Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

55%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
118 FPS
Ultra 1080p Measured
51 FPS

1440p (2K / QHD)

Low 1440p Measured
81 FPS
Ultra 1440p Measured
35 FPS

4K (Ultra HD)

Low 4K Measured
48 FPS
Ultra 4K Measured
21 FPS
14.9ms Frame Time
22ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 17,035
Graphics Card
Required 28,194
Your GPU 20,556

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 21 27 32 48
1440p QHD 35 46 54 81
1080p Full HD 51 67 79 118

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 67
1920x1080 Low 118
1920x1080 Medium 79
1920x1080 Ultra 51
2560x1440 High 46
2560x1440 Low 81
2560x1440 Medium 54
2560x1440 Ultra 35
3840x2160 High 27
3840x2160 Low 48
3840x2160 Medium 32
3840x2160 Ultra 21

Performance Analysis: Rust on Your System

Best Settings per Resolution

At 3840x2160, the recorded data shows no preset clears the 60 FPS playable threshold. The closest option is Low, which averages 48 FPS, followed by Medium at 32 FPS, High at 27 FPS, and Ultra at 21 FPS. The most demanding preset that stays at or above 60 FPS does not exist at this resolution; every setting falls short of the playable line.

At 2560x1440, the only preset that reaches the playable threshold is Low, averaging 81 FPS. Medium comes close at 54 FPS, but it dips to 46 FPS on the minimum side, so it cannot be recommended as a stable 60 FPS option. High averages 46 FPS, and Ultra averages 35 FPS. The best settings for this resolution are Low, delivering 81 FPS average.

At 1920x1080, three presets clear the playable threshold: High averages 67 FPS, Medium averages 79 FPS, and Low averages 118 FPS. Ultra falls below at 51 FPS. The most demanding preset that stays at or above 60 FPS is High, which averages 67 FPS. Medium offers a higher average at 79 FPS, but High is the highest quality tier that maintains the threshold. The minimum FPS recorded at Medium is 67, matching the High average, which suggests the gap between these two presets is modest.

The data indicates a clear pattern: as resolution increases, the preset ceiling drops. At 1080p, High is playable; at 1440p, only Low is playable; at 4K, nothing is playable. This progression implies the GPU is the limiting factor at higher resolutions, while lower resolutions allow the CPU to push frame rates higher.

CPU and GPU Roles

The scaling between resolutions and presets reveals which component dominates in Rust. From 1920x1080 to 2560x1440, the Low preset drops from 118 FPS to 81 FPS, a 31% reduction. From 2560x1440 to 3840x2160, Low drops from 81 FPS to 48 FPS, a 41% reduction. The growing frame rate loss as resolution increases points to the GPU becoming the primary constraint at higher pixel counts.

At 1920x1080, the gap between Low (118 FPS) and Ultra (51 FPS) is 67 FPS, a 57% performance spread. This wide range across presets at the same resolution suggests the CPU can feed the GPU enough data at lower settings, but the GPU struggles with the added visual workload at Ultra. The CPU, an AMD Ryzen 5 3600 with 6 cores and 12 threads, has a single-thread score of 696 in 3dmark and a multithread score of 4603, which are modest but sufficient for sustaining high frame rates at 1080p Low.

At 2560x1440, the spread between Low (81 FPS) and Ultra (35 FPS) is 46 FPS, a 57% reduction. At 3840x2160, the spread between Low (48 FPS) and Ultra (21 FPS) is 27 FPS, a 56% reduction. The consistent percentage drop across resolutions indicates the preset scaling is uniform, but the absolute frame rates fall as resolution rises. This pattern implies the GPU is the bottleneck at higher resolutions, while the CPU's role diminishes as pixel count increases.

The CPU's benchmark data supports this interpretation. The Ryzen 5 3600 scores 15045 in Cinebench R23 multicore and 2124 in single-core, placing it in the 71st percentile among all CPUs. These scores suggest the processor can handle Rust's simulation and physics load at lower resolutions, but the Intel Arc B570, with an FP32 throughput of 11.52 TFLOPS and a 380.0 GB/s memory bandwidth, becomes the limiting factor when rendering more pixels. At 1080p, the CPU has headroom; at 4K, the GPU cannot keep up regardless of the CPU's capability.

The verdict data confirms this: at 1440p, only Low is playable, while at 1080p, three presets are playable. This resolution-dependent playability strongly suggests the GPU is the dominant component at higher resolutions, while the CPU matters more at lower resolutions where frame rates are higher.

Similar Performance Alternatives

The AMD Ryzen 5 3600's nearest rivals in the database include the Intel Core i7-1260P, which scores 17007 on average, a 0.2% delta from the Ryzen's 17035 average score. The Intel Core i5-11400 scores 17067, also a 0.2% delta in the opposite direction. The AMD EPYC 7573X scores 17070, and the AMD EPYC 7742 scores 16998, both within 0.2% of the Ryzen 5 3600. These four processors all sit within a 72-point range, meaning any of them would behave nearly identically in Rust for CPU-bound scenarios. The Core i5-11400 and Core i7-1260P are particularly relevant for gaming, as they share similar multithreaded performance characteristics.

The Intel Arc B570's nearest rivals include the NVIDIA GeForce RTX 3070 Mobile, which scores 20534 on average, a 0.1% delta from the B570's 20556. The Intel Arc A750 scores 20582, a 0.1% delta in the opposite direction. The NVIDIA Quadro M4000M scores 20480, and the AMD Radeon R9 M390X scores 20662, both within 0.5%. For gaming purposes, the RTX 3070 Mobile and Arc A750 are the most relevant comparisons. The Arc A750 is particularly notable, as it is also an Intel discrete GPU and would likely produce very similar frame rates in Rust across all resolutions and presets.

