Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

87%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
155 FPS
Ultra 1080p Measured
72 FPS

1440p (2K / QHD)

Low 1440p Measured
121 FPS
Ultra 1440p Measured
54 FPS

4K (Ultra HD)

Low 4K Measured
69 FPS
Ultra 4K Measured
32 FPS
10.1ms Frame Time
15ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 34,260
Graphics Card
Required 28,194
Your GPU 26,331

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 32 40 50 69
1440p QHD 54 65 78 121
1080p Full HD 72 99 118 155

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 99
1920x1080 Low 155
1920x1080 Medium 118
1920x1080 Ultra 72
2560x1440 High 65
2560x1440 Low 121
2560x1440 Medium 78
2560x1440 Ultra 54
3840x2160 High 40
3840x2160 Low 69
3840x2160 Medium 50
3840x2160 Ultra 32

Performance Analysis: Rust on Your System

Measured FPS Breakdown

The recorded data for Rust shows a clear scaling pattern across resolutions and presets for the AMD Ryzen 7 3700X paired with the NVIDIA GeForce RTX 5060. At 1920x1080, the combo delivers 154.7 FPS average on Low settings, 118.3 FPS on Medium, 98.6 FPS on High, and 71.6 FPS on Ultra. Every preset at this resolution clears the 60 FPS playable threshold, with the gap between Low and Ultra representing a 53.7% performance drop. The step from Medium to High costs 19.7 FPS, while High to Ultra costs another 27 FPS, indicating that the Ultra preset imposes a substantial load on the GPU.

Moving to 2560x1440, the averages fall to 121.2 FPS on Low, 77.7 FPS on Medium, 64.7 FPS on High, and 54 FPS on Ultra. The Low preset remains far above the 60 FPS threshold, and High still clears it by a margin of 4.7 FPS. However, Ultra drops below playable, missing the threshold by 6 FPS. The scaling from 1080p to 1440p at High settings shows a 34 FPS reduction, while at Low settings the reduction is 33.5 FPS, suggesting a consistent resolution penalty across lower presets.

At 3840x2160, the situation tightens considerably. Low settings produce 68.5 FPS average, which is the only playable preset at this resolution. Medium falls to 49.6 FPS, High to 39.9 FPS, and Ultra to 32.2 FPS. The gap between Low and Medium at 4K is 18.9 FPS, and the gap between Medium and High is 9.7 FPS. The data shows that the RTX 5060's 8 GB GDDR7 memory and 448.0 GB/s bandwidth are sufficient for Low settings at 4K, but the heavier presets exceed what the card can sustain.

It is important to note that the recorded data includes only average FPS values; minimum and maximum frame times were not captured in the database. This means the analysis relies on average throughput, which can mask stutter or frame pacing issues, but the averages themselves provide a consistent basis for comparing presets and resolutions.

CPU and GPU Roles

The benchmark results indicate that Rust's performance scaling is driven primarily by the GPU at higher resolutions, while the CPU becomes more relevant at lower resolutions and higher frame rates. At 1920x1080, the Ryzen 7 3700X with 8 cores and 16 threads based on Zen 2 architecture can feed the RTX 5060 well enough to reach 154.7 FPS on Low, which is near the upper limit of what this GPU can output in this title. The drop to 118.3 FPS on Medium and 98.6 FPS on High shows that the GPU's shading units, 3840 in total, are the limiting factor as settings increase.

The resolution scaling provides a clear signal. From 1080p to 1440p, the average FPS drops by roughly 21.7% across all presets (from 154.7 to 121.2 on Low, 118.3 to 77.7 on Medium, 98.6 to 64.7 on High, and 71.6 to 54 on Ultra). From 1440p to 4K, the drops are more severe: 43.5% on Low (121.2 to 68.5), 36.2% on Medium (77.7 to 49.6), 38.3% on High (64.7 to 39.9), and 40.4% on Ultra (54 to 32.2). This non-linear scaling, where the 4K penalty is larger than the 1440p penalty, points to the GPU's memory bandwidth and rasterization throughput being the dominant constraint at higher pixel counts.

The CPU's role is most evident at 1080p Low, where the frame rate reaches 154.7 FPS. At that point, the Ryzen 7 3700X's PassMark multithread score of 22458 and single-thread score of 2656 are sufficient to avoid bottlenecking the GPU. However, the fact that 1080p Low is only 27.6% faster than 1440p Low (154.7 vs 121.2) suggests that the CPU is not the primary limiter even at the lowest settings. If the CPU were the bottleneck, the 1440p result would be much closer to the 1080p result because the GPU would be idle waiting for draw calls. The data instead shows a steady decline with resolution, indicating the GPU's fill rate and memory subsystem are the main drivers.

At 4K, the CPU's influence diminishes further. The Ryzen 7 3700X's 32 MB L3 cache and dual-channel DDR4 memory support are adequate for the lower frame rates, and the RTX 5060's 19.18 TFLOPS FP32 throughput becomes the clear bottleneck. The verdict data confirms this: at 4K, only Low settings are playable, and the best average FPS is 68.5, which is barely above the threshold. This is consistent with a GPU-bound scenario where the card's 128-bit memory bus and 8 GB capacity limit the ability to handle High and Ultra textures at 2160p.

FAQ

Q: Can this PC run Rust at 1920x1080 with Ultra settings?

A: Yes. The recorded average FPS at 1080p Ultra is 71.6, which clears the 60 FPS playable threshold by 11.6 FPS. The verdictByResolution data lists Ultra as playable at this resolution, with all four presets (Low, Medium, High, Ultra) surpassing 60 FPS.

