Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 45 | 60 | 70 | 104 |
| 1440p QHD | 72 | 100 | 113 | 171 |
| 1080p Full HD | 106 | 143 | 166 | 240 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
The AMD Ryzen 5 7600X paired with the NVIDIA GeForce RTX 4070 SUPER delivers a strong performance profile for Rust, a survival title that scales significantly with both CPU and GPU resources. Benchmark data shows this combination provides playable frame rates across all tested resolutions, with the most demanding preset remaining above the 60 FPS threshold at 1440p and 1080p. The measured results indicate that the system handles Rust’s demanding environments effectively, though the relationship between resolution and settings reveals where each component becomes the limiting factor.
FAQ
Q: What is the highest settings preset that maintains at least 60 FPS at 4K?
A: The Medium preset at 3840x2160 achieves an average of 69.9 FPS, making it the most demanding playable setting at that resolution. The High preset drops to 59.7 FPS, just below the 60 FPS threshold, while Ultra falls to 44.8 FPS.
Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?
A: The Ryzen 5 7600X posts an average benchmark score of 27636, placing it 0.2% ahead of the AMD Ryzen 7 5700X and Intel Core i5-12600K (both at 27578), and 0.4% ahead of the AMD Ryzen 7 5800 (27535). It trails the AMD Ryzen 5 8500GE by 0.3% (27712).
Q: What is the FPS difference between Low and Ultra settings at 1080p?
A: At 1920x1080, the Low preset delivers 240.2 FPS average, while Ultra drops to 105.5 FPS. This represents a reduction of approximately 56% when moving from the lowest to the highest quality settings.
Q: Which component has a higher percentile ranking among all hardware?
A: The GPU ranks in the 83rd percentile among all GPUs, while the CPU sits in the 79th percentile among all CPUs. The GPU’s higher percentile suggests it is comparatively stronger within its respective hardware class.
Q: Is the RTX 4070 SUPER closer in performance to desktop or mobile rivals?
A: The GPU’s average benchmark score of 43223 is 1% behind the NVIDIA GeForce RTX 4090 Mobile (43667) and 0.1% behind both the NVIDIA Quadro M6000 24 GB (43262) and the NVIDIA GeForce RTX 5050 Mobile (43268). This places it within a tight performance cluster that includes both mobile and workstation parts.
Q: How many total hardware combinations does this setup rank above in Rust?
A: This combination ranks 554th out of 3723 tested combos, placing it in the top 15% of all tested systems for Rust performance.
CPU and GPU Roles
The benchmark data reveals a clear shift in component importance as resolution increases. At 1920x1080, the CPU plays a dominant role, as evidenced by the massive frame rate headroom: the Low preset achieves 240.2 FPS, suggesting the GPU is far from saturated. The gap between Low and Ultra at 1080p is 134.7 FPS, indicating that the CPU can feed the GPU with enough data to maintain high frame rates even at lower graphical loads.
Moving to 2560x1440, the balance begins to tilt toward the GPU. The Low preset still delivers 170.9 FPS, but the spread between Low and Ultra narrows to 99.2 FPS. The High preset at 99.8 FPS and Ultra at 71.7 FPS show that the GPU is now becoming a more significant constraint, though the CPU still provides sufficient headroom for playable performance across all settings.
At 3840x2160, the GPU becomes the clear bottleneck. The Low preset drops to 104 FPS, and the scaling from Low to Ultra shows a steep decline: Medium at 69.9 FPS, High at 59.7 FPS, and Ultra at 44.8 FPS. The 59.2 FPS difference between Low and Ultra at 4K is less than half the spread seen at 1080p, confirming that the GPU’s rendering limits dominate at this resolution. The CPU’s role diminishes as resolution increases because the GPU takes longer to render each frame, reducing the demand for rapid CPU-side frame generation.
Best Settings per Resolution
3840x2160: The Medium preset is the most demanding setting that stays at or above 60 FPS, averaging 69.9 FPS. Low runs at 104 FPS, but Medium offers a better visual quality while still clearing the threshold. High falls short at 59.7 FPS, so Medium is the optimal choice for 4K.
