Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 29 | 39 | 50 | 72 |
| 1440p QHD | 54 | 70 | 81 | 122 |
| 1080p Full HD | 77 | 99 | 118 | 151 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
Best Settings per Resolution
At 3840x2160, the most demanding preset that stays at or above 60 FPS is Low, which delivers an average of 72.3 FPS. The Medium preset drops to 50.1 FPS, so it cannot hold the 60 FPS threshold at this resolution. High and Ultra fall further behind with 39.4 FPS and 28.8 FPS respectively.
At 2560x1440, the best playable setting is High, producing an average of 70.2 FPS. Medium reaches 81.4 FPS and Low reaches 121.8 FPS, but High is the most visually demanding option that still clears the 60 FPS line. Ultra falls below the threshold at 53.6 FPS.
At 1920x1080, all four presets stay above 60 FPS. The most demanding setting that remains playable is Ultra, with an average of 77 FPS. High runs at 99.3 FPS, Medium at 118.1 FPS, and Low at 151.1 FPS. The data shows that 1080p Ultra is comfortably within reach, leaving headroom for demanding scenes.
CPU and GPU Roles
The scaling between resolutions and presets reveals how the CPU and GPU share the workload in Rust. At 1920x1080, the jump from Low to Ultra reduces average FPS from 151.1 to 77, a drop of about 49%. At 2560x1440, the same preset change from Low to Ultra drops FPS from 121.8 to 53.6, a decline of roughly 56%. At 3840x2160, Low to Ultra falls from 72.3 to 28.8, a reduction of about 60%.
This pattern indicates that the GPU becomes progressively more important as resolution increases. The gap between Low and Ultra widens at higher resolutions, meaning the graphics card is carrying more of the rendering burden. At 1080p, the CPU has a larger relative impact because lower resolution reduces GPU load, allowing the Ryzen 5 3600 to keep up with fewer frames being demanded by the renderer.
At 3840x2160, even Medium settings fails to reach 60 FPS, while Low just clears it with 72.3 FPS. This shows that the GPU is the limiting factor at 4K, since the CPU can maintain a higher frame rate when the GPU is given lighter work. At 2560x1440, High at 70.2 FPS versus Ultra at 53.6 FPS shows a similar GPU-bound situation, but the margin is narrower. At 1920x1080, Ultra at 77 FPS and Low at 151.1 FPS suggest that the CPU is strong enough to keep up, but the GPU still matters for higher settings.
The recorded data does not include separate CPU or GPU utilization percentages, but the scaling across resolutions strongly implies that the CPU is more relevant at 1080p, while the GPU takes over at 1440p and 4K. For players targeting 4K, the RTX 5060 must be the primary consideration. For 1080p, the Ryzen 5 3600 does not seem to bottleneck the GPU, given the high FPS at Low settings.
Measured FPS Breakdown
1920x1080:
- Low: 151.1 average FPS
- Medium: 118.1 average FPS
- High: 99.3 average FPS
- Ultra: 77.0 average FPS
At 1080p, all presets stay above the playable threshold. The step from Low to Medium costs 33 FPS, Medium to High costs 18.8 FPS, and High to Ultra costs 22.3 FPS. The largest absolute drop is from Low to Medium, suggesting that the first preset increment does the most to increase load. The data records no minimum or maximum FPS values for this resolution, so only averages are available.
2560x1440:
- Low: 121.8 average FPS
- Medium: 81.8 average FPS
- High: 70.2 average FPS
- Ultra: 53.6 average FPS
At 1440p, Low remains well above 60 FPS, and Medium and High also clear the line. Ultra falls below the threshold. The drop from Low to Medium is 40.4 FPS, a substantial decrease. The drop from Medium to High is 11.6 FPS, and from High to Ultra is 16.6 FPS. The pattern shows diminishing returns from preset upgrades, but Ultra still costs more than the jump from Medium to High.
3840x2160:
- Low: 72.3 average FPS
- Medium: 50.1 average FPS
- High: 39.4 average FPS
- Ultra: 28.8 average FPS
At 4K, only Low stays above 60 FPS. Medium at 50.1 FPS is close but not playable under the 60 FPS threshold. High and Ultra are clearly below. The scaling from Low to Medium is a 22.2 FPS drop, from Medium to High is 10.7 FPS, and from High to Ultra is 10.6 FPS. This suggests that at 4K, the GPU is heavily loaded even at the Low preset, since the average only reaches 72.3 FPS.
The recorded data does not include min or max FPS for any resolution. This means the average FPS values are the only frame rate metric available, and they should be treated as the primary indicator of playability.
Similar Performance Alternatives
For the AMD Ryzen 5 3600, the nearest rivals in the database are based on average benchmark scores. The Intel Core i7-1260P has an average score of 17007, which is 0.2% higher than the Ryzen 5 3600’s 17035. The AMD EPYC 7742 scores 16998, 0.2% lower. The Intel Core i5-11400 scores 17067, 0.2% higher. The AMD EPYC 7573X scores 17070, also 0.2% higher.
