Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 27 | 34 | 37 | 58 |
| 1440p QHD | 40 | 57 | 62 | 96 |
| 1080p Full HD | 59 | 81 | 94 | 134 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
The AMD Ryzen 5 2600 and NVIDIA GeForce RTX 2060 SUPER combination delivers a wide range of performance in Rust, depending heavily on the resolution and quality preset selected. The recorded data shows that this pairing can handle the game smoothly at 1080p and 1440p with adjusted settings, while 4K remains a challenge. This analysis breaks down the measured FPS across all tested configurations, compares the hardware to nearby alternatives, and provides clear guidance on which settings to use.
Measured FPS Breakdown
The database contains frame rate measurements for Rust at three resolutions (1920x1080, 2560x1440, and 3840x2160) and four quality presets (Low, Medium, High, Ultra). All figures represent average FPS, as minimum and maximum values were not recorded for this configuration.
1920x1080
At 1080p, the combination performs strongly across most presets. The Low preset produces an average of 133.6 FPS, which is well above any playability concern. Medium increases the visual load and drops the average to 94.0 FPS, still a comfortable margin. High reduces performance further to 80.9 FPS, which remains smooth for most displays. The Ultra preset is the most demanding, and the average falls to 58.7 FPS, just below the 60 FPS playable threshold.
2560x1440
Moving to 1440p, the results show a clear step down. Low still delivers a strong 96.2 FPS average. Medium manages an average of 61.9 FPS, which clears the 60 FPS threshold by a small margin. High drops to 56.5 FPS, slightly below playable. Ultra is significantly more demanding, producing only 40.0 FPS on average.
3840x2160
At 4K, the hardware struggles to maintain playable frame rates. Low is the only preset that comes close, with an average of 58.0 FPS, just under the 60 FPS mark. Medium falls to 36.6 FPS, High to 34.3 FPS, and Ultra to 27.0 FPS. None of the 4K presets clear the 60 FPS threshold, and even the lowest quality setting misses it by a narrow margin.
The scaling pattern is consistent: lowering resolution and preset quality increases average FPS, but the gaps between presets grow larger at higher resolutions. For example, the difference between Low and Ultra at 1080p is 74.9 FPS (133.6 vs 58.7), while at 4K the same comparison shows a 31.0 FPS gap (58.0 vs 27.0). This indicates that the GPU becomes the limiting factor more severely as resolution rises.
Similar Performance Alternatives
The CPU and GPU each have recorded nearest rivals based on average benchmark scores. These comparisons help contextualize the expected behavior of this specific hardware pairing.
CPU Rivals
The AMD Ryzen 5 2600 has an average benchmark score of 21484, placing it in the 75th percentile among all tested CPUs. Its nearest rival is the Intel Core Ultra 5 228V, which scores 21440, a difference of only 0.2 percent. The Intel Core i9-11900H scores 21367, trailing by 0.5 percent. The AMD EPYC 9454 scores 21223, which is 1.2 percent lower. The Intel Xeon D-1746TER scores 21635, which is 0.7 percent higher than the Ryzen 5 2600. These differences are minor, meaning that in Rust, any of these CPUs would likely produce very similar frame rates when paired with the same GPU, provided the game is not CPU-bound at the tested settings.
GPU Rivals
The NVIDIA GeForce RTX 2060 SUPER has an average benchmark score of 18093, placing it in the 62nd percentile among all GPUs. Its nearest rival is the NVIDIA GeForce RTX 3060 Mobile, which scores 18159, a 0.4 percent advantage. The AMD Radeon Pro 5700 scores 18189, 0.5 percent higher. The AMD Radeon RX 460 scores 18373, 1.5 percent higher, and the Intel Arc A770M scores 18383, 1.6 percent higher. These margins are within a couple of percentage points, so any of these GPUs would deliver nearly identical performance in Rust when paired with the same CPU. The recorded FPS for the RTX 2060 SUPER can be treated as representative for all these alternatives.
CPU and GPU Roles
The data reveals how the balance between CPU and GPU demands shifts across resolutions and presets. Rust is a survival game with complex world simulations, but the measured FPS patterns show where the bottleneck lies.
At 1920x1080, the frame rates are high across all presets, with Low hitting 133.6 FPS and Medium at 94.0 FPS. The drop from Low to Medium is 39.6 FPS, and from Medium to High it is 13.1 FPS, while High to Ultra is 22.2 FPS. This suggests that at lower presets, the CPU can feed frames quickly, but the GPU becomes more stressed as settings increase. The fact that Ultra falls below 60 FPS indicates the GPU is unable to keep up with the added shading and texture work.
At 2560x1440, the frame rates drop substantially. Low delivers 96.2 FPS, but Medium falls to 61.9 FPS, and High drops to 56.5 FPS. The scaling from 1080p Low (133.6) to 1440p Low (96.2) is a 28 percent reduction, which points to the GPU handling more pixels. Between presets, the gap from Low to Medium is 34.3 FPS, and from Medium to High is 5.4 FPS. The small difference between Medium and High suggests that at 1440p, the GPU is already nearing its limit, and additional settings have diminishing returns.
