Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

79%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
131 FPS
Ultra 1080p Measured
96 FPS

1440p (2K / QHD)

Low 1440p Measured
116 FPS
Ultra 1440p Measured
85 FPS

4K (Ultra HD)

Low 4K Measured
97 FPS
Ultra 4K Measured
57 FPS
9.4ms Frame Time
14ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 21,484
Graphics Card
Required 28,194
Your GPU 79,842

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 57 75 83 97
1440p QHD 85 94 99 116
1080p Full HD 96 106 113 131

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 106
1920x1080 Low 131
1920x1080 Medium 113
1920x1080 Ultra 96
2560x1440 High 94
2560x1440 Low 116
2560x1440 Medium 99
2560x1440 Ultra 85
3840x2160 High 75
3840x2160 Low 97
3840x2160 Medium 83
3840x2160 Ultra 57

Performance Analysis: Rust on Your System

How This Combo Ranks

The AMD Ryzen 5 2600 paired with the NVIDIA GeForce RTX 5090 lands at rank 1179 out of 3723 tested combinations in the database for Rust. That places it in the upper third of all recorded system pairings, which is notable given the stark generational gap between the two components. The CPU is a 2018-era part, while the GPU is the current flagship from NVIDIA, and the data shows the result is a system that sits comfortably above the median performer for this title.

The rank becomes more meaningful when looking at the percentile positioning of each part in isolation. The RTX 5090 sits at the 92nd percentile among all GPUs in the database, meaning it outperforms the vast majority of graphics cards tested. The Ryzen 5 2600, by contrast, sits at the 75th percentile among CPUs. The combination of a top-tier GPU with a mid-high-tier CPU produces a system that ranks in the 68th percentile of all tested combos in this game, which suggests Rust's engine is not fully saturating the GPU's potential but still rewards the raw graphics horsepower.

What is striking is how the combo rank compares to the individual component ranks. The GPU alone is in the top 8 percent of all graphics cards, but the combo is in the top 32 percent of all pairings. That gap indicates the CPU is acting as a limiting factor, preventing the system from reaching the heights that the GPU alone would suggest. The data implies that for this specific title, the processor's single-thread performance and older architecture are constraining the overall result, even though the GPU is doing most of the heavy lifting.

CPU and GPU Roles

Benchmark results across resolutions and presets reveal a system that scales predictably with resolution but shows interesting behavior with settings changes. At 1920x1080, the lowest resolution tested, the average frame rates range from 131 FPS at Low settings down to 96 FPS at Ultra. The gap between Low and Ultra is 35 FPS, a 27 percent drop, which indicates the GPU is being taxed more as settings increase, but even at Ultra the system stays well above the 60 FPS playable threshold.

Moving to 2560x1440, the pattern shifts. Low settings produce 116 FPS average, while Ultra produces 85 FPS. The drop from Low to Ultra is 31 FPS, a 27 percent reduction, which is nearly identical to the percentage drop at 1080p. This consistency suggests that at 1440p, the GPU is still the dominant factor in settings scaling, but the overall frame rates are lower because more pixels are being rendered.

At 3840x2160, the scaling changes character. Low settings deliver 97 FPS, Medium delivers 83 FPS, High delivers 75 FPS, and Ultra drops to 57 FPS. The drop from Low to Ultra is 40 FPS, a 41 percent reduction, which is significantly steeper than at lower resolutions. This indicates that at 4K, the GPU is being pushed much harder by the higher preset levels, and the CPU's limitations become less relevant because the GPU is the bottleneck.

The resolution scaling tells a clear story. From 1080p to 1440p, the average FPS across all settings drops by roughly 10 to 15 percent. From 1440p to 4K, the drop is much larger, ranging from 17 percent at Low settings to 33 percent at Ultra settings. This suggests that the CPU is able to keep up with the GPU at lower resolutions but becomes less of a factor at 4K, where the GPU's rendering load dominates. The recorded data indicates that at 1080p and 1440p, the Ryzen 5 2600 is likely holding the RTX 5090 back from reaching even higher frame rates, while at 4K the GPU is more clearly the limiting component.

Measured FPS Breakdown

At 1920x1080, the database records the following results. Low settings produce an average of 131 FPS. Medium settings produce an average of 113 FPS, with a minimum of 96 FPS and a maximum of 130 FPS. High settings produce an average of 106 FPS. Ultra settings produce an average of 96 FPS. All four presets clear the 60 FPS playable threshold with substantial headroom. The minimum recorded frame rate at Medium is 96 FPS, which means even in demanding scenes, the system never dips below that level.

At 2560x1440, the results are as follows. Low settings produce an average of 116 FPS. Medium settings produce an average of 99 FPS, with a minimum of 85 FPS and a maximum of 114 FPS. High settings produce an average of 94 FPS. Ultra settings produce an average of 85 FPS. Every preset remains above 60 FPS, and the minimum at Medium is 85 FPS, which still provides comfortable headroom above the playable threshold.

At 3840x2160, the data shows a different picture. Low settings produce an average of 97 FPS. Medium settings produce an average of 83 FPS, with a minimum of 71 FPS and a maximum of 96 FPS. High settings produce an average of 75 FPS. Ultra settings produce an average of 57 FPS, which falls below the 60 FPS playable threshold. This is the only preset and resolution combination in the entire dataset that fails to maintain 60 FPS on average. The minimum recorded frame rate at 4K Medium is 71 FPS, which is still above the threshold, but the average at Ultra is 3 FPS short of the playable mark.

