Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

70%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
74 FPS
Ultra 1080p Measured
32 FPS

1440p (2K / QHD)

Low 1440p Measured
51 FPS
Ultra 1440p Measured
22 FPS

4K (Ultra HD)

Low 4K Measured
30 FPS
Ultra 4K Measured
13 FPS
23.8ms Frame Time
36ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 36,945
Graphics Card
Required 28,194
Your GPU 12,928

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 13 17 20 30
1440p QHD 22 29 34 51
1080p Full HD 32 42 49 74

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 42
1920x1080 Low 74
1920x1080 Medium 49
1920x1080 Ultra 32
2560x1440 High 29
2560x1440 Low 51
2560x1440 Medium 34
2560x1440 Ultra 22
3840x2160 High 17
3840x2160 Low 30
3840x2160 Medium 20
3840x2160 Ultra 13

Performance Analysis: Rust on Your System

The AMD Ryzen 5 5600F and RX 580 combo lands in the lower portion of the database. For Rust, the recorded data shows this pair produces playable frame rates only at 1080p with the Low preset. The verdict is clear: this is a 1080p Low experience, and anything beyond that resolution or preset will not hold 60 FPS.

Similar Performance Alternatives

The database places the AMD Ryzen 5 5600F in the 85th percentile among all CPUs, which is a strong showing for a desktop processor. Its average benchmark score of 36,945 is nearly identical to three nearby rivals. The Intel Core Ultra 5 225 scores 36,938, a delta of 0%. The AMD Ryzen 5 5500X3D scores 37,018, which is 0.2% higher. The AMD Ryzen AI 7 PRO 450 reaches 37,093, a 0.4% lead. The Intel Core i9-12900T scores 37,112, 0.5% ahead. In practical terms, any of these four CPUs would deliver near-identical CPU-bound behavior in Rust, meaning the user would not notice a meaningful difference in frame pacing or average FPS.

On the GPU side, the AMD Radeon RX 580 sits in the 53rd percentile among all GPUs, which is a mid-pack position. Its average score of 12,928 is bracketed by four close rivals. The NVIDIA GeForce RTX 3050 Ti Mobile scores 12,940, just 0.1% higher. The NVIDIA GeForce GTX 1660 SUPER scores 12,986, 0.4% higher. The AMD Radeon 740M scores 12,870, which is 0.5% lower. The AMD FirePro W5100 scores 12,847, 0.6% lower. For Rust, any of these GPUs would produce nearly the same measured FPS as the RX 580 at each resolution and preset. The GTX 1660 SUPER is the closest desktop equivalent in performance, while the RTX 3050 Ti Mobile represents a laptop part with similar throughput.

Because both the CPU and GPU have close rivals, the combined behavior of this system is predictable. The CPU is not a bottleneck at any resolution tested, since even the weakest of its rivals scores within 0.5%. The GPU is the limiting factor, and its rivals all cluster within 0.6% of its score, so swapping in any of those GPUs would not change the playability verdict.

CPU and GPU Roles

The data indicates that the GPU is the dominant constraint for Rust across all tested resolutions. At 1080p, the CPU does not hold back the system: the difference between Low and Ultra settings is 42 FPS, from 74 FPS down to 32 FPS. This is a GPU-driven scaling pattern, since the Ryzen 5 5600F has ample headroom with its 6 cores and 12 threads. The CPU's passmark single-thread score of 2,872 and multithread score of 19,236 are both well above what Rust needs for its simulation logic, so the frame rate is dictated by the RX 580's rendering throughput.

As resolution increases, the GPU load grows and the FPS drops proportionally. At 1440p, the Low preset delivers 51 FPS, which is 23 FPS lower than 1080p Low. At 2160p, Low drops to 30 FPS, another 21 FPS lower. This scaling confirms that the RX 580's 256-bit memory bus and 256.0 GB/s bandwidth are insufficient for higher pixel counts. The GPU's 8 GB GDDR5 memory is adequate for Rust's textures, but the raw compute throughput of 6.175 TFLOPS limits fill rate at 1440p and above.

Preset scaling further isolates the GPU as the bottleneck. At 1080p, moving from Low to Medium costs 25 FPS (74 to 49), Medium to High costs 7 FPS (49 to 42), and High to Ultra costs 10 FPS (42 to 32). The large drop from Low to Medium suggests that Rust's Medium preset introduces effects that heavily tax the RX 580's 32 ROPs and 144 TMUs. At 1440p, the same pattern holds: Low to Medium costs 17 FPS (51 to 34), Medium to High costs 5 FPS (34 to 29), and High to Ultra costs 7 FPS (29 to 22). At 2160p, the GPU is completely overwhelmed, with Low at 30 FPS and Ultra at 13 FPS.

