, it is a limiting factor.

Similar Performance Alternatives

On the CPU side, the AMD Ryzen 7 5700's nearest rivals are close in average benchmark score. The Intel Xeon D-2752TER scores 25530, a delta of -0.1% from the Ryzen's 25517 average. The AMD Ryzen 5 7640U scores 25485, a delta of +0.1%. The AMD Ryzen 5 6600H scores 25550, a delta of -0.1%. The AMD Ryzen 7 5825U scores 25446, a delta of +0.3%. All four rivals are within a fraction of a percent in average score, meaning any of these CPUs would deliver effectively identical CPU-bound performance in Rust. The Ryzen 7 5700's 8 cores and 16 threads are more than sufficient for Rust's workload, so swapping to any of these rivals would not measurably change FPS in GPU-bound scenarios.

On the GPU side, the Intel Arc B570's nearest rivals are similarly matched. The NVIDIA GeForce RTX 3070 Mobile scores 20534, a delta of +0.1% from the Arc B570's 20556 average. The Intel Arc A750 scores 20582, a delta of -0.1%. The NVIDIA Quadro M4000M scores 20480, a delta of +0.4%. The AMD Radeon R9 M390X scores 20662, a delta of -0.5%. These deltas are all under 0.5%, so any of these GPUs would produce nearly identical frame rates in Rust. The Arc A750, being a desktop card like the B570, is the most direct alternative — expect the same 1080p/1440p behavior. The RTX 3070 Mobile is a laptop part but scores nearly the same, so it would also behave similarly if desktop performance scales equivalently.

For a user considering this combo, the practical takeaway is that the CPU has headroom — its rivals are all within noise of its score — while the GPU is the more critical factor. Upgrading the GPU would yield larger FPS gains than swapping the CPU, based on the scaling data.

CPU and GPU Roles

The data shows a clear division of labor between the CPU and GPU in Rust. At 1920x1080, the Low preset averages 118 FPS, which suggests the CPU can feed frames well above the 60 FPS target. As resolution increases to 1440p, Low drops to 81 FPS, and at 4K it falls to 48 FPS. This scaling — 118 to 81 to 48 FPS across resolutions at the same Low setting — is characteristic of GPU-bound performance, where the render resolution directly impacts the frame rate. The CPU's 3DMark scores (6628 for 16 threads, 901 single-thread) indicate it is capable of high-throughput workloads, but Rust's rendering at higher resolutions overwhelms the Arc B570's 10 GB GDDR6 memory and 380 GB/s bandwidth.

Comparing presets at a fixed resolution reinforces this. At 1080p, the FPS drop from Low (118) to Ultra (51) is 67 FPS, a 57% penalty. At 1440p, the drop from Low (81) to Ultra (35) is 46 FPS, also a 57% penalty. At 4K, the drop from Low (48) to Ultra (21) is 27 FPS, again a 57% penalty. The consistent percentage reduction across resolutions and presets indicates that the GPU's shading and memory throughput are the limiting factor, not the CPU's compute capacity. If the CPU were the bottleneck, the percentage drop would shrink at higher resolutions as the GPU took longer per frame — but it does not.

The CPU's role becomes more apparent at 1080p Low, where 118 FPS is achieved. This frame rate is high enough that the CPU must be keeping up with the GPU's output. The Ryzen 7 5700's 16 threads and high single-thread score (901 in 3DMark single-thread) are sufficient for Rust's physics and entity simulation. However, at 4K Low (48 FPS), the GPU is clearly the constraint — the CPU could likely push more frames if the GPU could render them. The verdict data supports this: 1080p has three playable presets, 1440p has one, and 4K has none. The GPU's 65th percentile score versus the CPU's 78th percentile reinforces that the GPU is the weaker link in this pairing.

FAQ

Q: Can this combo run Rust at 1080p with High settings?

A: Yes. The measured average FPS at 1920x1080 with High settings is 67, which is above the 60 FPS playable threshold. This is the best playable preset at 1080p, with Low at 118 FPS and Medium at 79 FPS also qualifying.

Q: What is the best settings preset at 1440p?

A: Low is the only playable preset at 2560x1440, averaging 81 FPS. Medium averages 54 FPS, which misses the 60 FPS threshold, and High and Ultra average 46 and 35 FPS respectively. There is no room to increase quality beyond Low at 1440p.

Q: Is 4K playable with this hardware?

A: No. At 3840x2160, the best average FPS is 48 on Low settings, which is below the 60 FPS playable threshold. Medium averages 32 FPS, High averages 27, and Ultra averages 21. The verdict data lists no playable settings at 4K.

Q: How does this combo rank against other tested systems for Rust?

A: It ranks 2996th out of 3723 tested combos. This places it in the lower portion of tested systems, with roughly 80% of other combos performing better. The CPU ranks at the 78th percentile of all CPUs, while the GPU ranks at the 65th percentile of all GPUs.

Q: Which component is the bottleneck for Rust?

A: The GPU. The percentage FPS drop from Low to Ultra is consistently 57% at all resolutions (118 to 51 at 1080p, 81 to 35 at 1440p, 48 to 21 at 4K), which indicates GPU-bound scaling. The GPU's 65th percentile score is lower than the CPU's 78th percentile, and the memory bandwidth of 380 GB/s appears insufficient for higher resolutions.

Q: What similar hardware would perform like this combo?

A: On the CPU side, the Intel Xeon D-2752TER, AMD Ryzen 5 7640U, AMD Ryzen 5 6600H, and AMD Ryzen 7 5825U all score within 0.3% of the Ryzen 7 5700. On the GPU side, the NVIDIA GeForce RTX 3070 Mobile, Intel Arc A750, NVIDIA Quadro M4000M, and AMD Radeon R9 M390X all score within 0.5% of the Arc B570. Any of these would produce nearly identical Rust performance.