Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 34 | 44 | 49 | 78 |
| 1440p QHD | 53 | 74 | 89 | 130 |
| 1080p Full HD | 78 | 105 | 127 | 187 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
The AMD Ryzen 5 5600GT and NVIDIA GeForce RTX 3070 combination delivers a wide spread of performance across Rust’s four quality presets, but the playable envelope at each resolution is clearly defined by the measured average frame rates. The data shows a system that can comfortably exceed 60 FPS at 1080p and 1440p with the right settings, while 4K requires a significant drop in visual fidelity to stay fluid.
Best Settings per Resolution
At 1920x1080, the most demanding preset that remains at or above 60 FPS is Ultra, which produces an average of 78 FPS. This is the highest quality option available in the measured data, and it clears the 60 FPS threshold with a margin of roughly 18 frames. The Medium preset reaches 127.2 FPS, High hits 105.3 FPS, and Low peaks at 187 FPS, but Ultra is the ceiling for maxed-out visuals without falling below the playable line.
At 2560x1440, the best setting that holds 60 FPS is High, averaging 74.1 FPS. The Medium preset also remains playable at 89 FPS, and Low runs at 130.1 FPS, but Ultra drops to 53.3 FPS — just under the 60 FPS threshold. High is therefore the most visually demanding option that keeps the experience smooth at this resolution.
At 3840x2160, only Low stays at or above 60 FPS, with an average of 77.9 FPS. Medium falls to 49.4 FPS, High to 44.3 FPS, and Ultra to 33.5 FPS. The gap between Low and Medium at 4K is substantial — nearly 28 FPS — indicating that the RTX 3070’s 8 GB memory and 256-bit bus are under heavy strain at this resolution. Low is the only viable choice for consistent 60 FPS gameplay.
Similar Performance Alternatives
The CPU’s nearest rivals in aggregate benchmark score are all within a narrow band of each other. The Intel Core i5-12490F scores 20802, which is -0.3% relative to the Ryzen 5 5600GT’s 20733 average. The Intel Xeon 6325P (20821, -0.4%) and Intel Core Ultra 5 125U (20826, -0.4%) are similarly close. The AMD EPYC 7J13 (20845, -0.5%) rounds out the group. In practical terms, any of these processors would deliver nearly identical CPU-bound behavior in Rust, meaning the frame rates measured for the 5600GT should carry over with minimal deviation.
On the GPU side, the RTX 3070’s nearest rivals are more varied. The AMD Radeon RX 7600 XT scores 17083, which is 0.7% higher than the RTX 3070’s 17208 average — effectively a statistical tie. The NVIDIA GeForce GTX 690 (17037, 1%) and AMD Radeon HD 7970M (17019, 1.1%) are also near, though these are much older architectures and would likely behave differently in Rust’s specific rendering paths despite similar synthetic scores. The NVIDIA Tesla K40c (17468, -1.5%) is a compute-oriented card, so its gaming relevance is questionable, but the aggregate numbers place it in the same performance class. For gaming, the RX 7600 XT is the most sensible alternative; the others are included in the ranking data but may not represent real-world parity.
FAQ
Q: Can this PC run Rust at 60 FPS on Ultra settings at any resolution?
A: Yes, but only at 1920x1080. The measured Ultra preset averages 78 FPS at 1080p. At 2560x1440, Ultra drops to 53.3 FPS, and at 3840x2160, Ultra falls to 33.5 FPS — both below the 60 FPS threshold.
Q: What is the best playable setting at 2560x1440?
A: High, with an average of 74.1 FPS. Medium also works at 89 FPS, but High offers more visual detail while still clearing 60 FPS. Ultra is not playable at this resolution, as it averages 53.3 FPS.
Q: How does the RTX 3070 compare to the RX 7600 XT in aggregate benchmarks?
A: The RTX 3070 averages 17208 in benchmark scores, while the RX 7600 XT averages 17083. This places the RX 7600 XT at 0.7% higher relative performance, which is within margin of error. In Rust, users should expect near-identical frame rates from these two GPUs.
Q: Is the Ryzen 5 5600GT a bottleneck for the RTX 3070 in Rust?
A: The data does not explicitly measure bottlenecking, but the CPU’s aggregate score of 20733 and its nearest rivals (all within -0.5%) suggest it is well-matched to the GPU. The frame rate scaling between presets at each resolution follows a GPU-bound pattern, indicating the CPU is not limiting performance at the tested settings.
Q: What frame rate does the Low preset produce at 4K?
A: Low at 3840x2160 averages 77.9 FPS, which is comfortably above the 60 FPS threshold. This is the only 4K preset in the measured data that is playable.
Q: Which preset shows the largest frame rate drop when moving from 1440p to 4K?
A: The Medium preset falls from 89 FPS at 2560x1440 to 49.4 FPS at 3840x2160, a reduction of roughly 40 FPS. This is the steepest relative decline among the settings, highlighting the memory bandwidth strain at 4K.
The Verdict
The measured data confirms that this combination can run Rust at 60 FPS or above in specific configurations. At 1920x1080, all four presets — Low (187 FPS), Medium (127.2 FPS), High (105.3 FPS), and Ultra (78 FPS) — clear the threshold, so the game is fully playable at maximum quality. At 2560x1440, High (74.1 FPS), Medium (89 FPS), and Low (130.1 FPS) are playable, but Ultra (53.3 FPS) falls short. At 3840x2160, only Low (77.9 FPS) achieves 60 FPS; Medium (49.4 FPS), High (44.3 FPS), and Ultra (33.5 FPS) all fail the playability bar.
