Instant compatibility check with FPS benchmarks and optimization tips
Roblox
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 38 | 47 | 53 | 58 |
| 1440p QHD | 67 | 83 | 94 | 103 |
| 1080p Full HD | 101 | 124 | 140 | 154 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Roblox on Your System
The Intel Core i5-10400F paired with the Intel Arc B370 presents a specific performance profile for Roblox, one that is heavily influenced by the integrated graphics solution. The data recorded in the database shows a clear progression of frame rates as resolution decreases, with the system moving from an unplayable state at 4K to a highly capable performer at 1080p. This analysis examines the measured results, compares the hardware to its nearest rivals, and provides a detailed breakdown of what settings are viable at each resolution.
Similar Performance Alternatives
The CPU and GPU in this combination each sit within distinct performance tiers relative to other hardware in the database, and their nearest rivals highlight the nature of this pairing.
For the Intel Core i5-10400F, the average benchmark score of 14185 places it in the 68th percentile of all CPUs. The closest competitors in the database are a mix of enterprise and mobile processors, which indicates that the i5-10400F’s desktop-oriented performance is matched by other segments. The Intel Xeon 6756E has an average score of 14163, which is 0.2% lower than the i5-10400F, making it effectively equivalent in raw compute. The AMD EPYC 7552 is 0.5% behind with a score of 14115, again a negligible difference. On the other side, the Intel Core 7 160UL scores 14232, which is 0.3% higher, and the AMD Ryzen 3 7320C scores 14277, which is 0.6% higher. These deltas are all within 1% of each other, meaning that in CPU-bound scenarios, swapping between these processors would yield nearly identical performance. The i5-10400F’s six cores and twelve threads, with a boost clock of 4.30 GHz, are sufficient to keep up with these rivals in general compute tasks.
The GPU situation is far more constrained. The Intel Arc B370, which is an integrated graphics processor based on the Xe3-LPG architecture, has an average benchmark score of 1184, placing it in the 5th percentile of all GPUs. This is a very low position, and its nearest rivals are all older discrete or mobile graphics cards. The ATI Mobility Radeon HD 5570 scores 1186, which is 0.2% higher, making it a near-exact match. The ATI Radeon HD 5770 scores 1190, 0.5% higher, while the AMD Radeon HD 7650M is 0.7% higher with a score of 1192. The AMD FirePro M2000 is the only rival that scores lower, at 1168, which is 1.4% behind the Arc B370. These comparisons show that the Arc B370’s performance is comparable to graphics hardware from over a decade ago, despite its modern 3 nm process node and DirectX 12 Ultimate support. The 1280 shading units and 40 texture mapping units are not enough to push high frame rates at demanding resolutions, as the measured FPS data confirms.
In practical terms for Roblox, the CPU is far more capable than the GPU. A user who upgrades from the i5-10400F to one of its CPU rivals would see little change in performance, since the differences are under 1%. However, the GPU is the limiting factor, and its nearest rivals would all behave similarly in this game, meaning that the Arc B370’s performance is firmly anchored to the lower end of the graphics spectrum.
CPU and GPU Roles
The measured FPS data for this combination reveals a clear division of labor between the CPU and GPU, with the graphics processor being the primary constraint at every resolution. Roblox is a sandbox game that is known for its variable performance, but the data here shows that the GPU’s limitations dominate the frame rate outcomes.
At 3840x2160, the system cannot maintain a playable frame rate at any setting. The Ultra preset produces an average of 38 FPS, High produces 47 FPS, Medium produces 53 FPS, and even Low only reaches 58 FPS. All of these are below the 60 FPS playable threshold. The progression from Low to Ultra shows a 20 FPS drop, from 58 to 38, which is a 34% reduction. This scaling indicates that the GPU is heavily taxed at 4K, and the settings have a significant impact on the final output. The CPU, which is capable of high single-thread performance as shown by its 3DMark single-thread score of 688, is not the bottleneck here; the Arc B370 simply cannot render enough pixels at this resolution.
Dropping to 2560x1440 changes the situation dramatically. Every preset becomes playable, with Low averaging 103 FPS, Medium 94 FPS, High 83 FPS, and Ultra 67 FPS. The gap between Low and Ultra is 36 FPS, which is a 35% reduction, similar to the percentage drop seen at 4K. This consistency suggests that the GPU is still the dominant factor, but the lower pixel count allows it to keep up with the CPU’s output. The Ultra preset, which is the most demanding, still clears the 60 FPS threshold by a 7 FPS margin, showing that the system has enough headroom at this resolution.
At 1920x1080, the GPU is no longer a serious limitation. The Low preset averages 154 FPS, Medium 140 FPS, High 124 FPS, and Ultra 101 FPS. The drop from Low to Ultra is 53 FPS, a 34% decrease, which again matches the pattern seen at other resolutions. The fact that this percentage is nearly identical across all three resolutions (34%, 35%, and 34%) indicates that the settings are scaling the GPU workload in a linear fashion, and the CPU is not introducing a bottleneck at any point. The i5-10400F’s 12 threads and 4.30 GHz boost clock are more than adequate to feed the Arc B370, even at 1080p where frame rates are above 100 FPS.
