Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

61%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
141 FPS
Ultra 1080p Measured
60 FPS

1440p (2K / QHD)

Low 1440p Measured
94 FPS
Ultra 1440p Measured
38 FPS

4K (Ultra HD)

Low 4K Measured
56 FPS
Ultra 4K Measured
25 FPS
12.5ms Frame Time
19ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 26,324
Graphics Card
Required 28,194
Your GPU 16,129

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 35 38 56
1440p QHD 38 54 66 94
1080p Full HD 60 80 90 141

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 80
1920x1080 Low 141
1920x1080 Medium 90
1920x1080 Ultra 60
2560x1440 High 54
2560x1440 Low 94
2560x1440 Medium 66
2560x1440 Ultra 38
3840x2160 High 35
3840x2160 Low 56
3840x2160 Medium 38
3840x2160 Ultra 25

Performance Analysis: Rust on Your System

The AMD Ryzen 5 7600 paired with the NVIDIA GeForce RTX 3060 Ti delivers a highly variable experience in Rust, depending heavily on resolution and quality preset. Benchmark data shows this combo ranks 2564th out of 3723 tested combinations, placing it in the lower-middle tier of systems evaluated for this title. The RTX 3060 Ti, which sits at the 59th percentile among all GPUs, drives most of the performance variance, while the Ryzen 5 7600, at the 78th percentile among CPUs, provides ample headroom for the game's simulation and physics load. The measured FPS data reveals a clear pattern: 1080p is broadly playable, 1440p requires preset compromises, and 4K falls short of the 60 FPS threshold at every quality level.

Measured FPS Breakdown

At 1920x1080, the system demonstrates its strongest performance. The Low preset produces an average of 140.6 FPS, which is more than double the 60 FPS playability threshold and indicates significant GPU headroom at this resolution. Moving up to Medium yields 89.9 FPS, still comfortably above the threshold, while High achieves 80 FPS. The Ultra preset drops to 59.5 FPS, falling just 0.5 FPS short of the playable threshold, making it the only 1080p setting that cannot sustain 60 FPS. The progression from Low to Ultra shows a 57.6% performance reduction, with the largest single-step drop occurring between Medium and High (9.9 FPS) and the steepest decline between High and Ultra (20.5 FPS).

At 2560x1440, the performance picture becomes more constrained. The Low preset delivers 94.3 FPS, which remains robust and exceeds the threshold by 57.2%. Medium follows at 66.4 FPS, still playable but with less margin. High drops to 54.1 FPS, falling below the threshold, and Ultra slides further to 38.3 FPS. The gap between Low and Medium at 1440p is 27.9 FPS, while the Medium to High step costs 12.3 FPS. The Ultra preset at 1440p produces only 38.3 FPS, which is 35.9% below the playable threshold and represents the second-worst measured result in the entire dataset.

At 3840x2160, the system cannot reach playable performance on any preset. The Low setting yields 55.8 FPS, which is the closest to the threshold but still 4.2 FPS short. Medium drops to 37.7 FPS, High to 34.9 FPS, and Ultra to 24.8 FPS. The spread from Low to Ultra at 4K is 31.0 FPS, indicating that quality settings have a massive impact at this resolution. Notably, the difference between Low at 4K (55.8 FPS) and Ultra at 1080p (59.5 FPS) is only 3.7 FPS, showing that resolution scaling costs roughly the same performance as the full quality preset range at lower resolution.

Similar Performance Alternatives

For the CPU, the Ryzen 5 7600's average benchmark score of 26324 places it within 0.5% of several nearby processors. The AMD Ryzen 9 6900HX scores 26274, a delta of just 0.2%, making it the closest equivalent in compute performance. The Intel Core i9-11900KF sits at 26212 (0.4% slower), while the AMD Ryzen 7 7435HS scores 26402 (0.3% faster). The AMD Ryzen 5 8540U rounds out the group at 26187, 0.5% slower. These rivals would deliver near-identical CPU-bound performance in Rust, meaning any of them paired with the RTX 3060 Ti would produce statistically indistinguishable frame rates in scenarios where the processor is the bottleneck.

For the GPU, the RTX 3060 Ti's average benchmark score of 16129 places it in a tight cluster with three AMD alternatives. The AMD Radeon RX 9060 scores 16014 (0.7% slower), while the AMD Radeon Pro 5600M scores 16351 (1.4% faster) and the AMD Radeon RX 5700 XT scores 16361 (1.4% faster). The AMD Radeon R9 370X at 15862 is 1.7% slower. In Rust, these GPUs would produce nearly identical average FPS at each resolution and preset, with differences well within measurement noise. A system swapping the RTX 3060 Ti for an RX 5700 XT would see roughly the same performance envelope, while swapping the Ryzen 5 7600 for an i9-11900KF would not meaningfully change results.

How This Combo Ranks

The combination's rank of 2564 out of 3723 tested combos places it in the 31st percentile of all systems benchmarked for Rust. This means approximately 69% of tested configurations deliver higher average performance in this game. The ranking reflects the RTX 3060 Ti's mid-tier standing (59th percentile among all GPUs) rather than CPU limitations, since the Ryzen 5 7600's 78th percentile CPU score suggests it is not the primary constraint. The data indicates that this combo's position is driven predominantly by GPU throughput, particularly at higher resolutions where the 8 GB GDDR6 memory and 448.0 GB/s bandwidth become limiting factors. At 1080p, the combo's effective rank would be substantially higher than the overall figure suggests, since the CPU has enough headroom to push frame rates well past the threshold.