The verdict is straightforward: this PC runs Rust smoothly at 1080p with everything maxed out, at 1440p with High settings, and at 4K only with Low settings. For users prioritizing visual fidelity, 1080p Ultra is the sweet spot. For those wanting a resolution upgrade, 1440p High offers a strong balance of image quality and fluidity. 4K is technically possible but demands significant compromises.
CPU and GPU Roles
The frame rate scaling across resolutions reveals a clear GPU-dominated workload. At 1920x1080, the CPU can feed the RTX 3070 enough data to reach 187 FPS on Low and 78 FPS on Ultra. This spread of 109 FPS between the lowest and highest presets indicates that the GPU is the limiting factor even at 1080p, as the CPU’s 6 cores and 12 threads are sufficient to maintain high throughput. The Ryzen 5 5600GT’s Cinebench R23 multicore score of 17272 and single-core score of 2438 place it in the 74th percentile of all CPUs, which is ample headroom for Rust’s server-based simulation and physics.
At 2560x1440, the GPU load increases, and the frame rates compress: Low (130.1 FPS), Medium (89 FPS), High (74.1 FPS), and Ultra (53.3 FPS). The gap between Low and Ultra narrows to 76.8 FPS, showing that the GPU is becoming more saturated. The CPU’s role remains secondary, as the 12 threads handle Rust’s background AI and world streaming without causing frame drops.
At 3840x2160, the GPU becomes the outright bottleneck. Low (77.9 FPS) is the only playable preset, and the drop to Medium (49.4 FPS) is severe. This 28.5 FPS decline from Low to Medium at 4K, contrasted with the 56.9 FPS decline from Low to Medium at 1080p, demonstrates that the RTX 3070’s 8 GB memory and 448.0 GB/s bandwidth are overwhelmed by higher pixel counts. The CPU’s performance is essentially constant across resolutions — the data shows no CPU-related stutter or frame collapse — so the 5600GT is not the limiting factor at any resolution.
The scaling between resolutions for the same preset further illustrates this. At High settings, 1080p (105.3 FPS) to 1440p (74.1 FPS) to 4K (44.3 FPS) shows a steady decline that tracks pixel count. The CPU’s percentile rank (74 vs all CPUs) and the GPU’s percentile rank (61 vs all GPUs) suggest the GPU is the weaker link in this pairing, which aligns with the observed frame rate behavior.
How This Combo Ranks
Among all tested combinations in the database, this CPU-GPU pairing ranks 1519 out of 3723 for Rust. This places it in the top 41% of all tested combos, indicating a solidly above-average configuration for this specific game. The percentile ranks of the individual components — CPU at 74 and GPU at 61 — are consistent with this overall placement, though the GPU’s lower percentile drags the combo down slightly. The rank of 1519 means there are 2204 combos that perform worse and 1518 that perform better, putting this system in the upper-middle tier of the tested hardware pool.
The fact that the CPU ranks higher than the GPU among all parts suggests that pairing the RTX 3070 with a stronger GPU would improve the combo rank substantially, while upgrading the CPU would yield smaller gains. However, within the context of Rust specifically, the measured FPS data shows that this combo is well-balanced for 1080p and 1440p gaming, with the 4K limitations stemming directly from the GPU’s memory and bandwidth constraints.
Measured FPS Breakdown
The following table details the exact average frame rates for each resolution and preset combination, all measured directly from testing:
| Resolution | Settings | Avg FPS |
|------------|----------|---------|
| 3840x2160 | High | 44.3 |
| 3840x2160 | Low | 77.9 |
| 3840x2160 | Medium | 49.4 |
| 3840x2160 | Ultra | 33.5 |
| 2560x1440 | High | 74.1 |
| 2560x1440 | Low | 130.1 |
| 2560x1440 | Medium | 89.0 |
| 2560x1440 | Ultra | 53.3 |
| 1920x1080 | High | 105.3 |
| 1920x1080 | Low | 187.0 |
| 1920x1080 | Medium | 127.2 |
| 1920x1080 | Ultra | 78.0 |
At 1080p, the progression from Low to Ultra is 187.0 → 127.2 → 105.3 → 78.0 FPS. The largest single drop is from Low to Medium (59.8 FPS), while the step from High to Ultra (27.3 FPS) is smaller. This suggests that Ultra’s additional effects cost less relative to the jump from Low to Medium, which likely includes major shading and texture changes.
At 1440p, the sequence is 130.1 → 89.0 → 74.1 → 53.3 FPS. The drop from Low to Medium (41.1 FPS) is again the largest, but the gap between High and Ultra (20.8 FPS) is also significant. Notably, Ultra at 1440p (53.3 FPS) is very close to High at 4K (44.3 FPS) in absolute terms, showing that the GPU is near its limits in both scenarios.
At 4K, the sequence is 77.9 → 49.4 → 44.3 → 33.5 FPS. The drop from Low to Medium (28.5 FPS) is the most severe, while Medium to High (5.1 FPS) is the smallest step. This indicates that the memory bandwidth ceiling is hit early at 4K, and raising settings beyond Low provides diminishing returns while pushing frame rates further below the playable threshold. The min and max FPS values are not provided in the data, so only average frame rates are reported here.