Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 42 | 55 | 66 | 98 |
| 1440p QHD | 71 | 94 | 111 | 151 |
| 1080p Full HD | 104 | 136 | 147 | 172 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
The AMD Ryzen 5 5500X3D paired with the NVIDIA GeForce RTX 5070 is a desktop combination aimed at 1080p and 1440p gaming, with measurable results in Rust indicating that the CPU’s large shared cache and the GPU’s Blackwell architecture deliver strong frame rates across most presets. This analysis uses measured FPS data to break down how this specific combo behaves at 1920x1080, 2560x1440, and 3840x2160, how the CPU and GPU share workload responsibilities, and which settings keep the game at or above the 60 FPS playable threshold. The data is drawn entirely from the provided fact pack, with no external assumptions.
Measured FPS Breakdown
At 1920x1080, this combination shows its highest performance ceiling. With Low settings, the average FPS is 172, which is the fastest result recorded for this pairing across any resolution or preset. Medium settings at 1080p yield an average of 147 FPS, with a minimum of 125 FPS and a maximum of 170 FPS, indicating that even in demanding scenes, the frame rate stays well above the playable threshold. High settings drop the average to 136 FPS, while Ultra settings still deliver a very playable 104 FPS average. The data shows that at 1080p, every preset from Low to Ultra clears 60 FPS by a wide margin, with the lowest average (104 FPS on Ultra) sitting nearly 75% above the playable threshold. The gap between Low and Ultra at this resolution is 68 FPS, which reflects the scaling cost of higher visual fidelity, but the absolute numbers mean users can prioritize visuals without sacrificing smoothness.
Moving to 2560x1440, the performance remains robust but begins to show more differentiation between presets. Low settings produce an average of 151 FPS, which is only 21 FPS lower than the 1080p Low result, suggesting that the GPU handles the extra pixel load efficiently at lower graphical demands. Medium settings average 111 FPS, with a minimum of 94 FPS and a maximum of 128 FPS, so even the minimum stays far above 60 FPS. High settings average 94 FPS, while Ultra settings average 71 FPS. The Ultra result at 1440p is the only preset in this resolution that approaches the playable threshold, but it still clears it by 11 FPS. The scaling from 1080p to 1440p is consistent: Low drops by 21 FPS (172 to 151), Medium drops by 36 FPS (147 to 111), High drops by 42 FPS (136 to 94), and Ultra drops by 33 FPS (104 to 71). This pattern indicates that the GPU becomes more of a limiting factor as resolution increases, but the CPU’s cache advantage keeps the minimum frames from collapsing, as seen in the Medium preset’s 94 FPS minimum at 1440p.
At 3840x2160, the combination’s limits become visible. Low settings average 98 FPS, which is still playable and represents a 53 FPS drop from the 1080p Low result. Medium settings average 66 FPS, with a minimum of 56 FPS and a maximum of 75 FPS, meaning the minimum dips below the 60 FPS threshold even though the average clears it. High settings average 55 FPS, which is below the playable threshold, and Ultra settings average 42 FPS, which is significantly below it. The data shows that at 4K, only Low and Medium presets are viable for maintaining 60 FPS average, and Medium’s minimum of 56 FPS suggests occasional stutter in busy scenes. The scaling from 1440p to 2160p is steep: Low drops by 53 FPS (151 to 98), Medium drops by 45 FPS (111 to 66), High drops by 39 FPS (94 to 55), and Ultra drops by 29 FPS (71 to 42). The fact that Low at 4K still averages 98 FPS indicates that the RTX 5070 has substantial headroom at lower settings, but the Ultra preset’s 42 FPS average reveals that the GPU’s 12 GB GDDR7 memory and 672.0 GB/s bandwidth are stretched by the highest fidelity settings at this resolution.
The measured data also shows that the Medium preset at each resolution includes minimum and maximum values, which are absent for Low, High, and Ultra. At 1080p Medium, the range is 125 to 170 FPS, a 45 FPS spread. At 1440p Medium, the range is 94 to 128 FPS, a 34 FPS spread. At 4K Medium, the range is 56 to 75 FPS, a 19 FPS spread. This tightening of the frame range as resolution increases suggests that GPU-bound scenarios produce more consistent frame pacing, while CPU-bound scenarios at lower resolutions allow larger swings. The absence of min/max data for other presets limits further comparison, but the available numbers indicate that Medium settings provide a representative view of real-world variance.
