Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 12 | 16 | 19 | 28 |
| 1440p QHD | 20 | 27 | 32 | 48 |
| 1080p Full HD | 30 | 39 | 46 | 69 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
Best Settings per Resolution
The recorded data for this combination of AMD Ryzen 5 7600X and Intel Arc B370 shows a clear ceiling across all three tested resolutions. At 3840x2160, no preset reaches the 60 FPS playable threshold. The highest average frame rate recorded at this resolution is 28 FPS on Low settings. High settings produce 16 FPS, Medium produces 19 FPS with a minimum of 16 FPS and maximum of 22 FPS, while Ultra drops to 12 FPS. None of these approach the 60 FPS target, so there is no recommended preset at 4K.
At 2560x1440, the situation improves but remains below the playable threshold. Low settings deliver an average of 48 FPS, which is the best result at this resolution. High settings average 27 FPS, Medium averages 32 FPS with a minimum of 27 FPS and maximum of 37 FPS, and Ultra averages 20 FPS. Since 48 FPS still falls short of 60 FPS, no settings are recommended at 1440p either.
At 1920x1080, the data finally shows a playable configuration. Low settings produce an average of 69 FPS, which clears the 60 FPS threshold with a small margin. This is the only preset at any resolution that achieves playable performance. High settings average 39 FPS, Medium averages 46 FPS with a minimum of 39 FPS and maximum of 53 FPS, and Ultra averages 30 FPS. The verdict data confirms that 1080p Low is the best playable setting, with an average FPS of 69 at that configuration.
The pattern is consistent: each step up in resolution costs roughly half the frame rate, and each step up in preset costs a similar proportion. For users who require 60 FPS, the only viable option is 1080p with Low settings. All other combinations fall below the threshold, with the gap widening as resolution and graphical fidelity increase.
CPU and GPU Roles
The benchmark results indicate that the Intel Arc B370 is the dominant constraint in this pairing. The GPU belongs to the integrated graphics class with a 25 W TDP and system-shared memory, which places it in the 5th percentile of all GPUs. Its average benchmark score is 1184, and its nearest rivals include legacy parts such as the ATI Mobility Radeon HD 5570 and ATI Radeon HD 5770, with score deltas of -0.2% and -0.5% respectively. This positions the GPU far below the performance level required for modern gaming at high settings.
The CPU, by contrast, is a modern desktop part with 6 cores and 12 threads, based on Zen 4 architecture. It sits in the 79th percentile of all CPUs, with an average benchmark score of 27636. Its nearest rivals include the AMD Ryzen 7 5700X and Intel Core i5-12600K, both with a delta of 0.2%. The CPU is clearly not the limiting factor in this system.
The scaling between resolutions confirms this interpretation. At 1080p Low, the system achieves 69 FPS. Moving to 1440p Low drops to 48 FPS, a reduction of about 30%. Moving to 4K Low drops further to 28 FPS, another reduction of about 42%. These are large drops that track closely with pixel count, which is characteristic of a GPU-bound scenario. If the CPU were the limiting factor, the frame rates would remain relatively flat across resolutions, since the CPU workload is largely independent of resolution.
The same pattern appears across presets. At 1080p, raising from Low to Medium reduces the average from 69 to 46 FPS, and raising to High reduces it further to 39 FPS. At 1440p, the same preset steps produce 48, 32, and 27 FPS respectively. At 4K, they produce 28, 19, and 16 FPS. The consistent proportional drops suggest that the GPU's shading, texture, and rasterization capabilities are saturated at all tested settings, while the CPU has headroom to spare.
The GPU's specifications support this conclusion. It has 1280 shading units, 40 texture mapping units, and 20 raster output units, with a pixel rate of 48.00 GPixel/s and a texture rate of 96.00 GTexel/s. Its FP32 performance is 6.144 TFLOPS. These are modest figures for a desktop gaming context, even though the chip itself is built on a 3 nm process with Xe3-LPG architecture. The memory bandwidth is listed as system dependent, which means performance can vary with the host system's RAM configuration, but the shared memory architecture inherently limits bandwidth compared to dedicated VRAM.
In practical terms, the data shows that this combination is GPU-limited at every resolution and preset. The CPU's strong single-thread and multi-thread scores, including a Cinebench R23 multi-core score of 15236 and single-core score of 1965, are not the bottleneck. Users who want to improve frame rates would need to address the GPU side of the equation first, though the database does not include data on alternative GPU pairings for this specific game.
FAQ
Q: Can this system run Rust at 60 FPS on a 4K monitor?
A: No. At 3840x2160, the highest average frame rate recorded is 28 FPS on Low settings. High settings average 16 FPS, Medium averages 19 FPS, and Ultra averages 12 FPS. None of these reach the 60 FPS playable threshold.
Q: What is the best settings preset for 1080p?
A: Low settings is the only playable option at 1920x1080, producing an average of 69 FPS. Medium averages 46 FPS, High averages 39 FPS, and Ultra averages 30 FPS, all below the 60 FPS threshold.
Q: How does the GPU compare to its nearest rivals?
A: The Intel Arc B370 has an average benchmark score of 1184. Its nearest rival is the ATI Mobility Radeon HD 5570 with a score of 1186, a delta of -0.2%. The ATI Radeon HD 5770 scores 1190 (delta -0.5%), and the AMD Radeon HD 7650M scores 1192 (delta -0.7%). The AMD FirePro M2000 scores 1168, which is 1.4% lower.