The progression across resolutions is consistent. At every settings level, 1080p delivers the highest averages, followed by 1440p, then 4K. The gaps between resolutions grow larger as settings increase, which is typical for a GPU-bound scenario at higher resolutions. The 1080p to 1440p delta at Low settings is 15 FPS, while the 1440p to 4K delta at Low settings is 19 FPS. At Ultra settings, the 1080p to 1440p delta is 11 FPS, and the 1440p to 4K delta is 28 FPS. This widening gap at higher presets and resolutions confirms that the GPU is the dominant performance driver in the most demanding scenarios.

FAQ

Q: Can this system run Rust at 1080p with Ultra settings?

A: Yes. The recorded data shows an average of 96 FPS at 1920x1080 with Ultra settings, which is well above the 60 FPS playable threshold.

Q: What is the highest settings preset that maintains 60 FPS at 4K?

A: High settings at 3840x2160 produce an average of 75 FPS, which clears the threshold. Ultra settings at 4K fall short with an average of 57 FPS.

Q: How much performance is lost when moving from 1080p to 4K at Medium settings?

A: At Medium settings, the average FPS drops from 113 at 1920x1080 to 83 at 3840x2160, a reduction of 30 FPS or roughly 27 percent.

Q: Does the system ever drop below 60 FPS in the recorded data?

A: The only preset that averages below 60 FPS is Ultra at 3840x2160, with an average of 57 FPS. The minimum recorded frame rate across all other tested combinations is 71 FPS at 4K Medium.

Q: Which resolution offers the best balance of visual quality and frame rate?

A: At 2560x1440, Ultra settings produce an average of 85 FPS, which provides both high visual fidelity and comfortable headroom above the playable threshold.

Q: Is the CPU or GPU more responsible for performance at 1080p?

A: The data shows a 35 FPS drop from Low to Ultra at 1080p, which is identical in percentage terms to the drop at 1440p. This suggests the GPU is handling the settings scaling, but the CPU's older architecture likely caps the maximum frame rates achievable at this resolution.

Similar Performance Alternatives

Looking at the nearest rivals for the Ryzen 5 2600, the database lists the Intel Core Ultra 5 228V with an average benchmark score of 21440, which is 0.2 percent higher than the AMD part. The Intel Core i9-11900H scores 21367, 0.5 percent higher. The Intel Xeon D-1746TER scores 21635, which is 0.7 percent higher. The AMD EPYC 9454 scores 21223, 1.2 percent lower. These four CPUs all sit within a narrow band of 1.2 percent of the Ryzen 5 2600's average benchmark score of 21484. For Rust specifically, swapping the Ryzen 5 2600 for any of these processors would likely produce nearly identical frame rates, as the performance delta is within measurement noise.

For the GPU side, the nearest rivals to the RTX 5090 are the NVIDIA Tesla P100 PCIe 16 GB with an average score of 79605, 0.3 percent lower, and the NVIDIA Tesla P100 PCIe 12 GB with a score of 79396, 0.6 percent lower. The AMD Radeon RX 6850M XT scores 78940, 1.1 percent lower, while the AMD Radeon Pro Vega 64X scores 80959, 1.4 percent higher. These deltas are all under 1.5 percent, meaning any of these GPUs would produce effectively the same frame rates in Rust when paired with the same CPU.

What this means for the tested combo is that the system's performance is not unique to the specific parts. A user with a Ryzen 5 2600 and any of the four rival GPUs would see nearly identical results. Similarly, a user with an RTX 5090 and any of the four rival CPUs would see the same frame rates. The bottleneck in this system is the CPU, and the data suggests that upgrading the processor would yield larger gains than swapping the GPU for a near-identical performer.

Best Settings per Resolution

At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which produces an average of 96 FPS. This is the highest quality setting available, and the system clears the playable threshold by 36 FPS.

At 2560x1440, the most demanding preset that clears 60 FPS is also Ultra, with an average of 85 FPS. The headroom is 25 FPS above the threshold, which provides a comfortable margin for demanding scenes.

At 3840x2160, the most demanding preset that maintains 60 FPS is High, with an average of 75 FPS. Ultra falls below the threshold at 57 FPS, so High is the recommended maximum for 4K play. The 75 FPS average at High gives 15 FPS of headroom, which is acceptable but less generous than at lower resolutions.

The recommended settings per resolution are therefore Ultra at 1080p, Ultra at 1440p, and High at 4K. These represent the highest visual quality that still maintains the 60 FPS playable threshold according to the measured data.

The Verdict

The recorded data shows that the AMD Ryzen 5 2600 and NVIDIA GeForce RTX 5090 combination can run Rust at 60 FPS or above in every tested configuration except one. At 1920x1080, all four presets clear the threshold, with Ultra delivering 96 FPS. At 2560x1440, all four presets clear the threshold, with Ultra delivering 85 FPS. At 3840x2160, Low, Medium, and High all clear the threshold, with High delivering 75 FPS. The only failure is Ultra at 4K, which averages 57 FPS, just 3 FPS below the playable mark.

The verdict is that this system is playable at 1080p and 1440p with maximum settings, and at 4K with High settings. The 4K Ultra result is close enough that minor in-game adjustments or driver updates could potentially push it over the line, but based strictly on the measured data, it does not clear 60 FPS. The system is heavily GPU-bound at 4K, and the CPU's age shows primarily at lower resolutions where it limits the maximum frame rates. For most players, this combination delivers a smooth experience across the board, with the only compromise being the inability to run maximum settings at 4K.