At 3840x2160, all presets fall below 60 FPS, with Low at 58.0 FPS and Ultra at 27.0 FPS. The scaling from 1440p Low (96.2) to 4K Low (58.0) is a 40 percent reduction, confirming that the GPU is the dominant constraint. The CPU, even with its 6 cores and 12 threads, does not appear to be the limiting factor at this resolution, as the frame rates follow a pattern consistent with pixel-count scaling.
The data indicates that the GPU plays a larger role in determining playability at 1440p and 4K, while the CPU is sufficient to support high frame rates at 1080p with lower presets. The CPU’s benchmark position in the 75th percentile versus the GPU’s 62nd percentile also supports this interpretation: the GPU is relatively weaker compared to the CPU in this pairing.
The Verdict
Based on the recorded measurements and the 60 FPS playable threshold, this computer can run Rust, but only at specific resolutions and presets.
At 1920x1080, the playable settings are High, Low, and Medium. The best preset that stays at or above 60 FPS is High, with an average of 80.9 FPS. Ultra is not playable, as it averages 58.7 FPS.
At 2560x1440, the playable settings are Low and Medium. The best preset that stays at or above 60 FPS is Medium, with an average of 61.9 FPS. High and Ultra fall below the threshold, at 56.5 and 40.0 FPS respectively.
At 3840x2160, no settings are playable. The closest is Low with an average of 58.0 FPS, but it still misses the 60 FPS target. Medium, High, and Ultra all produce averages well below playable.
For a 60 FPS target, the clear recommendation is to play at 1080p with High settings or 1440p with Medium settings. Higher resolutions or presets will require accepting lower frame rates.
FAQ
Q: Can this PC run Rust at 60 FPS on 1080p?
A: Yes, at 1920x1080, the Low, Medium, and High presets all average above 60 FPS, with High at 80.9 FPS, Medium at 94.0 FPS, and Low at 133.6 FPS.
Q: What is the best 1440p setting for this hardware?
A: The best 1440p preset that stays at or above 60 FPS is Medium, with an average of 61.9 FPS. Low is also playable at 96.2 FPS, but Medium offers higher visual quality while still meeting the threshold.
Q: Is 4K playable with this CPU and GPU?
A: No, none of the 4K presets reach 60 FPS. Low averages 58.0 FPS, Medium 36.6 FPS, High 34.3 FPS, and Ultra 27.0 FPS.
Q: How much faster is 1080p Low compared to 4K Ultra?
A: The difference is significant. 1080p Low averages 133.6 FPS, while 4K Ultra averages 27.0 FPS, a gap of 106.6 FPS.
Q: Does lowering settings from High to Low help more at 1440p or 4K?
A: At 1440p, the drop from High (56.5 FPS) to Low (96.2 FPS) is a gain of 39.7 FPS. At 4K, the drop from High (34.3 FPS) to Low (58.0 FPS) is a gain of 23.7 FPS. The improvement is larger in absolute terms at 1440p.
Q: Which component is more likely to limit performance in Rust?
A: The GPU appears to be the primary limiter at higher resolutions. The frame rate drops sharply from 1080p to 1440p and again to 4K, even on Low settings, indicating the GPU cannot keep up with pixel count demands.
How This Combo Ranks
The database ranks this specific CPU and GPU combination for Rust at position 2549 out of 3723 tested combos. This places it in the lower half of all tested hardware configurations, which aligns with the measured FPS data showing that 4K is unplayable and 1440p only works on lower presets.
The rank reflects the overall capability of the pairing across all tested settings, not just the best case. While 1080p performance is solid, the inability to maintain 60 FPS at 4K and the limited 1440p preset options bring the overall rank down. For context, the CPU sits in the 75th percentile among all CPUs, and the GPU in the 62nd percentile, so the combo’s rank is below what those individual percentiles might suggest. This is likely due to Rust’s particular demands on GPU memory bandwidth and shading, where the RTX 2060 SUPER’s 8 GB of GDDR6 and 256-bit bus are sufficient but not exceptional.
The rank also indicates that many other tested combos deliver better overall performance in Rust, which means users of this hardware should not expect to run the game at maximum settings on high resolutions.
Best Settings per Resolution
The following settings represent the most demanding preset that maintains an average FPS at or above the 60 FPS playable threshold, based on the recorded data.
1920x1080: High, with an average of 80.9 FPS. This provides a strong visual quality improvement over Medium (94.0 FPS) while still offering a comfortable margin above 60 FPS. Ultra is not recommended, as it drops to 58.7 FPS.
2560x1440: Medium, with an average of 61.9 FPS. This barely clears the threshold, so users with variable refresh rate displays may prefer Low (96.2 FPS) for more headroom, but Medium is the highest preset that remains playable.
3840x2160: No preset is playable. The closest is Low at 58.0 FPS, but it does not meet the 60 FPS requirement. Users targeting 4K would need to lower the resolution or accept frame rates below 60 FPS.
In summary, this hardware is best suited for 1080p gaming with high settings or 1440p with medium settings. It is not viable for 4K at playable frame rates. The measured data provides a clear picture of what to expect, and adjusting settings accordingly will yield a smooth experience in Rust.