Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 13 | 18 | 21 | 31 |
| 1440p QHD | 23 | 30 | 35 | 53 |
| 1080p Full HD | 33 | 43 | 51 | 76 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
Measured FPS Breakdown - resolution by resolution, settings by settings, exact avg/min/max numbers
At 3840x2160, the measured performance for this AMD Ryzen 5 4600G plus Intel Arc B390 combination is severely limited. The High preset averages 18 FPS, while the Low preset reaches an average of 31 FPS. The Medium preset averages 21 FPS with a minimum of 18 FPS and a maximum of 24 FPS. The Ultra preset drops to 13 FPS average. None of these averages approach the 60 FPS playable threshold. The gap between Low and Ultra at this resolution is 18 FPS, showing that even dropping the settings entirely cannot rescue playability in 4K.
Moving down to 2560x1440, the data shows a meaningful improvement, but the results remain below the 60 FPS target. The High preset averages 30 FPS, the Low preset averages 53 FPS, and the Medium preset averages 35 FPS with a minimum of 30 FPS and a maximum of 41 FPS. The Ultra preset averages 23 FPS. The Low preset at 1440p comes closest to playable territory, sitting 7 FPS short of the 60 FPS mark. The scaling from 4K to 1440p is substantial: Low improves from 31 FPS to 53 FPS, a gain of 22 FPS, while High improves from 18 FPS to 30 FPS.
At 1920x1080, the results finally cross the playable threshold for one setting. The Low preset averages 76 FPS, which clears the 60 FPS requirement by a comfortable margin. The High preset averages 43 FPS, the Medium preset averages 51 FPS with a minimum of 44 FPS and a maximum of 59 FPS, and the Ultra preset averages 33 FPS. The Medium preset's maximum of 59 FPS is notable because it just misses the 60 FPS average threshold, but the minimum of 44 FPS indicates significant frame dips. The progression from Ultra to Low at 1080p is 43 FPS of average performance gain, demonstrating how sensitive this configuration is to graphical settings.
The measured data shows a consistent pattern: each resolution step down from 2160p to 1440p to 1080p yields roughly a 70% increase in Low preset average FPS (31 to 53 to 76). For Medium, the progression is 21 to 35 to 51 FPS. The minimum and maximum values available for Medium presets show that frame pacing is relatively stable, with the spread between min and max being 6 FPS at 4K, 11 FPS at 1440p, and 15 FPS at 1080p.
FAQ
Q: Can this PC run Rust at 60 FPS in 4K?
A: No. The recorded data shows the best average at 3840x2160 is 31 FPS on Low settings. The High preset averages 18 FPS, Medium averages 21 FPS, and Ultra averages 13 FPS. None of these clear the 60 FPS playable threshold, and the verdictByResolution field lists no playable settings for this resolution.
Q: What is the best performance this combination achieves across all tested resolutions?
A: The highest average FPS recorded is 76 FPS, achieved at 1920x1080 with the Low preset. This is the only setting and resolution combination that exceeds the 60 FPS playable threshold. The next closest is 53 FPS at 2560x1440 on Low, which falls short.
Q: How does the Medium preset compare between 1080p and 1440p?
A: At 1920x1080, Medium averages 51 FPS with a minimum of 44 FPS and a maximum of 59 FPS. At 2560x1440, Medium averages 35 FPS with a minimum of 30 FPS and a maximum of 41 FPS. The 1080p result is 16 FPS higher on average and has a narrower min-to-max spread relative to its average.
Q: Is the Ultra preset ever close to playable?
A: No. The best Ultra result is 33 FPS at 1920x1080. At 2560x1440, Ultra averages 23 FPS, and at 3840x2160, it averages 13 FPS. The Ultra preset consistently delivers less than 60% of the required 60 FPS, even at the lowest resolution tested.
Q: What does the combo's rank tell us about its overall standing?
A: This CPU and GPU combination ranks 3312 out of 3723 tested combos in Rust. This places it in the lower portion of the database, meaning roughly 89% of tested combinations perform better in this specific game.
Q: Does the Medium preset at 1080p ever reach 60 FPS?
A: The recorded maximum FPS for Medium at 1920x1080 is 59 FPS, which is 1 FPS short of the 60 FPS threshold. The average is 51 FPS, so while it can approach the target momentarily, it does not sustain playable performance.
CPU and GPU Roles
The data reveals that this game, when paired with the AMD Ryzen 5 4600G and Intel Arc B390, behaves as a heavily GPU-limited title across all tested resolutions. The Arc B390's benchmark results are minimal: it scores 1482 in 3DMark Steel Nomad DX12, placing it in the 9th percentile of all GPUs. Its nearest rivals include the NVIDIA GeForce GT 520MX (1463, 1.3% faster), NVIDIA GeForce 800M (1460, 1.5% faster), NVIDIA GeForce GT 625 OEM (1446, 2.5% faster), and NVIDIA GeForce GT 710 (1443, 2.7% faster). This places the GPU far below mainstream performance levels.
The CPU, by contrast, is comparatively stronger. The Ryzen 5 4600G sits in the 71st percentile of all CPUs with an average benchmark score of 17507. Its nearest rivals are the AMD Ryzen 3 PRO 5355GE (17482, 0.1% slower), AMD Ryzen 3 8300GE (17614, 0.6% faster), Intel Core 7 150U (17395, 0.6% slower), and Intel Core i3-14100T (17648, 0.8% faster). The CPU has 6 cores and 12 threads, which is sufficient for modern game threading.
