Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

86%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
133 FPS
Ultra 1080p Measured
57 FPS

1440p (2K / QHD)

Low 1440p Measured
92 FPS
Ultra 1440p Measured
39 FPS

4K (Ultra HD)

Low 4K Measured
54 FPS
Ultra 4K Measured
23 FPS
13.3ms Frame Time
20ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 37,018
Graphics Card
Required 28,194
Your GPU 23,021

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 23 31 36 54
1440p QHD 39 52 61 92
1080p Full HD 57 75 89 133

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 75
1920x1080 Low 133
1920x1080 Medium 89
1920x1080 Ultra 57
2560x1440 High 52
2560x1440 Low 92
2560x1440 Medium 61
2560x1440 Ultra 39
3840x2160 High 31
3840x2160 Low 54
3840x2160 Medium 36
3840x2160 Ultra 23

Performance Analysis: Rust on Your System

# Can AMD Ryzen 5 5500X3D + Intel Arc B580 Run Rust?

The AMD Ryzen 5 5500X3D paired with the Intel Arc B580 delivers a playable Rust experience at 1080p and 1440p, but falls short of the 60 FPS threshold at 4K across all tested presets. The measured frame rates show the combo ranking 2815th out of 3723 tested configurations in Rust, placing it in the lower-middle portion of the database. At 1920x1080, the system achieves 75 FPS on High settings, while 2560x1440 tops out at 61 FPS on Medium, and 3840x2160 never reaches playable territory with the highest average being 54 FPS on Low. The data indicates this is a capable 1080p and entry-level 1440p machine for Rust, with the CPU's 85th percentile standing among all processors and the GPU's 68th percentile among all graphics cards suggesting a balanced pairing where neither component is drastically outclassing the other.

FAQ

Q: What is the highest playable preset at 1920x1080 for this system in Rust?

A: The best settings at 1080p are High, delivering an average of 75 FPS. The verdict by resolution confirms High, Low, and Medium all clear the 60 FPS threshold, with Ultra falling short at 57 FPS average.

Q: Can this PC run Rust at 2560x1440 smoothly?

A: Yes, but only on Medium or lower presets. Medium yields 61 FPS average (with minimum 52 and maximum 71), while Low reaches 92 FPS. High drops to 52 FPS and Ultra to 39 FPS, neither meeting the 60 FPS playability bar.

Q: Is 4K gaming viable with the AMD Ryzen 5 5500X3D and Intel Arc B580?

A: No. At 3840x2160, no preset reaches 60 FPS. Low settings produce 54 FPS average, Medium 36 FPS (31 min, 42 max), High 31 FPS, and Ultra 23 FPS. The verdict lists no playable settings at this resolution.

Q: How does the Intel Arc B580 compare to its nearest rivals in raw GPU performance?

A: The Arc B580's average benchmark score of 23021 places it within 1% of several competitors. It sits 0.6% above the NVIDIA GeForce RTX 2080 (22895), 0.7% below the RTX 3080 (23172), and 1% below the NVIDIA P106-100 (23249). The AMD Radeon RX 580 2048SP scores 23061, just 0.2% higher.

Q: What does the Ryzen 5 5500X3D's 85th percentile ranking indicate?

A: The CPU outperforms 85% of all processors in the database, with an average benchmark score of 37018. Its nearest rival, the AMD Ryzen AI 7 PRO 450, scores 37093 (0.2% higher), while the Intel Core i9-12900T scores 37112 (0.3% higher) and the Ryzen 5 5600F scores 36945 (0.2% lower).

Q: What is the frame time consistency like at Medium settings across resolutions?

A: At 1080p Medium, the system shows a 76 to 103 FPS range (average 89). At 1440p Medium, it ranges from 52 to 71 FPS (average 61). At 4K Medium, the range narrows to 31 to 42 FPS (average 36), indicating tighter but lower frame delivery at higher resolutions.

Similar Performance Alternatives

The Intel Arc B580's nearest GPU rivals all fall within roughly one percentage point of its average score, meaning users would experience nearly identical Rust performance with any of these cards. The AMD Radeon RX 580 2048SP (23061) is the closest match, sitting just 0.2% below the Arc B580's 23021 average. The NVIDIA GeForce RTX 2080 (22895) trails by 0.6%, while the RTX 3080 (23172) leads by 0.7% and the NVIDIA P106-100 (23249) leads by 1%. In practice, these deltas are negligible for Rust frame rates; swapping between any of these GPUs would likely shift average FPS by only one or two frames at most. The RTX 3080's slightly higher score suggests marginally better headroom in GPU-bound scenes, but the Arc B580's 12 GB of GDDR6 memory on a 192-bit bus with 456.0 GB/s bandwidth provides ample capacity for Rust's texture-heavy environments.

