Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

37%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
69 FPS
Ultra 1080p Measured
30 FPS

1440p (2K / QHD)

Low 1440p Measured
48 FPS
Ultra 1440p Measured
20 FPS

4K (Ultra HD)

Low 4K Measured
28 FPS
Ultra 4K Measured
12 FPS
25.6ms Frame Time
38ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 26,324
Graphics Card
Required 28,194
Your GPU 1,184

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 12 16 19 28
1440p QHD 20 27 32 48
1080p Full HD 30 39 46 69

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 39
1920x1080 Low 69
1920x1080 Medium 46
1920x1080 Ultra 30
2560x1440 High 27
2560x1440 Low 48
2560x1440 Medium 32
2560x1440 Ultra 20
3840x2160 High 16
3840x2160 Low 28
3840x2160 Medium 19
3840x2160 Ultra 12

Performance Analysis: Rust on Your System

The AMD Ryzen 5 7600 paired with the Intel Arc B370 presents a specific performance profile in Rust, based on recorded database measurements. This combination is tested across three resolutions and four graphical presets, with the data showing clear limits and a single viable path to smooth gameplay.

Measured FPS Breakdown

At 3840x2160, the results are consistently below playable thresholds. With Low settings, the average frame rate is 28 FPS. Moving to Medium settings drops the average to 19 FPS, with recorded minimum and maximum values of 16 and 22 FPS respectively. High settings produce an average of 16 FPS, while Ultra settings yield only 12 FPS. None of these averages approach the 60 FPS playable threshold, and even the highest recorded value at this resolution (22 FPS on Medium) remains far from acceptable for responsive gameplay.

At 2560x1440, performance improves but remains insufficient for smooth play. Low settings deliver an average of 48 FPS. Medium settings produce an average of 32 FPS, with minimum and maximum values of 27 and 37 FPS. High settings average 27 FPS, and Ultra settings drop to 20 FPS. The best average at this resolution is the 48 FPS seen on Low, but that still falls short of the 60 FPS target by a notable margin.

At 1920x1080, the picture changes meaningfully. Low settings achieve an average of 69 FPS, which clears the 60 FPS threshold. Medium settings average 46 FPS, with recorded minimum and maximum values of 39 and 53 FPS. High settings average 39 FPS, and Ultra settings average 30 FPS. The only preset that reaches the playable threshold is Low, while every other preset at this resolution remains below 60 FPS. The gap between Low and Medium is 23 FPS, which is substantial and indicates a steep performance cost for even modest visual upgrades.

The data shows a consistent pattern across all resolutions: each step up in settings costs a meaningful portion of frame rate. Between Low and Ultra at 1080p, the average drops from 69 FPS to 30 FPS, a reduction of more than half. At 1440p, the same comparison shows 48 FPS versus 20 FPS. At 4K, Low averages 28 FPS while Ultra averages 12 FPS. Minimum and maximum values are only recorded for Medium settings at each resolution, so the variance data is limited, but the available numbers (16 to 22 at 4K, 27 to 37 at 1440p, 39 to 53 at 1080p) suggest moderate frame pacing swings on that preset.

CPU and GPU Roles

The Intel Arc B370 is an integrated graphics solution, as indicated by its bus interface being "IGP" and its slot width being "IGP". Its memory is system shared, with bandwidth described as system dependent. This means the GPU relies entirely on the host system's memory, and its performance ceiling is inherently limited. The recorded 3DMark Steel Nomad DX12 score for this GPU is 1184, which places it in the 5th percentile among all tested GPUs. That is a very low standing, indicating this is not a discrete graphics card but rather an integrated part of a mobile or compact platform.

The CPU, AMD Ryzen 5 7600, is a desktop part with 6 cores and 12 threads, base clock of 3.80 GHz, boost clock of 5.10 GHz, and a 65 W TDP. Its benchmark scores are strong for a mainstream processor. For example, Cinebench R23 multicore scores 12735, Geekbench multicore scores 13413, and Passmark multithread scores 27058. The CPU sits in the 78th percentile among all tested CPUs, which is a solid position. However, in this game and with this GPU, the CPU is not the limiting factor.

