Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 53 | 66 | 77 | 96 |
| 1440p QHD | 88 | 95 | 98 | 116 |
| 1080p Full HD | 96 | 108 | 111 | 132 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
Measured FPS Breakdown
The recorded data for Rust with the AMD Ryzen 5 2600 and NVIDIA GeForce RTX 4080 SUPER shows a clear performance hierarchy across resolutions and presets. At 1920x1080, the average frame rates range from 96.2 FPS at Ultra settings to 132.4 FPS at Low settings. The Medium preset delivers 111 FPS, while High reaches 107.8 FPS. This means even the most demanding preset at 1080p stays well above the 60 FPS playable threshold, and the gap between Low and Ultra is 36.2 FPS, which indicates the GPU has ample headroom at this resolution.
Moving to 2560x1440, the averages shift downward but remain strong. Low settings produce 115.8 FPS, Medium follows at 98.1 FPS, High at 94.5 FPS, and Ultra at 87.9 FPS. The spread between Low and Ultra narrows to 27.9 FPS compared to the 1080p spread, suggesting that the higher pixel count begins to engage the GPU more uniformly across presets. All four settings at 1440p clear 60 FPS by a substantial margin, with the lowest average being 87.9 FPS at Ultra.
At 3840x2160, the performance picture changes notably. Low settings still deliver 96.3 FPS, which is comfortable for 4K gameplay. Medium drops to 76.5 FPS, and High falls to 66.3 FPS. Ultra, however, dips below the 60 FPS threshold at 52.7 FPS. This is the only resolution and preset combination in the dataset that fails to maintain playable frame rates. The transition from 1440p to 4K at each preset shows a consistent penalty: Low loses 19.5 FPS, Medium loses 21.6 FPS, High loses 28.2 FPS, and Ultra loses 35.2 FPS. The larger absolute drops at higher presets indicate that 4K Ultra is where the combination of CPU and GPU reaches its practical limit.
The min and max FPS fields are not recorded in the dataset, so the analysis relies solely on average values. This means the data reflects sustained performance rather than momentary spikes or dips, which is relevant for a game like Rust where large player bases and complex bases can cause sudden frame drops. The averages here suggest a generally stable experience, but the absence of min/max data means transient stutter cannot be assessed.
CPU and GPU Roles
The performance scaling across resolutions reveals how the balance between CPU and GPU shifts. At 1920x1080, the CPU is more likely to be the limiting factor, given that the RTX 4080 SUPER is a very high-end GPU. The data supports this: moving from Low to Ultra at 1080p only costs 36.2 FPS, which is a relatively modest penalty. If the GPU were the primary bottleneck, the spread would likely be larger. The Ryzen 5 2600, with its 6 cores and 12 threads, may constrain the maximum frame rates at lower resolutions, since the CPU has to feed frames to the GPU as fast as possible.
At 2560x1440, the GPU begins to take on a more significant role. The spread between Low and Ultra shrinks to 27.9 FPS, and the absolute values drop across all presets. This indicates that the higher resolution increases the per-frame rendering workload, shifting more of the burden onto the RTX 4080 SUPER. The CPU is still capable of keeping up, as evidenced by the fact that even Ultra at 1440p holds 87.9 FPS, but the GPU is now doing more of the heavy lifting.
At 3840x2160, the GPU becomes the dominant constraint. The gap between Low and Ultra grows to 43.6 FPS, and the Ultra preset falls to 52.7 FPS. This is a classic sign of GPU-bound performance: the RTX 4080 SUPER is working at its maximum capacity, and the CPU has plenty of headroom to feed it. The smaller drop from Low to Medium at 4K (19.8 FPS) compared to the drop from Medium to Ultra (23.8 FPS) further suggests that the GPU is struggling with the higher preset demands, particularly the shading and texture workloads that scale with resolution.
Another way to interpret the roles is through the scaling of each preset across resolutions. For Low settings, the drop from 1080p to 4K is 36.1 FPS. For Ultra, the drop is 43.5 FPS. This means the more demanding preset loses proportionally more performance as resolution increases, which is consistent with a GPU-bound scenario at 4K. Conversely, at 1080p, the relatively small differences between presets (96.2 to 132.4 FPS) suggest that the CPU is setting an upper bound, and the GPU is not being fully utilized at lower resolutions.
The data also implies that for this specific CPU and GPU pairing, the Ryzen 5 2600 is adequate for driving the RTX 4080 SUPER at 1440p and 4K, but at 1080p it may leave some GPU performance on the table. Players targeting very high refresh rates at 1080p might find the CPU limiting, but for standard 60 FPS gameplay, the combination works well across all tested presets except 4K Ultra.
FAQ
Q: Can this system run Rust at 1920x1080 with Ultra settings?
A: Yes. The recorded average FPS at 1080p Ultra is 96.2, which is well above the 60 FPS playable threshold. All presets at 1080p, from Low at 132.4 FPS to High at 107.8 FPS, clear 60 FPS.
Q: Is 4K Ultra playable with this combination?
A: No. The average FPS at 3840x2160 Ultra is 52.7, which falls below the 60 FPS threshold. However, 4K High is playable at 66.3 FPS, and 4K Medium at 76.5 FPS, so 4K is viable with adjusted settings.
Q: How does the RTX 4080 SUPER compare to the RTX 4080 in this context?
A: In the database, the RTX 4080 SUPER has an average benchmark score of 54209, while the RTX 4080 scores 54247, a difference of -0.1 percent. This means the two GPUs perform virtually identically in synthetic tests, so gameplay results for Rust should be nearly the same.
Q: What is the best preset to use at 2560x1440?