The conclusion is straightforward: the Ryzen 5 5600F is never the limiting factor. All FPS variations across resolutions and presets are attributable to the RX 580's performance envelope. Users upgrading the GPU would see direct FPS gains, while upgrading the CPU would yield no measurable improvement in Rust.

Measured FPS Breakdown

At 1920x1080, the database records the following results. Low preset averages 74 FPS with no min or max data recorded. Medium averages 49 FPS, with a minimum of 42 and a maximum of 57. High averages 42 FPS. Ultra averages 32 FPS. The only preset that clears the 60 FPS threshold is Low.

At 2560x1440, the results are lower across the board. Low averages 51 FPS. Medium averages 34 FPS, with a minimum of 29 and a maximum of 39. High averages 29 FPS. Ultra averages 22 FPS. No preset reaches 60 FPS; the best result is Low at 51 FPS, which is 9 FPS short of the playable threshold.

At 3840x2160, the GPU is severely overmatched. Low averages 30 FPS. Medium averages 20 FPS, with a minimum of 17 and a maximum of 23. High averages 17 FPS. Ultra averages 13 FPS. All results are far below 60 FPS, and even the most aggressive settings reduction does not produce a playable experience.

The data shows a consistent pattern: each resolution step down from 1080p to 1440p to 2160p roughly halves the frame rate at the same preset. For example, Low goes from 74 to 51 to 30 FPS. Medium goes from 49 to 34 to 20 FPS. This linear scaling is characteristic of a GPU-limited scenario where the RX 580's fill rate is the binding constraint.

How This Combo Ranks

In the database's measured results for Rust, this CPU and GPU combination ranks 3,397 out of 3,723 tested combos. That places it in the 9th percentile, meaning roughly 91% of other hardware combinations deliver better frame rates in this game. The rank is a direct consequence of the RX 580's age and mid-range positioning; the Ryzen 5 5600F's strong CPU percentile does not compensate for the GPU's limitations in a title like Rust that scales heavily with GPU throughput.

The rank of 3,397 is consistent with the measured FPS data. Since no preset at 1440p or 2160p reaches 60 FPS, and only 1080p Low does, the combo sits near the bottom of the distribution. Combos with slightly faster GPUs, such as the GTX 1660 SUPER or RTX 3050 Ti Mobile, would rank higher because they would push the 1080p Medium or High presets past 60 FPS. Conversely, combos with the same RX 580 but a weaker CPU would rank similarly, since the CPU is not the limiting factor.

The percentile information supports this interpretation. The CPU's 85th percentile ranking indicates it is a strong component, but the GPU's 53rd percentile ranking drags the overall system down. Users should interpret this rank as a warning: this combo is not suitable for Rust at higher resolutions or presets, and it is only marginally playable at 1080p Low.

The Verdict

This PC can run Rust, but only under a narrow set of conditions. The verdict by resolution is unambiguous. At 3840x2160, there are no playable settings; the best result is Low at 30 FPS, which is half the 60 FPS threshold. At 2560x1440, there are also no playable settings; the best result is Low at 51 FPS, which is 9 FPS short. At 1920x1080, there is exactly one playable setting: Low, which averages 74 FPS.

The 60 FPS threshold is the database's playability standard, and this combo clears it only at 1080p Low. Medium at 1080p averages 49 FPS, which is below the threshold and would feel noticeably less smooth. High and Ultra at 1080p are even worse at 42 and 32 FPS respectively. At 1440p, the Low preset's 51 FPS is close but not sufficient, and no amount of settings tweaking below Low is available in the data.

For users who own this hardware, the practical takeaway is to run Rust at 1080p with the Low preset and accept the 74 FPS average. Lowering the resolution to 720p is not tested, but the scaling pattern suggests it would push well above 74 FPS. Raising the resolution to 1440p or 2160p is not viable for smooth gameplay, as the GPU simply does not have the throughput.

Best Settings per Resolution

At 3840x2160, there is no best settings recommendation because no preset reaches 60 FPS. The highest average is Low at 30 FPS, which is unplayable by the database standard.

At 2560x1440, there is also no best settings recommendation. The highest average is Low at 51 FPS, which falls short of the 60 FPS threshold by 9 FPS.

At 1920x1080, the best settings are Low, which averages 74 FPS. This is the only preset at any resolution that clears 60 FPS. The Low preset provides a 25 FPS advantage over Medium (49 FPS) and a 32 FPS advantage over High (42 FPS). Users should not attempt Medium, High, or Ultra at 1080p, as none of them reach the playable threshold.

The database records no min or max FPS for 1080p Low, so the 74 FPS average represents the central tendency. Given the GPU's performance envelope, users can expect occasional dips below 60 FPS during heavy scenes, but the average is comfortably above the threshold. For the best experience, this system should be configured with 1080p Low and no further graphical enhancements.