Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

53%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
129 FPS
Ultra 1080p Measured
53 FPS

1440p (2K / QHD)

Low 1440p Measured
88 FPS
Ultra 1440p Measured
36 FPS

4K (Ultra HD)

Low 4K Measured
48 FPS
Ultra 4K Measured
20 FPS
13.7ms Frame Time
21ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 17,035
Graphics Card
Required 28,194
Your GPU 19,036

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 20 32 33 48
1440p QHD 36 47 61 88
1080p Full HD 53 73 85 129

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 73
1920x1080 Low 129
1920x1080 Medium 85
1920x1080 Ultra 53
2560x1440 High 47
2560x1440 Low 88
2560x1440 Medium 61
2560x1440 Ultra 36
3840x2160 High 32
3840x2160 Low 48
3840x2160 Medium 33
3840x2160 Ultra 20

Performance Analysis: Rust on Your System

The AMD Ryzen 5 3600 and AMD Radeon RX 6600 combination delivers a very playable Rust experience at 1080p, with a clear ceiling at higher resolutions. The recorded data shows a system that scales predictably with both resolution and graphical presets, making it a solid match for competitive survival gameplay.

Measured FPS Breakdown

The benchmark data for Rust, measured with this specific CPU and GPU pairing, shows a wide performance spread across the three tested resolutions and four quality presets. Starting at 1920x1080, the results are strong. At Low settings, the average frame rate reaches 128.9 FPS, which is far above the 60 FPS playable threshold. Moving to Medium, the average drops to 84.8 FPS, still comfortably smooth. High settings produce an average of 72.9 FPS, which remains well within playable territory. The most demanding preset, Ultra, is the only one at 1080p that falls below the threshold, with an average of 52.7 FPS.

At 2560x1440, the performance curve shifts downward as expected. Low settings deliver an average of 88 FPS, which is excellent for a 1440p panel. Medium settings manage to hold the line at exactly 60.5 FPS average, just barely clearing the 60 FPS playable mark. High settings drop to an average of 47.2 FPS, which will feel noticeably less fluid. Ultra at 1440p is the weakest point, with an average of only 36.4 FPS.

The 4K results at 3840x2160 are the most demanding for this hardware. Low settings produce an average of 48.3 FPS, which is below the playable threshold. Medium and High average 32.7 FPS and 31.9 FPS respectively, showing very little difference between them. Ultra at 4K is nearly unplayable, with an average of just 19.7 FPS.

The data reveals a consistent pattern: the gap between Low and Medium settings is relatively small at higher resolutions, while the jump from High to Ultra is substantial. At 1080p, the difference between Low and Ultra is 76.2 FPS, indicating that the GPU becomes the limiting factor as preset complexity increases.

Similar Performance Alternatives

Looking at the CPU side, the AMD Ryzen 5 3600 sits at the 71st percentile among all tested processors. Its nearest rivals in the database are closely matched. The Intel Core i7-1260P has an average score of 17007, which is only 0.2% lower than the Ryzen 5 3600's 17035. The Intel Core i5-11400 scores 17067, putting it 0.2% higher. The AMD EPYC 7573X and AMD EPYC 7742 both score 17070 and 16998 respectively, with deltas of -0.2% and 0.2%. For gaming, this means any of these CPUs would deliver nearly identical frame rates in Rust, as the performance difference is negligible.

For the GPU, the AMD Radeon RX 6600 ranks at the 63rd percentile among all GPUs. Its nearest rivals show a similarly tight grouping. The NVIDIA Quadro K6000 has an average score of 19030, matching the RX 6600's 19036 with a 0% delta. The NVIDIA GeForce RTX 4050 Mobile scores 19049, which is 0.1% higher. The NVIDIA Tesla K20m is 0.3% higher at 19089, while the NVIDIA RTX 2000 Ada Generation is 0.4% lower at 18954. In practical terms, swapping the RX 6600 for any of these alternatives would yield almost identical Rust performance, though some of these are workstation or mobile parts not intended for desktop gaming.

The implication is that this combo is well balanced. Neither component is dramatically stronger or weaker than its direct competitors, so the measured FPS numbers should be representative of what a user would get with any of these near-identical alternatives.

FAQ

Q: Can this system run Rust at 1920x1080 with High settings?

A: Yes. The measured average FPS at 1080p High is 72.9, which is above the 60 FPS playable threshold. This is the best preset that maintains playability at this resolution.

Q: What is the highest resolution that can maintain 60 FPS on Medium settings?

A: The data shows 2560x1440 Medium settings averages exactly 60.5 FPS, just clearing the threshold. At 4K, even Low settings only reach 48.3 FPS average.

Q: How much performance is lost when moving from 1080p to 1440p at Low settings?

A: At 1080p Low, the average is 128.9 FPS. At 1440p Low, it drops to 88 FPS, a reduction of 40.9 FPS, which represents about a 32% decrease.

Q: Is Ultra settings playable at any resolution with this hardware?

A: No. The highest average FPS for Ultra is 52.7 at 1080p, which is below the 60 FPS threshold. At 1440p and 4K, Ultra averages 36.4 and 19.7 FPS respectively.