Q: Is the CPU strong enough for this game?
A: Yes, the CPU appears to have sufficient headroom. The AMD Ryzen 5 7600X sits in the 79th percentile of all CPUs with an average benchmark score of 27636. Its nearest rivals, the AMD Ryzen 7 5700X and Intel Core i5-12600K, both have average scores of 27578 with a delta of 0.2%. The GPU is the limiting component.
Q: Does lowering the resolution help achieve playable frame rates?
A: Only to a limited extent. At 1440p Low, the average is 48 FPS, which is still below 60 FPS. At 1080p Low, the average rises to 69 FPS, which is playable. Further resolution reductions are not tested in the database, but the trend suggests diminishing returns.
Q: What frame rates can be expected at 1440p Medium settings?
A: The recorded average is 32 FPS, with a minimum of 27 FPS and a maximum of 37 FPS. This falls well below the 60 FPS playable threshold.
Similar Performance Alternatives
For the CPU, the AMD Ryzen 5 7600X has an average benchmark score of 27636. The nearest rivals are closely matched: the AMD Ryzen 7 5700X and Intel Core i5-12600K both score 27578, which is 0.2% lower. The AMD Ryzen 5 8500GE scores 27712, which is 0.3% higher, and the AMD Ryzen 7 5800 scores 27535, which is 0.4% lower. Any of these processors would behave similarly in terms of raw compute performance, and since the system is GPU-limited, swapping among them would likely produce nearly identical frame rates in Rust.
For the GPU, the Intel Arc B370 has an average benchmark score of 1184. Its nearest rivals are all significantly older parts. The ATI Mobility Radeon HD 5570 scores 1186, just 0.2% higher. The ATI Radeon HD 5770 scores 1190, 0.5% higher. The AMD Radeon HD 7650M scores 1192, 0.7% higher. The AMD FirePro M2000 scores 1168, 1.4% lower. These deltas are all within a couple of percentage points, meaning that any of these GPUs would produce essentially the same frame rates in Rust as the Arc B370. Users considering alternatives should expect similar performance, not improvements.
It is importantly the GPU's nearest rivals are from a much older era of hardware. This reflects the Arc B370's low percentile ranking (5th percentile of all GPUs) and its integrated graphics classification. The database does not include data on higher-performing GPUs in this comparison, so no guidance is available on what would be needed to reach 60 FPS at higher settings.
How This Combo Ranks
The combination of AMD Ryzen 5 7600X and Intel Arc B370 ranks 3437 out of 3723 tested combos for Rust. This places it in the bottom 8% of all combinations in the database. The ranking reflects the severe GPU bottleneck: while the CPU is a capable mid-range part, the GPU's performance is comparable to integrated graphics from over a decade ago.
The rank is consistent with the measured frame rates. At 1080p, the system only clears 60 FPS on Low settings, and at higher resolutions it fails to reach playable performance entirely. The vast majority of tested combos in the database presumably include dedicated GPUs with substantially higher performance, which explains the low relative standing.
Given that the GPU sits in the 5th percentile of all GPUs, it is not surprising that the combo ranks near the bottom of the list. The CPU's 79th percentile ranking is effectively wasted in this configuration, as the GPU cannot translate that compute headroom into higher frame rates. The combo rank of 3437 out of 3723 is a direct consequence of pairing a strong processor with an extremely weak graphics solution.
The Verdict
This PC can run Rust, but only in a very limited capacity. The verdict data specifies that the only playable configuration is at 1920x1080 with Low settings, where the average frame rate is 69 FPS. This clears the 60 FPS threshold, but the margin is modest.
At 2560x1440, no settings are playable. The best result is 48 FPS on Low, which falls short of the threshold. At 3840x2160, the situation is worse, with the best result being 28 FPS on Low. The verdict data lists empty playable settings arrays for both 1440p and 4K, confirming that no preset at those resolutions reaches 60 FPS.
In summary, the system is suitable for 1080p gaming on the lowest graphical preset. Users who are willing to accept Low settings at 1080p will get a playable experience. Those who want higher settings, higher resolutions, or both will need a different GPU. The CPU is not the limiting factor, so upgrading the processor alone would not improve frame rates.
Measured FPS Breakdown
The following table presents all recorded frame rate data for this combination. Minimum and maximum values were only captured for Medium settings at each resolution; other presets have null values for these fields.
At 3840x2160:
- High: average 16 FPS
- Low: average 28 FPS
- Medium: average 19 FPS, minimum 16 FPS, maximum 22 FPS
- Ultra: average 12 FPS
At 2560x1440:
- High: average 27 FPS
- Low: average 48 FPS
- Medium: average 32 FPS, minimum 27 FPS, maximum 37 FPS
- Ultra: average 20 FPS
At 1920x1080:
- High: average 39 FPS
- Low: average 69 FPS
- Medium: average 46 FPS, minimum 39 FPS, maximum 53 FPS
- Ultra: average 30 FPS
The data shows a consistent pattern of frame rate reduction as both resolution and preset quality increase. The only configuration that meets the 60 FPS playable threshold is 1080p Low at 69 FPS average. The Medium preset at 1080p comes closest among non-Low options with 46 FPS, but still falls short. The minimum and maximum values for Medium settings show tight ranges, suggesting stable frame pacing within each resolution, though the overall performance is too low for comfortable play at higher settings.