In practice, these rivals are effectively within a fraction of a percent in CPU performance. The i5-11400 is the closest desktop competitor, with a 0.2% difference, meaning gameplay on Rust would be nearly indistinguishable between the two. The i7-1260P, a mobile chip, also lands within the same margin, so it would provide similar CPU-bound FPS. The EPYC server chips are not typical gaming hardware, but their scores suggest they would not bottleneck the GPU any differently.
For the NVIDIA GeForce RTX 5060, the nearest rivals include the AMD Radeon 860M with a score of 26401, 0.3% higher, and the NVIDIA GeForce MX550 at 26421, also 0.3% higher. The AMD Radeon RX 5700 XT 50th Anniversary scores 26553, 0.8% higher, while the AMD Radeon RX 6750 XT scores 26011, 1.2% lower.
These GPU alternatives would produce nearly identical average FPS in Rust. The RX 6750 XT is the closest in terms of raw score, being 1.2% behind the RTX 5060, so it would deliver slightly lower frames, but the difference is within a few FPS. The RX 5700 XT 50th Anniversary is slightly ahead, meaning it could push 1.2 FPS more at the same settings. The integrated 860M and MX550 are not typical desktop GPUs, but their scores indicate they would behave similarly in Rust, though their memory bandwidth and other specs are not provided in the database.
The data suggests that if a user has one of these rival GPUs, Rust performance would be very close to the measured results for the RTX 5060, with the largest variance being less than 2%.
FAQ
Q: What is the highest preset that runs above 60 FPS at 1920x1080?
A: Ultra runs at an average of 77 FPS at 1080p, making it the best playable setting at that resolution.
Q: Is 4K playable with this CPU and GPU?
A: Yes, but only at Low settings, which delivers 72.3 FPS on average. Medium drops to 50.1 FPS, below the 60 FPS threshold.
Q: How does the GPU compare to the AMD Radeon RX 6750 XT?
A: The RTX 5060 has an average benchmark score of 26331, which is 1.2% higher than the RX 6750 XT’s score of 26011. In Rust, this means the RTX 5060 would deliver slightly higher FPS.
Q: Which component is more important at 2560x1440?
A: The scaling from 1080p to 1440p shows the GPU becomes more critical. At 1440p, High runs at 70.2 FPS while Ultra drops to 53.6 FPS, indicating the GPU struggles at higher presets, while the CPU can still keep up.
Q: What is the best playable setting at 3840x2160?
A: Low, with 72.3 FPS, is the only preset above 60 FPS. Medium, High, and Ultra all fall below the threshold.
Q: How close is the Intel Core i5-11400 to the Ryzen 5 3600?
A: The i5-11400 scores 17067, which is 0.2% lower than the Ryzen 5 3600’s score of 17035. This means Rust performance would be nearly identical with either CPU.
The Verdict
The data indicates that this PC can run Rust at 60 FPS or above at all three tested resolutions, but only with specific settings. At 1920x1080, every preset from Low to Ultra clears the 60 FPS line, with Ultra delivering 77 FPS. At 2560x1440, Low, Medium, and High are playable, with High at 70.2 FPS as the best quality option. At 3840x2160, only Low reaches 72.3 FPS; Medium, High, and Ultra fall below the threshold.
The verdictByResolution field confirms these results: 1080p has four playable settings, 1440p has three, and 4K has only one. For users who prioritize visual quality at 1440p, High is the best choice. For 4K, Low is the only way to stay above 60 FPS, and even then the margin is narrow. At 1080p, the system is fully capable of running Rust at maximum settings, which makes this combination suitable for high refresh rate monitors at that resolution.
How This Combo Ranks
In the database of tested combinations, this CPU and GPU pair ranks 1799 out of 3723 combos for Rust. That places it in the top half of all tested setups, meaning it is a mid-tier performer. The rank is based on the combination’s ability to maintain FPS across resolutions and settings, as measured by the database.
Given that the rank of 1799 is below the halfway point of 1861.5, the combo sits slightly above the median. This aligns with the measured FPS data: it can handle 1080p Ultra and 1440p High, but struggles at 4K beyond Low. Out of 3723 total combos, this setup is positioned in the 48th percentile, meaning it outperforms approximately 52% of tested systems in Rust, but there are still many faster combinations above it.
The rank reflects a balanced system where the CPU and GPU are reasonably matched, but not top-tier. At 1080p, the combo performs well enough for high settings, but at higher resolutions, the GPU becomes a limiting factor, which pulls the overall rank down. The data indicates that users with this combo should target 1080p or 1440p for the best experience, and they will need to drop to Low for 4K.