Q: How does this combo compare to similar hardware in the database?

A: The CPU ranks at the 71st percentile and the GPU at the 63rd. Both have nearest rivals within 0.4% of their average benchmark scores, meaning the system's Rust performance is representative of a broad group of comparable components.

Q: What is the recommended setting for a smooth 1440p experience?

A: Medium settings at 2560x1440 is the most demanding preset that stays at or above 60 FPS, with an average of 60.5 FPS. Low settings provide more headroom at 88 FPS.

The Verdict

This PC can run Rust, but the playable range depends heavily on the target resolution. At 1920x1080, the system clears the 60 FPS threshold on three of the four presets: Low (128.9 FPS), Medium (84.8 FPS), and High (72.9 FPS). Only Ultra falls short at 52.7 FPS. This is a fully playable 1080p setup for most players, with room to spare on lower presets.

At 2560x1440, the verdict is more conditional. The playable settings are Low (88 FPS) and Medium (60.5 FPS). High and Ultra both drop below 60 FPS, averaging 47.2 and 36.4 respectively. A player who prioritizes frame rate over visual fidelity can still enjoy 1440p, but there is little margin for error.

At 3840x2160, the system is not playable according to the database's 60 FPS threshold. The best result is 48.3 FPS on Low settings, which is below the mark. All other presets at 4K average below 33 FPS. The verdict is clear: this combo is a 1080p and entry-level 1440p machine for Rust, not a 4K solution. The recorded data shows no 4K preset achieving playable frame rates.

How This Combo Ranks

In the database's overall ranking for Rust, this specific combination of AMD Ryzen 5 3600 and AMD Radeon RX 6600 ranks 2895 out of 3723 tested combos. This places it in the lower half of all tested systems, which is consistent with the measured FPS data showing limited 4K capability and only marginal 1440p Medium playability.

The rank of 2895 out of 3723 means approximately 78% of tested combos perform better in Rust. This is not a top-tier system for this game, but it is far from the bottom. The rank reflects the fact that Rust is demanding on both CPU and GPU, and this mid-range pairing from 2019 and 2021 respectively cannot compete with modern high-end hardware. However, the rank also confirms that the system is fully functional at mainstream resolutions, as shown by the 1080p High preset averaging 72.9 FPS.

The percentile rankings for the individual components (CPU at 71st, GPU at 63rd) are higher than the combo rank suggests. This indicates that while each part is above average in isolation, Rust's specific workload requires more balanced or higher-end hardware to reach the top tiers of performance.

Best Settings per Resolution

For each resolution, the database identifies the most demanding preset that stays at or above 60 FPS. At 1920x1080, that preset is High, with an average FPS of 72.9. This provides a good balance of visual quality and performance, with enough headroom above the threshold to handle minor in-game fluctuations.

At 2560x1440, the best playable preset is Medium, averaging 60.5 FPS. This is a razor-thin margin above the 60 FPS threshold, so players should be aware that demanding scenes may cause drops below playability. Low settings at 1440p offer a safer experience at 88 FPS average, but Medium is the maximum that remains technically playable.

At 3840x2160, there is no best setting because no preset reaches 60 FPS. The database records no playable settings for 4K. The closest option is Low at 48.3 FPS average, but this still falls short of the threshold. Players with a 4K monitor would need to run the game at a lower resolution or accept a sub-60 FPS experience.

CPU and GPU Roles

The recorded data across resolutions and presets reveals how the balance of CPU and GPU load shifts in Rust. At 1920x1080, the GPU is the primary bottleneck at higher presets. The drop from Low (128.9 FPS) to Ultra (52.7 FPS) is a 76.2 FPS reduction, which is a massive scaling with preset complexity. This indicates that the RX 6600's shading units, texture units, and memory bandwidth are fully taxed as visual effects increase.

At 2560x1440, the GPU load intensifies further. The difference between Low (88 FPS) and Medium (60.5 FPS) is 27.5 FPS, while the jump from Medium to High is only 13.3 FPS. This non-linear scaling suggests that the GPU is hitting a memory or bandwidth wall, as the 8 GB GDDR6 buffer and 224.0 GB/s bandwidth become limiting factors at higher presets and resolutions.

At 3840x2160, the GPU is overwhelmingly the dominant constraint. The scores for Medium (32.7 FPS) and High (31.9 FPS) are nearly identical, differing by only 0.8 FPS. This flat response indicates that the RX 6600 is completely saturated regardless of preset, with the 4K pixel count being the primary driver of performance. The CPU's role at this resolution is minimal, as frame rates are too low to expose any CPU bottleneck.

The CPU's influence is most visible at 1080p Low settings, where the 128.9 FPS average requires the Ryzen 5 3600 to feed frames quickly enough. With 6 cores and 12 threads, the CPU has sufficient headroom for Rust's simulation and networking workloads. At higher resolutions, the GPU becomes the limiting factor, meaning the CPU's 32 MB of L3 cache and 51.2 GB/s memory bandwidth are less critical. The data suggests that for this game, the RX 6600 is the component that decides whether a given resolution and preset combination is playable.