These near-identical scores mean that swapping the Ryzen 5 3600 for a Core i5-11400 or swapping the Arc B570 for an Arc A750 would result in negligible performance changes, likely within a few frames per second in Rust. The data shows delta percentages of 0.1% to 0.5%, which translate to less than 1 FPS difference at the measured frame rates.

The Verdict

The recorded data answers clearly: this PC can run Rust, but only at specific resolutions and presets. At 1920x1080, the combination of AMD Ryzen 5 3600 and Intel Arc B570 clears the 60 FPS threshold at High (67 FPS), Medium (79 FPS), and Low (118 FPS). The best playable setting at 1080p is High, averaging 67 FPS, which is the most demanding preset that stays at or above the playable threshold.

At 2560x1440, only Low clears the threshold, averaging 81 FPS. Medium falls short at 54 FPS average, with a minimum of 46 FPS, so it cannot maintain 60 FPS consistently. The best playable setting at 1440p is Low, averaging 81 FPS.

At 3840x2160, no preset clears the threshold. The best option is Low at 48 FPS, which is 12 FPS below the playable line. Medium averages 32 FPS, High averages 27 FPS, and Ultra averages 21 FPS. For 4K gaming, this PC is not suitable for Rust at any setting.

The verdict by resolution is unambiguous: 1080p supports High, Medium, and Low; 1440p supports only Low; 4K supports nothing. Users targeting 60 FPS should play at 1080p with High settings or 1440p with Low settings. The data does not support any claim of playability at 4K, as even the lowest preset falls short by a significant margin.

FAQ

Q: Can this PC run Rust at 1920x1080 with High settings?

A: Yes. The recorded average FPS at 1080p High is 67, which is above the 60 FPS playable threshold.

Q: What is the best playable setting at 2560x1440?

A: Low is the only playable setting at 1440p, averaging 81 FPS. Medium averages 54 FPS, which falls below the threshold.

Q: Is this PC capable of 4K gaming in Rust?

A: No. At 3840x2160, even Low settings average only 48 FPS, which is below the 60 FPS threshold. The highest preset, Ultra, averages 21 FPS.

Q: How does the Intel Arc B570 compare to the Intel Arc A750?

A: The Arc B570 has an average benchmark score of 20556, while the Arc A750 scores 20582, a delta of 0.1%. They are effectively tied in performance.

Q: What CPU rivals are closest to the Ryzen 5 3600?

A: The Intel Core i5-11400 scores 17067, and the Intel Core i7-1260P scores 17007. Both are within 0.2% of the Ryzen 5 3600's average score of 17035.

Q: What is the minimum FPS at 1080p Medium?

A: The recorded minimum FPS at 1080p Medium is 67, which matches the average FPS of 1080p High.

How This Combo Ranks

The combination of AMD Ryzen 5 3600 and Intel Arc B570 ranks 2996 out of 3723 tested combos in Rust. This places the combo in the 20th percentile of all tested systems, meaning roughly 80% of tested configurations perform better in this game. The rank reflects the GPU's limitations at higher resolutions, as the CPU is in the 71st percentile among all CPUs, while the GPU is in the 65th percentile among all GPUs.

The low rank is driven by the 4K results, where no preset reaches 60 FPS, and the 1440p results, where only Low is playable. At 1080p, the combo performs adequately, but the overall ranking considers all resolutions. The rank of 2996 out of 3723 suggests that while the system is functional for 1080p gaming, it is not competitive for higher-resolution play in Rust.

The percentile gap between the components (71st for CPU, 65th for GPU) indicates the GPU is the weaker link in this pairing. The CPU has more relative headroom, but the GPU cannot fully utilize it at higher resolutions. For users prioritizing Rust, this rank suggests the combo is below average, but the 1080p results show it can handle the game at playable frame rates with the right settings.

Measured FPS Breakdown

At 3840x2160, the recorded measurements show Ultra averaging 21 FPS, High averaging 27 FPS, Medium averaging 32 FPS with a minimum of 27 and maximum of 37, and Low averaging 48 FPS. The spread from Low to Ultra is 27 FPS, and all settings fall below the 60 FPS threshold.

At 2560x1440, Ultra averages 35 FPS, High averages 46 FPS, Medium averages 54 FPS with a minimum of 46 and maximum of 62, and Low averages 81 FPS. Only Low clears the threshold. The Medium preset's maximum of 62 FPS shows it can occasionally hit playable levels, but the average and minimum remain below the line.

At 1920x1080, Ultra averages 51 FPS, High averages 67 FPS, Medium averages 79 FPS with a minimum of 67 and maximum of 91, and Low averages 118 FPS. Three presets clear the threshold. The Medium preset's minimum of 67 FPS exactly matches the High average, indicating consistent performance across these two settings. The Low preset at 118 FPS is nearly double the Ultra average, showing the wide performance range available at 1080p.

The data shows a monotonic decrease in frame rates as settings increase, with the largest jump occurring between Low and Medium at 1080p (118 to 79 FPS, a 33% drop). At 4K, the jump from Low to Medium is smaller (48 to 32 FPS, a 33% drop as well), but the absolute frame rates are much lower. The minimum and maximum values recorded only for Medium presets suggest that setting has the most variable performance, while other presets were measured with average FPS only.