2560x1440: The Ultra preset achieves 71.7 FPS, making it the best playable setting at this resolution. All four presets—Low at 170.9 FPS, Medium at 113.3 FPS, High at 99.8 FPS, and Ultra at 71.7 FPS—clear 60 FPS, so the highest quality option is viable.
1920x1080: Ultra runs at 105.5 FPS, providing the best visual fidelity while staying well above the 60 FPS threshold. The full range is playable: Low at 240.2 FPS, Medium at 165.8 FPS, High at 143.2 FPS, and Ultra at 105.5 FPS.
The Verdict
This PC can run Rust with strong performance across all tested resolutions. At 3840x2160, the system delivers playable frame rates on Low (104 FPS) and Medium (69.9 FPS), but High and Ultra fall below the 60 FPS threshold at 59.7 FPS and 44.8 FPS respectively. For 4K gaming, users should select Medium for the best balance of quality and performance.
At 2560x1440, every preset is playable, with Ultra achieving 71.7 FPS. This resolution offers the full range of graphical options without compromise. At 1920x1080, the system excels, with Ultra delivering 105.5 FPS and all lower presets exceeding 140 FPS. The data confirms that this combination is well-suited for Rust, with 1440p Ultra being the sweet spot for high-quality gameplay and 1080p providing exceptional headroom for high-refresh-rate monitors.
Similar Performance Alternatives
The CPU’s nearest rivals in benchmark performance are the AMD Ryzen 7 5700X and Intel Core i5-12600K, both scoring 27578 (0.2% behind the 7600X). The AMD Ryzen 7 5800 scores 27535 (0.4% behind), and the AMD Ryzen 5 8500GE scores 27712 (0.3% ahead). Systems using any of these CPUs would behave nearly identically in Rust, with differences well within measurement noise.
On the GPU side, the RTX 4070 SUPER’s closest competitors are the NVIDIA Quadro M6000 24 GB (43262, 0.1% behind), NVIDIA GeForce RTX 5050 Mobile (43268, 0.1% behind), and NVIDIA Quadro M6000 (43301, 0.2% behind). The RTX 4090 Mobile is 1% ahead at 43667. Users with these alternative GPUs should expect similar frame rates in Rust, though the mobile and workstation parts may have different power and driver characteristics that affect sustained performance.
How This Combo Ranks
This specific CPU-GPU combination ranks 554th out of 3723 tested combos in Rust, placing it in the 85th percentile of all tested systems. This ranking reflects the balanced pairing of a strong mid-range CPU with a high-end GPU. The CPU’s 79th percentile standing and the GPU’s 83rd percentile standing are both above average, and their combination pushes the overall ranking higher than either component’s individual percentile would suggest. This indicates that the Ryzen 5 7600X provides sufficient single-thread and multi-thread performance to avoid bottlenecking the RTX 4070 SUPER in Rust’s CPU-sensitive scenarios, particularly at lower resolutions.
Measured FPS Breakdown
1920x1080: Low averages 240.2 FPS, Medium averages 165.8 FPS, High averages 143.2 FPS, and Ultra averages 105.5 FPS. The performance spread from Low to Ultra is 134.7 FPS, with each step up in quality costing roughly 20-35 FPS.
2560x1440: Low averages 170.9 FPS, Medium averages 113.3 FPS, High averages 99.8 FPS, and Ultra averages 71.7 FPS. The transition from Low to Medium incurs a 57.6 FPS drop, while the step from High to Ultra costs 28.1 FPS.
3840x2160: Low averages 104 FPS, Medium averages 69.9 FPS, High averages 59.7 FPS, and Ultra averages 44.8 FPS. The drop from Low to Medium is 34.1 FPS, and the drop from High to Ultra is 14.9 FPS, showing diminishing returns as settings increase. No minimum or maximum FPS values were recorded in the measured data, so the average figures represent the primary comparison metric across resolutions and settings.