The scaling between resolutions and presets reveals the bottleneck. At 4K, Low averages 28 FPS, while at 1080p, Low averages 69 FPS. That is a 41 FPS difference, which is a direct result of pixel count. If the CPU were the primary constraint, the frame rates would stay roughly constant across resolutions since the CPU workload per frame does not scale with resolution. Instead, the data shows a steep drop as resolution increases, which points squarely at the GPU. The Arc B370 is simply not capable of rendering Rust at higher resolutions with any reasonable frame rate.

Preset scaling further confirms this. At 1080p, moving from Low to Ultra halves the frame rate from 69 to 30 FPS. This is a typical GPU-bound response, as higher presets increase shading, texture, and post-processing loads. The CPU has enough headroom to handle these changes, but the GPU does not. At 1440p and 4K, the same pattern holds, with Ultra being roughly half the speed of Low. The integrated GPU is the dominant factor across all tested configurations.

The CPU's role is to feed the GPU with draw calls and game logic. Given the Ryzen 5 7600's strong single-thread and multi-thread scores, it is not likely to be a limiting factor in Rust at these frame rates. The recorded data does not show any scenario where the CPU appears to cap performance, since frame rates vary so heavily with resolution and settings. The GPU is the clear constraint.

Best Settings per Resolution

At 3840x2160, no preset achieves an average of 60 FPS or higher. The best average is 28 FPS on Low settings. The database marks no playable settings for this resolution, and the best settings field is null. Therefore, there is no recommended preset for 4K, as every option falls far below the playable threshold.

At 2560x1440, the same situation applies. No preset reaches 60 FPS. The best average is 48 FPS on Low settings, which is 12 FPS short of the target. The database records no playable settings for this resolution. There is no recommended preset for 1440p.

At 1920x1080, Low settings deliver an average of 69 FPS, which clears the 60 FPS threshold. This is the only preset at this resolution that is playable. Medium settings average 46 FPS, High averages 39 FPS, and Ultra averages 30 FPS, all below the threshold. The best settings for 1080p are Low, with an average of 69 FPS. This is the only resolution and preset combination where the system meets the playable standard.

The step from Low to Medium at 1080p is steep, dropping from 69 to 46 FPS. That 23 FPS loss is significant, and it pushes the frame rate below the threshold. Players who want smoother motion should stay on Low. There is no middle ground that satisfies the 60 FPS requirement.

The Verdict

This PC can run Rust, but only under very narrow conditions. The verdict by resolution is clear: at 3840x2160, there are no playable settings. At 2560x1440, there are no playable settings. At 1920x1080, the playable settings list contains only Low, with an average of 69 FPS at that preset.

For a player targeting 60 FPS or higher, the only viable configuration is 1080p with Low settings. That delivers an average of 69 FPS, which is above the threshold. Every other combination of resolution and preset falls below 60 FPS. Medium at 1080p averages 46 FPS, which is not smooth enough for a competitive survival game. High and Ultra at 1080p are even worse, at 39 and 30 FPS respectively. Higher resolutions are not viable at any preset.

The frame rates at 1440p and 4K are low enough to hinder gameplay. Rust is a multiplayer survival game where quick reactions matter, and sub-50 FPS averages will feel sluggish. The 28 FPS average on Low at 4K is essentially unplayable. The 48 FPS average on Low at 1440p is borderline but still below the 60 FPS target. The only way to get a smooth experience is to drop to 1080p and accept Low settings.

The CPU is not the problem. The Ryzen 5 7600 is a capable processor, but the Intel Arc B370 is a low-power integrated GPU. Its 25 W TDP and 5th percentile GPU ranking make it unsuitable for demanding games at high resolutions. The data shows that this combination is best suited for 1080p gaming at the lowest settings, and even then, the margin above 60 FPS is only 9 FPS. There is little headroom for background tasks or future game updates that may increase system requirements.

