Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

76%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
118 FPS
Ultra 1080p Measured
51 FPS

1440p (2K / QHD)

Low 1440p Measured
81 FPS
Ultra 1440p Measured
35 FPS

4K (Ultra HD)

Low 4K Measured
48 FPS
Ultra 4K Measured
21 FPS
14.9ms Frame Time
22ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 32,750
Graphics Card
Required 28,194
Your GPU 20,556

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 21 27 32 48
1440p QHD 35 46 54 81
1080p Full HD 51 67 79 118

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 67
1920x1080 Low 118
1920x1080 Medium 79
1920x1080 Ultra 51
2560x1440 High 46
2560x1440 Low 81
2560x1440 Medium 54
2560x1440 Ultra 35
3840x2160 High 27
3840x2160 Low 48
3840x2160 Medium 32
3840x2160 Ultra 21

Performance Analysis: Rust on Your System

AMD Ryzen 5 7400F and Intel Arc B570 form a mid-range pairing that demonstrates sharply defined performance limits in Rust. The data indicates this combination is highly resolution-sensitive, delivering smooth gameplay at 1080p with room to spare, but falling short of the 60 FPS threshold at 4K under any tested preset. The benchmark results show a clear hierarchy where the CPU’s strong single-threaded performance and the GPU’s mid-tier rasterization capabilities interact predictably across the resolution ladder.

Measured FPS Breakdown

At 1920x1080, the combo performs admirably, with all but the most demanding preset clearing the 60 FPS playable threshold. The Low preset produces an average of 118 FPS, which is nearly double the playable threshold and indicates significant headroom for competitive play or high-refresh-rate monitors. Medium settings yield 79 FPS average, with a minimum of 67 FPS and maximum of 91 FPS, showing a stable frame delivery that stays comfortably above the 60 FPS floor. High settings drop to a 67 FPS average, which still clears the threshold but with less margin; the absence of reported min/max values for High suggests the frame pacing is less consistent than at Medium. Ultra settings fall to 51 FPS average, missing the threshold by 15% and indicating that the GPU’s 10 GB memory and 160-bit bus become a limiting factor when textures and effects are maxed.

Moving to 2560x1440, the performance cliff becomes evident. Only the Low preset remains playable, delivering an 81 FPS average. Medium settings average 54 FPS, with a minimum of 46 FPS and maximum of 62 FPS; the fact that the maximum barely touches 60 FPS while the minimum sits far below shows that this setting is borderline unplayable for sustained sessions. High settings average 46 FPS, and Ultra drops to 35 FPS. The scaling from Low to Medium at this resolution is a 33% performance hit (from 81 to 54 FPS), which is a steep penalty for modest visual gains. The gap between Medium and High is smaller (54 to 46 FPS, a 15% drop), suggesting that the GPU’s shading units and texture units are the primary bottleneck rather than memory bandwidth at this tier.

At 3840x2160, the combo is simply not viable for 60 FPS gaming. The Low preset averages 48 FPS, which is the best result at this resolution but still 20% below the threshold. Medium averages 32 FPS with a tight range of 27 to 37 FPS, indicating consistent but severely limited performance. High manages only 27 FPS, and Ultra falls to 21 FPS. The resolution scaling from 1440p Low (81 FPS) to 4K Low (48 FPS) represents a 41% performance reduction, which is roughly proportional to the 2.25x increase in pixel count (although the actual pixel count ratio from 1440p to 4K is 2.25, the performance drop is less severe, suggesting some scaling efficiency). The 4K results show that the Arc B570’s 380 GB/s memory bandwidth and 11.52 TFLOPS FP32 throughput are insufficient for the demands of Rust at this resolution, regardless of preset.

Similar Performance Alternatives

The CPU and GPU each have nearby rivals that would produce broadly similar gameplay characteristics. The AMD Ryzen 5 7400F sits at the 83rd percentile among all CPUs, with an average benchmark score of 32750. Its closest rival is the Intel Core i5-14600T, which scores 32707, a negligible 0.1% difference. The Intel Core Ultra 7 155H is 0.2% behind at 32697, while the AMD Ryzen 7 PRO 6850H is 0.2% ahead at 32812. The AMD Ryzen AI 7 PRO 360 rounds out the group at 32662, 0.3% below. In gaming terms, these sub-1% deltas mean that swapping any of these CPUs would produce frame rate differences well within measurement noise. The 7400F’s 6 cores and 12 threads with a 4.70 GHz boost clock are sufficient for Rust’s typical single-thread-heavy workload, and its Zen 4 architecture with 32 MB L3 cache provides adequate memory latency mitigation.

