Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

80%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
67 FPS
Ultra 1080p Measured
30 FPS

1440p (2K / QHD)

Low 1440p Measured
49 FPS
Ultra 1440p Measured
20 FPS

4K (Ultra HD)

Low 4K Measured
25 FPS
Ultra 4K Measured
12 FPS
26.3ms Frame Time
39ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 26,324
Graphics Card
Required 28,194
Your GPU 28,766

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 12 14 16 25
1440p QHD 20 28 34 49
1080p Full HD 30 38 47 67

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 38
1920x1080 Low 67
1920x1080 Medium 47
1920x1080 Ultra 30
2560x1440 High 28
2560x1440 Low 49
2560x1440 Medium 34
2560x1440 Ultra 20
3840x2160 High 14
3840x2160 Low 25
3840x2160 Medium 16
3840x2160 Ultra 12

Performance Analysis: Rust on Your System

Measured FPS Breakdown

At 3840x2160, the AMD Ryzen 5 7600 and AMD Radeon RX 570 combination delivers an average of 13.8 FPS on High settings, 25.2 FPS on Low, 16 FPS on Medium, and 11.5 FPS on Ultra. These figures place the system far below the 60 FPS threshold at every preset. The gap between Low and Ultra is substantial: Low produces more than double the frame rate of Ultra, indicating that the GPU is heavily taxed at 4K resolution. Even the most favorable settings yield a slideshow-like experience, with no configuration approaching playability.

Moving to 2560x1440, the results improve but remain firmly below the playable threshold. High settings average 27.7 FPS, Low settings reach 48.5 FPS, Medium produces 33.7 FPS, and Ultra drops to 20.4 FPS. The difference between Low and High at this resolution is roughly 21 FPS, showing that lowering quality delivers meaningful gains. However, even the best case, Low at 48.5 FPS, falls short of 60 FPS by more than 11 FPS. The data suggests that 1440p gaming is not viable with this hardware configuration, regardless of how aggressively settings are reduced.

At 1920x1080, the picture changes considerably. Low settings achieve an average of 67.4 FPS, crossing the 60 FPS line with a margin of 7.4 FPS. Medium settings produce 46.8 FPS, High drops to 38.2 FPS, and Ultra bottoms out at 30.3 FPS. The scaling from Low to Medium represents a 20.6 FPS loss, while the jump from Medium to High costs another 8.6 FPS. This resolution is the only one where the combination meets the playability criterion, and only at the lowest quality preset. The recorded data shows a clear pattern: resolution reduction and settings reduction both contribute to playability, but only the combination of 1080p and Low crosses the 60 FPS barrier.

The absence of min and max FPS values in the measurements means the analysis relies solely on average frame rates. This limitation is notable because Rust is known for frame time variance, but the available data still provides a consistent picture of performance across all resolutions and presets.

Best Settings per Resolution

At 3840x2160, no preset achieves the 60 FPS threshold. The best recorded average is 25.2 FPS on Low settings, which is 34.8 FPS below the playable target. High, Medium, and Ultra all produce results in the low to mid teens, with Ultra at 11.5 FPS being the worst case. According to the verdict data, there are no playable settings at 4K, and the best settings field is null, meaning no configuration is recommended.

At 2560x1440, the situation is similar. The highest average FPS is 48.5 on Low, still 11.5 FPS short of 60. Medium, High, and Ultra all remain in the 20 to 34 FPS range. The verdict data confirms no playable settings at this resolution, with the best settings field again null. Even the most demanding preset that could theoretically stay above 60 FPS does not exist here; every option falls below the threshold.

At 1920x1080, Low settings are the only playable option, with an average of 67.4 FPS. This is the sole configuration across all tested resolutions and presets that clears the 60 FPS line. Medium, High, and Ultra all fail the threshold, producing 46.8, 38.2, and 30.3 FPS respectively. The verdict data lists Low as the best settings at 1080p, with an average FPS at best of 67.4. Users seeking a stable experience at 1080p must accept the lowest quality preset; any increase in visual fidelity comes at the cost of dropping below 60 FPS.

