Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

99%
Excellent Match Your system exceeds recommended requirements!

Performance

1080p (Full HD)

Low 1080p Measured
164 FPS
Ultra 1080p Measured
120 FPS

1440p (2K / QHD)

Low 1440p Measured
145 FPS
Ultra 1440p Measured
103 FPS

4K (Ultra HD)

Low 4K Measured
122 FPS
Ultra 4K Measured
61 FPS
7.5ms Frame Time
11ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 36,945
Graphics Card
Required 28,194
Your GPU 77,712

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 61 80 95 122
1440p QHD 103 117 125 145
1080p Full HD 120 133 141 164

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 133
1920x1080 Low 164
1920x1080 Medium 141
1920x1080 Ultra 120
2560x1440 High 117
2560x1440 Low 145
2560x1440 Medium 125
2560x1440 Ultra 103
3840x2160 High 80
3840x2160 Low 122
3840x2160 Medium 95
3840x2160 Ultra 61

Performance Analysis: Rust on Your System

The AMD Ryzen 5 5600F and NVIDIA GeForce RTX 5090 D combination is a study in extreme asymmetry: a mid-range, six-core Zen 3 processor paired with a flagship-class Blackwell GPU. Benchmark data for Rust shows this pairing yields remarkably high frame rates across all tested resolutions, with the RTX 5090 D clearly dominating the workload. The measured FPS figures indicate that Rust, at these settings, is far more dependent on the GPU than the CPU, as the 5600F’s modest multi-threaded score of 19236 is sufficient to feed the 5090 D’s immense rendering throughput. This analysis breaks down the measured performance, contextualizes the hardware within its nearest rivals, and provides a clear verdict on playability.

Similar Performance Alternatives

The hardware in this configuration sits at very different points in their respective product stacks, so the nearest performance alternatives are distinct for each component. For the CPU, the AMD Ryzen 5 5600F’s average benchmark score of 36945 places it in a tight cluster with several other processors. The data shows the Intel Core Ultra 5 225 is the closest match, with an average score of 36938, representing a 0% delta. The AMD Ryzen 5 5500X3D is nearly identical, scoring 37018, which is -0.2% relative to the 5600F. The AMD Ryzen AI 7 PRO 450 and Intel Core i9-12900T are also nearby, with scores of 37093 (-0.4%) and 37112 (-0.5%) respectively. This indicates that a system builder swapping the 5600F for any of these four chips would see virtually no change in CPU-bound performance, as the differences are within a fraction of a percent.

On the GPU side, the RTX 5090 D’s average score of 77712 is high, but the nearest rivals in the benchmark database are unexpected. The AMD Radeon RX 6650M XT, a mobile part, scores 76904, which is 1.1% higher than the 5090 D in this particular aggregate. The AMD Radeon RX 6850M XT scores 78940, a -1.6% delta, and NVIDIA Tesla P100 variants (both 12 GB and 16 GB) are also close, with scores of 79396 (-2.1%) and 79605 (-2.4%) respectively. This is an unusual cluster, as the RTX 5090 D is a desktop flagship, yet its average benchmark score falls within a few percentage points of these workstation and mobile parts. In practical terms, for Rust specifically, the measured FPS data shows the 5090 D delivers 61 FPS at 4K Ultra, which is the key metric for comparison. Users with any of these rival GPUs would likely see broadly similar frame rates in Rust at 4K, assuming the CPU is not the bottleneck.

The percentile rankings reinforce this picture: the 5600F sits in the 85th percentile of all CPUs, while the 5090 D is in the 92nd percentile of all GPUs. This gap in percentile terms is modest, but the absolute performance delta is enormous, given the GPU’s specialized rasterization hardware. For Rust, the practical takeaway is that the CPU is a known quantity with plenty of headroom, and the GPU is so powerful that it will be the primary driver of FPS at all resolutions above 1080p.

CPU and GPU Roles

The measured FPS data across resolutions reveals a clear pattern: the GPU is the dominant component for Rust, and its influence grows with resolution. At 1920x1080, the CPU still plays a meaningful role, but even there, the GPU has headroom. The CPU’s performance is consistent with its 85th percentile ranking, but the data shows that frame rates scale significantly with resolution, which is a classic sign of GPU-bound operation.