For the GPU, the Intel Arc B570 ranks at the 65th percentile among all GPUs, with an average score of 20556. The NVIDIA GeForce RTX 3070 Mobile is nearly identical at 20534, just 0.1% ahead. The Intel Arc A750 scores 20582, 0.1% ahead of the B570, which is notable because the A750 is a previous-generation card from the same vendor; the performance parity suggests that the B570’s architectural refinements (Xe2-HPG vs Xe-HPG) are offset by its narrower memory bus. The NVIDIA Quadro M4000M trails by 0.4% at 20480, and the AMD Radeon R9 M390X sits 0.5% ahead at 20662. In practice, any of these GPUs would deliver similar frame rates in Rust at the same settings, with the caveat that driver optimization differences could shift results by a few percentage points in either direction.

The combination of this CPU and GPU places the system at rank 2996 out of 3723 tested combos, putting it in the 20th percentile of all possible pairings—a reflection of the GPU being the limiting factor in most scenarios.

FAQ

Q: Can this combo run Rust at 60 FPS on a 1080p monitor?

A: Yes, for most presets. The measured data shows 118 FPS at Low, 79 FPS at Medium, and 67 FPS at High. Only Ultra fails to clear the threshold, averaging 51 FPS.

Q: What is the best preset at 1440p for this system?

A: Low is the only playable setting at 2560x1440, delivering 81 FPS average. Medium falls to 54 FPS, which is below the 60 FPS threshold, and High drops further to 46 FPS.

Q: Is 4K gaming possible with this hardware?

A: Not at 60 FPS. The best result at 3840x2160 is 48 FPS on Low settings. Medium averages 32 FPS, High 27 FPS, and Ultra 21 FPS. No preset reaches the playable threshold.

Q: How does the CPU compare to its nearest rival in synthetic benchmarks?

A: The AMD Ryzen 5 7400F scores 32750 on average, which is 0.1% higher than the Intel Core i5-14600T (32707), 0.2% higher than the Intel Core Ultra 7 155H (32697), and 0.3% higher than the AMD Ryzen AI 7 PRO 360 (32662). It trails the AMD Ryzen 7 PRO 6850H by 0.2% (32812).

Q: What GPU performance class does the Arc B570 belong to?

A: It sits at the 65th percentile of all GPUs with an average score of 20556. Its closest rival is the NVIDIA GeForce RTX 3070 Mobile (20534, 0.1% ahead) and the Intel Arc A750 (20582, 0.1% ahead), placing it solidly in mid-range territory.

Q: Why does the frame rate drop so steeply from 1080p to 4K?

A: The 4K Low preset averages 48 FPS versus 118 FPS at 1080p Low, a 59% reduction. The GPU’s 380 GB/s memory bandwidth and 160-bit bus become saturated at higher pixel counts, and the 10 GB VRAM capacity is likely exceeded by Rust’s texture data at 4K resolutions.

How This Combo Ranks

The benchmark database ranks this specific CPU-GPU pairing at position 2996 out of 3723 tested combinations. This places the system in the bottom 20% of all possible configurations, which is a surprising result given that both components individually sit in the upper-middle percentile (CPU at 83rd, GPU at 65th). The discrepancy suggests that the combination is suboptimal for Rust specifically—the game appears to be more GPU-bound than CPU-bound at higher resolutions, and the Arc B570’s mid-range rasterization performance holds back the capable Zen 4 processor. The rank indicates that many other pairings, even with slightly weaker CPUs but stronger GPUs, would deliver better gameplay results in Rust. This is particularly evident at 1440p and 4K, where the GPU becomes the clear bottleneck; at 1080p, the CPU’s strong single-threaded performance (3,072 in Cinebench R23 single-core) allows the system to punch above its overall rank.

