Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

51%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
69 FPS
Ultra 1080p Measured
30 FPS

1440p (2K / QHD)

Low 1440p Measured
48 FPS
Ultra 1440p Measured
20 FPS

4K (Ultra HD)

Low 4K Measured
28 FPS
Ultra 4K Measured
12 FPS
25.6ms Frame Time
38ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 36,945
Graphics Card
Required 28,194
Your GPU 1,184

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 12 16 19 28
1440p QHD 20 27 32 48
1080p Full HD 30 39 46 69

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 39
1920x1080 Low 69
1920x1080 Medium 46
1920x1080 Ultra 30
2560x1440 High 27
2560x1440 Low 48
2560x1440 Medium 32
2560x1440 Ultra 20
3840x2160 High 16
3840x2160 Low 28
3840x2160 Medium 19
3840x2160 Ultra 12

Performance Analysis: Rust on Your System

Measured FPS Breakdown

The recorded data for this AMD Ryzen 5 5600F and Intel Arc B370 combination in Rust shows a steep performance curve that scales directly with both resolution and graphics preset. The measurements cover four settings tiers (Low, Medium, High, Ultra) across three resolutions, and the pattern is consistent: this system is firmly playable only at the lowest settings on 1920x1080, and falls well below the 60 FPS playability threshold everywhere else.

At 3840x2160, the results are uniformly poor. The Low preset produces an average of 28 FPS, which is the best result at this resolution. Medium drops to 19 FPS on average, with a minimum of 16 FPS and a maximum of 22 FPS. High averages only 16 FPS, while Ultra bottoms out at 12 FPS. None of these numbers come close to the 60 FPS playable threshold, and even the minimum or maximum values on Medium (16 and 22 FPS respectively) show that the experience is consistently sub-30 FPS. The gap between Low and Ultra at 4K is 16 FPS, meaning the preset choice changes the outcome from "barely interactive" to "slideshow," but neither is viable.

Moving to 2560x1440, the picture improves but remains far from playable. Low averages 48 FPS, which is the highest recorded value at this resolution. Medium averages 32 FPS with a minimum of 27 FPS and a maximum of 37 FPS. High averages 27 FPS, and Ultra averages 20 FPS. The 48 FPS on Low is notable because it is only 12 FPS away from the 60 FPS threshold, but the data shows that the system cannot sustain that level. The gap between Low and Ultra at 1440p is 28 FPS, indicating that preset selection has a substantial impact, but even the best-case scenario falls short.

At 1920x1080, the system finally crosses the playable line, but only just. Low averages 69 FPS, which clears the 60 FPS threshold by 9 FPS. Medium averages 46 FPS, with a minimum of 39 FPS and a maximum of 53 FPS. High averages 39 FPS, and Ultra averages 30 FPS. The delta between Low and Medium is 23 FPS, which is the largest drop between consecutive presets at any resolution. This suggests that the Medium preset introduces a significant load increase that the Intel Arc B370 cannot handle at 1080p.

Looking at the frametime data for the Medium preset across all resolutions, the minimum and maximum values bracket the average closely. At 3840x2160, the range is 16 to 22 FPS, which is a 6 FPS spread. At 2560x1440, the range is 27 to 37 FPS, a 10 FPS spread. At 1920x1080, the range is 39 to 53 FPS, a 14 FPS spread. The widening range at lower resolutions suggests that the CPU is becoming more relevant as the GPU load decreases, but the overall scaling still shows a severe bottleneck.

The data shows no recorded minimum or maximum FPS values for the Low, High, and Ultra presets at any resolution. Only the Medium preset has complete min/max data across all three resolutions. This means the average FPS values for those other presets should be treated as the primary reference, but the absence of min/max data does not change the overall picture.

Best Settings per Resolution

Based on the recorded data, the highest preset that stays at or above 60 FPS average is the only viable configuration across all tested resolutions.

