Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 12 | 16 | 19 | 28 |
| 1440p QHD | 20 | 27 | 32 | 48 |
| 1080p Full HD | 30 | 39 | 46 | 69 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
The AMD Ryzen 7 5700 paired with the Intel Arc B370 is a combination heavily skewed toward CPU capability, with the GPU acting as a clear limiting factor in Rust. The recorded data shows that this system can only achieve a smooth 60 FPS experience at 1080p with the lowest settings. At higher resolutions, the frame rates drop sharply, indicating that the integrated-class GPU is not suited for demanding survival titles at modern display resolutions. The following analysis breaks down the exact performance metrics, comparable hardware, and the specific roles each component plays.
Best Settings per Resolution
Based on the measured FPS data, the only resolution and preset combination that maintains an average at or above the 60 FPS playable threshold is 1920x1080 with Low settings, which delivers an average of 69 FPS. This is the definitive best setting for a fluid experience.
For 2560x1440, no preset achieves 60 FPS. The highest average recorded is 48 FPS at Low settings, which falls short of the playable threshold. The best playable setting at this resolution is therefore none; the system cannot sustain a playable frame rate here, even at the lowest graphical fidelity.
At 3840x2160, the situation is worse. The highest average FPS recorded is 28 FPS at Low settings, with all other presets falling into the teens or lower. No preset at 4K is remotely playable, and the data indicates the GPU is overwhelmed by the pixel count.
In summary, the only viable configuration for a 60 FPS experience is 1080p Low. Users targeting higher resolutions will need to accept significantly lower frame rates or reduce resolution scaling, though the data suggests the hardware lacks the headroom for a stable experience beyond 1080p.
Similar Performance Alternatives
The CPU and GPU each have close rivals in the database, which helps contextualize their performance. The AMD Ryzen 7 5700 is a mid-range processor, and its nearest rivals are all within a fraction of a percent in average benchmark score. The Intel Xeon D-2752TER scores 25530, a delta of -0.1% versus the 5700's score. The AMD Ryzen 5 7640U scores 25485, a delta of +0.1%. The AMD Ryzen 5 6600H scores 25550, a delta of -0.1%. Finally, the AMD Ryzen 7 5825U scores 25446, a delta of +0.3%. These results indicate that any of these processors would behave nearly identically to the 5700 in CPU-bound scenarios, offering essentially the same frame pacing and minimum FPS characteristics.
On the GPU side, the Intel Arc B370 sits at the very bottom of the performance charts, with a percentile ranking of 5 out of all GPUs. Its nearest rivals are older, low-end cards. The ATI Mobility Radeon HD 5570 scores 1186, a delta of -0.2% versus the Arc B370's score of 1184. The ATI Radeon HD 5770 scores 1190, a delta of -0.5%. The AMD Radeon HD 7650M scores 1192, a delta of -0.7%. The AMD FirePro M2000 scores 1168, a delta of +1.4%. In practical terms, any of these GPUs would produce nearly the same frame rates in Rust, meaning the system's overall performance is firmly anchored by the GPU. Users coming from these older cards would see no meaningful uplift in this title.
Measured FPS Breakdown
The measured FPS data reveals a consistent pattern of performance degradation as resolution and settings increase. At 3840x2160, the system records an average of 16 FPS on High settings, 28 FPS on Low, 19 FPS on Medium, and 12 FPS on Ultra. The Medium preset shows a minimum of 16 FPS and a maximum of 22 FPS, highlighting significant frame pacing issues even within a narrow range.
Moving to 2560x1440, the averages improve but remain unplayable. High settings deliver 27 FPS, Low settings deliver 48 FPS, Medium settings deliver 32 FPS, and Ultra settings deliver 20 FPS. The Medium preset records a minimum of 27 FPS and a maximum of 37 FPS, which is a tighter range but still far below the 60 FPS target.
