Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

72%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
217 FPS
Ultra 1080p Measured
94 FPS

1440p (2K / QHD)

Low 1440p Measured
150 FPS
Ultra 1440p Measured
64 FPS

4K (Ultra HD)

Low 4K Measured
90 FPS
Ultra 4K Measured
39 FPS
8.3ms Frame Time
12ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 26,324
Graphics Card
Required 28,194
Your GPU 23,172

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 39 52 59 90
1440p QHD 64 82 98 150
1080p Full HD 94 121 144 217

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 121
1920x1080 Low 217
1920x1080 Medium 144
1920x1080 Ultra 94
2560x1440 High 82
2560x1440 Low 150
2560x1440 Medium 98
2560x1440 Ultra 64
3840x2160 High 52
3840x2160 Low 90
3840x2160 Medium 59
3840x2160 Ultra 39

Performance Analysis: Rust on Your System

Can the AMD Ryzen 5 7600 paired with the NVIDIA GeForce RTX 3080 run Rust? The measured data says yes, but with an important caveat: at 4K, only the Low preset clears the 60 FPS threshold, while at 1440p and 1080p, even the Ultra preset remains playable. This combination of a 6-core Zen 4 processor and an Ampere flagship GPU produces a wide performance spread across resolutions, from 38.7 FPS at 4K Ultra to 216.5 FPS at 1080p Low, indicating that Rust’s demands scale dramatically with both resolution and visual fidelity.

How This Combo Ranks

The AMD Ryzen 5 7600 + NVIDIA GeForce RTX 3080 combo sits at rank 992 out of 3723 tested combinations in Rust, placing it in the top 26.6% of all systems. That percentile ranking is notable because it places this combo ahead of a substantial majority of tested hardware, yet the absolute FPS numbers reveal that Rust is demanding enough to still challenge even this high-tier pairing at maximum settings.

The rank suggests a system that is firmly above average for this game, but not elite. The gap between the 4K Ultra result (38.7 FPS) and the 1080p Low result (216.5 FPS) demonstrates that the combo’s position in the ranking is heavily influenced by which settings and resolution are chosen. At 1080p Low, this system would likely outperform most of the 3723 tested combos; at 4K Ultra, it falls behind a significant portion of them.

The data also shows the CPU’s percentile standing: the Ryzen 5 7600 ranks at the 78th percentile among all CPUs, with an average benchmark score of 26324. The RTX 3080, meanwhile, sits at the 68th percentile among all GPUs with an average score of 23172. The CPU is relatively stronger than the GPU in this pairing, which hints at how the two components divide the workload—a topic explored in the next section. Given that the combo’s rank (992 of 3723) is better than the GPU’s percentile alone would suggest, the Ryzen 5 7600 appears to be pulling its weight in Rust’s CPU-sensitive scenes.

CPU and GPU Roles

In Rust, the data indicates that the CPU and GPU roles shift significantly depending on resolution and preset. At 1920x1080, the system achieves 121.3 FPS on High and 216.5 FPS on Low—the latter being the highest FPS recorded across all tests. The enormous jump from High to Low at 1080p (121.3 to 216.5 FPS, a 78.5% increase) suggests that at this resolution, the GPU is not the primary bottleneck; instead, lowering settings reduces CPU-side draw calls and physics calculations, allowing the Ryzen 5 7600 to push frames far higher. The 7600’s strong single-thread performance (1852 in Cinebench R23 single-core) likely enables these high frame rates.

Moving to 2560x1440, the pattern shifts. The High preset produces 81.7 FPS, and Low produces 150.3 FPS. The scaling from 1080p High (121.3 FPS) to 1440p High (81.7 FPS) represents a 32.7% drop, which is larger than the resolution’s pixel increase of 77% would suggest if the GPU were fully saturated. This indicates that at 1440p, both components are under load, but the GPU is beginning to assert more influence. The Ultra preset at 1440p (64.3 FPS) is still above 60, showing that the RTX 3080’s 10 GB of GDDR6X memory and 760.3 GB/s bandwidth are sufficient for this resolution.

At 3840x2160, the GPU clearly dominates. The High preset drops to 52.4 FPS, below the 60 FPS threshold, and Ultra falls to 38.7 FPS. The gap between Low (90.4 FPS) and Medium (58.5 FPS) at 4K is 35.3%, a much steeper drop than at lower resolutions. This steep decline is characteristic of a GPU-bound scenario: the RTX 3080’s 29.77 TFLOPS FP32 compute is being stretched by the 8.3 million pixels of 4K, and the CPU’s role diminishes. The Ryzen 5 7600’s 32 MB of shared L3 cache and 83.2 GB/s memory bandwidth are sufficient to feed the GPU, but cannot compensate for the raw pixel throughput required at 4K Ultra.

