Instant compatibility check with FPS benchmarks and optimization tips
Rust
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 12 | 16 | 19 | 28 |
| 1440p QHD | 20 | 27 | 32 | 48 |
| 1080p Full HD | 30 | 39 | 46 | 69 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Rust on Your System
The AMD Ryzen 5 2600 paired with the Intel Arc B370 presents a constrained experience in Rust, with the data showing that this combination is only capable of delivering fluid gameplay at the lowest preset in Full HD. Across higher resolutions and more demanding settings, the measured frame rates fall well below the 60 FPS playability threshold, making this a configuration strictly for entry-level 1080p play.
Measured FPS Breakdown
At 1920x1080, the recorded data shows a clear progression of performance degradation as visual fidelity increases. The Low preset delivers an average of 69 FPS, which is the only setting in the entire dataset that clears the 60 FPS playability threshold. Moving to Medium, the average drops to 46 FPS, with a minimum of 39 FPS and a maximum of 53 FPS, indicating noticeable stutter during demanding scenes. The High preset averages 39 FPS, while the Ultra preset falls to an average of 30 FPS, which is half the frame rate of the Low setting.
At 2560x1440, performance takes a significant hit across the board. The Low preset averages 48 FPS, which is a 21 FPS drop compared to the same setting at 1080p. Medium averages 32 FPS with a minimum of 27 FPS and a maximum of 37 FPS, while High drops to 27 FPS. The Ultra preset is the weakest at this resolution, averaging only 20 FPS, which is below the threshold for comfortable play even in slower-paced survival scenarios.
At 3840x2160, the results are largely unplayable. The Low preset averages 28 FPS, which is already below 30 FPS, and every other setting falls further. Medium averages 19 FPS with a minimum of 16 FPS and a maximum of 22 FPS, High averages 16 FPS, and Ultra averages just 12 FPS. These numbers indicate that 4K resolution is entirely out of reach for this hardware combination, regardless of settings.
CPU and GPU Roles
The performance scaling across resolutions reveals that the Intel Arc B370 is the dominant bottleneck in this pairing. The 25 W integrated-class GPU, with its 1280 shading units and 6.144 TFLOPS of FP32 compute, shows a steep decline in frame rates as resolution increases. At 1080p Low, the system manages 69 FPS, but at 1440p Low, it drops to 48 FPS, and at 4K Low, it falls to 28 FPS. This pattern, where performance nearly halves with each step up in resolution, is characteristic of a GPU that is saturated by pixel throughput demands.
The AMD Ryzen 5 2600, a 6-core, 12-thread processor from the Zen architecture, is not the primary constraint in this scenario. Its Passmark multithread score of 13160 and single-thread score of 2239 suggest adequate processing power for a game like Rust, which is known to be CPU-sensitive in server-heavy situations. However, the benchmark data shows that the GPU's limits are reached well before the CPU's capabilities are stressed. The difference between the Low preset at 1080p (69 FPS) and the Low preset at 4K (28 FPS) is a 41 FPS drop, which is directly attributable to the GPU's inability to handle the increased pixel count.
The settings scaling further confirms this analysis. At 1080p, moving from Low to Ultra costs 39 FPS (from 69 to 30), while at 1440p, the same settings change costs 28 FPS (from 48 to 20). This indicates that the GPU is also sensitive to shader complexity and texture loads, not just resolution. The CPU's role becomes more apparent only at lower resolutions and settings, where the GPU has less work to do, but even then, the data does not show the CPU holding back the system.
Similar Performance Alternatives
The nearest rivals for the AMD Ryzen 5 2600, based on average benchmark scores, include the Intel Core Ultra 5 228V with an average score of 21440, which is 0.2% ahead of the Ryzen 5 2600's 21484 average. The Intel Core i9-11900H scores 21367, a 0.5% deficit, while the Intel Xeon D-1746TER scores 21635, a 0.7% advantage. The AMD EPYC 9454 scores 21223, which is 1.2% behind. These processors would behave nearly identically to the Ryzen 5 2600 in Rust, meaning that swapping to any of them would not change the fundamental performance ceiling set by the GPU.
For the Intel Arc B370, the nearest rivals are significantly older and weaker graphics solutions. The ATI Mobility Radeon HD 5570 scores 1186, a 0.2% difference from the Arc B370's 1184. The ATI Radeon HD 5770 scores 1190, a 0.5% difference, and the AMD Radeon HD 7650M scores 1192, a 0.7% difference. The AMD FirePro M2000 scores 1168, which is 1.4% behind. These comparisons put the Arc B370 in a historical context: it performs at the level of a decade-old discrete GPU, which explains its 5th percentile ranking among all GPUs. Gamers considering this combo should expect frame rates in line with those older parts, not modern gaming hardware.
How This Combo Ranks
The combination of the AMD Ryzen 5 2600 and Intel Arc B370 ranks 3437 out of 3723 tested combinations in Rust, placing it in the bottom 8% of all configurations in the database. This rank reflects the GPU's severe limitations, as the CPU alone ranks in the 75th percentile among all CPUs, while the GPU sits in the 5th percentile. The disparity between the two components is stark: the processor is a mid-pack performer, but the graphics solution is among the weakest ever measured.
This ranking means that nearly all other tested combinations, including those with older mid-range GPUs or newer integrated graphics, deliver better performance in Rust. The data shows that the Arc B370's 3DMark Steel Nomad score of 1184 is a very low baseline for a modern game with dynamic lighting and large open-world environments. Players with this combo will be at a significant disadvantage in competitive or high-population servers, where frame rate dips below 60 FPS can affect responsiveness.
The Verdict
Based on the recorded measurements, this PC can run Rust, but only under very specific conditions. At 1920x1080 with the Low preset, the system averages 69 FPS, which clears the 60 FPS playability threshold with a small margin. This is the only configuration in the entire dataset that achieves playable frame rates. At 2560x1440, no settings are playable, with the best result being 48 FPS on Low. At 3840x2160, the situation is worse, with the highest average being 28 FPS on Low.
The verdict by resolution is clear: 1080p is playable only on Low, while 1440p and 4K are not playable at any setting. For players who insist on higher resolutions, this hardware will require significant compromises, such as reducing the game's render scale or accepting frame rates below 30 FPS, which is generally considered the minimum for slow-paced games but is not ideal for Rust's PvP encounters. The data does not support any settings above Low at 1080p for a consistent 60 FPS experience.
Best Settings per Resolution
At 1920x1080, the best settings that maintain 60 FPS or higher are the Low preset, which delivers an average of 69 FPS. This is the only playable configuration in the entire dataset. The Medium preset at 1080p averages 46 FPS, which is below the 60 FPS threshold, so it cannot be recommended for smooth gameplay. The High and Ultra presets at this resolution fall further to 39 FPS and 30 FPS, respectively, making them unsuitable for fast-paced action.
At 2560x1440, there are no settings that achieve 60 FPS. The Low preset comes closest with an average of 48 FPS, but this is still 12 FPS short of the playability threshold. The Medium preset averages 32 FPS, and the High and Ultra presets average 27 FPS and 20 FPS, respectively. Players at this resolution would need to accept frame rates in the 20-48 FPS range, which is not recommended for a competitive survival game.
At 3840x2160, the situation is even more constrained. The Low preset averages 28 FPS, which is below the minimum for playable performance. The Medium preset averages 19 FPS, High averages 16 FPS, and Ultra averages 12 FPS. None of these settings approach 60 FPS, and even the fastest configuration at 4K would provide a choppy experience. For this combo, 1080p Low is the only viable path to a stable 60 FPS in Rust, and players should set their expectations accordingly.