Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

83%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
145 FPS
Ultra 1080p Measured
62 FPS

1440p (2K / QHD)

Low 1440p Measured
100 FPS
Ultra 1440p Measured
43 FPS

4K (Ultra HD)

Low 4K Measured
59 FPS
Ultra 4K Measured
25 FPS
12.2ms Frame Time
18ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 37,018
Graphics Card
Required 28,194
Your GPU 21,035

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 33 40 59
1440p QHD 43 57 67 100
1080p Full HD 62 82 97 145

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 82
1920x1080 Low 145
1920x1080 Medium 97
1920x1080 Ultra 62
2560x1440 High 57
2560x1440 Low 100
2560x1440 Medium 67
2560x1440 Ultra 43
3840x2160 High 33
3840x2160 Low 59
3840x2160 Medium 40
3840x2160 Ultra 25

Performance Analysis: Rust on Your System

The AMD Ryzen 5 5500X3D and NVIDIA GeForce RTX 5050 combination delivers a playable experience in Rust, but only below 4K. The data shows a hard ceiling at 3840x2160, where no settings level reaches the 60 FPS playable threshold. At 2560x1440, the combo is comfortably playable on Medium settings, and at 1920x1080 it clears 60 FPS on every preset, including Ultra. This pairing is a capable 1080p and 1440p survival rig, but not a 4K solution for Rust.

Measured FPS Breakdown

The measured FPS data covers three resolutions and four settings presets. At 3840x2160, the results are consistently below the 60 FPS playable threshold. On Low settings, the average FPS is 59, which is just one frame shy of playable. Medium settings drop the average to 40 FPS, with a minimum of 34 FPS and a maximum of 45 FPS. High settings produce an average of 33 FPS, and Ultra settings fall to an average of 25 FPS. None of these 4K presets are viable for smooth gameplay.

At 2560x1440, the picture improves significantly. Low settings deliver an average of 100 FPS, which is well above the threshold. Medium settings average 67 FPS, with a minimum of 57 FPS and a maximum of 77 FPS. High settings average 57 FPS, which is just below the 60 FPS line. Ultra settings average 43 FPS. This resolution offers two playable presets, with Medium being the best balance of quality and performance.

At 1920x1080, the combo performs strongly across the board. Low settings average 145 FPS, making it the fastest preset tested. Medium settings average 97 FPS, with a minimum of 83 FPS and a maximum of 112 FPS. High settings average 82 FPS. Ultra settings average 62 FPS, which clears the 60 FPS threshold by a narrow margin. Every preset at 1080p is playable, and the minimum FPS on Medium (83) is well above the threshold, indicating consistent frame delivery.

CPU and GPU Roles

The scaling between resolutions and presets reveals a clear division of labor. The RTX 5050 is the primary bottleneck at 4K. Dropping from 2560x1440 to 3840x2160 at Medium settings reduces the average FPS from 67 to 40, a 40% decline. This steep drop is typical of a GPU-bound scenario, where the increased pixel count overwhelms the graphics card’s 8 GB memory and 320.0 GB/s bandwidth. The CPU’s role is secondary at 4K, as the frame rate is limited by the GPU’s rendering capacity.

At 2560x1440, the balance shifts. The Ryzen 5 5500X3D’s 96 MB of shared L3 cache and 6 cores / 12 threads are sufficient to feed the GPU, but the GPU still dominates the frame rate. The difference between Low (100 FPS) and Medium (67 FPS) is 33 FPS, which is a large jump. This indicates that the GPU’s shading units and memory bandwidth are the limiting factor when raising settings. The CPU’s 105 W TDP and 3.00 GHz base clock are not the constraint here.

At 1920x1080, the CPU’s capabilities become more apparent. The gap between Low (145 FPS) and Medium (97 FPS) is 48 FPS, and between Medium and High (82 FPS) is another 15 FPS. The CPU’s single-thread score of 2941 in Passmark and multithread score of 20363 suggest it can handle Rust’s simulation and AI workloads at lower resolutions. However, the GPU still matters: Ultra at 1080p (62 FPS) is nearly identical to Medium at 1440p (67 FPS), showing that the RTX 5050’s fill rate and texture rate (205.8 GTexel/s) are the decisive factors across these settings.

Best Settings per Resolution

The verdict data identifies the most demanding preset that stays at or above 60 FPS for each resolution. At 3840x2160, no settings level is playable. The best average is 59 FPS on Low, which is below the 60 FPS threshold. The recommendation is to avoid 4K entirely with this combo.

At 2560x1440, the best playable preset is Medium, with an average FPS of 67. This preset provides a 10 FPS margin over the threshold, and the minimum FPS of 57 shows occasional dips below 60. High settings at 1440p average 57 FPS, so Medium is the correct choice for consistent performance.