The data implies that for Rust, 1080p and 1440p are CPU-influenced resolutions where the 7600’s Zen 4 architecture (5 nm process, 6.57 billion transistors) provides headroom, while 4K is almost purely GPU-bound. Players aiming for maximum frame rates at 1080p would benefit more from a stronger CPU, while those targeting 4K would see diminishing returns from CPU upgrades and should instead focus on GPU capability.

Similar Performance Alternatives

Looking at the nearest rivals for the Ryzen 5 7600, the CPU’s average benchmark score of 26324 is nearly identical to several other processors. The AMD Ryzen 9 6900HX scores 26274, a delta of just 0.2%—meaning these two CPUs would perform almost interchangeably in Rust’s CPU-bound scenes at 1080p. The Intel Core i9-11900KF is also within 0.4% (score 26212), suggesting that users moving from that Intel chip to the Ryzen 5 7600 would see virtually no FPS difference in CPU-limited scenarios. The AMD Ryzen 7 7435HS (26402, -0.3% delta) and Ryzen 5 8540U (26187, 0.5% delta) round out the group, with all five processors falling within a 0.8% performance band.

For the RTX 3080, the nearest rivals are surprising: the NVIDIA P106-100 (23249, -0.3% delta), AMD Radeon Pro Vega 16 (23250, -0.3%), AMD Radeon RX 6600M (23273, -0.4%), and AMD Radeon R9 M290X (23276, -0.4%). These GPUs have average benchmark scores within 0.1% of the RTX 3080’s 23172, yet they are dramatically different products in terms of architecture and release date. The P106-100 is a mining-oriented card, the R9 M290X is a 2013-era mobile chip, and the RX 6600M is a laptop GPU. The data suggests that in synthetic benchmarks, these cards produce similar average scores, but in Rust specifically, the RTX 3080’s 68 RT cores and 272 Tensor cores may offer advantages in specific effects that these rivals lack.

In practice, a system with a Ryzen 9 6900HX or Core i9-11900KF paired with an RTX 3080 would likely produce FPS numbers within 1-2% of this combo at any given settings, based on the deltaPct values. Conversely, swapping the RTX 3080 for an RX 6600M would maintain similar synthetic scores but could result in different real-world Rust performance due to driver optimizations and memory bandwidth differences—the RTX 3080’s 760.3 GB/s bandwidth is far higher than what those rival GPUs offer, even if their average scores are close.

The Verdict

Can this PC run Rust? The measured FPS data provides a clear answer: yes, at 1080p and 1440p with all presets, and at 4K only with Low settings. The verdictByResolution field confirms that at 1920x1080, all four presets (Low, Medium, High, Ultra) are playable, with Ultra achieving 93.8 FPS—well above the 60 FPS threshold. At 2560x1440, the same is true: every preset stays above 60 FPS, with Ultra at 64.3 FPS and High at 81.7 FPS.

The situation changes at 3840x2160. Only Low is playable, delivering 90.4 FPS. Medium (58.5 FPS), High (52.4 FPS), and Ultra (38.7 FPS) all fall short of the 60 FPS playable threshold. This means that for 4K gaming, the user must accept Low settings to maintain smooth gameplay. The data does not include min or max FPS values, so the consistency of these frame rates is unknown, but the average FPS figures are the primary metric for this verdict.

For a 60 Hz display, this combo is excellent at 1080p and 1440p, offering headroom above 60 FPS even at maximum settings. For a 144 Hz display at 1080p, the Low preset (216.5 FPS) and Medium (143.8 FPS) would satisfy, but High (121.3 FPS) and Ultra (93.8 FPS) would fall short of 144 FPS. At 1440p, only Low (150.3 FPS) reaches 144 FPS; Medium (97.5 FPS) and below would cap at lower rates. The verdict is nuanced: the system is versatile, but 4K Ultra is not viable.

Measured FPS Breakdown

1920x1080: The system delivers its highest performance here. Low settings produce 216.5 FPS average, which is the single highest FPS in the entire dataset. Medium drops to 143.8 FPS, High to 121.3 FPS, and Ultra to 93.8 FPS. The scaling from Low to Ultra shows a 56.7% reduction in FPS, indicating that each preset tier adds meaningful GPU load. The 1080p results are all far above the 60 FPS threshold, with the lowest (Ultra) still 56.3% above it.

