Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 56 | 73 | 82 | 124 |
| 1440p QHD | 92 | 119 | 144 | 171 |
| 1080p Full HD | 132 | 155 | 166 | 192 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
The AMD Ryzen 5 5600 paired with the NVIDIA GeForce RTX 5080 delivers a decisive performance envelope for Rust, with benchmark results showing that the combination is capable of high refresh rate gameplay across the majority of tested configurations. Data indicates that the system clears the 60 FPS playability threshold at every resolution, though the margin of headroom varies significantly between 4K and lower resolutions. The measured FPS values, derived from the FACT PACK, reveal a clear hierarchy where the RTX 5080’s raw compute power becomes the dominant factor at higher pixel counts, while the Ryzen 5 5600’s six-core Zen 3 architecture provides sufficient throughput at 1080p and 1440p.
Best Settings per Resolution
At 3840x2160, the most demanding preset that maintains an average framerate at or above 60 FPS is High, which produces an average of 72.5 FPS. While the Low and Medium presets at this resolution also clear the threshold with averages of 124.1 FPS and 82 FPS respectively, High represents the optimal balance of visual fidelity and performance, as it is the highest quality setting that still remains comfortably above the playability threshold. The Ultra preset at 4K falls short, with an average of 55.8 FPS, making it unsuitable for consistent 60 FPS gameplay.
For 2560x1440, the data shows that Ultra is the best playable setting, achieving an average of 92.4 FPS. This is a substantial improvement over the 4K Ultra result, indicating that the resolution drop from 2160p to 1440p provides enough GPU headroom to enable the highest preset. Lower settings at this resolution yield even higher averages: 171.3 FPS on Low, 143.7 FPS on Medium, and 119.3 FPS on High, all of which are far above the threshold but represent diminishing returns in visual quality for additional frames.
At 1920x1080, the system has ample performance to run Ultra at an average of 131.8 FPS. This is the highest preset available, and the fact that it exceeds 120 FPS suggests that the combination is not GPU-limited at this resolution in the same way it is at 4K. The other presets at 1080p—154.6 FPS on High, 165.8 FPS on Medium, and 191.8 FPS on Low—all demonstrate that the CPU and GPU combination is capable of driving very high frame rates, with the Low preset approaching the 200 FPS mark.
Similar Performance Alternatives
For the CPU, the Ryzen 5 5600’s average benchmark score of 20468 places it within 0.5% of several alternatives. The Intel Core Ultra 7 258V scores 20454, a delta of 0.1%, making it a nearly identical performer in synthetic tests. The AMD Ryzen 5 8500G scores 20425 (0.2% delta), and the AMD EPYC 9454P also scores 20425 (0.2% delta). The AMD EPYC 7713 scores 20363 (0.5% delta). In practical terms, any of these processors would deliver essentially the same frame rates in Rust, as the benchmark deltas are within the margin of measurement error.
On the GPU side, the RTX 5080’s average benchmark score of 56083 is bracketed by several AMD alternatives. The AMD Radeon 8060S scores 55757, which is 0.6% lower, while the AMD Radeon RX 6750 GRE 12 GB scores 55698, a 0.7% delta. The AMD Radeon Pro W5700X is 2.3% slower with a score of 54828, and the AMD Radeon RX 9070 GRE is actually 2.2% faster with a score of 57367. For Rust specifically, the measured FPS data indicates that any of these GPUs would produce similar results, particularly at 1440p and 1080p where the GPU is less likely to be the bottleneck. However, at 4K Ultra, the RTX 5080’s position in the ranking suggests it holds a slight edge over the slower rivals.
Measured FPS Breakdown
The measured FPS data provides a complete picture of performance across resolutions and settings. At 3840x2160, the averages are as follows: 72.5 FPS on High, 124.1 FPS on Low, 82 FPS on Medium, and 55.8 FPS on Ultra. The spread from Low to Ultra is 68.3 FPS, showing that the Ultra preset imposes a significant cost over High, with a drop of 16.7 FPS. This indicates that the transition from Medium to High is relatively modest (9.5 FPS), but the jump to Ultra is steep, likely due to advanced shading or shadow effects.
At 2560x1440, the averages are 119.3 FPS on High, 171.3 FPS on Low, 143.7 FPS on Medium, and 92.4 FPS on Ultra. The delta between Low and Ultra here is 78.9 FPS, larger than at 4K, which suggests that the GPU has more headroom to express differences between presets when pixel count is lower. Notably, the High preset at 1440p (119.3 FPS) is nearly identical to the Low preset at 4K (124.1 FPS), highlighting how resolution scaling affects performance.
At 1920x1080, the averages are 154.6 FPS on High, 191.8 FPS on Low, 165.8 FPS on Medium, and 131.8 FPS on Ultra. The gap between Low and Ultra is 60 FPS, which is narrower than at 1440p. This suggests that at 1080p, the CPU or other system components begin to limit the maximum achievable frame rate, preventing the Low preset from scaling as high as it does at higher resolutions. The difference between Medium and High is 11.2 FPS, while the difference between High and Ultra is 22.8 FPS, indicating that the Ultra preset still carries a notable performance penalty.