The role of the CPU becomes more apparent when comparing the 4K and 1080p results. At 4K, the average FPS for Low is 58, while at 1080p it is 154. This is a 2.65x increase in frame rate for a 4x reduction in pixel count. If the GPU were the only constraint, the frame rate would scale more directly with pixel count. The fact that it does not scale proportionally suggests that at 4K, the GPU is so overwhelmed that it limits the CPU, while at 1080p, the CPU is able to work at a higher utilization rate, pushing the GPU to its maximum output. The measured data shows that the GPU’s role is to determine the upper bound of performance, while the CPU provides a stable base that never becomes a limiting factor.
FAQ
Q: Can this combination run Roblox at 4K resolution?
A: No. At 3840x2160, the highest average FPS recorded is 58 on Low settings, which is below the 60 FPS playable threshold. The Ultra preset averages only 38 FPS, and the Medium preset averages 53 FPS with a minimum of 45 FPS. No setting at this resolution achieves a playable frame rate.
Q: What is the best setting at 2560x1440 for this system?
A: The Ultra preset is playable at 2560x1440, with an average of 67 FPS. This is the most demanding setting that stays above 60 FPS, making it the best choice for maximum visual quality without sacrificing playability. The High preset averages 83 FPS and Medium averages 94 FPS, but Ultra offers the highest quality while still clearing the threshold.
Q: How does the Arc B370 compare to its nearest GPU rivals in terms of benchmark scores?
A: The Arc B370 has an average benchmark score of 1184. The ATI Mobility Radeon HD 5570 scores 1186, which is 0.2% higher, and the ATI Radeon HD 5770 scores 1190, 0.5% higher. The AMD Radeon HD 7650M is 0.7% higher with a score of 1192, while the AMD FirePro M2000 scores 1168, which is 1.4% lower. All of these rivals are within 1.4% of the Arc B370’s score.
Q: What is the average FPS difference between Low and Ultra settings at 1920x1080?
A: At 1920x1080, the Low preset averages 154 FPS, while the Ultra preset averages 101 FPS. This is a difference of 53 FPS, representing a 34% reduction in frame rate when moving to the highest quality settings. The Medium preset averages 140 FPS and High averages 124 FPS.
Q: Is the CPU or GPU more important for this game at 1080p?
A: The data indicates that the GPU is the primary constraint at all resolutions. At 1920x1080, the frame rates scale consistently with settings, showing a 34% drop from Low to Ultra. The CPU, which scores in the 68th percentile of all CPUs, has sufficient performance to keep up, as evidenced by the high frame rates achieved even on Low settings. The GPU’s performance percentile of 5 is the limiting factor.
Q: What is the minimum FPS recorded for this combination?
A: The only minimum FPS values recorded are for the Medium preset. At 3840x2160, the minimum is 45 FPS. At 2560x1440, the minimum is 80 FPS. At 1920x1080, the minimum is 119 FPS. No minimum values are recorded for the Low, High, or Ultra presets.
How This Combo Ranks
The combination of the Intel Core i5-10400F and the Intel Arc B370 is ranked 3417 out of 3711 tested combinations in the database for Roblox. This places it in the bottom 8% of all tested systems, which is a low position driven almost entirely by the GPU’s limited capabilities. The rank is determined by the measured FPS across all resolutions and settings, and the inability to achieve a playable frame rate at 3840x2160 significantly hurts the overall standing.
To contextualize this rank, consider that the CPU is in the 68th percentile of all CPUs, which is a solid mid-range position. The GPU, however, is in the 5th percentile of all GPUs, which is near the bottom of the performance spectrum. When a system has such an imbalance, the overall rank is dragged down by the weakest component. The 3417 rank reflects the fact that many other combinations, even those with older CPUs, can outperform this system in Roblox simply by having a more capable graphics solution.
The measured FPS data supports this ranking. At 1080p, the system achieves 101 FPS on Ultra, which is respectable. However, many other tested combinations likely achieve higher frame rates at this resolution, pushing this combo down in the rankings. The 4K results are particularly damaging, as the system fails to reach 60 FPS even on Low settings. In a game like Roblox, which can be demanding at high resolutions, this is a significant shortcoming. The rank of 3417 out of 3711 indicates that users with this hardware should expect to be outperformed by a vast majority of other systems in the database.
The Verdict
The question of whether this PC can run Roblox has a nuanced answer that depends entirely on the resolution being used. The recorded data shows that the system is fully capable at 1080p and 1440p, but fails at 4K.
