Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

81%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
197 FPS
Ultra 1080p Measured
81 FPS

1440p (2K / QHD)

Low 1440p Measured
134 FPS
Ultra 1440p Measured
61 FPS

4K (Ultra HD)

Low 4K Measured
78 FPS
Ultra 4K Measured
32 FPS
8.9ms Frame Time
13ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 25,005
Graphics Card
Required 28,194
Your GPU 29,945

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 32 44 51 78
1440p QHD 61 78 92 134
1080p Full HD 81 112 134 197

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 112
1920x1080 Low 197
1920x1080 Medium 134
1920x1080 Ultra 81
2560x1440 High 78
2560x1440 Low 134
2560x1440 Medium 92
2560x1440 Ultra 61
3840x2160 High 44
3840x2160 Low 78
3840x2160 Medium 51
3840x2160 Ultra 32

Performance Analysis: Rust on Your System

The AMD Ryzen 5 8400F and NVIDIA GeForce RTX 3070 Ti combination delivers a wide performance envelope across Rust’s three tested resolutions. At 1080p, the pair averages 196.8 FPS on Low settings, while 4K Ultra drops to 31.8 FPS. The data indicates a system that can handle competitive play at 1080p and 1440p with ease, but it requires careful settings management for 4K displays.

Best Settings per Resolution

At 3840x2160, the highest preset that maintains an average at or above the 60 FPS threshold is Low, which produces an average of 78.2 FPS. The Medium preset falls below the mark at 51.3 FPS, making Low the only viable option for 4K gaming. This leaves significant visual fidelity on the table, but the frame rate headroom is substantial.

For 2560x1440, the combination achieves playable frame rates across all four presets. The most demanding preset that clears 60 FPS is Ultra, with an average of 60.5 FPS. This is a razor-thin margin — only 0.5 FPS above the threshold — but it confirms that the hardware can handle maximum settings at this resolution without dipping below the playable line.

At 1920x1080, the story is similar but with more comfort. The Ultra preset averages 81.3 FPS, which is 21.3 FPS above the threshold. This represents the best balance of visual quality and performance for the resolution, as all four presets (Low, Medium, High, Ultra) exceed 60 FPS.

CPU and GPU Roles

The performance scaling across resolutions reveals a system that becomes increasingly GPU-bound as resolution rises. At 1080p Low, the average of 196.8 FPS demonstrates that the Ryzen 5 8400F can feed the RTX 3070 Ti effectively, but the GPU is likely the limiting factor even at this low preset. Moving from 1080p Low to 1440p Low, the frame rate drops to 134.4 FPS — a 31.7% reduction — which aligns with the GPU’s rendering workload increasing by roughly 78% in pixel count. The CPU’s 12 threads and 16 MB of L3 cache appear sufficient for Rust’s simulation and entity processing at these settings.

At 4K, the GPU’s role becomes dominant. The drop from 1440p Ultra (60.5 FPS) to 4K Ultra (31.8 FPS) represents a 47.4% performance loss, which is disproportionate to the 77.8% pixel increase, suggesting that the RTX 3070 Ti’s 8 GB of GDDR6X memory and 608.3 GB/s bandwidth are becoming limiting factors. The GPU’s 21.75 TFLOPS of FP32 compute is being saturated at 4K, while the CPU’s workload remains relatively constant.

The preset scaling at each resolution further clarifies the bottleneck. At 1080p, moving from Low to Ultra reduces average FPS from 196.8 to 81.3 — a 58.7% drop. This is a larger relative change than at 4K, where Low to Ultra goes from 78.2 to 31.8 FPS, a 59.3% drop but from a lower base. The similarity in percentage drops suggests that the GPU is the primary constraint across all resolutions, with the CPU consistently capable of keeping up.

Similar Performance Alternatives

The nearestRivals data for the CPU and GPU provides context for what other hardware would behave similarly. The AMD Ryzen 5 8400F has an average benchmark score of 25005, placing it just 0.2% above the AMD Ryzen 5 7500F (24964) and 0.3% above the Intel Core i7-11850H (24935). The Intel Core i7-13620H (24911) is 0.4% slower, while the AMD EPYC 9474F (25103) is 0.4% faster. For gaming purposes, these differences are negligible — all five processors would deliver nearly identical frame rates in Rust when paired with the same GPU.

On the graphics side, the RTX 3070 Ti’s average benchmark score of 29945 is within 0.5% of the NVIDIA GeForce RTX 2080 Ti (29783) and 0.1% of the NVIDIA GeForce RTX 5070 Mobile (29928). The AMD Radeon RX 6800 (30095) is 0.5% faster, and the AMD Radeon RX 6700 (30433) is 1.6% faster. Users with any of these GPUs can expect comparable performance in Rust, with the RX 6700 potentially offering a slight edge in GPU-bound scenarios at 4K.

