Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 25 | 33 | 40 | 59 |
| 1440p QHD | 43 | 57 | 67 | 100 |
| 1080p Full HD | 62 | 82 | 97 | 145 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
The AMD Ryzen 5 8400F paired with the NVIDIA GeForce RTX 5050 presents a mid-range combination that is heavily tested in Rust, a survival title known for demanding CPU and memory throughput. The data shows a system that is fully capable of delivering smooth gameplay at mainstream resolutions, but which hits a hard wall at 4K. Across the tested settings, the combination demonstrates a clear scaling pattern: at 1920x1080, the system is never below 60 FPS, while at 2560x1440, it maintains playability up to Medium settings. At 3840x2160, however, no preset achieves the 60 FPS threshold, making 4K a non-starter for this hardware.
FAQ
Q: What is the highest preset that achieves at least 60 FPS at 1920x1080?
A: The Ultra preset achieves an average of 62 FPS at 1920x1080, which clears the 60 FPS playable threshold. This makes Ultra the most demanding playable setting at that resolution.
Q: Can this PC run Rust at 2560x1440 with High settings?
A: No. The data shows an average of 57 FPS at 2560x1440 on High, which falls short of the 60 FPS threshold. The highest playable preset at this resolution is Medium, with an average of 67 FPS.
Q: Does the system perform better at 4K Low or 1440p Ultra?
A: The 4K Low preset averages 59 FPS, while 1440p Ultra averages 43 FPS. The 4K Low setting is significantly faster, but still misses the 60 FPS target, whereas 1440p Ultra is far below the threshold.
Q: How does the CPU compare to its nearest rival in overall benchmark score?
A: The AMD Ryzen 5 8400F has an average benchmark score of 25005, which is 0.2% higher than the AMD Ryzen 5 7500F (24964). It also edges out the Intel Core i7-11850H by 0.3% and the Intel Core i7-13620H by 0.4%, while trailing the AMD EPYC 9474F by 0.4%.
Q: What is the GPU's performance percentile relative to all other GPUs?
A: The NVIDIA GeForce RTX 5050 sits in the 66th percentile of all GPUs, indicating it performs better than a majority of the database but is not a top-tier part. Its average benchmark score is 21035.
Q: How many tested hardware combinations does this setup rank above in Rust?
A: This combo ranks 2298th out of 3723 tested combinations, meaning it outperforms roughly 38% of the hardware pairings tested in Rust.
CPU and GPU Roles
The benchmark results reveal a shifting balance between CPU and GPU demands as resolution changes. At 1920x1080, the system is likely more CPU-bound, as the performance gap between Low and Ultra settings is relatively modest. The difference between Low (145 FPS) and Ultra (62 FPS) is 83 FPS, showing that while the GPU is still working, the CPU's 6-core, 12-thread configuration is sufficient to feed the RTX 5050. The Ryzen 5 8400F, with a boost clock of 4.70 GHz and a Cinebench R23 multi-core score of 20851, provides strong single-thread performance that benefits Rust's game logic.
Moving to 2560x1440, the GPU begins to take a more prominent role. The average FPS at Low drops from 145 to 100, a 31% decrease, while the Medium preset falls from 97 to 67. This scaling indicates that the RTX 5050, with its 8 GB of GDDR6 memory and 320.0 GB/s bandwidth, is becoming the limiting factor as pixel count increases. At this resolution, the GPU's 13.17 TFLOPS of FP32 performance is still adequate for Medium settings, but the gap between Low and Ultra widens significantly, suggesting that texture and shading demands are outpacing the GPU's capabilities.
At 3840x2160, the GPU is definitively the bottleneck. The RTX 5050's performance collapses, with Low settings averaging just 59 FPS and Ultra dropping to 25 FPS. The 8 GB memory buffer and 128-bit bus are likely insufficient for the high-resolution textures and shading required, leading to a severe performance cliff. The CPU's role diminishes here, as the frame rates are so low that the processor is unlikely to be the limiting factor. The data shows that for this combo, the RTX 5050 dictates playability at higher resolutions, while the Ryzen 5 8400F holds its own at 1080p.
Measured FPS Breakdown
At 1920x1080, the system delivers consistent playability across all presets. The Low preset achieves an average of 145 FPS, providing a highly responsive experience. Medium settings yield an average of 97 FPS, with a minimum of 83 FPS and a maximum of 112 FPS, indicating stable frame times. High settings average 82 FPS, while the Ultra preset lands at exactly 62 FPS, just above the 60 FPS threshold. This resolution shows the best overall performance, with even the most demanding preset clearing the playable mark.
