Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 21 | 27 | 32 | 48 |
| 1440p QHD | 35 | 46 | 54 | 81 |
| 1080p Full HD | 51 | 67 | 79 | 118 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
The AMD Ryzen 5 2600 and Intel Arc B570 combination delivers a playable Rust experience at 1080p and 1440p, but it falls short of the 60 FPS threshold at 4K. The recorded data shows a clear scaling pattern where lower resolutions and less demanding presets yield significantly higher frame rates, while the most visually intensive settings at 4K remain firmly in slideshow territory.
Measured FPS Breakdown
At 3840x2160, the combination struggles to maintain smooth gameplay across all presets. The Low preset produces an average of 48 FPS, which is the best result at this resolution but still below the 60 FPS playability target. Moving to Medium drops the average to 32 FPS, with a minimum of 27 FPS and a maximum of 37 FPS observed. The High preset averages 27 FPS, and Ultra falls to 21 FPS. The gap between Low and Ultra at 4K is substantial, representing a 56% reduction in average frame rate when maxing out the settings.
At 2560x1440, the picture improves considerably. The Low preset achieves an average of 81 FPS, comfortably clearing the 60 FPS threshold. Medium produces an average of 54 FPS, with a minimum of 46 FPS and a maximum of 62 FPS, meaning it occasionally dips below playable levels. High averages 46 FPS, while Ultra drops to 35 FPS. The step from Low to Medium costs 27 FPS on average, and the jump from Medium to High costs another 8 FPS, showing that each preset tier carries a meaningful performance penalty at this resolution.
At 1920x1080, the combo delivers its strongest results. The Low preset averages 118 FPS, which is more than double the 4K Low figure. Medium averages 79 FPS, with a minimum of 67 FPS and a maximum of 91 FPS. High averages 67 FPS, which exactly matches the 60 FPS playability threshold with a small margin. Ultra averages 51 FPS, falling short of the target. The scaling from 1440p to 1080p is notable: Low improves by 37 FPS, Medium by 25 FPS, and High by 21 FPS, while Ultra improves by 16 FPS.
Similar Performance Alternatives
The CPU's nearest rivals in the database all sit within a narrow performance band. The Intel Core Ultra 5 228V scores 21,440, which is 0.2% higher than the Ryzen 5 2600's average. The Intel Core i9-11900H scores 21,367, placing it 0.5% lower. The Intel Xeon D-1746TER scores 21,635, which is 0.7% higher. The AMD EPYC 9454 scores 21,223, sitting 1.2% below. These deltas are all under 1.5%, meaning any of these processors would deliver nearly identical frame pacing in CPU-bound scenarios.
For the GPU, the Intel Arc B570's nearest rivals show a similar clustering. The NVIDIA GeForce RTX 3070 Mobile scores 20,534, just 0.1% lower. The Intel Arc A750 scores 20,582, which is 0.1% higher. The NVIDIA Quadro M4000M scores 20,480, sitting 0.4% lower. The AMD Radeon R9 M390X scores 20,662, which is 0.5% higher. With these margins, swapping the Arc B570 for any of these alternatives would produce nearly indistinguishable FPS numbers in Rust.
The practical implication is that this system sits in a dense performance neighborhood. Users upgrading from any of these rival components would see minimal real-world differences, likely within the margin of error for the game's own frame time variance.
Best Settings per Resolution
At 3840x2160, no preset achieves the 60 FPS playability threshold. The most demanding preset that stays at or above 60 FPS does not exist at this resolution, as the best available option, Low, only manages 48 FPS.
At 2560x1440, the Low preset is the only playable option. It averages 81 FPS, which provides a 21 FPS cushion above the threshold. Medium falls short at 54 FPS, so Low is the recommended setting for a smooth experience at this resolution.
At 1920x1080, the High preset is the most demanding option that stays at or above 60 FPS, averaging exactly 67 FPS. This leaves a 7 FPS margin, which is modest but still above the target. Medium also qualifies at 79 FPS, and Low hits 118 FPS, but High offers the best visual quality while maintaining playability.
The Verdict
This PC can run Rust, but the experience depends heavily on resolution and settings. At 1920x1080, the system clears 60 FPS on Low, Medium, and High presets. The High preset at 67 FPS is the recommended ceiling for a fully smooth experience, while Ultra at 51 FPS should be avoided if frame rate consistency matters.
At 2560x1440, only the Low preset passes the 60 FPS bar, with an average of 81 FPS. Medium at 54 FPS, High at 46 FPS, and Ultra at 35 FPS all fall short. Players wanting higher visual fidelity at 1440p would need to accept sub-60 FPS performance or consider lowering the resolution.
At 3840x2160, the system is not playable at any preset. The best case, Low at 48 FPS, still misses the 60 FPS target by 12 FPS. Medium, High, and Ultra produce averages of 32, 27, and 21 FPS respectively, which are all well below playable levels. The verdict is clear: 4K Rust is out of reach for this combination.
CPU and GPU Roles
The data shows that the GPU becomes the dominant bottleneck as resolution increases. At 1080p, the CPU has more headroom to feed frames, which is why Low reaches 118 FPS. At 1440p, the GPU starts to struggle, and at 4K, the GPU is clearly overwhelmed, with even Low dropping to 48 FPS. The scaling from 1440p Low at 81 FPS to 4K Low at 48 FPS represents a 41% performance loss, which is primarily attributable to the GPU's pixel throughput limits.
The CPU's role is more visible at lower resolutions and higher presets. At 1080p, the gap between Low and Ultra is 67 FPS, while at 4K, the gap is only 27 FPS. This compression at higher resolutions indicates that the GPU is saturating, and the CPU has less influence on the final frame rate. The Ryzen 5 2600's single-thread performance, which scores 1,154 in Geekbench and 157.3 in Cinebench R15 single-core, is adequate for Rust's simulation and networking load at 1080p, but it does not appear to be the primary limiter at any resolution.
The Medium preset data points with min/max values offer additional insight. At 1080p Medium, the min of 67 FPS and max of 91 FPS show a 24 FPS variance, indicating some frame pacing instability. At 1440p Medium, the variance is 16 FPS (46 to 62), and at 4K Medium, it is 10 FPS (27 to 37). The wider variance at lower resolutions suggests the CPU is causing frame time spikes, while the tighter variance at higher resolutions points to steady GPU-bound throughput.
How This Combo Ranks
This specific combination ranks 2,996 out of 3,723 tested combos in the database for Rust. That places it in the lower 20th percentile of all systems measured. The ranking reflects the fact that while the combo can handle 1080p High and 1440p Low, it cannot manage 4K at all, and even at 1440p, the settings ceiling is very low.
The rank is consistent with the component-level percentiles. The Ryzen 5 2600 sits at the 75th percentile among all CPUs, while the Intel Arc B570 sits at the 65th percentile among all GPUs. The combined ranking of 2,996 out of 3,723 is lower than either component percentile alone would suggest, which indicates that Rust's specific demands, particularly its sensitivity to GPU throughput at higher resolutions and CPU single-thread performance in certain scenes, place this combo at a disadvantage relative to more balanced systems.
For context, the combo outperforms roughly 19.5% of all tested configurations. This means the majority of systems in the database deliver higher frame rates in Rust. The practical takeaway is that this is a mid-range pairing that works for 1080p gaming with moderate settings, but it is not a high-end solution for Rust. Players seeking 1440p Ultra or 4K playability would need to look at significantly more powerful hardware.