Looking at the numbers, at 1080p Low, the combo achieves 164 FPS average. At 1440p Low, this drops to 145 FPS, and at 4K Low, it falls to 122 FPS. This scaling from 1080p to 4K (a 4x increase in pixel count) results in only a 26% decrease in FPS at Low settings. This is a strong indicator that the GPU is not the limiting factor at lower resolutions; the CPU’s single-thread score of 2872 is sufficient to maintain high frame rates, but the GPU is still doing most of the work. The RTX 5090 D’s massive 32 GB memory buffer and 1.79 TB/s bandwidth mean that even at 4K, memory bandwidth is unlikely to be a constraint.

The role of the CPU becomes even less significant at higher settings. At 1080p Ultra, the average FPS is 120, while at 4K Ultra, it is 61. The drop from 1080p to 4K at Ultra settings is a 49% reduction, which is close to the theoretical scaling expected from a 4x pixel increase if the GPU were perfectly saturated. This indicates that at Ultra presets, the RTX 5090 D is the absolute bottleneck, and the 5600F is merely keeping pace. The CPU’s multi-thread score of 19236 is not a factor here; Rust’s engine appears to be well-optimized to leverage the 6 cores and 12 threads efficiently, but the workload is overwhelmingly graphical.

The data can also be read in terms of settings scaling at a fixed resolution. At 4K, moving from Low (122 FPS) to Medium (95 FPS) to High (80 FPS) to Ultra (61 FPS) shows a steady degradation of 15-20% per preset step. This is a textbook GPU-bound curve, where each increase in graphical fidelity directly costs FPS. The CPU’s role is essentially unchanged across these presets, as the 5600F’s performance is consistent regardless of whether the scene complexity is Low or Ultra. In summary, for this game, the RTX 5090 D is responsible for the vast majority of the performance envelope, and the Ryzen 5 5600F is a capable partner that does not introduce any significant frame rate limitations at any resolution or preset tested.

FAQ

Q: Can this PC run Rust at 4K resolution?

A: Yes. The benchmark data shows that at 3840x2160, the combo achieves an average of 61 FPS at Ultra settings, 80 FPS at High, 95 FPS at Medium, and 122 FPS at Low. All four presets clear the 60 FPS playable threshold.

Q: What is the best settings preset for 1440p gaming?

A: At 2560x1440, the Ultra preset delivers an average of 103 FPS. This is the highest quality setting tested, and it maintains a comfortable margin above the 60 FPS threshold, so Ultra is recommended for 1440p.

Q: How does the Ryzen 5 5600F compare to the Intel Core Ultra 5 225?

A: The two processors are nearly identical in aggregate benchmark scores. The 5600F scores 36945, while the Core Ultra 5 225 scores 36938, a delta of 0%. In Rust, any performance difference would be negligible, as the GPU is the primary bottleneck.

Q: Is the RTX 5090 D overkill for this game at 1080p?

A: The data suggests it is. At 1920x1080, the Ultra preset averages 120 FPS, and Low averages 164 FPS. The GPU has so much headroom at 1080p that the CPU’s single-thread performance (score of 2872) is more likely to be a limiting factor than the GPU, though both are well above the playable threshold.

Q: What is the minimum FPS recorded in the benchmark data?

A: The only minimum FPS values provided are for Medium settings: 120 FPS at 1080p, 106 FPS at 1440p, and 81 FPS at 4K. All other settings have null minimum FPS values in the data.

Q: Does the combo rank high among tested systems for Rust?

A: The combo is ranked 515th out of 3723 tested combinations. This places it in the top ~14% of all systems tested for this game, which is consistent with the high frame rates measured.

The Verdict

The data is unequivocal: this PC can run Rust at every resolution and preset tested, with all configurations exceeding the 60 FPS playable threshold. At 1920x1080, the Ultra preset achieves an average of 120 FPS, providing a highly fluid experience. At 2560x1440, the Ultra preset averages 103 FPS, which is ideal for high-refresh-rate monitors. Even at the demanding 3840x2160 resolution, the Ultra preset maintains 61 FPS average, which is technically playable, though it leaves no headroom for frame rate dips. The verdict by resolution confirms that all four settings (Low, Medium, High, Ultra) are playable at all three resolutions, with the best settings being Ultra at each. The only caveat is at 4K Ultra, where the 61 FPS average is exactly at the threshold; users sensitive to frame drops may prefer High settings (80 FPS) for more stability. The GPU’s 92nd percentile ranking and the CPU’s 85th percentile ranking indicate a well-balanced system for this title, despite the apparent generational mismatch.

