Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 12 | 16 | 19 | 28 |
| 1440p QHD | 20 | 27 | 32 | 48 |
| 1080p Full HD | 30 | 39 | 46 | 69 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
The AMD Ryzen 5 5600GT and Intel Arc B370 combination is fundamentally limited for Rust, with the data showing that only a single setting at 1080p crosses the 60 FPS threshold. Across all resolutions, the recorded average frame rates are low, and the combination ranks in the bottom portion of the database for this title. The measured performance indicates that this is a 1080p, low-settings configuration for playable Rust, with no headroom for higher resolutions or visual presets.
Measured FPS Breakdown
At 3840x2160, the results are uniformly poor. The Low preset delivers an average of 28 FPS, which is the best result at this resolution. The Medium preset averages 19 FPS, with a minimum of 16 FPS and a maximum of 22 FPS. High settings drop the average to 16 FPS, and Ultra is the slowest at 12 FPS. No setting at 4K approaches a playable frame rate, and the spread between Low and Ultra is only 16 FPS, indicating that the graphics processor is overwhelmed regardless of the workload.
Moving to 2560x1440, performance improves but remains far below the 60 FPS threshold. Low settings produce an average of 48 FPS, which is the highest recorded at this resolution. Medium averages 32 FPS, with a minimum of 27 FPS and a maximum of 37 FPS. High settings yield an average of 27 FPS, while Ultra drops to 20 FPS. The gap between Low and Ultra here is 28 FPS, showing that the preset choice has a significant impact on frame rate, but even the lowest settings cannot reach playable levels.
At 1920x1080, the combination finally shows a playable result, but only at the lowest settings. Low averages 69 FPS, which is the sole configuration in the entire dataset to exceed the 60 FPS playable threshold. Medium averages 46 FPS, with a minimum of 39 FPS and a maximum of 53 FPS, so it falls short and also suffers from frame time inconsistency. High settings average 39 FPS, and Ultra averages 30 FPS. The difference between Low and Ultra at 1080p is 39 FPS, the largest spread across all resolutions, suggesting that the CPU has more room to work at this lower resolution, but the GPU still limits higher presets.
Best Settings per Resolution
For 3840x2160, no settings preset is playable. The verdict data confirms an empty playable settings list, and the best recorded average is 28 FPS on Low, which is far below the 60 FPS needed. This resolution is not viable for Rust with this hardware.
For 2560x1440, the same conclusion applies. The playable settings list is empty, and the best average, 48 FPS on Low, still misses the mark by a wide margin. Users cannot achieve a smooth experience at this resolution with any preset.
For 1920x1080, the situation changes. The only playable preset is Low, which achieves an average of 69 FPS. This is the recommended configuration, as it is the most demanding preset that stays at or above the 60 FPS threshold. Medium, High, and Ultra all fall below 60 FPS, with Medium at 46 FPS being the closest but still clearly insufficient for a consistent experience.
How This Combo Ranks
The recorded data places this CPU and GPU pairing at rank 3437 out of 3723 tested combinations for Rust. That puts it in the 92nd percentile of the database, meaning it is slower than the vast majority of other tested hardware configurations. This is a bottom-tier result for this game, and the frame rate measurements reflect that ranking. The combination is not merely average; it is positioned near the very bottom of the performance curve, which aligns with the low average FPS figures seen across all resolutions and settings. For context, a rank this low means that almost any other combination in the database would likely deliver a better Rust experience, and users should expect severe compromises to achieve playability.
Similar Performance Alternatives
The CPU, the AMD Ryzen 5 5600GT, has nearest rivals that perform within a narrow band of its average benchmark score. The Intel Core i5-12490F is 0.3% slower, the Intel Xeon 6325P is 0.4% slower, and the Intel Core Ultra 5 125U is also 0.4% slower. The AMD EPYC 7J13 is 0.5% slower. These differences are negligible, so in CPU-bound scenarios for Rust, any of these processors would behave nearly identically to the 5600GT. The data shows that the CPU is not the primary bottleneck in most tested configurations, so swapping among these rivals would produce similar frame rates.
The GPU, the Intel Arc B370, has a much more dramatic set of nearest rivals. The ATI Mobility Radeon HD 5570 is 0.2% faster, the ATI Radeon HD 5770 is 0.5% faster, and the AMD Radeon HD 7650M is 0.7% faster. The AMD FirePro M2000 is 1.4% slower. These are all legacy or low-end graphics solutions, and the deltas are small, but the direction matters. The Arc B370 sits just below several older cards in raw benchmark score, which explains its 5th percentile ranking among all GPUs. In Rust, this means that users upgrading from any of these older cards would see almost no difference in frame rates, as the GPU is the limiting factor in most scenarios.
CPU and GPU Roles
The scaling between resolutions and presets reveals which component drives performance in Rust. At 3840x2160, the average FPS on Low is 28, and on Ultra it is 12. This is a 57% drop in frame rate from Low to Ultra, which is a large reduction and indicates that the GPU is heavily taxed at 4K. The CPU has less influence because the graphics workload is so high that the GPU cannot keep up, regardless of how fast the processor is.
At 2560x1440, the Low preset averages 48 FPS, and Ultra averages 20 FPS, a 58% reduction. This is similar to the 4K scaling, showing that the GPU remains the dominant constraint at this resolution. The CPU still has some headroom, as evidenced by the fact that the frame rate increases when moving from 4K to 1440p at the same settings, but the GPU is still the main limiter.
At 1920x1080, the picture changes. Low averages 69 FPS, and Ultra averages 30 FPS, a 57% reduction from Low to Ultra. The percentage drop is consistent with the other resolutions, but the absolute frame rates are higher, which suggests that the CPU is becoming a more significant factor. At 1080p, the GPU is less overwhelmed, so the CPU has more influence over the final frame rate. However, the data still shows that the GPU is the primary bottleneck, as even on Low settings, the frame rate is only 69 FPS, which is barely above the playable threshold. If the CPU were the main constraint, we would expect to see higher frame rates on Low settings at 1080p, but the GPU caps the performance. The recorded FPS differences between presets are consistent across resolutions, which points to a GPU-bound system in all tested scenarios, with the CPU only mattering when the GPU has enough headroom to exceed 60 FPS, which only happens at 1080p Low.
The Verdict
Can this PC run Rust? The answer is yes, but strictly at 1920x1080 with the Low preset. The verdict data confirms that 1080p Low is the only playable configuration, achieving an average of 69 FPS, which clears the 60 FPS threshold. At this resolution, the game is playable, but with significant visual compromises.
At 2560x1440, the answer is no. No settings preset reaches 60 FPS, with the best result being 48 FPS on Low. This falls short of the playable threshold, and users would experience noticeable stutter and reduced responsiveness.
At 3840x2160, the answer is also no. The best average, 28 FPS on Low, is far below playable levels, and even the lowest settings do not provide a smooth experience. The combination is not suitable for 4K gaming in Rust under any conditions.
In summary, this hardware pairing is a 1080p Low-settings solution for Rust. It delivers exactly one playable configuration, and anything above that requires either a resolution drop or a settings reduction that still does not reach 60 FPS. The data shows a system that is heavily GPU-limited, with the Intel Arc B370 acting as the primary constraint across all resolutions and presets. Users with this combination should expect to run the game at the lowest visual quality and the lowest resolution to achieve playable frame rates.