FAQ
Q: Can this PC run Rust at 60 FPS on Ultra settings at 1920x1080?
A: Yes. The measured average FPS for Ultra settings at 1920x1080 is 104, which clears the 60 FPS playable threshold by 44 FPS. This is the highest preset at this resolution, and the data confirms it is fully playable.
Q: What is the best preset at 2560x1440 for this combination?
A: Ultra settings at 2560x1440 average 71 FPS, which is above the 60 FPS threshold. The verdict data lists all four presets (Low, Medium, High, Ultra) as playable at this resolution, with Ultra being the best setting since it delivers the highest visual quality while maintaining an average above 60 FPS.
Q: Does the minimum FPS ever drop below 60 at any resolution?
A: Yes. At 3840x2160 with Medium settings, the minimum FPS is 56, which is below the 60 FPS threshold. This occurs despite the average being 66 FPS. All other measured minimums are above 60 FPS: 125 at 1080p Medium, 94 at 1440p Medium, and 75 at 4K Medium. Low, High, and Ultra presets do not have minimum FPS data in the fact pack.
Q: How does the 4K performance compare to 1440p performance?
A: At 4K, the average FPS drops significantly across all presets. Low settings drop from 151 FPS at 1440p to 98 FPS at 4K, Medium drops from 111 to 66, High drops from 94 to 55, and Ultra drops from 71 to 42. The 4K results show that only Low and Medium presets maintain an average above 60 FPS, while 1440p allows all presets to stay above 60 FPS.
Q: Is the RTX 5070 the limiting factor at 1080p or is the CPU?
A: The data suggests the CPU plays a larger role at 1080p, as the FPS differences between Low (172) and Ultra (104) are relatively modest compared to the resolution scaling. The Ryzen 5 5500X3D’s 96 MB shared L3 cache likely helps maintain high minimum frames, but the GPU’s 30.87 TFLOPS FP32 performance is sufficient to push 1080p well above 100 FPS on all presets. At higher resolutions, the GPU becomes more limiting, as seen in the 4K Ultra result of 42 FPS.
Q: What is the playable settings list for 3840x2160?
A: The verdict data lists Low and Medium as playable at 4K. Low averages 98 FPS, and Medium averages 66 FPS, but Medium’s minimum of 56 FPS means it can dip below 60 in isolated moments. High (55 FPS) and Ultra (42 FPS) are not playable at this resolution.
CPU and GPU Roles
The measured FPS across resolutions and presets reveals how the AMD Ryzen 5 5500X3D and NVIDIA GeForce RTX 5070 divide responsibilities in Rust. At 1920x1080, the CPU’s influence is most apparent. The Ryzen 5 5500X3D has 6 cores, 12 threads, and a shared 96 MB L3 cache, which is a unusually large pool for a 5000-series chip. This cache likely reduces memory latency and helps keep frame rates high when many entities are on screen, which is common in Rust’s survival gameplay. The benchmark data shows that at 1080p, the FPS difference between Low (172) and Ultra (104) is 68 FPS, but even the lowest preset delivers nearly three times the playable threshold. The fact that Ultra still averages 104 FPS suggests the CPU is not the bottleneck at this resolution; instead, the GPU’s 6144 shading units and 30.87 TFLOPS FP32 output are sufficient to handle the graphical load while the CPU feeds it with cached data.
As resolution increases to 2560x1440, the GPU’s role grows. The RTX 5070’s 12 GB GDDR7 memory on a 192-bit bus with 672.0 GB/s bandwidth becomes more relevant, as the pixel fill rate (201.0 GPixel/s) and texture rate (482.3 GTexel/s) are tested more heavily. The FPS drops from 1080p to 1440p are consistent across presets—ranging from 21 FPS on Low to 42 FPS on High—which indicates a balanced scaling where neither component fully dominates. However, the Medium preset’s minimum of 94 FPS at 1440p, compared to 125 FPS at 1080p, shows that the CPU’s cache advantage still prevents severe frame drops, even as the GPU processes more pixels. The Ultra preset at 1440p averages 71 FPS, which is close to the 4K Medium result of 66 FPS, hinting that the GPU is beginning to approach its limits for high-fidelity settings at this resolution.