FAQ

Q: Can this system run Rust at 1440p with Medium settings?

A: No. At 2560x1440 with Medium settings, the average frame rate is 32 FPS, which is well below the 60 FPS playable threshold. The minimum and maximum are 27 and 37 FPS, respectively.

Q: What is the best preset for 1080p that stays at or above 60 FPS?

A: Low settings is the only preset at 1920x1080 that achieves 60 FPS or higher. The average frame rate on Low is 69 FPS. Medium, High, and Ultra all fall below 60 FPS.

Q: How does the system perform at 4K with Ultra settings?

A: At 3840x2160 with Ultra settings, the average frame rate is 12 FPS. This is far below any playable standard and is the lowest recorded average for this combination.

Q: Is the CPU or GPU the main bottleneck in Rust?

A: The GPU is the primary constraint. Frame rates drop significantly as resolution increases, which indicates a GPU-bound workload. The CPU, AMD Ryzen 5 7600, has strong benchmark scores and is not the limiting factor.

Q: What is the frame rate difference between Low and Medium at 1080p?

A: At 1920x1080, Low settings average 69 FPS, while Medium settings average 46 FPS. That is a difference of 23 FPS, and it pushes the Medium preset below the 60 FPS threshold.

Q: Are there any playable settings at 2560x1440?

A: No. The database records no playable settings at 2560x1440. The highest average frame rate at this resolution is 48 FPS on Low settings, which is below the 60 FPS target.

How This Combo Ranks

This specific combination of AMD Ryzen 5 7600 and Intel Arc B370 ranks 3437 out of 3723 tested combos in Rust. That places it in the lower portion of the database, roughly in the bottom 8% of all combinations. The ranking reflects the overall poor performance at higher resolutions and presets, with only one configuration meeting the playable threshold.

The low rank is primarily driven by the GPU. The Arc B370 sits in the 5th percentile among all GPUs, which is a very low position. Its average benchmark score is 1184, and its nearest rivals include older integrated and low-end discrete parts. The CPU, in contrast, ranks in the 78th percentile among all CPUs, showing that the processor is not a weak link. The combination of a strong CPU and a very weak GPU results in a system that is unbalanced for gaming, with the GPU holding back the entire experience.

In the context of all tested combos, this pairing is suited only for light or older games at low settings. For Rust specifically, it barely clears the playable bar at 1080p Low. Players with this hardware should not expect to raise settings or resolution without significant frame rate drops.

Similar Performance Alternatives

Looking at the nearest rivals for each component provides context for what similar hardware would behave like. For the CPU, the AMD Ryzen 9 6900HX has an average score of 26274, which is 0.2% higher than the Ryzen 5 7600's average of 26324. The AMD Ryzen 7 7435HS scores 26402, which is 0.3% higher. The Intel Core i9-11900KF scores 26212, which is 0.4% lower. The AMD Ryzen 5 8540U scores 26187, which is 0.5% lower. These CPUs are all within a small margin of performance, meaning a system with any of them paired with the same GPU would produce nearly identical frame rates in Rust.

For the GPU, the nearest rivals are all significantly older or lower-performance parts. The ATI Mobility Radeon HD 5570 has an average score of 1186, which is 0.2% higher than the Arc B370's 1184. The ATI Radeon HD 5770 scores 1190, which is 0.5% higher. The AMD Radeon HD 7650M scores 1192, which is 0.7% higher. The AMD FirePro M2000 scores 1168, which is 1.4% lower. These deltas are all under 2%, indicating that swapping the Arc B370 for any of these GPUs would result in essentially the same in-game performance. The frame rates recorded for Rust would be nearly identical, with the same limitations at higher resolutions and presets.

If a user were to pair the Ryzen 5 7600 with any of these rival GPUs, they would see the same pattern: playable only at 1080p Low, with averages around 69 FPS. The CPU differences are too small to matter, and the GPU differences are negligible. The data suggests that this performance profile is representative of a broad set of low-end integrated and legacy discrete graphics solutions, all of which struggle with Rust beyond the lowest settings.