The Verdict

This PC can run Rust, but the playable experience depends heavily on resolution. At 1920x1080, the system clears the 60 FPS threshold on all four presets, with Ultra averaging 81.3 FPS. This is the sweet spot for this combination. At 2560x1440, all presets also clear 60 FPS, but Ultra’s 60.5 FPS average leaves no headroom for demanding scenes or multiplayer raids. The 3840x2160 resolution is only playable on Low settings, which average 78.2 FPS; Medium at 51.3 FPS and High at 44.4 FPS are below the playable threshold.

The verdictByResolution data confirms that the system is a capable 1440p machine and an excellent 1080p performer. For 4K, users must accept Low settings or consider the RTX 3070 Ti’s 8 GB memory as a fundamental limitation. The percentileVsAllGpus of 75 and percentileVsAllCpus of 77 indicate that both components sit in the upper quartile of all hardware, which aligns with the observed performance.

FAQ

Q: Can this combination run Rust at 60 FPS on 4K Ultra settings?

A: No. The measured average at 3840x2160 Ultra is 31.8 FPS, which is well below the 60 FPS threshold. The only playable 4K preset is Low, averaging 78.2 FPS.

Q: What is the best preset for 1440p gaming?

A: Ultra is playable at 1440p, averaging 60.5 FPS. This is the most demanding preset that stays at or above 60 FPS, though the margin is slim.

Q: How does the RTX 3070 Ti compare to the RX 6800 in Rust?

A: The RTX 3070 Ti has an average benchmark score of 29945, while the RX 6800 scores 30095. The RX 6800 is 0.5% faster, meaning performance in Rust would be nearly identical between the two.

Q: Is the Ryzen 5 8400F a bottleneck at 1080p?

A: The data shows minimal CPU bottlenecking. At 1080p Low, the system averages 196.8 FPS, and the CPU’s benchmark score of 25005 sits 0.2% above the Ryzen 5 7500F. The GPU is the primary constraint across all resolutions.

Q: What frame rate can be expected at 1080p Medium?

A: The measured average at 1920x1080 Medium is 134 FPS, which is well above the 60 FPS threshold and provides smooth gameplay with moderate visual quality.

Q: Does the system support ray tracing in Rust?

A: The GPU has 48 RT cores, but the benchmark data provided does not include ray tracing performance metrics. The measured FPS values are for standard rasterization presets only.

How This Combo Ranks

The comboRankInGame places this configuration at rank 1306 out of 3723 tested combinations. This puts the system in the 65th percentile of all tested combos, which is a solid mid-to-upper tier placement. The rank reflects the balanced nature of the pairing — the CPU’s 77th percentile and GPU’s 75th percentile scores combine to produce a system that handles Rust’s demands competently but does not dominate the top of the chart.

The rank of 1306 out of 3723 means there are 2417 tested combinations that perform worse, and 1305 that perform better. This places the system in the top third of all tested hardware, which is consistent with the measured frame rates showing 60+ FPS at 1440p Ultra and 1080p Ultra. The ranking suggests that while this combo is not a top-tier 4K machine, it outperforms a majority of systems for Rust specifically.

Measured FPS Breakdown

The following table presents the exact measured average FPS values for each resolution and preset combination. Minimum and maximum FPS values were not recorded in the dataset.

| Resolution | Settings | Avg FPS |

|------------|----------|---------|

| 3840x2160 | High | 44.4 |

| 3840x2160 | Low | 78.2 |

| 3840x2160 | Medium | 51.3 |

| 3840x2160 | Ultra | 31.8 |

| 2560x1440 | High | 77.8 |

| 2560x1440 | Low | 134.4 |

| 2560x1440 | Medium | 91.7 |

| 2560x1440 | Ultra | 60.5 |

| 1920x1080 | High | 111.8 |

| 1920x1080 | Low | 196.8 |

| 1920x1080 | Medium | 134 |

| 1920x1080 | Ultra | 81.3 |

The data shows a consistent pattern: each step up in resolution at the same preset reduces average FPS by roughly 40-50%. At 1080p Low, the system achieves 196.8 FPS; at 1440p Low, 134.4 FPS; and at 4K Low, 78.2 FPS. This scaling is typical of a GPU-bound workload where the RTX 3070 Ti’s 608.3 GB/s memory bandwidth and 21.75 TFLOPS compute are progressively saturated. The 8 GB VRAM capacity also becomes a factor at 4K, where texture and buffer demands may exceed available memory, contributing to the steep drop between 1440p Ultra and 4K Ultra.

The Ryzen 5 8400F’s performance holds up well across all presets. Its 12 threads and 4.70 GHz boost clock ensure that Rust’s simulation and entity update loops are never starved, even when the GPU is rendering at maximum settings. The CPU’s 77th percentile ranking and benchmark scores (e.g., 20851 in Cinebench R23 multicore) indicate substantial headroom for Rust’s single-threaded and multi-threaded workloads. The system’s overall behavior suggests a well-balanced build where the GPU is the limiting factor at every resolution, but the CPU never drags performance down.