Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

73%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
66 FPS
Ultra 1080p Measured
30 FPS

1440p (2K / QHD)

Low 1440p Measured
44 FPS
Ultra 1440p Measured
20 FPS

4K (Ultra HD)

Low 4K Measured
25 FPS
Ultra 4K Measured
13 FPS
27.8ms Frame Time
42ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 20,468
Graphics Card
Required 28,194
Your GPU 28,766

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 13 15 20 25
1440p QHD 20 26 33 44
1080p Full HD 30 36 47 66

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 36
1920x1080 Low 66
1920x1080 Medium 47
1920x1080 Ultra 30
2560x1440 High 26
2560x1440 Low 44
2560x1440 Medium 33
2560x1440 Ultra 20
3840x2160 High 15
3840x2160 Low 25
3840x2160 Medium 20
3840x2160 Ultra 13

Performance Analysis: Rust on Your System

The AMD Ryzen 5 5600 and AMD Radeon RX 570 combination presents a specific performance profile in Rust, a survival title known for its demanding simulation and rendering loads. The recorded data from our measurements indicates that this pairing is strictly limited to 1080p gaming, with no playable headroom at higher resolutions. The following analysis breaks down the measured frame rates, component scaling, and overall positioning within the database.

Best Settings per Resolution

At 3840x2160 (4K), no settings preset achieves the 60 FPS playable threshold. The most demanding preset, Ultra, yields an average of 13.1 FPS, while High reaches 15.1 FPS, Medium 20.1 FPS, and Low 25.1 FPS. All four presets fail to approach the 60 FPS target, indicating that the GPU is fundamentally overburdened at this resolution. The best setting at 4K is Low, but at 25.1 FPS average, it is far from playable.

At 2560x1440 (1440p), the situation improves slightly but remains below playable standards. The Low preset averages 43.5 FPS, Medium 32.5 FPS, High 26.4 FPS, and Ultra 20.2 FPS. None of these reach the 60 FPS threshold, so there is no "best" playable setting. The recorded data indicates that the most viable option, Low, still falls 16.5 FPS short of the target.

At 1920x1080 (1080p), the system finally finds playable ground. The Low preset achieves an average of 65.8 FPS, which clears the 60 FPS threshold by 5.8 FPS. This is the only playable configuration across all resolutions and settings. The Medium preset drops to 46.7 FPS, High to 35.7 FPS, and Ultra to 30.3 FPS. Therefore, the best settings per resolution are: 1080p Low at 65.8 FPS, 1440p Low at 43.5 FPS (unplayable), and 4K Low at 25.1 FPS (unplayable). The verdict data confirms that only 1080p Low is listed as playable.

CPU and GPU Roles

The data reveals a significant shift in component responsibility based on resolution. At 1080p, the difference between Low and Ultra settings is 35.5 FPS (65.8 down to 30.3), a 54% drop. This suggests that the GPU is the primary bottleneck, as increasing graphical load reduces frame rates substantially. The CPU, a 6-core, 12-thread Zen 3 part with a 3.50 GHz base clock, has sufficient single-thread performance to feed the GPU at this resolution, as indicated by the fact that Low settings can exceed 60 FPS.

Moving to 1440p, the scaling becomes more severe. The delta between Low and Ultra is 23.3 FPS (43.5 to 20.2), a 54% drop as well, but the absolute values are lower. This indicates that the GPU is further stressed, but the CPU still maintains a role. The gap between 1080p Low (65.8 FPS) and 1440p Low (43.5 FPS) is a 34% reduction, showing that resolution scaling heavily impacts the GPU. At 4K, the Low preset drops to 25.1 FPS, a 62% reduction from 1080p Low. This progressive decline strongly suggests that the RX 570, with its 4 GB GDDR5 memory and 224.0 GB/s bandwidth, is the limiting factor.

The CPU’s role becomes more apparent when looking at the scaling between presets at the same resolution. At 1440p, the jump from Low to Medium costs 11 FPS (43.5 to 32.5), while the jump from High to Ultra costs only 6.2 FPS (26.4 to 20.2). This non-linear scaling is typical of a GPU bottleneck. However, the CPU does contribute to the minimum frame rates, though the database lacks direct min/max values for this title. The recorded average FPS figures are the primary dataset. The data shows that the CPU is not the primary constraint for playability; the GPU is. At 1080p, the CPU has enough headroom to push the GPU to its limits, but at higher resolutions, the GPU’s memory bandwidth and compute throughput become the hard ceiling.

FAQ

Q: Can this system run Rust at 4K with any settings?

A: No. The measured average FPS at 3840x2160 ranges from 25.1 on Low to 13.1 on Ultra. All of these values are below the 60 FPS playable threshold, and the verdict lists no playable settings at this resolution.

Q: What is the only playable configuration for this combo?

A: The only playable setting is 1920x1080 with Low settings, achieving an average of 65.8 FPS. This is the sole entry in the verdict's playable settings list and it clears the 60 FPS threshold.

Q: How much faster is 1080p Low compared to 1080p Medium?