At 3840x2160, the verdict is clear: this combination cannot run Roblox at a playable frame rate. The highest average FPS is 58 on Low settings, which is 2 FPS below the 60 FPS playable threshold. The Medium preset averages 53 FPS, High averages 47 FPS, and Ultra averages 38 FPS. None of these settings reach the playable threshold, and the verdictByResolution data confirms that there are no playable settings at this resolution. The best settings field is null, and no average FPS at best is recorded.
At 2560x1440, the system runs the game successfully. All four presets are playable, with Low averaging 103 FPS, Medium 94 FPS, High 83 FPS, and Ultra 67 FPS. The best settings for this resolution is Ultra, which achieves an average of 67 FPS, clearing the 60 FPS threshold with a 7 FPS margin. This means that users can run the game at the highest quality setting at 1440p without experiencing frame rates below 60 FPS, though the minimum FPS for Ultra is not recorded.
At 1920x1080, the system is at its strongest. The Low preset averages 154 FPS, Medium 140 FPS, High 124 FPS, and Ultra 101 FPS. The best settings is Ultra, with an average of 101 FPS, which is well above the playable threshold. This resolution offers the most headroom, and the system can handle any preset without issue.
The verdict is that this PC can run Roblox at 1080p and 1440p with all settings set to Ultra, but it cannot run the game at 4K at any setting. Users with a 4K display would need to lower the resolution to 1440p or below to achieve a playable frame rate.
Best Settings per Resolution
The most demanding preset that stays at or above 60 FPS at each resolution is determined by the measured average FPS data. The database uses a playable threshold of 60 FPS, and the best settings are defined as the highest quality preset that meets or exceeds this threshold.
At 3840x2160, no preset achieves a playable frame rate. The Low preset averages 58 FPS, which is the closest to the threshold but still below it. The Medium preset averages 53 FPS, High averages 47 FPS, and Ultra averages 38 FPS. Since none of these reach 60 FPS, there is no best setting at this resolution, and the verdictByResolution data confirms this with a null value for best settings.
At 2560x1440, the Ultra preset is the best setting that stays at or above 60 FPS. The average FPS for Ultra is 67, which is 7 FPS above the threshold. The High preset averages 83 FPS, Medium 94 FPS, and Low 103 FPS, but Ultra offers the highest visual quality while still being playable. This is the recommended setting for users at this resolution.
At 1920x1080, the Ultra preset is again the best setting, with an average of 101 FPS. This is 41 FPS above the playable threshold, providing a comfortable margin. The High preset averages 124 FPS, Medium 140 FPS, and Low 154 FPS, but Ultra is the most demanding preset that remains playable. Users at this resolution can run the game at maximum quality without concern.
The data shows that the best settings scale with resolution: Ultra is the best at both 1440p and 1080p, but no setting is viable at 4K. This is consistent with the GPU being the limiting factor, as the integrated Arc B370 simply lacks the pixel throughput for 4K rendering.
Measured FPS Breakdown
The measured FPS data provides a complete picture of the system’s performance across all resolutions and settings. The average FPS is recorded for every combination, while minimum and maximum values are only recorded for the Medium preset.
At 3840x2160, the system produces the following average FPS: Low at 58, Medium at 53, High at 47, and Ultra at 38. The Medium preset has a minimum of 45 FPS and a maximum of 61 FPS. This shows that even at its best, the system occasionally dips below 45 FPS, and the maximum of 61 FPS is barely above the playable threshold. The High and Ultra presets do not have recorded minimum or maximum values, but their averages are significantly below the playable threshold.
At 2560x1440, the average FPS increases substantially: Low at 103, Medium at 94, High at 83, and Ultra at 67. The Medium preset has a minimum of 80 FPS and a maximum of 108 FPS. This indicates that the system maintains a stable frame rate at 1440p, with the minimum still being well above the 60 FPS threshold. The Ultra preset’s average of 67 FPS is the lowest among the playable presets, but it remains above the threshold.
At 1920x1080, the system performs at its best: Low at 154, Medium at 140, High at 124, and Ultra at 101. The Medium preset has a minimum of 119 FPS and a maximum of 161 FPS. This shows that at 1080p, the system is never in danger of dropping below 60 FPS, even in the most demanding moments. The Ultra preset’s average of 101 FPS provides a solid experience, and the High preset at 124 FPS offers a good balance between quality and performance.
The pattern across resolutions is consistent: each step down in resolution yields a significant increase in average FPS. From 4K to 1440p, the Low preset increases from 58 to 103 FPS, a 78% improvement. From 1440p to 1080p, the Low preset increases from 103 to 154 FPS, a 50% improvement. The Medium preset follows a similar pattern, rising from 53 to 94 to 140 FPS. This scaling confirms that the GPU is the primary driver of performance, and the CPU is not a bottleneck at any tested resolution. The recorded data provides a clear guide for users: for the best experience, 1080p with Ultra settings delivers an average of 101 FPS, while 1440p with Ultra delivers 67 FPS, and 4K is not viable.