Measured FPS Breakdown

The following table summarizes the exact measured average FPS for each resolution and settings combination. Minimum and maximum values are provided only where the data includes them.

| Resolution | Settings | Avg FPS | Min FPS | Max FPS |

|---|---|---|---|---|

| 3840x2160 | High | 80 | - | - |

| 3840x2160 | Low | 122 | - | - |

| 3840x2160 | Medium | 95 | 81 | 109 |

| 3840x2160 | Ultra | 61 | - | - |

| 2560x1440 | High | 117 | - | - |

| 2560x1440 | Low | 145 | - | - |

| 2560x1440 | Medium | 125 | 106 | 143 |

| 2560x1440 | Ultra | 103 | - | - |

| 1920x1080 | High | 133 | - | - |

| 1920x1080 | Low | 164 | - | - |

| 1920x1080 | Medium | 141 | 120 | 162 |

| 1920x1080 | Ultra | 120 | - | - |

The pattern across resolutions is consistent: Low settings always yield the highest FPS, followed by Medium, then High, with Ultra being the most demanding. The 4K Ultra figure of 61 FPS is the lowest average recorded, but it remains playable per the 60 FPS threshold. The Medium settings at each resolution show the tightest min/max range, suggesting that the frame time variance is minimized at this preset. The 1080p Medium max of 162 FPS is the highest single value in the dataset, while the 4K Medium min of 81 FPS is the lowest recorded minimum, indicating that even at 4K, the system rarely drops below 80 FPS.

Best Settings per Resolution

For each resolution, the best settings are defined as the most demanding preset that still maintains an average of at least 60 FPS. Based on the measured data, the Ultra preset is achievable at every resolution.

  • 3840x2160: Ultra is the best setting, with an average of 61 FPS. This is a marginal result, as it is only 1 FPS above the playable threshold. Players prioritizing stability might opt for High (80 FPS), but Ultra is technically playable.
  • 2560x1440: Ultra is the best setting, with an average of 103 FPS. This provides a 43 FPS margin over the threshold, making it a safe and visually rich choice.
  • 1920x1080: Ultra is the best setting, with an average of 120 FPS. This doubles the 60 FPS threshold, offering an excellent experience for fast-paced gameplay.

The fact that Ultra is the recommended setting at all three resolutions highlights the GPU’s dominance. The RTX 5090 D’s 32 GB of GDDR7 memory and 104.8 TFLOPS of FP32 compute are more than sufficient to handle Rust’s maximum graphical features at any resolution tested. The only consideration is that at 4K, the 61 FPS average is close to the limit, so users with 120Hz or 144Hz 4K displays will not be able to fully utilize their refresh rates at Ultra settings.

How This Combo Ranks

The combination of the AMD Ryzen 5 5600F and NVIDIA GeForce RTX 5090 D ranks 515th out of 3723 tested combos for Rust. This places the system in the 86th percentile of all tested configurations, meaning it outperforms approximately 86% of the other hardware combinations in the database. Given that the RTX 5090 D is a flagship GPU with a 92nd percentile ranking among all GPUs, the overall combo rank is slightly lower than the GPU’s individual rank, which suggests that the CPU is marginally holding back performance in some specific scenarios. However, the measured FPS data shows no such limitation in practice, as even the most demanding 4K Ultra preset stays above 60 FPS.

The rank is impressive when considering the CPU’s market position; the 5600F is a 6-core, 12-thread processor with a 65W TDP, not a high-end enthusiast chip. Yet, paired with the 5090 D, it achieves 4K Ultra playability. This indicates that Rust’s engine is not heavily CPU-bound at these settings, or that the 5600F’s Zen 3 architecture is sufficient for the game’s single-threaded and multi-threaded demands. The delta between the GPU’s 92nd percentile and the combo’s 86th percentile is small, suggesting that a faster CPU (such as the nearest rival Intel Core Ultra 5 225) would not meaningfully improve the combo’s rank. The 515th position is a strong result, and the data confirms that this pairing is one of the more capable systems tested for Rust, particularly for users targeting high resolutions and maximum visual fidelity.