A: The 1080p Low preset averages 65.8 FPS, while Medium averages 46.7 FPS. This is a difference of 19.1 FPS, meaning Low is roughly 41% faster in average frame rate.

Q: Is the CPU or GPU more responsible for the frame rate at 1440p?

A: The GPU is the primary limiter at 1440p. The average FPS drops from 43.5 on Low to 20.2 on Ultra, a 23.3 FPS reduction. This scaling with settings indicates that the GPU cannot sustain higher graphical loads, while the CPU has enough performance to keep up at these lower frame rates.

Q: How does this combo rank relative to other tested systems in Rust?

A: The combo ranks 3541 out of 3723 tested combinations. This places it in the lower percentiles, indicating that most other systems deliver higher frame rates in this game.

Q: What is the difference between the 1080p and 1440p Low presets?

A: The 1080p Low preset averages 65.8 FPS, while the 1440p Low preset averages 43.5 FPS. This is a 22.2 FPS drop, or a 34% reduction in performance, when moving up one resolution step.

The Verdict

The recorded data clearly answers the question: can this PC run Rust? It can, but only under strict conditions. At 1920x1080 with Low settings, the system achieves an average of 65.8 FPS, which is above the 60 FPS playable threshold. This is the only configuration that clears the bar. At 2560x1440, no preset reaches 60 FPS; the best is Low at 43.5 FPS, which is not playable. At 3840x2160, the situation is worse, with Low at 25.1 FPS and Ultra at 13.1 FPS. The verdictByResolution data confirms this, listing only 1920x1080 Low as playable. Therefore, the system is playable only at 1080p with the lowest settings. Users cannot expect to run the game at Medium or higher at any resolution without dipping below the 60 FPS threshold. The combination of the Ryzen 5 5600 and RX 570 is sufficient for 1080p e-sports style play but is not suited for higher fidelity or higher resolution gaming in Rust.

Measured FPS Breakdown

The measured FPS data provides a complete picture of performance across all settings and resolutions.

At 3840x2160:

  • Low: average 25.1 FPS
  • Medium: average 20.1 FPS
  • High: average 15.1 FPS
  • Ultra: average 13.1 FPS

At 2560x1440:

  • Low: average 43.5 FPS
  • Medium: average 32.5 FPS
  • High: average 26.4 FPS
  • Ultra: average 20.2 FPS

At 1920x1080:

  • Low: average 65.8 FPS
  • Medium: average 46.7 FPS
  • High: average 35.7 FPS
  • Ultra: average 30.3 FPS

The data shows a clear pattern: the frame rate scales almost linearly with resolution and settings. At 1080p, Low is the only playable setting. The Medium preset loses 19.1 FPS compared to Low, High loses 30.1 FPS, and Ultra loses 35.5 FPS. At 1440p, the loss from Low to Ultra is 23.3 FPS. At 4K, the loss from Low to Ultra is 12 FPS. These numbers highlight the GPU's limited capacity, as the 4 GB memory and 256-bit bus cannot handle high resolutions with high settings. The minimum and maximum FPS values are not recorded, so only the average is used for analysis.

How This Combo Ranks

In the database of tested hardware combinations for Rust, this specific pairing of the AMD Ryzen 5 5600 and AMD Radeon RX 570 ranks 3541 out of 3723 combos. This places it in the lower 5% of tested systems. The percentile for the CPU alone is 74, meaning it performs better than 74% of all CPUs in general benchmarks. The GPU also has a percentile of 74. However, their combination in Rust is poor, suggesting that the game is particularly demanding on the GPU or that the specific interaction between these two components is suboptimal. The high ranking number (3541) indicates that most other systems tested deliver more playable results. This ranking is likely due to the GPU's age and limited memory, which cannot handle the game's rendering demands at higher resolutions or settings.

Similar Performance Alternatives

Looking at the nearest rivals for both components provides insight into what other hardware would behave similarly.

For the CPU, the AMD Ryzen 5 5600 has an average benchmark score of 20468. Its nearest rivals include the Intel Core Ultra 7 258V, with a score of 20454, a 0.1% difference. The AMD Ryzen 5 8500G scores 20425, a 0.2% difference. The AMD EPYC 9454P and AMD EPYC 7713 also score within 0.2% and 0.5% respectively. In gaming, these chips would provide near-identical CPU performance, meaning they would not change the bottleneck in Rust for this GPU.

For the GPU, the AMD Radeon RX 570 has an average score of 28766. Its nearest rivals include the AMD Radeon RX 6800M, with a score of 28874 (0.4% higher). The AMD Radeon R9 M295X scores 28580 (0.7% lower). The AMD Radeon RX 470 scores 28996 (0.8% higher), and the NVIDIA Quadro RTX 8000 scores 28421 (1.2% lower). The RX 470, in particular, is the closest desktop equivalent and would likely produce nearly identical frame rates in Rust, given the same CPU. The RX 6800M, though a mobile chip, has a similar score, but its power and memory characteristics might differ in practice. The data indicates that any of these GPUs would place the system in a similar performance tier, meaning the user would still be limited to 1080p Low for playable Rust.