The pattern across resolutions is consistent: as resolution increases, the headroom above 60 FPS evaporates quickly. The 1080p Low result is the only point in the entire measurement matrix where the hardware demonstrates sufficient capability for smooth gameplay.

How This Combo Ranks

The combination of the AMD Ryzen 5 7600 and AMD Radeon RX 570 ranks 3526 out of 3723 tested combos in Rust. This places the system in the bottom 5.3% of all configurations in the database. The percentile data reinforces this positioning: the CPU sits at the 78th percentile among all CPUs, and the GPU at the 74th percentile among all GPUs, yet the combined system performance in Rust is far below what those individual percentile rankings might suggest.

The rank indicates that most other hardware combinations deliver better frame rates in Rust. With 197 combos ranked below it, the Ryzen 5 7600 and RX 570 pairing is near the bottom of the distribution. This is a significant underperformance relative to the component-level scores, which implies that Rust's engine places demands that this particular combination cannot meet, likely due to the GPU's age and limited memory bandwidth.

For context, the CPU's nearest rivals include the AMD Ryzen 9 6900HX with an average score 0.2% higher, the AMD Ryzen 7 7435HS with a score 0.3% lower, the Intel Core i9-11900KF with a score 0.4% higher, and the AMD Ryzen 5 8540U with a score 0.5% higher. The GPU's nearest rivals include the AMD Radeon RX 6800M with a score 0.4% lower, the AMD Radeon R9 M295X with a score 0.7% higher, the AMD Radeon RX 470 with a score 0.8% lower, and the NVIDIA Quadro RTX 8000 with a score 1.2% higher. These delta values are small, indicating that the individual components are closely matched to their peers, but the combined result in Rust still lands near the bottom of the ranking.

FAQ

Q: Can this system run Rust at 4K with any settings?

A: No. At 3840x2160, the best average FPS is 25.2 on Low settings, which is 34.8 FPS below the 60 FPS playable threshold. High, Medium, and Ultra produce 13.8, 16, and 11.5 FPS respectively. The verdict data lists no playable settings at this resolution.

Q: What is the only resolution and settings combination that reaches 60 FPS?

A: The only configuration that clears 60 FPS is 1920x1080 with Low settings, averaging 67.4 FPS. Medium at 1080p drops to 46.8 FPS, which is below the threshold.

Q: How does this combo rank against other tested systems in Rust?

A: The combination ranks 3526 out of 3723 tested combos, placing it in the bottom 5.3% of all configurations. This is despite the CPU and GPU each sitting near the 74th to 78th percentile individually.

Q: Is 1440p playable if I lower all settings to Low?

A: No. At 2560x1440 with Low settings, the average FPS is 48.5, which is 11.5 FPS short of the 60 FPS target. Every other preset at 1440p produces lower results, ranging from 20.4 FPS on Ultra to 33.7 FPS on Medium.

Q: What is the performance difference between Low and Ultra at 1080p?

A: At 1920x1080, Low settings deliver 67.4 FPS while Ultra delivers 30.3 FPS, a difference of 37.1 FPS. This means Ultra runs at less than half the frame rate of Low at the same resolution.

Q: Does the GPU or CPU hold the system back more in Rust?

A: The data shows that reducing resolution from 1440p to 1080p at Low settings improves FPS from 48.5 to 67.4, a gain of 18.9 FPS. Reducing settings from Low to Ultra at 1080p drops FPS from 67.4 to 30.3, a loss of 37.1 FPS. The larger impact from settings changes suggests the GPU is the primary bottleneck, especially at higher presets.

CPU and GPU Roles

The scaling between resolutions and presets reveals which component dominates in Rust for this configuration. At 1920x1080, the difference between Low and Ultra is 37.1 FPS, from 67.4 down to 30.3. This wide spread indicates that the GPU is heavily responsible for frame rate changes when visual quality is adjusted. A CPU-bound scenario would show less variation across settings, but the recorded data shows a dramatic drop, pointing to the RX 570 as the limiting factor.