At 3840x2160, no preset reaches 60 FPS. The best average is 28 FPS on Low, which is far below the threshold. Therefore, there is no "best settings" recommendation at this resolution, as every preset fails the playability criteria.

At 2560x1440, the same conclusion applies. The best average is 48 FPS on Low, but it still falls 12 FPS short of the 60 FPS threshold. No preset at this resolution is playable according to the database's playable threshold.

At 1920x1080, the Low preset is the only one that clears the threshold, averaging 69 FPS. This is the recommended setting for this resolution. Medium averages 46 FPS, High 39 FPS, and Ultra 30 FPS, so any step up from Low sacrifices playability. The data shows a 23 FPS penalty when moving from Low to Medium, which is not worth the visual upgrade if the goal is to maintain 60 FPS average.

FAQ

Q: Can this PC run Rust at 60 FPS on a 4K monitor?

A: No. The best recorded average at 3840x2160 is 28 FPS on Low settings, which is 32 FPS below the 60 FPS playable threshold. The other presets are even lower: Medium 19 FPS, High 16 FPS, Ultra 12 FPS.

Q: What is the highest preset that stays above 60 FPS at 2560x1440?

A: None. The highest average at 1440p is 48 FPS on Low, and the playable threshold is 60 FPS. All other presets are below that: Medium 32 FPS, High 27 FPS, Ultra 20 FPS.

Q: What is the best playable configuration for this combination?

A: The only playable configuration is 1920x1080 with the Low preset, which averages 69 FPS. This is the only preset across all three resolutions that clears the 60 FPS threshold.

Q: How much slower is the Medium preset compared to Low at 1080p?

A: At 1920x1080, Medium averages 46 FPS compared to Low's 69 FPS, a difference of 23 FPS. The Medium preset also records a minimum of 39 FPS and a maximum of 53 FPS.

Q: Is there any resolution where the High preset is playable?

A: No. At 1920x1080, High averages 39 FPS. At 2560x1440, High averages 27 FPS. At 3840x2160, High averages 16 FPS. All fall well below the 60 FPS threshold.

Q: Does the game become more playable at lower resolutions?

A: Yes, lowering the resolution increases FPS, but only 1920x1080 with Low settings crosses the 60 FPS line. At 2560x1440, the best average is 48 FPS on Low, which is still not playable.

Similar Performance Alternatives

Looking at the database's nearest rivals for both components, nearby hardware would behave similarly to this combination.

The AMD Ryzen 5 5600F has an average benchmark score of 36945. Its nearest rival is the Intel Core Ultra 5 225 with a score of 36938, a delta of 0%. The AMD Ryzen 5 5500X3D scores 37018, which is 0.2% higher. The AMD Ryzen AI 7 PRO 450 scores 37093, 0.4% higher. The Intel Core i9-12900T scores 37112, 0.5% higher. These deltas are negligible, so any of these CPUs would have the same effect on Rust's frame output when paired with this GPU. The measurements would be nearly identical, as the CPU is not the limiting factor in most recorded scenarios.

The Intel Arc B370 GPU has an average benchmark score of 1184. Its nearest rivals are all older, lower-performance cards. The ATI Mobility Radeon HD 5570 scores 1186, which is 0.2% higher. The ATI Radeon HD 5770 scores 1190, 0.5% higher. The AMD Radeon HD 7650M scores 1192, 0.7% higher. The AMD FirePro M2000 scores 1168, which is 1.4% lower. These cards are all in the bottom 5th percentile of all GPUs, and their scores are within 1.4% of each other. If any of these GPUs were paired with a similarly performant CPU, the frame rates in Rust would fall within the same range as the measured results.

The combination of a 5600F-class CPU with an Arc B370-class GPU places the system in the 3437th rank out of 3723 tested combinations in Rust. That means roughly 92% of tested combinations perform better. The nearest rivals on the GPU side would perform essentially identically in this game, and the CPU rivals would not change the outcome because the GPU is the bottleneck at the resolutions where the FPS fails to reach 60.