A: The data shows Ultra at 1440p delivers 87.9 FPS, which is the highest preset that stays above 60 FPS. Since all four presets at 1440p are playable, Ultra is the best choice for maximum visual quality without sacrificing frame rate.
Q: Does the Ryzen 5 2600 bottleneck the RTX 4080 SUPER in Rust?
A: The data suggests a partial bottleneck at 1080p, where the FPS spread between presets is small (96.2 to 132.4), indicating the CPU may limit maximum frame rates. At 1440p and 4K, the GPU becomes the limiting factor, so the CPU is not a significant constraint at those resolutions.
Q: What percentage of tested combinations does this setup outperform?
A: This combo ranks 1233 out of 3723 tested combinations, placing it in the upper third of all tested systems.
The Verdict
The AMD Ryzen 5 2600 paired with the NVIDIA GeForce RTX 4080 SUPER can run Rust, but the playable settings depend heavily on resolution. At 1920x1080, every preset from Low to Ultra clears 60 FPS, with Ultra averaging 96.2 FPS. This is a fully playable experience, and the system has enough headroom for smooth gameplay even in demanding scenes.
At 2560x1440, all four presets also stay above 60 FPS. Ultra averages 87.9 FPS, which means players can run the game at maximum settings without dropping below the playable threshold. The recorded data shows no playability concerns at this resolution.
At 3840x2160, the picture is more nuanced. Low settings run at 96.3 FPS, Medium at 76.5 FPS, and High at 66.3 FPS, all playable. Ultra, however, falls to 52.7 FPS, which is below the 60 FPS threshold. The verdict from the data is clear: High is the best playable preset at 4K, and Ultra should be avoided unless the player accepts frame rates below 60.
The playable settings list in the database confirms this: at 4K, High, Low, and Medium are listed as playable, while Ultra is excluded. At 1440p and 1080p, all settings including Ultra are playable. The system is therefore capable of running Rust at high quality for most use cases, with only 4K Ultra being out of reach.
Similar Performance Alternatives
Looking at the nearest rivals for the CPU and GPU provides context for how other hardware might behave in this game. The Ryzen 5 2600 has an average benchmark score of 21484, placing it at the 75th percentile of all CPUs. Its closest rivals in the database are the Intel Core Ultra 5 228V with a score of 21440 (0.2 percent lower), the Intel Core i9-11900H at 21367 (0.5 percent lower), the Intel Xeon D-1746TER at 21635 (0.7 percent higher), and the AMD EPYC 9454 at 21223 (1.2 percent lower). These small deltas mean that swapping the Ryzen 5 2600 for any of these CPUs would result in nearly identical CPU-bound performance in Rust, assuming the GPU remains the same.
For the GPU, the RTX 4080 SUPER scores 54209 on average, placing it at the 86th percentile of all GPUs. Its nearest rivals are the RTX 4080 at 54247 (0.1 percent higher), the AMD Radeon Pro W5700X at 54828 (1.1 percent higher), the AMD Radeon RX 6750 GRE 12 GB at 55698 (2.7 percent higher), and the AMD Radeon 8060S at 55757 (2.8 percent higher). The differences are all within 3 percent, so any of these GPUs would deliver essentially the same frame rates in Rust when paired with the Ryzen 5 2600. The RTX 4080 is the closest match, with a delta of just -0.1 percent, meaning players would see no meaningful difference in measured FPS.
These comparisons suggest that the performance of this combo is not unique. A system with an RTX 4080 instead of the SUPER, or a CPU from the listed rivals, would produce very similar results in Rust. The benchmarks indicate that the combination is well balanced for this game, with neither component being an outlier relative to its immediate alternatives.
How This Combo Ranks
The combo rank in the database places this specific CPU and GPU pairing at 1233 out of 3723 tested combinations. This means the system outperforms roughly two-thirds of all tested combos, putting it in the upper third of the distribution. Given that the RTX 4080 SUPER is a high-end GPU and the Ryzen 5 2600 is an older mid-range CPU, the rank reflects the GPU's strength while acknowledging the CPU's age.
The rank also implies that many other tested combos achieve higher frame rates in Rust, likely those with newer high-end CPUs that avoid any potential bottleneck at lower resolutions. However, the rank is still respectable, and the measured FPS data shows that this combo delivers playable performance at all resolutions except 4K Ultra. For a game like Rust, which can be CPU-intensive due to the large number of entities and physics calculations, the Ryzen 5 2600's 75th percentile CPU score is sufficient to support the GPU at 1440p and 4K.
The percentile data for the individual components reinforces this picture. The CPU sits at the 75th percentile of all CPUs, while the GPU sits at the 86th percentile of all GPUs. The combined rank of 1233 out of 3723 is lower than either percentile might suggest, which indicates that the pairing is slightly less effective than the sum of its parts. This is likely due to the CPU constraining the GPU at lower resolutions, as discussed earlier. Still, the overall standing is solid, and players should not expect any major issues with this setup in Rust.
Best Settings per Resolution
For 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 96.2 FPS. Since all presets at this resolution clear 60 FPS, players can choose Ultra for the best visual quality without any playability concerns.
For 2560x1440, the best settings also permit Ultra, which averages 87.9 FPS. This is the highest preset available, and it remains well above the playable threshold, so there is no reason to lower settings for frame rate reasons at this resolution.
For 3840x2160, the most demanding playable preset is High, averaging 66.3 FPS. Ultra falls to 52.7 FPS, which is below 60, so it is not recommended. Medium at 76.5 FPS and Low at 96.3 FPS are also viable, but High offers the best visual quality while still maintaining playable performance. Players who prioritize frame rate stability over visuals could opt for Medium or Low, but the data shows High is the sweet spot for 4K.