2560x1440: Performance remains strong but shows the expected decline from 1080p. Low settings achieve 150.3 FPS, Medium 97.5 FPS, High 81.7 FPS, and Ultra 64.3 FPS. The drop from Low to Ultra is 57.2%, similar to the 1080p scaling. Ultra at 64.3 FPS is just 7.2% above the 60 FPS threshold, making it the most marginal result at this resolution. The gap between Medium and High (15.8 FPS) is smaller than between Low and Medium (52.8 FPS), suggesting that Medium to High is a less demanding transition.

3840x2160: This is where the system struggles. Low settings produce 90.4 FPS, which is the only 4K preset above 60 FPS. Medium falls to 58.5 FPS (2.5% below 60), High to 52.4 FPS, and Ultra to 38.7 FPS. The difference between Low and Medium is 31.9 FPS, a 35.3% drop, indicating that the Medium preset introduces significant rendering costs. The Ultra preset at 38.7 FPS represents a 57.2% reduction from Low, mirroring the scaling seen at lower resolutions but starting from a lower baseline.

No min or max FPS values are provided in the data, so the analysis relies solely on average FPS. The absence of these values means that frame time consistency cannot be assessed; however, the average FPS figures are sufficient for determining playability against the 60 FPS threshold.

FAQ

Q: Can this system run Rust at 4K with High settings?

A: No. The average FPS at 3840x2160 with High settings is 52.4, which is below the 60 FPS playable threshold. Only the Low preset at 4K achieves 90.4 FPS and is considered playable.

Q: What is the best preset for 1440p gaming with this combo?

A: The Ultra preset is playable at 2560x1440 with an average FPS of 64.3, making it the best visual quality option that still clears 60 FPS. High (81.7 FPS), Medium (97.5 FPS), and Low (150.3 FPS) are also viable if higher frame rates are preferred.

Q: How much faster is this system at 1080p compared to 4K on the same settings?

A: At Low settings, 1080p delivers 216.5 FPS versus 90.4 FPS at 4K, a 139.5% increase. At Ultra settings, 1080p achieves 93.8 FPS versus 38.7 FPS at 4K, a 142.4% increase. The relative gap remains consistent across presets.

Q: Does the CPU or GPU bottleneck this system in Rust?

A: The data suggests that at 1080p, the CPU is more influential—lowering settings from High to Low increases FPS by 95.2 FPS (from 121.3 to 216.5), indicating CPU headroom. At 4K, the GPU is the clear bottleneck, as the same setting change yields only 38 FPS difference (from 52.4 to 90.4). The Ryzen 5 7600’s 78th percentile CPU ranking versus the RTX 3080’s 68th percentile GPU ranking supports this interpretation.

Q: Is the RTX 3080’s 10 GB VRAM sufficient for Rust at all tested resolutions?

A: The measured FPS data shows playable results at 1440p Ultra (64.3 FPS) and 1080p Ultra (93.8 FPS), indicating that 10 GB of GDDR6X memory is adequate for those settings. At 4K Ultra (38.7 FPS), the low FPS could be attributed to GPU compute limits rather than VRAM capacity, as the memory bandwidth is 760.3 GB/s.

Q: What frame rate can I expect at 1080p with Medium settings?

A: The measured average FPS is 143.8. This is above the 60 FPS threshold and also above 120 FPS, making it suitable for high-refresh-rate monitors up to 120 Hz.

Best Settings per Resolution

At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with a measured average of 93.8 FPS. This provides the best visual fidelity while maintaining a comfortable margin above the 60 FPS threshold—56.3% higher. Players seeking even higher frame rates can drop to High (121.3 FPS) or Medium (143.8 FPS), but Ultra is the optimal balance for image quality.

At 2560x1440, the best playable preset is also Ultra, averaging 64.3 FPS. This is a slim 7.2% margin above 60 FPS, meaning there is little headroom for demanding scenes that might cause dips. For a more stable experience, High (81.7 FPS) offers a 36.2% margin, while Medium (97.5 FPS) provides 62.5% headroom. Ultra remains the pick for maximum quality, but users sensitive to frame drops may prefer High.

At 3840x2160, the only playable preset is Low, with an average of 90.4 FPS. This provides a 50.7% margin above 60 FPS, which is surprisingly healthy for 4K. Medium (58.5 FPS) and above all fall below the threshold, so Low is the sole option for 4K gaming. The 90.4 FPS average suggests that Low settings at 4K are GPU-constrained but still deliver smooth gameplay on most displays.