Q: What is the best playable preset at 2560x1440?

A: High settings, with an average FPS of 64.7. Medium also clears the threshold at 77.7 FPS, and Low reaches 121.2 FPS, but High offers the highest visual quality that remains above 60 FPS. Ultra falls to 54 FPS and is not considered playable per the database.

Q: Is 4K gaming viable with this combination?

A: Only at Low settings, which produce an average of 68.5 FPS. Medium drops to 49.6 FPS, High to 39.9 FPS, and Ultra to 32.2 FPS, all below the 60 FPS threshold. The verdict marks Low as the sole playable setting at 3840x2160.

Q: How much performance is lost when going from 1080p to 1440p at High settings?

A: The average FPS drops from 98.6 to 64.7, a reduction of 33.9 FPS or roughly 34.4%. This is a significant penalty, and it pushes the result close to the 60 FPS threshold, leaving only 4.7 FPS of headroom.

Q: Does the CPU or GPU limit performance more in Rust?

A: The GPU is the primary limiter at all resolutions above 1080p Low. The consistent FPS decline with resolution, combined with the fact that 1080p Low reaches 154.7 FPS, indicates the CPU can keep up. At 4K, the GPU is clearly the bottleneck, as only Low settings are playable.

Q: What is the lowest playable settings combination across all resolutions?

A: At 1080p, all presets are playable. At 1440p, Low, Medium, and High are playable. At 4K, only Low is playable. The most demanding playable combination is 1440p High, while the least demanding playable combination is 4K Low.

The Verdict

This PC configuration can run Rust, but the playable envelope depends heavily on resolution and settings. At 1920x1080, the system is fully capable: every preset from Low to Ultra clears 60 FPS, with the best average FPS of 71.6 at Ultra. This is the recommended resolution for the best visual experience without compromising frame rate. At 2560x1440, the system remains viable for Low, Medium, and High presets, with High delivering 64.7 FPS as the best playable option. Ultra at 1440p falls short at 54 FPS, so it should be avoided.

At 3840x2160, the configuration is only playable on Low settings, achieving 68.5 FPS. Medium, High, and Ultra all drop below 60 FPS, with Ultra bottoming out at 32.2 FPS. The verdict data is unequivocal: 4K gaming requires dropping to Low to maintain playability. For users with a 4K monitor, the experience will be limited to reduced visual fidelity. For 1080p and 1440p displays, the RTX 5060 paired with the Ryzen 7 3700X provides a solid Rust experience, with the caveat that 1440p Ultra is not achievable at 60 FPS.

The data shows that the GPU's 8 GB memory capacity is a constraining factor at higher resolutions and presets. The 128-bit memory bus and 448.0 GB/s bandwidth are sufficient for 1080p Ultra and 1440p High, but the heavier texture loads at 4K exceed what the card can handle while maintaining 60 FPS. The Ryzen 7 3700X, with its 8 cores and 16 threads, does not appear to be the limiting factor in any tested configuration, as even at 1080p Low the frame rate reaches 154.7 FPS.

Similar Performance Alternatives

The nearest rivals for the AMD Ryzen 7 3700X, based on average benchmark scores, include the AMD Ryzen AI 7 350 with an average score of 34222 (0.1% higher), the AMD EPYC 4244P at 34220 (0.1% higher), the Intel Core i5-13450HX at 34333 (0.2% higher), and the Intel Core Ultra 7 165H at 34083 (0.5% lower). These CPUs would behave nearly identically to the Ryzen 7 3700X in Rust, meaning the FPS results would be within a fraction of a percent. The differences are negligible, so users with any of these processors can expect the same playability conclusions.

For the NVIDIA GeForce RTX 5060, the nearest rivals are the AMD Radeon 860M with an average score of 26401 (0.3% lower), the NVIDIA GeForce MX550 at 26421 (0.3% lower), the AMD Radeon RX 5700 XT 50th Anniversary at 26553 (0.8% lower), and the AMD Radeon RX 6750 XT at 26011 (1.2% higher). The RX 6750 XT would deliver slightly better performance, which could push 1440p Ultra closer to 60 FPS, but the difference is small enough that the overall verdict would remain similar. The MX550 and 860M would perform almost exactly the same as the RTX 5060 in Rust, based on the recorded data.

It is worth remembering the RTX 5060's percentile rank among all GPUs is 72, while the Ryzen 7 3700X sits at the 84th percentile among CPUs. This means the CPU is relatively stronger than the GPU in the broader hardware landscape, which aligns with the finding that the GPU is the limiting factor in Rust at higher resolutions.

How This Combo Ranks

In the database of tested hardware combinations for Rust, this pairing of the AMD Ryzen 7 3700X and NVIDIA GeForce RTX 5060 ranks 1833rd out of 3723 total combos. This places it in the 50.8th percentile, meaning roughly half of all tested configurations perform better and half perform worse. Given that the combo can handle 1080p Ultra and 1440p High above 60 FPS, this mid-pack ranking is consistent with a mid-range GPU paired with a solid but older CPU.

The rank reflects the GPU's limitations at 4K and the fact that many other tested combos include higher-end graphics cards. However, for 1080p gaming, this configuration outperforms a significant portion of the database, as the 154.7 FPS at Low and 98.6 FPS at High demonstrate. The combo's position in the middle of the pack is not a verdict on its suitability for Rust specifically, but rather a broad measure across all tested games. In Rust, the practical result is that the system is fully playable at 1080p and 1440p with appropriate settings, which is a better outcome than the rank alone might suggest.