At 1920x1080, the best playable preset is Ultra, with an average FPS of 62. This is the highest quality setting that maintains playability. The margin is thin, but the average clears the threshold. For a more stable experience, High (82 FPS) or Medium (97 FPS) offer larger buffers, but Ultra is technically playable.

FAQ

Q: Can this PC run Rust at 4K resolution?

A: No. The measured data shows no playable settings at 3840x2160. The highest average FPS is 59 on Low, which is below the 60 FPS threshold. Medium, High, and Ultra all fall further behind, with averages of 40, 33, and 25 FPS respectively.

Q: What is the best settings preset for 2560x1440?

A: Medium is the best preset at 1440p, with an average FPS of 67. This is the most demanding setting that stays above 60 FPS. High settings average 57 FPS, which is just below the threshold, and Low averages 100 FPS.

Q: Is the RTX 5050 or the Ryzen 5 5500X3D the bottleneck in Rust?

A: The data shows the GPU is the primary bottleneck at higher resolutions. The FPS drops sharply from 1440p to 4K (67 to 40 FPS on Medium), indicating the GPU’s 8 GB memory and 128-bit bus are limiting. At 1080p, the CPU’s role grows, but the GPU still dictates the frame rate across settings.

Q: How does this combo compare to other tested configurations?

A: The combo ranks 2298 out of 3723 tested combinations in Rust, placing it in the lower-middle range. The RTX 5050’s Passmark G3D score of 17326 puts it in the 66th percentile of all GPUs, while the CPU is in the 85th percentile, suggesting the GPU is the weaker link.

Q: What is the highest playable setting at 1920x1080?

A: Ultra is playable at 1080p, with an average FPS of 62. This clears the 60 FPS threshold, but the margin is small. For more headroom, High (82 FPS) or Medium (97 FPS) are safer choices.

Q: Does the CPU’s 3D V-Cache help in Rust?

A: The Ryzen 5 5500X3D has 96 MB of shared L3 cache, which is large for a 6-core part. The Passmark scores show strong multithread performance (20363), but the measured FPS data indicates the GPU is the main constraint. The CPU’s cache likely helps with minimum FPS at lower resolutions, but the GPU’s limits dominate the average FPS.

How This Combo Ranks

The combo rank in Rust is 2298 out of 3723 tested combinations, which places it in the 38th percentile of all tested systems. This is a mid-pack result, not a top-tier configuration. The CPU itself ranks in the 85th percentile of all CPUs, with an average benchmark score of 37018. Its nearest rival, the AMD Ryzen 5 5600F, scores 36945, a delta of 0.2% — effectively a tie. The Intel Core Ultra 5 225 is also within 0.2%, while the AMD Ryzen AI 7 PRO 450 is 0.2% slower and the Intel Core i9-12900T is 0.3% slower.

The GPU ranks in the 66th percentile of all GPUs, with an average benchmark score of 21035. Its nearest rival, the AMD Radeon RX Vega M GL, scores 21153, a delta of -0.6% (meaning the RTX 5050 is slightly slower). The AMD Radeon HD 8970M is 1% faster, the AMD Radeon RX 5600 XT is 1.6% slower, and the NVIDIA RTX A4000 Mobile is 1.6% faster. The GPU’s relatively low percentile compared to the CPU explains the combo’s mid-pack ranking — the CPU has headroom, but the GPU limits overall performance in Rust.

The measured FPS data reinforces this ranking. At 1080p, the combo is competitive, but at 1440p and 4K, the GPU’s 8 GB memory and 320.0 GB/s bandwidth become clear weaknesses. The rank of 2298 out of 3723 suggests that many other combos with stronger GPUs will outperform this pairing in Rust, especially at higher resolutions.

The Verdict

This PC can run Rust at 1920x1080 and 2560x1440, but not at 3840x2160. At 1920x1080, all four presets are playable, with Ultra averaging 62 FPS, High at 82 FPS, Medium at 97 FPS, and Low at 145 FPS. The best playable setting is Ultra, which clears the 60 FPS threshold by a narrow 2 FPS margin. For a more comfortable experience, High or Medium provide better stability.

At 2560x1440, the combo is playable on Low and Medium. Low averages 100 FPS, and Medium averages 67 FPS with a minimum of 57 FPS. The best playable setting is Medium, which offers a 7 FPS buffer over the threshold. High settings are not playable, averaging 57 FPS.

At 3840x2160, no settings are playable. The closest is Low at 59 FPS, which is below the threshold. The RTX 5050’s 8 GB memory and 128-bit bus are insufficient for Rust’s 4K demands. The verdict is clear: this is a 1080p and 1440p machine for Rust, not a 4K one. The CPU’s strong Passmark scores suggest it can handle the game’s simulation load, but the GPU’s limitations cap the experience at 1440p Medium.