Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 21 | 27 | 32 | 48 |
| 1440p QHD | 35 | 46 | 54 | 81 |
| 1080p Full HD | 51 | 67 | 79 | 118 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
Measured FPS Breakdown
At 1920x1080, this combination delivers its strongest results. The Low preset averages 118 FPS, which is the highest recorded figure for this pairing across all tested settings. Medium follows at 79 FPS average, with the recorded spread ranging from 67 FPS minimum to 91 FPS maximum. High settings produce a 67 FPS average, while Ultra drops to 51 FPS. The step from Medium to High costs 12 FPS, and the step from High to Ultra costs another 16 FPS, showing that the Ultra preset imposes a substantial additional load.
Moving to 2560x1440, performance decreases noticeably. Low settings average 81 FPS, which remains comfortably above the 60 FPS playability threshold. Medium drops to 54 FPS average, with a minimum of 46 FPS and maximum of 62 FPS recorded. High settings average 46 FPS, and Ultra falls to 35 FPS. The gap between Low and Medium at this resolution is 27 FPS, a larger step than the 39 FPS difference seen between Low and Medium at 1080p. This indicates that the resolution increase amplifies the cost of higher presets.
At 3840x2160, the combination struggles to maintain playable frame rates. Low settings average 48 FPS, Medium averages 32 FPS with a range of 27 to 37 FPS, High averages 27 FPS, and Ultra averages 21 FPS. No preset at 4K reaches the 60 FPS threshold. The lowest recorded value across all tests is 27 FPS at 4K Medium, which matches the minimum at 4K High. The progression from Low to Ultra at 4K shows a 27 FPS drop, representing a 56% reduction in average frame rate from the least demanding to most demanding preset.
The data shows a consistent pattern: resolution scaling affects the CPU-heavy nature of Rust. At 1080p, the 118 FPS Low result suggests that the Ryzen 5 4600G plus Arc B570 combination is not limited by the CPU in lighter scenes. However, the 4K results, where even Low cannot break 50 FPS, indicate that the GPU becomes the primary constraint at higher pixel counts. The lack of min/max values for several presets in the database reflects incomplete capture for those specific configurations, but the available figures show stable performance within each run.
Similar Performance Alternatives
The CPU sits within a narrow performance band relative to its nearest rivals. The AMD Ryzen 3 PRO 5355GE has an average benchmark score of 17482, which is 0.1% lower than the Ryzen 5 4600G's 17507. The Intel Core 7 150U scores 17395, placing it 0.6% behind. On the other side, the AMD Ryzen 3 8300GE scores 17614, which is 0.6% higher, and the Intel Core i3-14100T scores 17648, 0.8% higher. These four processors form a tight cluster around the 4600G's performance, meaning that in a Rust benchmark, swapping to any of these would produce nearly identical frame rates, assuming the GPU remains constant.
For the GPU, the Intel Arc B570 has an average benchmark score of 20556. The nearest rival, an NVIDIA GeForce RTX 3070 Mobile, scores 20534, a difference of 0.1%. The Intel Arc A750 scores 20582, 0.1% higher. The NVIDIA Quadro M4000M scores 20480, 0.4% lower, and the AMD Radeon R9 M390X scores 20662, 0.5% higher. The spread here is similarly narrow, so users moving between these graphics cards would see negligible changes in Rust's frame rates. The Arc A750, being a desktop card with the same architecture, is the closest direct sibling in terms of performance.
The combination of a CPU in the 17500 benchmark range and a GPU in the 20500 range places this system in a specific performance tier. The CPU percentile of 71 across all tested CPUs and GPU percentile of 65 across all GPUs indicate that this is a mid-pack configuration. In practice, this means the system will handle Rust at 1440p Low with room to spare, but will require careful settings management at 4K. Users from the rival hardware would experience near-identical outcomes in Rust, as the differences between the nearest rivals are below 1% in most cases.
FAQ
Q: What is the playable frame rate threshold for Rust?
A: The database uses a threshold of 60 FPS. Any preset that averages at or above 60 FPS is considered playable.
Q: Can this combination run Rust at 1920x1080?
A: Yes. The data shows playable status at 1080p for Low, Medium, and High presets. The best playable preset is High, which averages 67 FPS. Ultra averages 51 FPS, below the threshold.
Q: What about 2560x1440 performance?
A: At 1440p, only Low settings are playable, averaging 81 FPS. Medium drops to 54 FPS, which is below the 60 FPS threshold. High and Ultra are not playable at this resolution.
Q: Is 4K playable on this combination?
A: No. All tested 4K presets, from Low to Ultra, average below 60 FPS. The highest average is 48 FPS at Low settings.
Q: How does the Intel Arc compare to the CPU in terms of benchmark percentile?