The Verdict

The data confirms that this system can run Rust at playable frame rates, but only under specific resolution and preset combinations. At 1920x1080, the High preset achieves 80 FPS and is the best playable option; the Low preset delivers 140.6 FPS and Medium hits 89.9 FPS, all clearing the 60 FPS threshold. The Ultra preset at 1080p falls to 59.5 FPS, just below the playable mark. At 2560x1440, the Medium preset delivers 66.4 FPS and is the best playable setting; Low achieves 94.3 FPS. High at 1440p drops to 54.1 FPS and Ultra to 38.3 FPS, both unplayable. At 3840x2160, no preset reaches 60 FPS; the closest is Low at 55.8 FPS, which is still 4.2 FPS below the threshold. The verdict is unambiguous: this system is a 1080p high-settings machine for Rust, with viable 1440p medium settings, and it cannot handle 4K playably under any tested configuration.

FAQ

Q: What is the best quality preset that maintains at least 60 FPS at 1920x1080?

A: The High preset achieves 80 FPS average, which is the highest quality setting that clears the 60 FPS threshold at 1080p. The Ultra preset drops to 59.5 FPS, just below the playable mark.

Q: Can this system run Rust at 2560x1440 with playable frame rates?

A: Yes, but only with reduced quality. The Medium preset delivers 66.4 FPS and Low achieves 94.3 FPS. High and Ultra fall below the threshold at 54.1 FPS and 38.3 FPS respectively.

Q: Is 4K playable with this hardware?

A: No. The best 4K result is the Low preset at 55.8 FPS, which is 4.2 FPS below the 60 FPS threshold. All other 4K presets produce significantly lower frame rates, with Ultra at only 24.8 FPS.

Q: How does the RTX 3060 Ti compare to its nearest GPU rivals for Rust?

A: The RTX 3060 Ti's average benchmark score of 16129 is within 1.7% of its nearest rivals. The AMD Radeon RX 5700 XT scores 16361 (1.4% faster) and the AMD Radeon Pro 5600M scores 16351 (1.4% faster), indicating near-identical Rust performance.

Q: Does the CPU or GPU limit performance more in Rust?

A: The CPU has more headroom, sitting at the 78th percentile among all CPUs, while the GPU is at the 59th percentile. The data shows that GPU-limited scenarios dominate, especially at higher resolutions, as evidenced by the steep FPS drops when moving from 1080p to 1440p and 4K.

Q: What is the performance difference between Low and Ultra presets at 1080p?

A: The Low preset produces 140.6 FPS while Ultra produces 59.5 FPS, a difference of 81.1 FPS. This represents a 57.6% performance reduction from the lowest to highest quality settings at 1080p.

Best Settings per Resolution

At 1920x1080, the High preset is the most demanding configuration that maintains 60 FPS, delivering an average of 80 FPS. This provides a 33.3% margin above the threshold while offering substantially better visual quality than Medium (89.9 FPS) or Low (140.6 FPS). The Ultra preset at 59.5 FPS is not recommended since it misses the threshold by 0.5 FPS.

At 2560x1440, the Medium preset is the best playable option, achieving 66.4 FPS. This is the highest quality setting that stays above 60 FPS at this resolution, though the margin is only 10.7%. The Low preset delivers 94.3 FPS but sacrifices significant visual fidelity. High (54.1 FPS) and Ultra (38.3 FPS) are not viable.

At 3840x2160, there is no playable preset. The closest option is Low at 55.8 FPS, which falls 4.2 FPS short of the threshold. Users targeting 4K would need to accept sub-60 FPS performance or reduce the resolution to 1440p.

CPU and GPU Roles

The performance scaling across resolutions reveals that the GPU becomes progressively more dominant as resolution increases. At 1080p, the CPU has enough headroom to push frame rates to 140.6 FPS on Low, indicating that the GPU is the primary limiter even at this resolution. The RTX 3060 Ti's 8 GB memory capacity and 448.0 GB/s bandwidth appear sufficient for 1080p but begin to constrain performance at 1440p and severely limit 4K.

The scaling between 1080p and 1440p shows a 32.9% average FPS decrease across all presets (from 92.5 FPS average at 1080p to 63.3 FPS at 1440p). This is consistent with the pixel count increase of 77.8% (2,073,600 to 3,686,400 pixels), confirming that the GPU is the bottleneck. The 1440p to 4K scaling shows a further 37.9% decrease (from 63.3 FPS to 38.2 FPS), again tracking closely with the 125% pixel increase.

The Ryzen 5 7600's single-thread performance (3dmark single-thread score of 999) and 12-thread capability (3dmark 16-thread score of 6499) provide sufficient CPU throughput for Rust's simulation mechanics. The data shows that preset changes at a fixed resolution produce much smaller FPS swings than resolution changes at a fixed preset, confirming that the GPU is the dominant factor. For example, changing from Low to Ultra at 1440p costs 56.0 FPS, while changing from 1080p to 1440p at Low costs 46.3 FPS. This indicates that users seeking higher frame rates should prioritize GPU upgrades over CPU upgrades, and that the RTX 3060 Ti is the limiting component in this combination for Rust.