Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Rust
Survival 2018

Rust

79%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
131 FPS
Ultra 1080p Measured
96 FPS

1440p (2K / QHD)

Low 1440p Measured
116 FPS
Ultra 1440p Measured
85 FPS

4K (Ultra HD)

Low 4K Measured
97 FPS
Ultra 4K Measured
50 FPS
9.4ms Frame Time
14ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 21,484
Graphics Card
Required 28,194
Your GPU 54,247

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 50 66 79 97
1440p QHD 85 94 99 116
1080p Full HD 96 106 113 131

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 106
1920x1080 Low 131
1920x1080 Medium 113
1920x1080 Ultra 96
2560x1440 High 94
2560x1440 Low 116
2560x1440 Medium 99
2560x1440 Ultra 85
3840x2160 High 66
3840x2160 Low 97
3840x2160 Medium 79
3840x2160 Ultra 50

Performance Analysis: Rust on Your System

Similar Performance Alternatives

The database places the AMD Ryzen 5 2600 in the 75th percentile among all tested CPUs, with an average benchmark score of 21,484. Its nearest rivals are remarkably close in aggregate performance. The Intel Core Ultra 5 228V scores 21,440, a delta of just 0.2% ahead, meaning the two processors would deliver nearly indistinguishable results in CPU-bound scenarios. The Intel Core i9-11900H sits at 21,367, a 0.5% gap, while the AMD EPYC 9454 trails by 1.2% with a score of 21,223. The Intel Xeon D-1746TER actually leads the group by 0.7% with 21,635. For Rust, where frame pacing and physics calculations matter, any of these chips would behave similarly, though the Xeon and Ultra 5 have a slight edge in raw throughput.

On the GPU side, the NVIDIA GeForce RTX 4080 holds the 86th percentile among all tested graphics cards, with an average score of 54,247. Its closest comparable is the RTX 4080 SUPER at 54,209, a mere 0.1% difference, which is effectively a tie in real-world gaming. The AMD Radeon Pro W5700X scores 54,828, sitting 1.1% ahead, while the Radeon RX 6750 GRE 12 GB and Radeon 8060S are 2.6% and 2.7% ahead respectively with scores of 55,698 and 55,757. These deltas are small enough that in Rust, which tends to be CPU-sensitive at lower resolutions, the GPU choice among these rivals would produce minimal FPS variation. The RTX 4080 and its near peers all provide ample rasterization headroom for the game's demands.

Pairing a 75th-percentile CPU from 2018 with an 86th-percentile GPU from 2022 creates an interesting asymmetry. The CPU's nearest rivals are a mix of mobile, server, and desktop parts, indicating the Ryzen 5 2600's balanced multi-threaded performance remains competitive in aggregate benchmarks. However, for a game like Rust, the single-thread score of 2,239 in Passmark becomes relevant, as the game's server-side logic and entity updates often scale with per-core performance. The GPU's rivals, all newer or workstation-class parts, suggest the RTX 4080 sits at a performance plateau where further gains are incremental rather than transformative.

Best Settings per Resolution

At 3840x2160, the most demanding preset that maintains at least 60 FPS average is High, delivering 66 FPS. Medium falls below the threshold at 79 FPS, which seems contradictory until you examine the data: the High preset has no min/max recorded, while Medium shows a min of 67 and max of 90. The average for High is lower than Medium, yet both exceed 60 FPS. The verdict data confirms High as the best playable setting, with Ultra dropping to 50 FPS, below the 60 FPS playable threshold. Low runs at 97 FPS, but High is the highest fidelity option that stays above 60.

At 2560x1440, the entire settings range is playable. Ultra delivers 85 FPS average, which the database identifies as the best setting. High runs at 94 FPS, Medium at 99 FPS, and Low at 116 FPS. The pattern shows diminishing returns as you lower settings, with only a 31 FPS spread between Ultra and Low. The min FPS for Medium is 85, so even the lowest recorded frame stays above the 60 FPS threshold, though Ultra has no min/max data to confirm stability.

At 1920x1080, Ultra again takes the top spot with 96 FPS average. High runs at 106 FPS, Medium at 113 FPS, and Low at 131 FPS. The 35 FPS gap between Ultra and Low is the largest across all resolutions, indicating that at 1080p, the CPU becomes more influential, and lower settings allow higher frame rates. Medium's min FPS of 96 shows consistent performance, while Ultra's lack of min/max data leaves some uncertainty about frame dips, but the average comfortably clears the 60 FPS bar.

FAQ

Q: Can this system run Rust at 4K with high settings?

A: Yes. At 3840x2160, the High preset averages 66 FPS, which exceeds the 60 FPS playable threshold. Ultra drops to 50 FPS, so High is the best 4K setting.

Q: What is the highest playable setting at 1440p?

A: Ultra is playable at 2560x1440 with an average of 85 FPS. All four presets (Low, Medium, High, Ultra) stay above 60 FPS at this resolution.

Q: How does the system perform at 1080p with the lowest settings?

A: At 1920x1080 with Low settings, the average FPS is 131. This is the highest frame rate recorded across all tested configurations, making it suitable for high-refresh-rate displays.

Q: Is there a resolution where this system fails to hit 60 FPS?

A: At 3840x2160 with Ultra settings, the average FPS drops to 50, below the 60 FPS threshold. All other resolution and settings combinations clear 60 FPS.

Q: What are the minimum FPS values for Medium settings?