On the CPU side, the Ryzen 5 5500X3D's nearest rivals demonstrate that the processor sits in a tightly contested performance band. The Intel Core i9-12900T (37112) leads by 0.3%, the AMD Ryzen AI 7 PRO 450 (37093) leads by 0.2%, and the AMD Ryzen 5 5600F (36945) trails by 0.2%. All four CPUs cluster within 0.5% of each other, meaning any of them would deliver effectively identical CPU-bound performance in Rust. The Ryzen 5 5500X3D's 96 MB of shared L3 cache, a direct result of its 3D V-Cache technology, gives it a potential edge in cache-sensitive workloads like Rust's procedural map generation and entity updates, though the benchmark data shows this advantage does not translate into a measurable lead over its rivals. For users building a system around this performance tier, the choice between these CPUs should come down to platform preferences rather than Rust performance expectations.

Combining these nearest rivals, a system with any of the four comparable CPUs paired with any of the four comparable GPUs would produce frame rates within a few percent of what the Ryzen 5 5500X3D and Arc B580 achieve in Rust. The measured FPS at 1080p High (75 average), 1440p Medium (61 average), and 4K Low (54 average) would remain effectively unchanged. This means users considering alternative hardware can expect the same playability verdicts: solid 1080p, acceptable 1440p on Medium, and no viable 4K option.

CPU and GPU Roles

The benchmark data reveals how the balance between the Ryzen 5 5500X3D and the Arc B580 shifts as resolution increases. At 1920x1080, the system delivers 133 FPS on Low settings, indicating that the CPU is feeding the GPU enough data to saturate the graphics pipeline even at low graphical loads. The jump from Low to Ultra at 1080p reduces average FPS from 133 to 57, a 76 FPS drop that demonstrates the GPU becoming the limiting factor as settings increase. This pattern suggests that at 1080p, the CPU has enough headroom to keep the GPU busy, and the Arc B580's rendering capabilities determine the final frame rate.

Moving to 2560x1440, the scaling pattern changes. Low settings produce 92 FPS, down 41 FPS from 1080p Low. Medium drops to 61 FPS from 89 FPS at 1080p, and High falls to 52 FPS from 75 FPS. The consistent ~30% reduction in frame rates across settings as resolution increases from 1080p to 1440p points to the GPU being the primary constraint. The CPU's 12 threads and 96 MB L3 cache appear sufficient to maintain its end of the pipeline, as the frame rate drops proportionally with the increased pixel count rather than collapsing due to CPU stalls.

At 3840x2160, the GPU bottleneck becomes even more pronounced. Low settings yield 54 FPS, Medium 36 FPS, High 31 FPS, and Ultra 23 FPS. The gap between Low and Ultra at 4K is 31 FPS, smaller than the 76 FPS gap at 1080p, indicating that the GPU is so heavily loaded at 4K that even the lowest settings cannot prevent the frame rate from dropping below the 60 FPS threshold. The CPU's role diminishes further at this resolution; even with the most demanding preset, the system never approaches a CPU-bound scenario because the Arc B580's pixel throughput is the limiting factor.

The verdict by resolution reinforces this interpretation. At 1080p, three settings (High, Low, Medium) clear 60 FPS, with High being the best playable option. At 1440p, only Low and Medium qualify, with Medium barely hitting 61 FPS. At 4K, no settings qualify. This progression shows that the GPU is the dominant component for Rust at all resolutions, with the CPU providing sufficient support to avoid becoming the bottleneck. The Ryzen 5 5500X3D's strong single-thread score of 2941 in Passmark testing and multithread score of 20363 give it enough compute to handle Rust's simulation and physics workloads without dragging down frame rates, but the Arc B580's mid-range GPU performance ultimately caps the experience at 1080p and entry-level 1440p.

The Verdict

This PC can run Rust at 1920x1080 and 2560x1440, but not at 3840x2160. The verdict by resolution lists no playable settings at 4K, meaning every preset fails to reach the 60 FPS threshold. At 1440p, Low and Medium are playable, with Medium being the best option at 61 FPS average. At 1080p, High, Low, and Medium all clear 60 FPS, with High delivering 75 FPS average as the best playable preset.