At 2560x1440, the same pattern holds. Low produces 48.5 FPS while Ultra produces 20.4 FPS, a difference of 28.1 FPS. The absolute values are lower than at 1080p, which is expected because the higher resolution increases the pixel count and thus the GPU workload. The fact that even Low settings at 1440p cannot reach 60 FPS further confirms that the GPU lacks the raw throughput for this game at that resolution.

At 3840x2160, the performance collapses to single digits and low twenties, with Low at 25.2 FPS and Ultra at 11.5 FPS. The gap between Low and Ultra narrows to 13.7 FPS, suggesting that at 4K, the GPU is so overwhelmed that even the least demanding preset cannot compensate. The CPU, which ranks at the 78th percentile among all CPUs, likely has enough headroom to feed frames at lower resolutions, but the GPU cannot keep pace.

The CPU's role becomes more relevant at lower resolutions where the GPU is less stressed. At 1080p Low, the system achieves 67.4 FPS, and the CPU's 6 cores and 12 threads, with a boost clock of 5.10 GHz, are sufficient to avoid bottlenecking the GPU at that level. However, the data does not isolate CPU-only performance, so the exact contribution cannot be quantified. The pattern across resolutions strongly implies that the GPU is the binding constraint, particularly at 1440p and 4K, while the CPU is adequate for the frame rates the GPU can produce.

The Verdict

The AMD Ryzen 5 7600 and AMD Radeon RX 570 can run Rust, but only under strict conditions. The verdict data identifies 1920x1080 with Low settings as the only playable configuration, achieving an average of 67.4 FPS. This clears the 60 FPS threshold by 7.4 FPS, providing a modest buffer for typical gameplay. At 2560x1440, no settings are playable, with the best case being Low at 48.5 FPS, which is 11.5 FPS short of the target. At 3840x2160, the best case is Low at 25.2 FPS, far below playability.

For users who prioritize frame rate over visual quality, 1080p Low is the only viable choice. Those who want higher settings or resolutions will need to consider that the GPU is the limiting factor, as even Medium at 1080p drops to 46.8 FPS. The system is not capable of delivering a consistent 60 FPS experience at any resolution above 1080p, and at 1080p it requires the lowest quality preset to do so.

The verdict by resolution is unambiguous: 4K and 1440p have no playable settings, while 1080p has exactly one playable setting. This is a marginal result, with the system sitting near the bottom of the database ranking at 3526 out of 3723. In practical terms, the system can run Rust, but the experience will be limited to low-resolution, low-quality play.

Similar Performance Alternatives

The CPU's nearest rivals, based on average benchmark scores, include the AMD Ryzen 9 6900HX with a delta of 0.2%, the AMD Ryzen 7 7435HS with a delta of -0.3%, the Intel Core i9-11900KF with a delta of 0.4%, and the AMD Ryzen 5 8540U with a delta of 0.5%. These processors have nearly identical average scores, so swapping the Ryzen 5 7600 for any of them would likely produce similar frame rates in Rust, assuming the same GPU is used. The performance differences are within 0.5%, which is negligible for gaming purposes.

The GPU's nearest rivals include the AMD Radeon RX 6800M with a delta of -0.4%, the AMD Radeon R9 M295X with a delta of 0.7%, the AMD Radeon RX 470 with a delta of -0.8%, and the NVIDIA Quadro RTX 8000 with a delta of 1.2%. The RX 470 is particularly relevant as it is the closest match in terms of architecture and era, with a score only 0.8% lower than the RX 570. The R9 M295X is 0.7% higher, and the RX 6800M is 0.4% lower, though the latter is a mobile GPU. The Quadro RTX 8000, despite being a professional card, scores 1.2% higher, indicating similar rasterization performance in the database benchmarks.

For users considering alternatives, pairing the Ryzen 5 7600 with any of these GPUs would result in nearly identical performance in Rust, given the small delta values. Conversely, keeping the RX 570 and swapping the CPU for one of its rivals would also yield similar results. The practical takeaway is that this hardware tier is tightly clustered, and the measured FPS in Rust would not change meaningfully with these near-identical alternatives. The limiting factor remains the GPU's age and bandwidth, not the choice among these closely matched components.