The Verdict
The data confirms that this PC can run Rust with playable performance at all three tested resolutions. At 3840x2160, the verdict is that High, Low, and Medium presets are playable, with High being the best choice at 72.5 FPS average. The Ultra preset at 4K is not viable, as its 55.8 FPS average falls below the 60 FPS threshold. At 2560x1440, all four presets—Low, Medium, High, and Ultra—are playable, with Ultra delivering 92.4 FPS average, which is well above the threshold. At 1920x1080, the same is true, with Ultra achieving 131.8 FPS average.
For users prioritizing visual quality, the 1440p Ultra setting is the sweet spot, as it provides near-4K fidelity with a comfortable margin above 60 FPS. For competitive play, 1080p Low at 191.8 FPS average offers the highest refresh rate potential, though the difference between Low and Medium is just 26 FPS, suggesting that Medium might be a better trade-off for minimal frame loss. At 4K, the system is playable but not ideal for high refresh rate monitors, as even the Low preset only reaches 124.1 FPS average.
FAQ
Q: Can this system run Rust at 4K Ultra settings?
A: No. The measured average FPS at 3840x2160 with Ultra settings is 55.8 FPS, which is below the 60 FPS playability threshold. The highest playable preset at 4K is High, with an average of 72.5 FPS.
Q: What is the best settings preset for 1440p gaming?
A: The data shows that Ultra is playable at 2560x1440, with an average of 92.4 FPS. This is the highest preset available and maintains a comfortable margin above the 60 FPS threshold.
Q: How much faster is 1080p Low compared to 1080p Ultra?
A: The difference is 60 FPS on average, with Low achieving 191.8 FPS and Ultra achieving 131.8 FPS at 1920x1080. This represents a 45.5% improvement in frame rate for the Low preset.
Q: Does the CPU or GPU limit performance more at 4K?
A: The data suggests the GPU is the primary limiter at 3840x2160, as the drop from Low to Ultra is 68.3 FPS, indicating that the RTX 5080 is heavily taxed at this resolution. The CPU’s impact is less pronounced at higher pixel counts.
Q: Is the RTX 5080 significantly faster than the AMD Radeon RX 9070 GRE?
A: No. According to the nearestRivals data, the AMD Radeon RX 9070 GRE has an average benchmark score of 57367, which is 2.2% higher than the RTX 5080’s 56083. This indicates the RX 9070 GRE is slightly faster in synthetic tests.
Q: What frame rate can I expect at 1080p with Medium settings?
A: The measured average FPS at 1920x1080 with Medium settings is 165.8 FPS. This is well above the 60 FPS threshold and provides a smooth experience for most displays.
How This Combo Ranks
The AMD Ryzen 5 5600 + NVIDIA GeForce RTX 5080 combination ranks 302nd out of 3723 tested combos in Rust, placing it in the top 8.1% of all configurations. This ranking reflects the strong performance of the RTX 5080, which sits in the 87th percentile of all GPUs, combined with a CPU that is in the 74th percentile. The high rank is primarily driven by the GPU’s ability to maintain high frame rates at 1440p and 1080p, where the CPU does not bottleneck.
The ranking suggests that this combo outperforms the vast majority of systems tested, though it is not in the top tier. The gap between this combo and the very top performers likely comes from CPUs with higher single-thread scores, as Rust is known to be sensitive to CPU performance in certain scenarios. However, the measured FPS data shows that the Ryzen 5 5600 provides enough performance to keep the GPU well-fed at all resolutions, with the exception of 4K Ultra where the GPU itself is the limiting factor.
CPU and GPU Roles
The data reveals a clear division of labor between the CPU and GPU across resolutions. At 3840x2160, the GPU is the dominant factor. The performance scaling from Low (124.1 FPS) to Ultra (55.8 FPS) shows a 68.3 FPS drop, which is a 55% reduction. This steep decline indicates that the RTX 5080’s compute units are the primary constraint, as the pixel count increases the workload on the GPU’s shading units and memory subsystem. The CPU’s role at 4K is less critical, as the frame rates are high enough that the processor is unlikely to be the bottleneck.
At 2560x1440, the balance shifts slightly. The scaling from Low to Ultra is 78.9 FPS (from 171.3 to 92.4), which is a 46% reduction. This is a smaller percentage drop than at 4K, suggesting that the GPU has more headroom and the CPU begins to play a more significant role. The fact that the High preset at 1440p (119.3 FPS) is very close to the Low preset at 4K (124.1 FPS) indicates that the GPU is still the primary driver, but the CPU’s contribution becomes more noticeable as the frame rate increases.
At 1920x1080, the CPU’s role becomes even more apparent. The scaling from Low to Ultra is 60 FPS (from 191.8 to 131.8), which is a 31% reduction. This is the smallest percentage drop of all resolutions, indicating that the CPU is starting to limit the maximum frame rate. The fact that Low at 1080p (191.8 FPS) is only slightly higher than Low at 1440p (171.3 FPS) suggests that the Ryzen 5 5600 cannot push much beyond 200 FPS in this game, regardless of the GPU’s capability. This is a classic sign of a CPU-bound scenario at lower resolutions, where the GPU has excess capacity but the processor’s single-thread performance becomes the limiting factor.
In summary, the RTX 5080 is the primary driver of performance at 4K and 1440p, while the Ryzen 5 5600 becomes increasingly relevant at 1080p. For users targeting high refresh rates at 1080p, the CPU may be the constraint, but for 1440p and 4K gaming, the GPU is the component that determines the playable settings preset.