The Verdict

Based on the verdictByResolution data, this PC can run Rust at 1920x1080, but only on the Low preset, which averages 69 FPS. This is the only combination of resolution and preset that clears the 60 FPS playable threshold.

At 2560x1440, there are no playable settings. The best average is 48 FPS on Low, which is below 60 FPS. At 3840x2160, there are also no playable settings, with the best average being 28 FPS on Low.

The system is not capable of maintaining 60 FPS at any higher preset at any resolution. Whether the user prefers Medium, High, or Ultra, the recorded averages are all below the threshold. The best case is 1920x1080 Medium at 46 FPS, which is still 14 FPS short. The data is clear: 1080p Low is the only playable configuration.

How This Combo Ranks

In the database's ranking of all measured combinations of CPUs and GPUs for Rust, this combination ranks 3437 out of 3723 total tested combinations. This places the system in the bottom 8% of the database. The percentile rank for the CPU is 85th out of all CPUs, which means the Ryzen 5 5600F is a strong processor in general use. The GPU, however, has a percentile rank of 5th among all GPUs, meaning it sits at the very bottom of the GPU performance distribution. The low GPU percentile dominates the overall ranking: the CPU is not the issue, the GPU simply cannot keep up with the demands of Rust at higher settings or resolutions.

Compared to other combinations tested, the 3437th rank means the majority of systems deliver a higher average FPS in this game. The score reflects that the system's playable configuration is limited to one preset at one resolution, while most other tested combos can run more settings at higher resolutions.

CPU and GPU Roles

The recorded data shows a clear division of labor between the Ryzen 5 5600F and the Intel Arc B370.

At 3840x2160, the GPU is the dominant bottleneck. The FPS values (12 to 28 FPS across presets) are so low that the CPU's processing power is not being fully utilized. The gap between Low and Ultra is 16 FPS, which is a 57% drop from Low to Ultra. This is typical of a GPU-bound scenario where the render resolution far exceeds what the graphics hardware can handle.

At 2560x1440, the GPU remains the primary limiter, but the CPU's contribution becomes slightly more visible. The Low preset reaches 48 FPS, which is 20 FPS higher than at 4K. The Medium preset drops to 32 FPS, a 16 FPS gap between Low and Medium. The CPU is not holding back the system yet, because even the best preset (Low) does not approach the 60 FPS threshold.

At 1920x1080, the GPU continues to be the bottleneck, but the CPU is now able to push the Low preset past the threshold to 69 FPS. The drop from Low to Medium is 23 FPS, which is the largest preset-to-preset drop in the entire dataset. This suggests that the Medium preset introduces additional geometric and texture detail that the GPU's low fill rate cannot handle. The CPU is not the limiting factor, because the same CPU paired with a stronger GPU would presumably deliver higher FPS at Medium and above.

The scaling between resolutions is also informative. At Low settings, the FPS goes from 28 FPS at 4K to 48 FPS at 1440p to 69 FPS at 1080p. The 1080p result is 2.5 times higher than the 4K result. This is a strong GPU scaling pattern, as the GPU's pixel throughput (48.00 GPixel/s) is the limiting factor. The CPU's single-thread score of 2872 and multithread score of 19236 are sufficient to feed the GPU at 1080p Low, as evidenced by the 69 FPS result, but the GPU cannot maintain that pace at higher resolutions.

For the game Rust specifically, the data indicates that the GPU is the dominant component across all tested settings. The CPU is only relevant in the sense that it does not hold the GPU back at the lowest resolution and preset. Any of the nearest rival CPUs (Intel Core Ultra 5 225, AMD Ryzen 5 5500X3D, AMD Ryzen AI 7 PRO 450, Intel Core i9-12900T) would produce nearly identical results because the GPU is the one that cannot exceed the recorded FPS.