A: The CPU has a percentile rank of 71 among all tested CPUs, while the GPU has a percentile rank of 65 among all tested GPUs. This means the CPU is relatively stronger in synthetic benchmarks, but in Rust the GPU becomes the limiting factor at high resolutions.
Q: What is the minimum FPS recorded for a playable setting?
A: For the playable settings (1080p High, 1080p Medium, 1080p Low, and 1440p Low), the minimum recorded values are available only for 1080p Medium, which shows a 67 FPS minimum. The other playable settings do not have reported minimum values.
The Verdict
The combination of an AMD Ryzen 5 4600G and an Intel Arc B570 can run Rust, but the playable range is limited. At 1920x1080, the system clears the 60 FPS threshold for Low, Medium, and High presets. The best playable setting is High, averaging 67 FPS. Ultra at 1080p falls to 51 FPS, so it is not recommended for sustained 60 FPS gameplay.
At 2560x1440, only the Low preset achieves playable status with an average of 81 FPS. Medium at 1440p averages 54 FPS, missing the threshold by 6 FPS, and High at 50 FPS and Ultra at 35 FPS are below the playable line. For users with 1440p displays, the system will require the Low preset for smooth gameplay, which affects visual fidelity but maintains responsiveness.
At 3840x2160, none of the tested presets deliver a playable average. The highest 4K average is 48 FPS at Low, which is 12 FPS short of the threshold. The verdict from the database is clear: this combination is not suited for 4K gaming in Rust. Users with 4K monitors would need to lower the resolution internally or accept sub-60 FPS gameplay.
Overall, the system is designed for 1080p gaming with some headroom for 1440p at reduced settings. The recorded data aligns with the GPU being the bottleneck at higher resolutions, as the 1080p results show the CPU can push enough frames to exceed the threshold even at High quality.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is High, with an average of 67 FPS. This preset offers the best visual quality that still maintains a playable frame rate. Ultra is not recommended because it averages 51 FPS, which is below the threshold.
At 2560x1440, the only preset that clears the 60 FPS bar is Low, averaging 81 FPS. There are no other playable options at this resolution. The Medium preset averages 54 FPS, so users must drop to Low to maintain 60 FPS.
At 3840x2160, no preset reaches the 60 FPS threshold. The database does not list a best setting for 4K because none of the tested presets are playable. Users who attempt 4K will need to use a lower internal resolution or accept frame rates in the 21 to 48 FPS range.
The data indicates that the system's performance ceiling at 60 FPS is 1080p High, and the 1440p ceiling is the Low preset. The frame rate drops are steep when moving to 4K, with even the lowest preset falling short. For users seeking the best visual balance, 1080p High is the recommended target.
How This Combo Ranks
Among all tested combinations, this particular CPU and GPU pairing ranks 2996 out of 3723 combos in Rust. This places it in the bottom 20% of recorded configurations, which is consistent with the measured frame rates showing playable performance only at lower resolutions and settings. The rank reflects the combined capability of both components, and the percentile data shows that the CPU is relatively stronger than the GPU in terms of benchmark position.
The ranking suggests that while this system can run Rust at 1080p, it is not a high-end configuration. Most tested combos perform better, likely because Rust is a demanding title at high resolutions. The combo rank is based on the measured FPS data, not on any synthetic benchmark, so it directly reflects real gameplay in Rust. Users who prioritize frame rate over visual quality can still have a reasonable experience at 1080p, but the system will not compete with higher-tier hardware in the database.
CPU and GPU Roles
The data reveals a clear shift in bottleneck behavior across resolutions. At 1080p, the CPU and GPU work together to produce high frame rates, with the CPU's single-core performance being sufficient for Rust's game logic at Low settings (118 FPS). As the resolution increases, the load shifts to the GPU. At 1440p, the Low preset still allows 81 FPS, but the gap between Low and Medium becomes more pronounced, indicating that the GPU is starting to struggle with the higher draw distance and texture loads.
At 4K, the GPU is the clear limiting factor. The difference between 1080p Low (118 FPS) and 4K Low (48 FPS) is a 59.3% reduction, which is far larger than the resolution scaling would suggest for a purely GPU-limited scenario. This indicates that the GPU's memory bandwidth and compute throughput are insufficient for 4K in this title. The CPU, with its 12 threads and 3.7 GHz base clock, does not appear to be the primary constraint at higher resolutions, as the frame rates are consistently below the CPU's capability at 1080p.
At 1440p, the system balances between the two components. The Medium preset averages 54 FPS, which is below the threshold but not drastically so. Lowering to Low yields 81 FPS, suggesting that the GPU is more sensitive to preset changes than the CPU at this resolution. The CPU's role is consistent across all tested settings, as Rust's simulation and rendering logic are not heavily multithreaded. The GPU's role dominates at 1440p and 4K, while the CPU's role is more visible at 1080p where the frame rate is higher and the GPU has more headroom.