A: At 1920x1080 Medium, the minimum FPS is 96. At 2560x1440 Medium, the minimum is 85. At 3840x2160 Medium, the minimum is 67. All remain above 60 FPS.

Q: How does the CPU's benchmark percentile relate to game performance?

A: The Ryzen 5 2600 sits at the 75th percentile among all CPUs, while the RTX 4080 sits at the 86th percentile among GPUs. The measured FPS data shows the combination is CPU-limited at lower resolutions, as evidenced by the 131 FPS at 1080p Low versus the 97 FPS at 4K Low.

The Verdict

The database verdict confirms this PC can run Rust successfully across most configurations. At 3840x2160, the playable settings are High, Low, and Medium, with High being the best choice at 66 FPS average. The Ultra preset at 4K falls to 50 FPS, below the 60 FPS threshold, making it unsuitable for smooth gameplay. At 2560x1440, all four presets clear 60 FPS, with Ultra delivering 85 FPS as the best setting. At 1920x1080, Ultra achieves 96 FPS, and every preset from Low to Ultra stays above 60 FPS.

For players seeking maximum visual fidelity, 1440p Ultra is the sweet spot, offering a 32% higher average FPS than 4K High while using higher settings. At 1080p, the system has significant headroom, with even Ultra producing 96 FPS, which is 60% above the playable threshold. The only configuration that fails the 60 FPS requirement is 4K Ultra, where the average drops to 50 FPS. This indicates the RTX 4080 has enough power for 4K, but the Ryzen 5 2600's older architecture becomes a limiting factor at that resolution with maximum settings.

Measured FPS Breakdown

At 3840x2160, the recorded data shows a clear progression: Low averages 97 FPS, Medium averages 79 FPS with a range of 67 to 90, High averages 66 FPS, and Ultra averages 50 FPS. The step from Low to Medium costs 18 FPS, from Medium to High costs 13 FPS, and from High to Ultra costs 16 FPS. The min/max data for Medium reveals a 23 FPS spread, indicating some frame-time variability at 4K.

At 2560x1440, Low averages 116 FPS, Medium averages 99 FPS with a range of 85 to 114, High averages 94 FPS, and Ultra averages 85 FPS. The transition from Low to Ultra costs 31 FPS, a smaller relative penalty than at 4K. The Medium preset shows a 29 FPS spread between min and max, which is wider than at 1080p.

At 1920x1080, Low averages 131 FPS, Medium averages 113 FPS with a range of 96 to 130, High averages 106 FPS, and Ultra averages 96 FPS. The Medium preset shows a 34 FPS spread, the largest recorded for any resolution. The step from Low to Ultra costs 35 FPS, meaning Ultra still delivers 73% of the Low preset's frame rate, a favorable scaling ratio.

How This Combo Ranks

The combination of the AMD Ryzen 5 2600 and NVIDIA GeForce RTX 4080 ranks 1,242nd out of 3,723 tested combos in Rust, placing it in the 67th percentile of all system pairings. This means roughly one-third of tested configurations outperform it, while two-thirds deliver worse results. Given that the GPU alone sits in the 86th percentile and the CPU in the 75th percentile, the combo rank suggests Rust's particular workload characteristics pull the overall position down. The game's CPU sensitivity, especially at lower resolutions, likely caps the system's potential despite the powerful GPU.

The rank of 1,242 out of 3,723 indicates the system is solidly above average but not exceptional for Rust. Many newer CPUs with higher single-thread performance would pair better with the RTX 4080, especially at 1080p where the CPU becomes the bottleneck. The data shows the GPU's headroom is only partially utilized at lower resolutions, which explains why the combo rank does not match the GPU's individual percentile.

CPU and GPU Roles

The measured FPS data reveals how the CPU and GPU divide responsibilities across resolutions. At 1920x1080, the Low preset achieves 131 FPS, while at 3840x2160, Low achieves 97 FPS. This 34 FPS difference (a 26% drop) indicates that even at Low settings, the GPU is doing more work at higher resolutions, but the CPU still has enough headroom to push frame rates above 100 at 1080p. The Ultra preset shows a more dramatic scaling: 96 FPS at 1080p versus 50 FPS at 4K, a 48% reduction. This larger drop for Ultra settings suggests the GPU becomes the primary bottleneck at 4K when graphical effects are maxed out.

The scaling between Medium presets provides additional insight. At 1080p Medium, the average is 113 FPS; at 1440p Medium, it drops to 99 FPS; at 4K Medium, it falls to 79 FPS. The step from 1080p to 1440p costs 12% performance, while the step from 1440p to 4K costs 20%. This progressive degradation points to the GPU handling more pixel work as resolution increases. However, the CPU still matters: at 1080p Low, the 131 FPS result likely approaches the Ryzen 5 2600's practical limit for Rust's game logic and physics threads.

At 4K Ultra, the 50 FPS result is the only configuration below the 60 FPS threshold, and this is where the GPU's 16 GB of VRAM and 716.8 GB/s bandwidth are fully exercised. The RTX 4080's raw compute (48.74 TFLOPS FP32) is sufficient for 4K, but the CPU's 2018-era single-thread performance (Passmark score of 2,239) cannot feed frames fast enough to keep the GPU saturated at higher settings. At 1080p and 1440p, the CPU is the limiting factor, as evidenced by the relatively small FPS gains from lowering settings: at 1080p, Ultra to Low only gains 35 FPS (from 96 to 131), while at 4K, the same settings change gains 47 FPS (from 50 to 97). The larger gain at 4K indicates the GPU has more headroom to exploit when the CPU is not the bottleneck.