At 1920x1080, the data shows the only playable configuration. Low settings achieve an average of 69 FPS, which clears the 60 FPS threshold. High settings average 39 FPS, Medium settings average 46 FPS, and Ultra settings average 30 FPS. The Medium preset shows a minimum of 39 FPS and a maximum of 53 FPS, meaning even at 1080p, medium settings consistently dip below the playable threshold. The jump from Low to Medium is a 23 FPS drop in average frame rate, demonstrating that the GPU's fill rate is the primary constraint.
The Verdict
This PC can run Rust, but only under very specific conditions. The verdict by resolution is clear: at 3840x2160, there are no playable settings, meaning no preset achieves an average of 60 FPS. At 2560x1440, the same applies: no playable settings exist. The only playable configuration is at 1920x1080 with Low settings, which delivers an average of 69 FPS.
For users with a 1080p monitor, this setup is functional for Rust at the absolute minimum graphical preset. The frame rate at 69 FPS is above the 60 FPS threshold, but the margin is thin, and any complex scene with many players or structures could push it lower. At 1440p or 4K, the system is not viable for this game; the frame rates are in the 20-48 FPS range, which is playable in a technical sense but far from smooth and likely to cause frustration in a competitive survival environment. The data strongly suggests that this combination is only suitable for low-resolution, low-settings gaming.
CPU and GPU Roles
The division of labor between the CPU and GPU is stark in this benchmark. The AMD Ryzen 7 5700 is a capable 8-core, 16-thread processor based on Zen 3 architecture, with a Cinebench R23 multi-core score of 20655 and a single-core score of 2916. It ranks in the 78th percentile among all CPUs, indicating it has ample processing power for most games. However, the Intel Arc B370 is an integrated-class GPU with a TDP of 25 W and a 3DMark Steel Nomad score of 1184, placing it in the 5th percentile of all GPUs. This massive disparity means the GPU is the bottleneck at every resolution.
Looking at the scaling data, the impact of resolution changes is entirely GPU-driven. At 1080p Low, the system hits 69 FPS. At 1440p Low, it drops to 48 FPS, a 30% reduction. At 4K Low, it falls to 28 FPS, another 42% reduction. These drops are consistent with a GPU that is limited by pixel fill rate and memory bandwidth, not by CPU throughput. The CPU's role is to feed the GPU, and at 1080p Low, it does so effectively, allowing the GPU to reach its maximum render capacity.
However, the CPU's importance becomes more apparent when comparing presets at the same resolution. At 1080p, the difference between Low and Ultra is 39 FPS (69 down to 30). This drop is due to increased GPU load from higher graphical settings, but the CPU must also handle more draw calls and physics calculations. The Ryzen 7 5700 has enough headroom to handle these tasks, but the GPU cannot translate that headroom into higher frame rates. At higher resolutions, the CPU becomes even less relevant, as the GPU is so heavily constrained that it cannot reach a frame rate where CPU limits would matter. In short, the GPU is the definitive limiting factor, and upgrading it would yield far larger gains than any CPU change.
How This Combo Ranks
In the database of tested combinations, this specific pairing of the AMD Ryzen 7 5700 and Intel Arc B370 ranks 3437 out of 3723 combos for Rust. This places it in the bottom 8% of all tested systems, which aligns with the GPU's extremely low performance percentile. The CPU's strong ranking (78th percentile) is effectively wasted because the GPU cannot leverage it.
The ranking reflects the reality that Rust is a demanding title that requires a discrete GPU with substantial memory bandwidth and shading power. This combo, with its system-shared memory and 20 ROPs, is fundamentally mismatched for the game's rendering requirements. The rank of 3437 indicates that the vast majority of other hardware combinations, even those with older mid-range CPUs, would outperform this setup. For context, the nearest GPU rivals are all over a decade old, and their performance is nearly identical, confirming that this is not a competitive gaming platform. Users considering this combo for Rust should expect a playable experience only at 1080p Low, and even then, the performance margin is slim.