The 2560x1440 results show a clear step down. Low settings average 100 FPS, which is still excellent, but the scaling is steeper. Medium settings average 67 FPS, with a minimum of 57 FPS and a maximum of 77 FPS, meaning occasional dips below the threshold may occur. High settings fall to 57 FPS, which is technically unplayable by the 60 FPS standard, and Ultra averages 43 FPS, which is noticeably choppy. The frame time data for Medium (57 min, 77 max) suggests that the experience is borderline, with potential stutter in busy scenes.
At 3840x2160, the system struggles across the board. Low settings average 59 FPS, just missing the target, while Medium averages 40 FPS with a minimum of 34 FPS and a maximum of 45 FPS. High settings drop to 33 FPS, and Ultra falls to 25 FPS. These numbers indicate that 4K is not viable for this combination, as even the lowest preset fails to sustain 60 FPS. The lack of min/max data for several 4K presets suggests the frame pacing is poor enough to warrant only average readings.
The Verdict
The data clearly shows that this PC can run Rust, but the experience varies dramatically by resolution and settings. At 1920x1080, the system is fully capable, with all four presets—Low, Medium, High, and Ultra—clearing the 60 FPS threshold. The highest playable preset is Ultra, averaging 62 FPS, which is ideal for players who prioritize visual fidelity without sacrificing smoothness.
At 2560x1440, the system remains playable but with limitations. The playable settings are Low and Medium, with Medium being the best option at 67 FPS. High and Ultra settings fall below 60 FPS, making them unsuitable for competitive play or smooth exploration. Players at this resolution should stick to Medium to avoid frame drops, as the minimum of 57 FPS on Medium indicates the system is near its limit.
At 3840x2160, the verdict is clear: this PC cannot run Rust at a playable frame rate. The verdictByResolution data lists no playable settings at this resolution, and even Low averages only 59 FPS. Players with 4K monitors will need to lower their resolution or upgrade the GPU, as the RTX 5050 lacks the bandwidth and memory capacity to handle Rust's demands at this pixel count.
Similar Performance Alternatives
The CPU's nearest rivals provide context for its position in the market. The AMD Ryzen 5 7500F is the closest match, with an average score of 24964, just 0.2% lower than the 8400F. This means users with the 7500F would see nearly identical performance in Rust. The Intel Core i7-11850H and i7-13620H are also within 0.4% of the 8400F's score, making them viable alternatives for laptop users, though their mobile design may impact sustained performance. The AMD EPYC 9474F is the only rival that scores higher, at 25103, but this is a server-class chip and not relevant for gaming.
On the GPU side, the nearest rivals show a wider spread. The AMD Radeon RX 5600 XT has an average score of 20713, which is 1.6% lower than the RTX 5050, indicating it would perform similarly in Rust. The AMD Radeon RX Vega M GL scores 21153, 0.6% higher, and the AMD Radeon HD 8970M scores 21237, 1% higher, though these are older mobile parts. The NVIDIA RTX A4000 Mobile scores 21379, 1.6% higher, making it a slightly faster option for laptops. In practice, any of these GPUs would deliver comparable frame rates to the RTX 5050 in Rust, though the RX 5600 XT is the most relevant desktop comparison.
How This Combo Ranks
In the database of tested hardware combinations for Rust, this pairing ranks 2298th out of 3723 total combos. This places it in the lower-middle tier, meaning it outperforms roughly 38% of all tested systems. The ranking reflects the GPU's limitations at higher resolutions, as the CPU is relatively strong. The Ryzen 5 8400F's 77th percentile among all CPUs contrasts sharply with the RTX 5050's 66th percentile among GPUs, suggesting the GPU is the weaker link. This is consistent with the measured FPS data, where 4K performance is poor despite the CPU's capabilities. For users with this combo, upgrades should prioritize the GPU to improve high-resolution performance.
Best Settings per Resolution
At 1920x1080, the best settings are Ultra, which delivers an average of 62 FPS. This is the most demanding preset that stays at or above 60 FPS, offering maximum visual quality without compromising playability. The minimum FPS is not listed, but the average suggests a comfortable margin.
At 2560x1440, the best settings are Medium, with an average of 67 FPS. This provides a balance between visual fidelity and performance, though the minimum of 57 FPS indicates that frame drops can occur. Players seeking a more stable experience could use Low (100 FPS), but Medium is the recommended choice for those who want better graphics while staying above the threshold.
At 3840x2160, there are no best settings, as no preset achieves 60 FPS. The closest option is Low at 59 FPS, but it still fails to meet the playable threshold. Users at this resolution should reduce to 2560x1440 or lower to achieve a playable frame rate.