At 3840x2160, the GPU becomes the clear bottleneck. The FPS drops from 1440p to 4K are steeper for lower presets: Low falls by 53 FPS, Medium by 45 FPS, High by 39 FPS, and Ultra by 29 FPS. This pattern indicates that the GPU’s raw throughput is insufficient to maintain high frame rates at 4K with demanding settings. The Ultra preset’s 42 FPS average is less than half of the 1080p Ultra result, showing that the 4K pixel count (8.3 million) overwhelms the GPU’s 80 ROPs and 192 TMUs. The CPU’s performance at 4K is likely less relevant, as the frame rates are driven by the GPU’s ability to render each frame. The fact that Low settings at 4K still average 98 FPS suggests that the GPU has enough bandwidth and compute for lighter loads, but the 56 FPS minimum on Medium indicates that the GPU can stutter when complex scenes combine with higher graphical demands.
The scaling between presets also clarifies component roles. At 1080p, the difference between Low and Ultra is 68 FPS, which is the largest absolute gap across all resolutions. This suggests that the CPU can feed the GPU fast enough that the GPU’s workload changes directly impact frame rates. At 1440p, the Low-to-Ultra gap narrows to 80 FPS (151 to 71), and at 4K, it narrows to 56 FPS (98 to 42). The narrowing gap at higher resolutions indicates that the GPU is saturated, and preset changes have a smaller absolute effect because the GPU is already struggling to fill pixels. The CPU’s 96 MB L3 cache and 20 PCIe Gen 4 lanes provide enough data transfer speed to avoid starving the GPU at lower resolutions, but at 4K, the GPU’s memory bus and compute units are the limiting factor.
The Verdict
The data from the verdictByResolution field provides a clear answer: this PC can run Rust at 60 FPS or above at 1920x1080 and 2560x1440 across all presets, but at 3840x2160, only Low and Medium settings are playable. At 1920x1080, all four presets—Low, Medium, High, and Ultra—are listed as playable, with the best settings being Ultra at an average of 104 FPS. This means users can max out the game’s visual options at 1080p and still get a comfortable frame rate. At 2560x1440, all four presets are also playable, with Ultra averaging 71 FPS, so the game runs smoothly at high fidelity on 1440p monitors. At 3840x2160, the playable settings are Low (98 FPS average) and Medium (66 FPS average), but Medium’s minimum of 56 FPS falls below the threshold, so users may prefer Low for consistent 60 FPS. High (55 FPS) and Ultra (42 FPS) at 4K fail to meet the playable threshold and should be avoided.
The comboRankInGame data places this pairing at rank 892 out of 3723 combinations, which puts it in the top 24% of tested hardware. The GPU’s percentileVsAllGpus is 82, meaning it outperforms 82% of all GPUs in the benchmark database, while the CPU’s percentileVsAllCpus is 85, indicating similar strength relative to other processors. These percentile scores support the conclusion that this is a capable mid-to-high-end pairing for Rust, particularly at 1080p and 1440p. The measured FPS at 1080p Ultra (104) and 1440p Ultra (71) confirm that the system handles the game’s most demanding preset at those resolutions, while 4K requires lowering settings to maintain playability. The verdict is straightforward: yes, this PC can run Rust, with the caveat that 4K users must accept Low or Medium settings to stay above 60 FPS average.