For users targeting 1080p, the system provides a comfortable experience. High settings at 75 FPS leaves room for demanding scenes without dropping below playability, and even Ultra at 57 FPS is close to the threshold. The 133 FPS on Low settings shows the system's ceiling when graphical load is minimized. At 1440p, the 61 FPS average on Medium is right at the edge of playable; the minimum of 52 FPS means some scenes will dip below 60, but the experience remains acceptable for most players. Low settings at 92 FPS offers a safer margin.

At 4K, the system cannot maintain 60 FPS on any preset. The closest option, Low, produces 54 FPS average, which may be tolerable for some users but does not meet the playable threshold defined by the data. Medium, High, and Ultra all fall well below 60 FPS, with Ultra bottoming out at 23 FPS. Users who prioritize 4K should look to stronger GPU options or accept reduced resolutions and settings.

The overall ranking of 2815th out of 3723 tested combos in Rust places this system in the lower half of configurations, but the percentile standings of the individual components (CPU at 85th, GPU at 68th) suggest the pairing is not the issue — rather, Rust's demanding rendering requirements push the Arc B580 beyond its comfortable envelope at higher resolutions.

Measured FPS Breakdown

At 1920x1080, the system's best performance appears on Low settings, where it averages 133 FPS. This represents the maximum output of the configuration in Rust, limited by the GPU's fill rate and the CPU's ability to maintain frame pacing. Medium settings reduce the average to 89 FPS, with a minimum of 76 FPS and maximum of 103 FPS, indicating a smooth experience with only minor dips. High settings average 75 FPS, which remains comfortably above the 60 FPS threshold. Ultra settings drop to 57 FPS average, just below playable, and no min/max data was recorded for this preset.

At 2560x1440, Low settings produce 92 FPS average, a 41 FPS drop from 1080p Low. Medium averages 61 FPS with a range of 52 to 71 FPS, making it the most demanding playable preset at this resolution. High falls to 52 FPS average, below the threshold, while Ultra drops further to 39 FPS. The step from Medium to High represents a 9 FPS reduction, while the step from High to Ultra costs another 13 FPS, showing diminishing returns as settings increase.

At 3840x2160, Low settings average 54 FPS, the highest of any 4K preset but still short of 60 FPS. Medium averages 36 FPS with a minimum of 31 FPS and maximum of 42 FPS, the only preset with recorded min/max values at this resolution. High averages 31 FPS, and Ultra averages 23 FPS. The gap between Low and Medium at 4K is 18 FPS, larger than the 14 FPS gap between Medium and High, suggesting that Medium's additional visual effects impose a significant cost on the GPU.

Comparing across resolutions, the data shows a consistent pattern: each step from Low to Ultra at a given resolution costs roughly 20-30 FPS, and each resolution increase from 1080p to 1440p costs roughly 30-40% of the frame rate. The 4K results are uniformly below playable, with even Low settings failing to reach 60 FPS.

Best Settings per Resolution

At 1920x1080, the best playable preset is High, which achieves 75 FPS average. This represents the optimal balance between visual quality and performance, as Ultra falls below the 60 FPS threshold at 57 FPS. Users who prefer maximum fidelity could attempt Ultra and accept occasional dips below 60 FPS, but the data shows High as the recommended setting for consistent playability.

At 2560x1440, the most demanding playable preset is Medium, which averages 61 FPS with a minimum of 52 FPS and maximum of 71 FPS. This sits right at the playability boundary, so users may experience brief drops below 60 FPS in dense scenes. Low settings at 92 FPS offer a more comfortable margin for competitive play or high-refresh-rate monitors. High and Ultra are not recommended at this resolution, as they average 52 FPS and 39 FPS respectively, both below the threshold.

At 3840x2160, no preset qualifies as playable. The closest option is Low at 54 FPS average, which falls 6 FPS short of the 60 FPS target. Medium at 36 FPS, High at 31 FPS, and Ultra at 23 FPS are all significantly below playability. Users with 4K displays should either reduce the resolution to 2560x1440 or lower their expectations for Rust performance with this hardware combination.

The recommended settings per resolution are therefore: High at 1080p (75 FPS), Medium at 1440p (61 FPS), and no playable option at 4K. These choices maximize visual quality while maintaining the 60 FPS threshold defined by the data.