The resolution scaling in the measured data confirms GPU dominance. When moving from 1080p to 1440p, the Low preset drops from 76 FPS to 53 FPS, a 30% reduction. Moving from 1440p to 4K, Low drops from 53 FPS to 31 FPS, a 42% reduction. These large drops with increasing pixel count are characteristic of a GPU bottleneck. If the CPU were the limiting factor, resolution changes would have a much smaller impact on FPS.
The settings scaling further supports this. At 1080p, the difference between Low and Ultra is 43 FPS (76 vs 33). At 1440p, that difference narrows to 30 FPS (53 vs 23). At 4K, it narrows to 18 FPS (31 vs 13). As resolution increases, the GPU becomes so saturated that even lowering settings provides diminishing returns. The CPU has enough headroom to feed the GPU at lower resolutions, but the GPU's absolute performance ceiling is the binding constraint.
The Verdict
The verdict from the database is unambiguous: this PC can run Rust, but only at 1920x1080 with the Low preset. The verdictByResolution field specifies that 3840x2160 has no playable settings, 2560x1440 has no playable settings, and 1920x1080 has "Low" as the only playable setting with an average FPS of 76.
At 4K, the best possible average is 31 FPS on Low, which is roughly half of the 60 FPS target. The Medium preset at 4K averages 21 FPS with a minimum of 18 FPS, which would produce a stuttery experience. At 1440p, the Low preset averages 53 FPS, which is close but still 7 FPS short of the threshold. The High preset at 1440p averages 30 FPS, making it unsuitable for smooth gameplay.
At 1080p, the Low preset delivers 76 FPS average, which clears the 60 FPS threshold with headroom. This is the only configuration in the entire measured dataset that meets the playable standard. The Medium preset at 1080p averages 51 FPS, which is below the threshold and would require users to accept frame rates in the 44 to 59 FPS range. The conclusion is that this system is a 1080p Low preset machine for Rust, with no margin for higher graphical fidelity or higher resolutions.
Similar Performance Alternatives
For the GPU, the Intel Arc B390 sits in a performance tier alongside several legacy NVIDIA parts. The nearest rival is the NVIDIA GeForce GT 520MX, which scores 1463 in the same benchmark, a 1.3% difference. The NVIDIA GeForce 800M scores 1460 (1.5% faster), the NVIDIA GeForce GT 625 OEM scores 1446 (2.5% faster), and the NVIDIA GeForce GT 710 scores 1443 (2.7% faster). Any of these GPUs would produce nearly identical frame rates in Rust, meaning all of them would also be limited to 1080p Low settings.
For the CPU, the Ryzen 5 4600G has close rivals that would not change the gaming outcome. The AMD Ryzen 3 PRO 5355GE is 0.1% slower in average benchmark score, making it effectively identical. The AMD Ryzen 3 8300GE is 0.6% faster, the Intel Core 7 150U is 0.6% slower, and the Intel Core i3-14100T is 0.8% faster. Since the GPU is the limiting factor in Rust based on the resolution scaling data, these CPU differences would be imperceptible in practice. Users with any of these CPUs paired with a similarly weak GPU would see the same 76 FPS at 1080p Low.
The combination of a mid-range CPU with a very low-end GPU creates a situation where the GPU is the sole determinant of playability. Swapping the Ryzen 5 4600G for any of its nearest rivals would change nothing in Rust, because the Arc B390 cannot push beyond its measured limits regardless of CPU headroom.
Best Settings per Resolution
At 3840x2160, there is no setting that maintains 60 FPS. The highest average is 31 FPS on Low, which is below the playable threshold. The database records no best settings for this resolution because no preset achieves playable performance.
At 2560x1440, the same situation applies. No preset reaches 60 FPS. The closest is Low at 53 FPS average, which falls short. The verdictByResolution field confirms that 1440p has no playable settings.
At 1920x1080, the Low preset is the only playable option, averaging 76 FPS. This is the most demanding preset that stays at or above 60 FPS, and it is also the only preset that does so. The Medium preset averages 51 FPS, which misses the threshold by 9 FPS. Users must select Low at 1080p to achieve smooth gameplay, and there is no headroom to increase settings without dropping below 60 FPS.
How This Combo Ranks
The AMD Ryzen 5 4600G and Intel Arc B390 combination ranks 3312 out of 3723 tested combos in Rust. This places it in the 11th percentile of all tested configurations, meaning 89% of other CPU-GPU pairings in the database deliver better performance in this game.
This low ranking aligns with the GPU's 9th percentile standing among all GPUs. The CPU's 71st percentile ranking is far more respectable, but it cannot compensate for the GPU's severe limitations. The measured FPS data confirms that the ranking is appropriate: the system barely achieves 60 FPS at 1080p Low, and it fails to reach playable levels at any higher resolution or preset.
For context, the GPU's nearest rival, the NVIDIA GeForce GT 520MX, is a legacy part from a much older generation, and the combination still outperforms it by only 1.3%. The CPU's nearest rivals are all modern processors, but their performance deltas are within 1%, so the ranking would not shift meaningfully with a different CPU in the same class. The bottleneck is almost entirely the GPU, and the rank reflects that reality. Users considering this combination for Rust should expect exactly what the data shows: a 1080p Low experience with no upgrade path within the same hardware class.