Similar Performance Alternatives
Looking at the nearest rivals for both components provides context for what other hardware would behave similarly. The AMD Ryzen 5 5500X3D has an average benchmark score of 37018, with its closest rivals being the AMD Ryzen 5 5600F (avgScore 36945, deltaPct 0.2), AMD Ryzen AI 7 PRO 450 (avgScore 37093, deltaPct -0.2), Intel Core Ultra 5 225 (avgScore 36938, deltaPct 0.2), and Intel Core i9-12900T (avgScore 37112, deltaPct -0.3). These deltaPct values are all within 0.3% of the 5500X3D’s score, meaning any of these CPUs would produce nearly identical CPU-bound performance in Rust. The Ryzen 5 5600F and Intel Core Ultra 5 225 are both 0.2% slower, while the Ryzen AI 7 PRO 450 is 0.2% faster and the Core i9-12900T is 0.3% faster. In practical terms, these differences are negligible, so users with any of these CPUs would see frame rates within a few FPS of the measured results, especially at 1080p where the CPU matters most.
For the NVIDIA GeForce RTX 5070, the average benchmark score is 40377, with nearest rivals including the AMD Radeon Pro 580 (avgScore 40318, deltaPct 0.1), AMD Radeon Pro WX 7100 (avgScore 40063, deltaPct 0.8), AMD Radeon Pro 5300 (avgScore 40870, deltaPct -1.2), and NVIDIA RTX A500 Mobile (avgScore 39568, deltaPct 2). The Radeon Pro 580 is 0.1% slower, the Radeon Pro WX 7100 is 0.8% slower, the Radeon Pro 5300 is 1.2% faster, and the RTX A500 Mobile is 2% slower. These are workstation-class GPUs rather than gaming cards, but their benchmark scores indicate that they would deliver similar raw compute performance in Rust. However, gaming-specific features like ray tracing cores or driver optimizations are not captured in these average scores, so real-world Rust performance could differ. The RTX A500 Mobile, being 2% slower, might show a few FPS lower in GPU-bound scenarios like 4K Ultra, but at 1080p, the differences would be minor.
The fact that the CPU rivals are all within 0.3% and the GPU rivals are within 2% means that swapping in any of these components would not drastically change the verdict. At 1440p Ultra, the 71 FPS average could shift by a couple of FPS depending on whether a slightly faster or slower GPU is used. At 4K Medium, the 66 FPS average could dip below 60 with the RTX A500 Mobile (2% slower) or stay similar with the Radeon Pro 5300 (1.2% faster). For CPU-heavy moments at 1080p Low, where the frame rate hits 172 FPS, a 0.3% CPU difference would mean less than 1 FPS of variance. This tells a builder that the 5500X3D and RTX 5070 are in a sweet spot where minor hardware changes do not risk the playability verdict.
Best Settings per Resolution
The best settings per resolution are determined by the most demanding preset that still maintains an average FPS at or above 60, based on the measured data and the verdictByResolution field. At 1920x1080, the best settings are Ultra, which averages 104 FPS. This is the highest preset available, and it clears the playable threshold by 44 FPS, so there is no reason to drop to High (136 FPS) or Medium (147 FPS) unless a user wants even higher frame rates for competitive play. The data shows that Ultra at 1080p is fully playable, and the 104 FPS average provides headroom for demanding scenes without hitting 60 FPS lows.
At 2560x1440, the best settings are also Ultra, with an average of 71 FPS. This is the most demanding preset, and it stays 11 FPS above the 60 FPS threshold. The verdict lists all presets as playable at this resolution, but Ultra offers the highest visual quality while remaining smooth. The 71 FPS average is lower than the 1080p Ultra result but still comfortable, and the lack of min/max data for Ultra means we cannot confirm frame dips, but the average is solidly above the threshold.
At 3840x2160, the best settings are Medium, which averages 66 FPS. This is the most demanding preset that stays above 60 FPS on average, but the minimum of 56 FPS is below the threshold. Low settings average 98 FPS and are fully playable, but Medium provides better visuals. Users who prioritize consistent 60 FPS may prefer Low, as the Medium minimum suggests occasional drops below 60 in the worst-case scenes. High (55 FPS) and Ultra (42 FPS) are not playable at 4K and should be avoided. The 66 FPS average for Medium at 4K is close to the 1440p Ultra result of 71 FPS, showing that the GPU can handle medium fidelity at 4K nearly as well as ultra fidelity at 1440p. For the best balance of visual quality and frame rate, Medium is the recommended setting at 3840x2160, with Low as a fallback for more consistent minimums.