The Verdict

This system can run Rust at 60 FPS, but only under specific conditions. At 1920x1080, the verdict is affirmative: Low (118 FPS), Medium (79 FPS), and High (67 FPS) all clear the threshold, with High being the most demanding playable preset. At 2560x1440, only Low is playable at 81 FPS; Medium and above all fall short. At 3840x2160, no preset is playable, with the best result being 48 FPS on Low. The data indicates that this is a capable 1080p gaming system for Rust, a marginal 1440p system limited to minimal settings, and an unsuitable 4K system. The verdict by resolution is unambiguous: 1080p is fully playable, 1440p is playable only on Low, and 4K is not playable at any tested setting. For users prioritizing smooth gameplay over visual fidelity, the 1440p Low option provides a playable experience, but the 1080p High preset offers the best balance of quality and performance at 67 FPS average.

Best Settings per Resolution

At 1920x1080, the most demanding preset that maintains 60 FPS or higher is High, which produces an average of 67 FPS. The data shows a clear progression: Low at 118 FPS, Medium at 79 FPS, and High at 67 FPS, with Ultra falling to 51 FPS. The step from Medium to High costs 12 FPS (15% reduction) but likely brings meaningful visual improvements in texture filtering and shadow quality. At 2560x1440, the best playable setting is Low, delivering 81 FPS. This is the only preset at this resolution that clears the threshold; Medium’s 54 FPS average is 10% below the threshold, and the gap is too large to bridge with any in-game tweaks. At 3840x2160, there is no playable preset, and the best result is Low at 48 FPS. The 4K data suggests that even dropping to the lowest settings does not provide enough headroom, and users should either reduce resolution or accept sub-60 FPS gameplay. The recommended configurations are: 1080p High for the best visual quality within playable limits, 1440p Low for a playable experience with reduced fidelity, and no 4K option.

CPU and GPU Roles

The benchmark data reveals a clear division of labor between the CPU and GPU across resolutions. At 1920x1080, the system is moderately CPU-bound in higher presets. The scaling from Low (118 FPS) to Medium (79 FPS) is a 33% drop, and from Medium to High (67 FPS) it’s another 15% drop; this indicates that the GPU’s shading units and memory bandwidth are the primary limiters as settings increase, while the CPU’s 6-core/12-thread configuration with a 4.70 GHz boost provides ample headroom. The fact that High achieves 67 FPS while Ultra drops to 51 FPS suggests that the Ultra preset introduces effects (likely higher shadow cascades and ambient occlusion) that heavily tax the GPU’s 144 TMUs and 80 ROPs.

At 2560x1440, the GPU becomes the clear bottleneck. The drop from 1080p Low (118 FPS) to 1440p Low (81 FPS) is a 31% reduction, which corresponds closely to the 78% increase in pixel count (from 2.07 million to 3.69 million pixels), indicating near-linear scaling that points to pure fill-rate limitation. The GPU’s pixel rate of 200.0 GPixel/s is being saturated. The CPU’s role diminishes at this resolution; even the weakest preset’s frame rate is determined by the GPU, and the 0.1-0.3% differences between the 7400F and its rival CPUs would have negligible impact on the measured FPS.

At 3840x2160, the GPU is overwhelmingly dominant as the limiting factor. The 4K Low result (48 FPS) is 41% lower than 1440p Low (81 FPS), which is consistent with the 2.25x pixel count increase but shows sub-linear scaling—likely due to the 10 GB VRAM capacity and 380 GB/s bandwidth reducing the impact of pure pixel fill. The CPU’s performance at 4K is essentially irrelevant; the game is entirely GPU-bound, and the 7400F’s strong single-thread score (3,072 in Cinebench R23) provides no benefit when the GPU can only manage 48 FPS on lowest settings. The data suggests that for this game, the Intel Arc B570’s mid-range specifications (11.52 TFLOPS FP32, 200 GPixel/s, 360 GTexel/s) are sufficient for 1080p and entry-level 1440p, but the 160-bit memory bus and 10 GB capacity are inadequate for 4K. Conversely, the Ryzen 5 7400F shows it can comfortably feed the GPU at all resolutions, with its 83rd percentile ranking being more than sufficient for Rust’s CPU demands.